The reason why is because in order to sell a game as a inde dev you actually have to do a good job. See big titles like call of duty, assassins creed, battlefield, saints row etc. don’t have to do much work to sell. The title does half the work for them. Also the soulless corporations like EA and Ubisoft treat games like a money generator. They just do what works and don’t try anything else in fear that it won’t work. Also most game devs that work for these companies have to work a specific way or have to do something or not do something or whatever based on what the higher ups tell them to. Not to mention, these are the higher ups that don’t play games or care about games. So you get a small team of motivated inde games devs that have a passion for their game and don’t have to listen to people that don’t know what they are talking about, then of course its going to blow triple a games out of the water.
@@KarlDag its like saying everything you draw is not just your effort but actually every single person of the hundreds of thousands of people involved in the engeneering and evolution of the medium that led to the development of paper as the standard everyone draws on over the few millennia humanity as we know it has existed over did i blow your example out of proportion to demonstrate the point you were trying to make? yes. it was the only way to explain what you said to you. why'd i do it? what you said undermines the effort that one particular person put into that one project you need to understand its a MEDIUM you use to make things like games and models and other things you wouldnt give credit to the sweatshop worker that made the pencil you drew with would you? since he didnt actually make the piece of art you made so please stop spreading this bs thank you for coming to my ted talk
@@maarten452 You could tell those are pictures captured by a moving van shot for shot. The way the camera in this just moves so fluidly like it's a theater or dev mode in any other game is what kinda freaks me out.
@@jbroz_tv0138 Hmm, personally to me it doesn't look spectacular unfortunately. Don't get me wrong it's amazing they created this, but to me it just looks like filming in real life.
The color balance really helps make it look real too. Actually if you balance the colors in most games to look like Google maps photos you’ll get this uncanny realism in them. Not to this level but still close!
A good example would be Half Life 2, i think. Even though it's old and doesn't have so realistic models and textures, it nailed the color balance. (i'm saying that because i once saw a HL2 footage looking from a distance and thought for a second that it's irl)
@@olegmoki Half-Life 2 was way, WAY ahead of it's time visually. Look at other games that came out in 2004 like DOOM 3 or Halo 2 and Half-Life 2 is just in a class of it's own.
before GTAV came out, I remember I used to get tricked by its preview screenshots thinking they were photos of irl before looking closer, and it was mostly down to the game being lit like irl
This happened to me in school with an English assignment. My teacher brought my parents and I to a consultation, without me knowing what it was about. When they accused me of cheating I just laughed my ass off.
I always find it hilarious that i can recognise most of the assets used in the environment and scenery for this game, from my time spent with unreal. Its pretty uncanny seeing those assets look real :)
This is why I don't like the idea of assets. Sure, nobody wants to spend hundreds of hours designing a trash can but after seeing the exact same thing over and over in different games it ruins the immersion
@@Ihavenoidea69420 what makes you think that? for every 1 universe there could be millions of simulations. what do think the chances are that were in the real universe?
@@Ihavenoidea69420 I don’t “think” anything. It’s just probability. Like I said. There could be millions of simulations per 1 real universe. It’s very simple.
Notice how at around 0:08 when the camera is looking down, the sky is blown-out but when the camera looks up, the surrounding gets dark. The game has Auto ISO! It adds so much to the realism.
Auto Exposure has been a thing in Unreal Engine forever. It's on by default in new projects. It just sucks in 99.9% of all scenarios, because why would you want the mess with the lighting constantly? This is the 0.01% type of project where it's actually useful.
@@meidunn What? If you light your scenes realistically, you pretty much have to have auto exposure on or you'll have to adjust it yourself for every case the player might see sunshine.
What makes it look so realistic its that it is trying to simulate a bodycam, bodycams usually have bad quality, shitty audio, lens flares, etc... this makes it so much easier to make the game look extremely realistic while also not having outrageously demanding textures/lighting, its basically a bunch of post-processing effects that give it the look of a camera. This is not to say that Unrecord didnt do an incredibly good job of capturing every little detail to make it as realistic as possible. I'd say the actually hard/technically impressive part of this is the extremely smooth movement and animations of the player.
there is so incredibly much that goes into making a game look this good. so much more than light adapting to brightness, that has existed before, yet no game ever looked like this. its just so hard to tell when it looks so real, its easier to spot things that are off
@@night9124ot everything has things disappear if you noclip, objects disappearing is a function specifically made to optimise the game for better performance. Also this was not in game, he was literally in the game engine itself and moved the camera, so it is stupid for things to disappear since then you can’t edit things the way you want.
@TinoxC Do you know how hard is to tied the interface to hand, to the magazine or in a fixed position on screen or character pov, if for some reason you think is hard to read? In a game is simple, in after effects it misses a lot the tracking
All of this just to get Bodycam released way before Unrecorded even sees the light of day. Should've kept the footage a secret, now he's too late to the party.
The most impressive thing is the movement and gameplay, the env is mostly just photogrammetry/scan. The procedural movement really gives the game a life of its own. And the enemies are pretty cool too
@@mrskeltal3281 like in any game that has non-centered weapon position, e.g. Squad, Insurgency and a ton of other "hardcore" milsim shooters. It's nothing new.
@@mister-BH those games you aim down a sight just like any other fps. I can assure you this Unrecord if ever released - the aiming will be nothing like this if they want it to be playable
@@mrskeltal3281 no, the weapon behaves identical like here: it’s free flowing in hipfire and aims towards the middle when aiming down sights. You can literaly play those games and see for yourself, it's an identical system.
The visuals are obviously amazing, but I'm also impressed with the sound. The gunshots are noticeably different in a small room. I don't know how realistic it is, but even if it's not, it's still a huge improvement over most games that just play the same stock clip over and over with no variation.
i dont understand how people think this is recored footage, it looks like real camera footage, realistic factors but its obviously a videogame the movement is too weird to be real
Those who know how video games are made could instantly tell that it's a video game but the way the camera moves is insanely realistic to how real body cameras Shake around, the main thing that tipped me off was how the camera moves so smoothly, real body cameras have a lot more wobble to them and lose focus a lot more, that being said I still can't wait for this game, even if it's a tech demo of a single level with only 10 enemies it's still going to be really cool, and the technology is there now
What makes it so good is the natural eye reaction to changes in lighting, im sure any game could do this with filters. The rest is just high resolution textures, possibly sampled from real life images.
Yeah, it's called auto-exposure, and it's enabled by default in UE and Unity as well. It just isn't very useful in most cases, since it tends to mess around with the lighting in a way developers normally don't want to.
It's easily done in Unity as well. Edit: ruclips.net/video/ST5fbySkfoI/видео.html I put this scene together in few days. There are a lot of post-processing going on, tons of triangles, but even so, look at the insane almost 400 fps. Is it like the one done in Unreal? Definitely no, but again, I didn't put much effort in it.
@@parkourchinx7978 That's a common misbelief and it's empowered by the poor graphics a lot of Unity-based devs deliver regardless whether we're talking mobile or desktop / console. But look at the tech demos Unity dropped: "Adam" was released in 2016 and no Unity game came even closer to that even today. Then we have "Book of The Dead" in 2018 - another massive show off that demonstrated unbelievable realistic foliage and forest rendering. And now we have "Enemies". Needless to say, none of this amazing tech that is possible with Unity came in a launched game. Just as one said, Unity is good enough for bad games. To achieve realism in Unity, you have to actively seek it, as opposed to getting it on a plate, like in Unreal. Truth to be told, the typical Unreal dev is just as lazy as the typical Unity dev and that leads directly to the great difference in realism between Unreal on defaults and Unity on defaults. I managed to pull off something almost similar months ago in Unity. Perhaps it's time to polish it a bit and release a video just to prove a point.
@@parkourchinx7978 Since I mentioned, go have a look at "Adam", "Book of The Dead" and "Enemies". And keep in mind first two came out in 2016 and 2018 respectively. That's more than 5 years.
I noticed that, in the second "part," a round is chambered from a fresh magazine, seven shots are fired, and the inspection reads "7/15". That alone is attention to detail on a level above and beyond almost everything that gets put out, by the simple fact that the missing eighth bullet is in the chamber, not the magazine.
I'm actually surprised at how people thought it was fake. Game does not look realistic in the way how we see the world, but it's not trying to - it's trying to look like a camera recording. Clever use of lighting, shaders and camera effects give it this uncanny and imperfect look of a cheap camera purpose of which is not to make high resolution photos, but to record stuff good enough that it can be recognized and analyzed later on. If game was trying to achieve photorealistic graphics using how we, humans, see the world, you'd start noticing the problem with graphics much more. I mean, we've seen photorealistic tech demos on Unreal Engine 4 years ago where it looked absolutely phenomenal, i'm amazed that people thought that concealing imperfections with graphics behind shaders and VFX is harder than achieving realistic image comparable to human perception of the world. Good job on the graphics though, game does look precisely like a camera recording
The trailer was mostly in motion and that's the only reason, or at least that's my thought. If you pause it during any number of sections it's clearly a game, but it gains a realness when it's dynamic.
It had extrememly good lighting in outside areas, seriously uncanny to real life. when you go inside though, my brain was like "half-life 2 glow up". Wasnt bad, but I could tell it was a video game, I could see it in the walls.
Plot twist: They actually ported that pre-rendered trailer we saw and configured into the real time engine. Now they can make the game. The skeptical people actually did them a favor
_Very_ smart use of post-process effects on display here. This is ironically the easier way of doing photorealism: Use very high-quality lighting, then deliberately corrode the image with artifacts the eyes and brain are familiar with. Composited well, the brain will do the rest of the legwork for free, and you get something that can pass as real from a passing glance.
The movement is insane i always dream about a game where your camera bobs around realistically but not to the point of annoyance im so happy to know games actually could achive that. I'm really hoping there would be a horror game that uses this technique that would be an experience.
It's not. In fact, it's the same level of gaming we have been playing for years. The difference here being the unplayable mess of an artistic style choice with the camera. Quixel (photogrammetry) photo scans, RT lighting, all technology we have been already using for years in tons of games. There is nothing new regarding this "tech" demo, all inherent pieces of UE store assets, Quixel scans and the UE5 engine.
@@suggondees4882 There are already AAA games made in UE5 out right now. Also, UE5 scales beautifully and can run on a potato for most apps. Fortnite, Sons of the Forrest, Redfall, and more.
@@sqlevolicious "unplayable mess of an artistic style choice with the camera" weird take, I think it works really well and is what makes it so immersive.
Isn't this actually the peak? There is nothing beyond reality graphics if humans can't tell the difference between what they see in a video game and their own reality
Insane. I cannot believe it is a free roam shooter, I genuinely thought the best it could be was like an on-the-rails QTE game. My favorite detail is the exposure thing when you look up at the sky, really sells it for me
@@verdox0 people keep saying this but its like 25% of the story, this project isn't using the default auto exposure settings, its very well tuned to mimic a camera a long with the tonemapping that's blowing out the sky and everything else, auto exposure is old yes but this is tuned very very specifically
Yeah totally. The Day Before is legit even before the developers showed real gameplay. For real, I'll believe this is in game footage once a demo is out.
show me its an actual game that is being made and will release and its not some single building tech demo that is slapped together using premade unreal assets just meant to garner attention for the person that created it on social media and shitty game journo outlets, thats what people mean. did you think they meant "prove its not real bodycam footage"? bruh.
For those wondering why it looks so realistic, it's because of the grain they put on it to make it look like its from a literal police bodycam (which we can tell is not prestine such as our eyes seeing it for ourselves). Other games haven't captured this level of realism because they have been focused on the perception from eye view vs camera view, and those who focused on camera view tried still playing it off as being as clean as us seeing it in person. Police Bodycams have blur and grain to them as they are budget cameras made to just record small instances (usually). The developer was a smart person to take that in account to go that route than other routes.
plus people aren't quite used to how insane the new unreal engine is, if you look at videos that have the map that the developer used, it's still really impressive, but that's just UE5
@@legots Yes but it was such an early concept and graphical effects weren't nearly as polished as they are now, making it not nearly as good as the graphics here
@@Toxodos I agree, UE5 plays a LOT into it, but the realism comes from the techniques used, not just the engine. the engine REALLY polishes the game and makes it shine, but makes it shine to a level of kind of unrealistic beauty while the effects the developer uses adds purposeful mudding on screen to make it look like an actual body camera. I just hope he updates the models before release to really sell the realism.
I don't get how people think this is real bodycam footage? Have you not seen the real world outside a computer screen? Why are you even debating it anyway, It's just a 3d scan of an environment and some good lighting.
_I think what makes it is the dynamic tonemapping and post-processing that accurately simulates eye adjustments._ The Lumen RTGI and reflections do lend their aid to the picture by providing an accurate light source that correlates to the weather theme, and the custom photogrammetry-based models do bring it together more coherently. However, the post-processing and tonemaps are truly what makes it look... _Unreal._
It's game changing if you want to play all shooter games through the POV of a body cam. Take away the camera, FOV, contrast dynamics and grainy look and it'll look like any other game with fancy textures. It's just a different, and interesting, way to develop a game. Not game changing though.
Looks more like a photo scanned environment made 3-D unreal engine and then a first person view either used by body camera footage placed in engine as a video player or just cut footage straight out from the location. It was scanned from.
@@irtimid4217 I haven’t forgot. Half life 2 was 20 years ago. This is feasable. Wasn’t saying that this looks the same as half life 2 Was more saying that half life 2 was an outlier at the time for really good graphics and this game is similar, an outlier with really good graphics
I believe it looks so real because the game is not trying to look 'flashy and beautiful', like most games nowadays that claim to look realistic. It focusses on looking a bit grey and real, just like real time bodycam footage. It does a really good job in capturing those light elements.
@@srikarmila6985they aren’t aiming with their chest. It’s meant to be a game from the perspective of a police officer, and police officers wear cameras on their chests for accountability purposes. You are seeing the game from the perspective of one of these cameras.
DO NOT SUPPORT ‘BodyCam’ that game is made by a group of cheap rip offs that copied this and made theirs multiplayer to shut down unrecord and steal the idea. Do not give them money they are pathetic
this is why post processing is everything. sure you can add a bunch of fancy pre baked lighting and shadows (or, now we do gi in realtime, cool) but without proper post processing it will never quite look real
Another bit of proof is when he spawns in you can see the character do a quick fall animation as well as he shook the camera violently (I didn’t think a person would do that even for this sake
At first i thought that it was an autoscroller like game where you can only aim and shoot but you're not in control of where you're going, but that second part puts my foolish worries to rest
It's kinda scary how lifelike visuals have become. Its like that period in art history where we basically perfected realistic painting and decided to fuck around with different syles, except its video games.
It’s interesting how much work is being done by the camera auto adjusting exposure effect.. like it looks real because it looks like reality through essentially a phone camera, which is how were basically accustomed to seeing reality anyway
Unreal engine 5 is incredible and imagine if they put a level in this game where the police officer that you play as goes to investigate the fnaf movie pizzeria, that would be brilliant
Better job at?.. utilizing new graphic engine and adding some animations? That's way less than "multi-bilion" companies do but hey, let's keep the hype train going
@@VictorGreed0 UE is prone to stutter if developers don't take the time to implement proper shader comp steps and proper shader management. You could have a super potato PC and still Stutter if he devs don't handle the shader comps. Dead space and Callisto Protocol had serious issues with this. It's not at all about the specs of your PC.
the use of HDR here is amazing. its almost like real life where u look at the sky but then you decide to look away because its too bright and everything goes from bright to dark in miliseconds or maybe a second. the only game that had good HDR Back in the day was CSS. i used to love that game lmao
looks really fucking realistic but I still can't shake the feeling that it's gimmicky... Do we play as the camera controlling the officer? Are we the rat in Ratatouille? If not, the perspective makes no sense.
@@kav_d1 yeah makes no sense that we're perceiving something we're controlling through an observer's perspective. It's a second-person shooter! Pretty interesting, now that I think about it....
@@Dalziel45body cams can be located on the side of the head with modern technology as body cams aren’t that big. It could be a go pro mount for all we know.
The beginning scene of this where he walks in the building is just insane. The entire trailer is okay but the begging is especially mind-blowing. And I can't find gameplay or other footage that looks quite as good
This is what i always imagined future video games would look like when i was a kid. It makes me so unbelievably happy to know people are making these games instead of the kid-friendly abominations and gambling machines we’ve been calling shooters in the last decade
It's always the games that come out of nowhere made by a single person that are the most technologically impressive.
The reason why is because in order to sell a game as a inde dev you actually have to do a good job. See big titles like call of duty, assassins creed, battlefield, saints row etc. don’t have to do much work to sell. The title does half the work for them. Also the soulless corporations like EA and Ubisoft treat games like a money generator. They just do what works and don’t try anything else in fear that it won’t work. Also most game devs that work for these companies have to work a specific way or have to do something or not do something or whatever based on what the higher ups tell them to. Not to mention, these are the higher ups that don’t play games or care about games. So you get a small team of motivated inde games devs that have a passion for their game and don’t have to listen to people that don’t know what they are talking about, then of course its going to blow triple a games out of the water.
@@Fck_the_atf true
"Single person" is kind of a misnomer when you can use Unreal Engine 5 which has hundreds/thousands of engineers working on it for decades
@@KarlDag still one person
@@KarlDag its like saying everything you draw is not just your effort but actually every single person of the hundreds of thousands of people involved in the engeneering and evolution of the medium that led to the development of paper as the standard everyone draws on over the few millennia humanity as we know it has existed over
did i blow your example out of proportion to demonstrate the point you were trying to make? yes. it was the only way to explain what you said to you.
why'd i do it? what you said undermines the effort that one particular person put into that one project
you need to understand its a MEDIUM you use to make things like games and models and other things you wouldnt give credit to the sweatshop worker that made the pencil you drew with would you? since he didnt actually make the piece of art you made so please stop spreading this bs
thank you for coming to my ted talk
It's so surreal to see the camera flying around in dev mode in what looks like real life. It's like a drone flying around but frozen in time.
nothing new to me, ever heard of google maps street view?
@@maarten452 that doesnt really look the same
@@maarten452
You could tell those are pictures captured by a moving van shot for shot. The way the camera in this just moves so fluidly like it's a theater or dev mode in any other game is what kinda freaks me out.
@@jbroz_tv0138 Hmm, personally to me it doesn't look spectacular unfortunately. Don't get me wrong it's amazing they created this, but to me it just looks like filming in real life.
@@maarten452so how does it not look spectacular to you when you are mentioning that it looks like they are filming irl?
The auto adjusting exposure of the camera is one of the most driving things its realism in my opinion. This is genuinely so surreal.
This was the thing for me as well. The overexposed sky was really impressive (realizing how absurd that might sound).
its a basic unreal engine feature
That's funny because that has existed at least since Half-Life 2: Lost Coast (2005).
@@luizzeroxis yeah i noticed that while playing jbmod
@@hydraulicsystems332 that is exactly why it looks so realistic. It looks like footage recorded on a bodycam.
The color balance really helps make it look real too. Actually if you balance the colors in most games to look like Google maps photos you’ll get this uncanny realism in them. Not to this level but still close!
Driver for psx did that. It looked more real than ridge racer.
A good example would be Half Life 2, i think. Even though it's old and doesn't have so realistic models and textures, it nailed the color balance. (i'm saying that because i once saw a HL2 footage looking from a distance and thought for a second that it's irl)
@@olegmoki Half-Life 2 was way, WAY ahead of it's time visually. Look at other games that came out in 2004 like DOOM 3 or Halo 2 and Half-Life 2 is just in a class of it's own.
@@CricetoFunni yes
before GTAV came out, I remember I used to get tricked by its preview screenshots thinking they were photos of irl before looking closer, and it was mostly down to the game being lit like irl
This has the same energy as being called a cheater in a game whilst not cheating.
Or being called out for steroids when you’ve never done them
Been there.
Happened to me once, best feeling ever.
@@fastsnake1yeah just tell them you take being accused as a cheater a compliment and they shut up most of the time lol
This happened to me in school with an English assignment. My teacher brought my parents and I to a consultation, without me knowing what it was about. When they accused me of cheating I just laughed my ass off.
Just imagine showing an original Pong player this
imagine showing this to peasants from the victorian era
Imagine showing this to the Romans at the time of the Roman Empire
Imagine showing this to the first caveman to invent fire
“This shit is boring”
@@Coolsupsgamerik right, it has fancy graphics but no gameplay
the fact that we're reaching the point where games are so realistic people thinks it's fake is both fascinating and terrifying
we can only trust our own eyes now
we can only trust are own eyes then
we can only trust our own eyes now
we can only trust our own eyes then
we can only trust our own eyes now
Plot Twist: The main character realized he's in a simulation and is just fucking around now.
Bruh
Plot Twist: We all live in a simulation and the main character is actually a real person who find out how to noclip
@@gabrielnobrev May god have mercy on our souls
@@Caroline_9877Dont worry,he was send into Backrooms as cheat prevention system
Ah, a Free Guy reference. Noice 👍
I always find it hilarious that i can recognise most of the assets used in the environment and scenery for this game, from my time spent with unreal. Its pretty uncanny seeing those assets look real :)
This is why I don't like the idea of assets. Sure, nobody wants to spend hundreds of hours designing a trash can but after seeing the exact same thing over and over in different games it ruins the immersion
Damn that was..Uncanny!Damn:Your chair Is damn chair u canyn
@@Agente13840 this comment needs a hero
@@moodlethenoodle yeah i guess it ruins the immersion however it makes it take alot longer for a game to finish with no premade assets
To bad you're talking crap because it was proven that it was body cam footage.
At this point I won't be surprised if our whole reality is a simulation
Yes it‘is
sleeping is just when we log out 😮
dieing is deleteing the save file 😮
@@Ihavenoidea69420 What are you afraid of? that your life is just a deception?
@@Ihavenoidea69420 what makes you think that? for every 1 universe there could be millions of simulations. what do think the chances are that were in the real universe?
@@Ihavenoidea69420 I don’t “think” anything. It’s just probability. Like I said. There could be millions of simulations per 1 real universe. It’s very simple.
Notice how at around 0:08 when the camera is looking down, the sky is blown-out but when the camera looks up, the surrounding gets dark. The game has Auto ISO! It adds so much to the realism.
Auto Exposure has been a thing in Unreal Engine forever. It's on by default in new projects. It just sucks in 99.9% of all scenarios, because why would you want the mess with the lighting constantly? This is the 0.01% type of project where it's actually useful.
@@meidunn I have to agree with you on that. For most other games it would suck. Especially competitive ones.
My favourite post-processing effect ever
thats just hdr. This has existed for decades at this point
@@meidunn What? If you light your scenes realistically, you pretty much have to have auto exposure on or you'll have to adjust it yourself for every case the player might see sunshine.
Its literally just the lighting and how accurately or perceives the way our eyes adapt to brightness. Its so surreal
Also the fish eye lens
@@derpaboopderp1286Fr
What makes it look so realistic its that it is trying to simulate a bodycam, bodycams usually have bad quality, shitty audio, lens flares, etc...
this makes it so much easier to make the game look extremely realistic while also not having outrageously demanding textures/lighting, its basically a bunch of post-processing effects that give it the look of a camera. This is not to say that Unrecord didnt do an incredibly good job of capturing every little detail to make it as realistic as possible.
I'd say the actually hard/technically impressive part of this is the extremely smooth movement and animations of the player.
@@derpaboopderp1286 fisheye doesnt do that much
there is so incredibly much that goes into making a game look this good. so much more than light adapting to brightness, that has existed before, yet no game ever looked like this. its just so hard to tell when it looks so real, its easier to spot things that are off
imagine if it's actually fake and this dude is just really good with after effects and gimbals
0:38 -it is fake- If you clip through an object it turns invisible in games and he obviously has no lights settings in that scene.
@@night9124 not every game deals with noclipping the same, sometimes you might see nothing (the object) and sometimes you won't
@@sea-kay280 ayo give me some good burrito eating advice please
@@DAN_pfperenyebawls me too pls @Bravido
@@night9124ot everything has things disappear if you noclip, objects disappearing is a function specifically made to optimise the game for better performance. Also this was not in game, he was literally in the game engine itself and moved the camera, so it is stupid for things to disappear since then you can’t edit things the way you want.
0:32 look at the thumb animation trying to reposition to get a different grip WTF, looks too real
Details…😮
and the ammo counter that keeps floating on nothing
Im guessing its the continuation of the reload animation
@TinoxC nope, the mag moves up while the interface goes down
@TinoxC Do you know how hard is to tied the interface to hand, to the magazine or in a fixed position on screen or character pov, if for some reason you think is hard to read? In a game is simple, in after effects it misses a lot the tracking
All of this just to get Bodycam released way before Unrecorded even sees the light of day. Should've kept the footage a secret, now he's too late to the party.
yep, the bodycam devs are shitty for stealing this games hype
@@bearitbbhI mean.. who's to say that bodycam hasn't been in development longer than Unrecorded? Idk but Unrecorded still looks better imo
@@bearitbbhare they shitty or are they smart for capitalizing off the hype because this dumbass took to long to release Unrecorded? Use your brain.
The most impressive thing is the movement and gameplay, the env is mostly just photogrammetry/scan. The procedural movement really gives the game a life of its own. And the enemies are pretty cool too
?
the movement and camera work looks realistic but how the heck are you supposed to aim at anything
@@mrskeltal3281 like in any game that has non-centered weapon position, e.g. Squad, Insurgency and a ton of other "hardcore" milsim shooters. It's nothing new.
@@mister-BH those games you aim down a sight just like any other fps. I can assure you this Unrecord if ever released - the aiming will be nothing like this if they want it to be playable
@@mrskeltal3281 no, the weapon behaves identical like here: it’s free flowing in hipfire and aims towards the middle when aiming down sights. You can literaly play those games and see for yourself, it's an identical system.
The visuals are obviously amazing, but I'm also impressed with the sound. The gunshots are noticeably different in a small room. I don't know how realistic it is, but even if it's not, it's still a huge improvement over most games that just play the same stock clip over and over with no variation.
i dont understand how people think this is recored footage, it looks like real camera footage, realistic factors but its obviously a videogame the movement is too weird to be real
Love the Half Life series because of this. Just having the gunshots match the acoustics of the space goes a long way for immersion
Those who know how video games are made could instantly tell that it's a video game but the way the camera moves is insanely realistic to how real body cameras Shake around, the main thing that tipped me off was how the camera moves so smoothly, real body cameras have a lot more wobble to them and lose focus a lot more, that being said I still can't wait for this game, even if it's a tech demo of a single level with only 10 enemies it's still going to be really cool, and the technology is there now
- gamers
i can't wait for karens to get mad and think it's real
For me it was the hand animations, especially when firing
To be fair though, the graphics do look amazing even if it’s the animation that sells it.
for me it was the lighting on the gun
What makes it so good is the natural eye reaction to changes in lighting, im sure any game could do this with filters. The rest is just high resolution textures, possibly sampled from real life images.
Yeah, it's called auto-exposure, and it's enabled by default in UE and Unity as well. It just isn't very useful in most cases, since it tends to mess around with the lighting in a way developers normally don't want to.
What if one day you turned around too fast in real life and saw your surrounding "flicker" and "load in"
I would pee and go Zoinks
This shit is insane.
Imagine the size of this shit
@@inam1 the size of a zip bomb
@@inam1 not at all, its ai generated maybe its optimized............
@@OOOOO0KKKKKKKK niga you think this shit is ai ?
@@OOOOO0KKKKKKKK its not ai generated
Unreal engine 5 and nanite make this crazy shit possible, can't wait to see more of this game
It's easily done in Unity as well.
Edit:
ruclips.net/video/ST5fbySkfoI/видео.html
I put this scene together in few days. There are a lot of post-processing going on, tons of triangles, but even so, look at the insane almost 400 fps. Is it like the one done in Unreal? Definitely no, but again, I didn't put much effort in it.
@@AlexTuduran I'm no game Dev but that I'm aware of Unreal is just way superior when it comes to graphics.
@@parkourchinx7978 That's a common misbelief and it's empowered by the poor graphics a lot of Unity-based devs deliver regardless whether we're talking mobile or desktop / console. But look at the tech demos Unity dropped: "Adam" was released in 2016 and no Unity game came even closer to that even today. Then we have "Book of The Dead" in 2018 - another massive show off that demonstrated unbelievable realistic foliage and forest rendering. And now we have "Enemies". Needless to say, none of this amazing tech that is possible with Unity came in a launched game. Just as one said, Unity is good enough for bad games. To achieve realism in Unity, you have to actively seek it, as opposed to getting it on a plate, like in Unreal. Truth to be told, the typical Unreal dev is just as lazy as the typical Unity dev and that leads directly to the great difference in realism between Unreal on defaults and Unity on defaults. I managed to pull off something almost similar months ago in Unity. Perhaps it's time to polish it a bit and release a video just to prove a point.
@@AlexTuduran Thanks for the insight! I was not aware.
@@parkourchinx7978 Since I mentioned, go have a look at "Adam", "Book of The Dead" and "Enemies". And keep in mind first two came out in 2016 and 2018 respectively. That's more than 5 years.
I noticed that, in the second "part," a round is chambered from a fresh magazine, seven shots are fired, and the inspection reads "7/15". That alone is attention to detail on a level above and beyond almost everything that gets put out, by the simple fact that the missing eighth bullet is in the chamber, not the magazine.
I'm actually surprised at how people thought it was fake. Game does not look realistic in the way how we see the world, but it's not trying to - it's trying to look like a camera recording. Clever use of lighting, shaders and camera effects give it this uncanny and imperfect look of a cheap camera purpose of which is not to make high resolution photos, but to record stuff good enough that it can be recognized and analyzed later on. If game was trying to achieve photorealistic graphics using how we, humans, see the world, you'd start noticing the problem with graphics much more. I mean, we've seen photorealistic tech demos on Unreal Engine 4 years ago where it looked absolutely phenomenal, i'm amazed that people thought that concealing imperfections with graphics behind shaders and VFX is harder than achieving realistic image comparable to human perception of the world. Good job on the graphics though, game does look precisely like a camera recording
The trailer was mostly in motion and that's the only reason, or at least that's my thought. If you pause it during any number of sections it's clearly a game, but it gains a realness when it's dynamic.
@@andothersuchnonsense2685 also the lighting and how the camera „adjusts“ to different lights just looks so good. That is a big factor
It had extrememly good lighting in outside areas, seriously uncanny to real life.
when you go inside though, my brain was like "half-life 2 glow up". Wasnt bad, but I could tell it was a video game, I could see it in the walls.
It could still be fake.
I ain't readin' allat
Plot twist: They actually ported that pre-rendered trailer we saw and configured into the real time engine. Now they can make the game. The skeptical people actually did them a favor
Or this video just masterful video editing.
@@DimarisPlaysI think you got video editing confused with animations
@@DimarisPlays if anything, The Game Graphic just Merged over your mind over the past few years if you think this is just a Video Editing.
@@DimarisPlays Not scientifically possible
Love how the camera adjusts its exposure when looking at the sky, makes it more realistic
_Very_ smart use of post-process effects on display here. This is ironically the easier way of doing photorealism: Use very high-quality lighting, then deliberately corrode the image with artifacts the eyes and brain are familiar with. Composited well, the brain will do the rest of the legwork for free, and you get something that can pass as real from a passing glance.
Exactly! It's honestly way easier to try and make realistic looking camera footage, than to actually try and simulate human eye to perfection.
There is more to it than that, ai:7
The movement is insane i always dream about a game where your camera bobs around realistically but not to the point of annoyance im so happy to know games actually could achive that. I'm really hoping there would be a horror game that uses this technique that would be an experience.
There are a few horror games like this now. One of the best I've seen in this style is zoochosis
even the way the camera interacts with the sunlight at the beginning is amazing
the fact we needed recording just to prove that its actually just a game says alot about our level of graphics nowadays
Nah, it just tells that people were scammed milion times before by gaming industry with fake info and fake promises
Same thing
@@Miniek80 how is this a scam lol
@@wildbeast3106 he meant the other games, that promises next gen graphics but its just bullshit in the end
Nah just shows how stupid people are these days
Being accused that your game looks fake is the best compliment to be honest.
the lighting in this is simply remarkable, I have never seen a game replicate lighting this closely.
0:26 yeah its not fake the shadow of the first person is missing.
Seeing the camera move the way it does when he's in free camera mode in such a realistic environment feels so weird
Even after Body Cam coming out this still feels unreal to me. Never thought we'd get games like this any year before 2030-2040
This is the next level of gaming, soak it in.
It's not. In fact, it's the same level of gaming we have been playing for years. The difference here being the unplayable mess of an artistic style choice with the camera. Quixel (photogrammetry) photo scans, RT lighting, all technology we have been already using for years in tons of games.
There is nothing new regarding this "tech" demo, all inherent pieces of UE store assets, Quixel scans and the UE5 engine.
@@suggondees4882 There are already AAA games made in UE5 out right now.
Also, UE5 scales beautifully and can run on a potato for most apps. Fortnite, Sons of the Forrest, Redfall, and more.
@@sqlevolicious "unplayable mess of an artistic style choice with the camera" weird take, I think it works really well and is what makes it so immersive.
Isn't this actually the peak? There is nothing beyond reality graphics if humans can't tell the difference between what they see in a video game and their own reality
@@sqlevolicious Sons of the forest game engine is UNITY but yea I get your point
Honestly, I would love to see an exploration game through an abandoned cityscape (it would be very unsettling)
the spider in my pc getting sent to the lake of fire with this one
nt, cant fool me, even no clipping in real life just to fake a video game
Lmao
(Insert backrooms joke here)
0:39 the window and outside of the window looks insane
Absolutely stunning. I am a UnrealEngine dev myself and all i can say is that this guy/ or these guys are insane
"yo bro what u watching"
"im playing a game"
"huh"
Insane. I cannot believe it is a free roam shooter, I genuinely thought the best it could be was like an on-the-rails QTE game. My favorite detail is the exposure thing when you look up at the sky, really sells it for me
the exposure thing is on by default in every unreal engine project
@@verdox0 people keep saying this but its like 25% of the story, this project isn't using the default auto exposure settings, its very well tuned to mimic a camera a long with the tonemapping that's blowing out the sky and everything else, auto exposure is old yes but this is tuned very very specifically
It may be free, but the pc needed to run it is not
Even w/out the fisheye lens effect at the beginning you can see the full view panning was so realistic... The textures are very surreal
Its scanned, of course it looks real bro its from real life lol
@@RazorGraph deppart
it's not just about the textures
the new lighting tech plays a huge part
Your video will make a fine addition to my "RUclips algorithm strikes again" collection
Damn dude, real life looks like a video game
it is and im still waiting for the brazil 0.90.0 update
Just wanna say, i love your l4d2 mods!
actually kinda interesting how they managed to blend from a drone(?) camera to a bodycam, pretty impressive
god damn i wish i had a drone that fast
@@bananatie-j5y I wish I hade a drone that could go through walls
@noname you really think this is fake...
@noname-yy3zydude you can see it's a game. It looks very realistic but not to the point you can't distinguish it from real life.
@noname you can clearly see that it is a game if you look at the reflections on the van for example.. some people just think they know better XD
that freecam is how i imagine having the ability to stop time and to fly would look like irl
The thing that makes it so convincing are the camera effects. Shit dynamic range, lens distortion and such
Why Nobody asked about the map looks like 3D Scanned?
or It just mixed with it? (I have no Idea).
But I know It is Photographic.
It’s a mixture of both modelling and photographic textures combined I think.
It's not just the visuals, the audio is fantastic as well. The sound of the gunfire changes when it's around objects that reverberate.
We're now living in the era where devs need to show you it's a video game for you to belive them. Crazy days, man. Crazy days.
devs need to show blind and undiscerning people it's a video game*
Yeah totally. The Day Before is legit even before the developers showed real gameplay. For real, I'll believe this is in game footage once a demo is out.
show me its an actual game that is being made and will release and its not some single building tech demo that is slapped together using premade unreal assets just meant to garner attention for the person that created it on social media and shitty game journo outlets, thats what people mean.
did you think they meant "prove its not real bodycam footage"?
bruh.
My GT740M will be able to run this game, I'm absolutely sure of that.
Good for you
Totaly
As my GTX1080 ti. That card was a good investement back in the days and still is
@@lapinomexican ok card, but the GT740M completely annihilates it, sorry
@@flavioionasc4947 i'm sorry but you are wrong, my GT 220 is the best one you can't compare it to your GT740M
Its how he plays with the camera exposure, camera shake, lens distortion, color balance, and motion blurs, that makes us doubt.
bro these devs think we got nasa computers💀
frrrrr 😭
It's not that realistic, it's just blurring and bloom that makes it look real.
@@CelestialDoesMusic still tho i haven't seen any aaa game making screen black out from looking at the sky
Because u think the dev got one ?
police around the world should use this as a simulation test on urban situations
Although it would be purely a situation test and not an aimtrainer
Why tho, because of nice graphics? There's some mechanics that need to work not only nice graphics
@@Miniek80 yeah lmao
the way the camera adjusts the exposure when he looks into highlights or shadows it what sells it for me
For those wondering why it looks so realistic, it's because of the grain they put on it to make it look like its from a literal police bodycam (which we can tell is not prestine such as our eyes seeing it for ourselves). Other games haven't captured this level of realism because they have been focused on the perception from eye view vs camera view, and those who focused on camera view tried still playing it off as being as clean as us seeing it in person. Police Bodycams have blur and grain to them as they are budget cameras made to just record small instances (usually). The developer was a smart person to take that in account to go that route than other routes.
plus people aren't quite used to how insane the new unreal engine is, if you look at videos that have the map that the developer used, it's still really impressive, but that's just UE5
lots of other games use film grain effect eg left 4 dead
@@legots Yes but it was such an early concept and graphical effects weren't nearly as polished as they are now, making it not nearly as good as the graphics here
@@Toxodos I agree, UE5 plays a LOT into it, but the realism comes from the techniques used, not just the engine. the engine REALLY polishes the game and makes it shine, but makes it shine to a level of kind of unrealistic beauty while the effects the developer uses adds purposeful mudding on screen to make it look like an actual body camera. I just hope he updates the models before release to really sell the realism.
No, it's not because of the film grain, lol
I don't get how people think this is real bodycam footage? Have you not seen the real world outside a computer screen? Why are you even debating it anyway, It's just a 3d scan of an environment and some good lighting.
looking into the sky and the light hitting the trees so realistically is so insane...
Either this dude is the God of editing or he just made a Godly game
My boi stumble upon something legendary is what im sure of
Man I'm sorry that Bodycam stole your idea and beat you to market, dayum.
Eh the markets still different Bodcam is vr and this won’t be
@@MushuaThePotato Bodycam is not VR what are you on about?
@@joefish818 nvm I got it confused with another one. Mb
@@MushuaThePotatotell me what was it
@@Sufiley I thought there was one, type up photorealistic VR games and you’ll find one or multiple potentially
_I think what makes it is the dynamic tonemapping and post-processing that accurately simulates eye adjustments._ The Lumen RTGI and reflections do lend their aid to the picture by providing an accurate light source that correlates to the weather theme, and the custom photogrammetry-based models do bring it together more coherently. However, the post-processing and tonemaps are truly what makes it look... _Unreal._
People who comment that this game is fake are NPC's
this hurts my head, i can barely comprehend how game changing this is
It's game changing if you want to play all shooter games through the POV of a body cam. Take away the camera, FOV, contrast dynamics and grainy look and it'll look like any other game with fancy textures. It's just a different, and interesting, way to develop a game. Not game changing though.
@@maxdoesntsurrender6642 there’s a lot that people have made that looks life like without a body cam filter.
Looks more like a photo scanned environment made 3-D unreal engine and then a first person view either used by body camera footage placed in engine as a video player or just cut footage straight out from the location. It was scanned from.
Imagine showing this game to someone in 2009.
They had half life 2, it wouldn’t be too far fetched
I think you are forgetting how old hl2 looks in comparison to this @@MushuaThePotato
@@irtimid4217 I haven’t forgot. Half life 2 was 20 years ago. This is feasable.
Wasn’t saying that this looks the same as half life 2
Was more saying that half life 2 was an outlier at the time for really good graphics and this game is similar, an outlier with really good graphics
We have reached the point where we literally have real life in a game engine, seeing it like this so trippy.
The noclip legit made me think i was watching those drone parkour vids, absolutely stunning visual and graphic designing man
Analogy technology and "fisheye" lents effects.
I mean if you think it's so easy, go on and create a video game yourself 😅
It's not analogue it's police bodycam
This video game is seriously making have second thoughts on the simulation theory.
Just SEEING the dev cam fly around makes it seem even more technologically advanced
I believe it looks so real because the game is not trying to look 'flashy and beautiful', like most games nowadays that claim to look realistic. It focusses on looking a bit grey and real, just like real time bodycam footage. It does a really good job in capturing those light elements.
It is truly terrifying that at some points it is impossible to say that this doesn't look exactly like real life
0:19 This looks like a bodycam
@@TygerHillis well no shit
@@hkey_current_user why are you being so rude all of a sudden? Especially since I wasn’t talking to you
@@TygerHillis wait really? i couldn't tell thanks for telling me you third worldian
The computer requirement for this game will be crazy
This game is going to be terrifying to play in VR, when it comes out
Sadly it won’t be in vr
@@cryostasismonke4701 at the moment, but the devs wish they could
I don’t think this game could work in vr, the camera is supposed to be attached to the chest in the game
@@vast9467 what kind of people aim with their chest😅
@@srikarmila6985they aren’t aiming with their chest. It’s meant to be a game from the perspective of a police officer, and police officers wear cameras on their chests for accountability purposes. You are seeing the game from the perspective of one of these cameras.
DO NOT SUPPORT ‘BodyCam’ that game is made by a group of cheap rip offs that copied this and made theirs multiplayer to shut down unrecord and steal the idea. Do not give them money they are pathetic
Finally someone that understands
this is why post processing is everything. sure you can add a bunch of fancy pre baked lighting and shadows (or, now we do gi in realtime, cool) but without proper post processing it will never quite look real
Bros developing this from NASA😭
bro got rtx 9090 ti prototype
i love how you can see the arms spawn in but it still looks like a real human doing the animation
imagine this is just some schizo in a warehouse shooting his gun off
the title should be apparently it IS Fake because this is the first time a dev has to prove that their game is not real
Another bit of proof is when he spawns in you can see the character do a quick fall animation as well as he shook the camera violently (I didn’t think a person would do that even for this sake
Someone saw the noclip and still argued that it was fake. I was like bro how is he gonna record the inside of a wall? But he didn’t understand 😂
Clearly by going through walls
At first i thought that it was an autoscroller like game where you can only aim and shoot but you're not in control of where you're going, but that second part puts my foolish worries to rest
that would be too realistic
It's kinda scary how lifelike visuals have become. Its like that period in art history where we basically perfected realistic painting and decided to fuck around with different syles, except its video games.
It’s interesting how much work is being done by the camera auto adjusting exposure effect.. like it looks real because it looks like reality through essentially a phone camera, which is how were basically accustomed to seeing reality anyway
My 4070 bout' to turn into a 1050 ti
Unreal engine 5 is incredible and imagine if they put a level in this game where the police officer that you play as goes to investigate the fnaf movie pizzeria, that would be brilliant
In 10 years we'll be saying "I can't believe I thought this looked real"
we are going to plateau around 2025
so youre teling me this guy really did a better job than triple a multi billion dollar companies
Talking as if those multi billion dollar companies actually did sht
You know
As time passes by
I thought game company will eventually evolved better than back then
But its a really sad reality
Better job at?.. utilizing new graphic engine and adding some animations? That's way less than "multi-bilion" companies do but hey, let's keep the hype train going
Look at the last of us 2 or the new good of war they definitely are
Yes, these multi billion dollar companies arent looking for realism, they are looking for money.
since this video was posted, I've seen and heard of 3 games using a bodycam style first person view
this is going to be a new trend in the fps genre
They really made this in unreal though lmaooo
@Dman if you got a potato pc
@@VictorGreed0 UE is prone to stutter if developers don't take the time to implement proper shader comp steps and proper shader management. You could have a super potato PC and still Stutter if he devs don't handle the shader comps. Dead space and Callisto Protocol had serious issues with this. It's not at all about the specs of your PC.
Well no other game engine can come as far to realistic as this
It's real but I hope to see more games like this one mybe an horror game but with a good optimization 😒🙌
look at the gameplay of the game paranormal tales, it is somewhat similar
@Plager for Life Buy new pc 😒
@@gahler8552 My pc is good enough I'm waiting rtx 5000 series to upgrade my 3080ti so I don't need a new pc 😂
Ooohhh...that would be so good.
i'd hope upcoming silent hill series come with UE5
the use of HDR here is amazing. its almost like real life where u look at the sky but then you decide to look away because its too bright and everything goes from bright to dark in miliseconds or maybe a second. the only game that had good HDR Back in the day was CSS. i used to love that game lmao
looks really fucking realistic but I still can't shake the feeling that it's gimmicky... Do we play as the camera controlling the officer? Are we the rat in Ratatouille? If not, the perspective makes no sense.
@@kav_d1 yeah makes no sense that we're perceiving something we're controlling through an observer's perspective.
It's a second-person shooter!
Pretty interesting, now that I think about it....
@@Dalziel45body cams can be located on the side of the head with modern technology as body cams aren’t that big. It could be a go pro mount for all we know.
HOW IS THAT SO REALISTIC???
Excessive realism or photorealism new game mechanic
The beginning scene of this where he walks in the building is just insane. The entire trailer is okay but the begging is especially mind-blowing. And I can't find gameplay or other footage that looks quite as good
This is what i always imagined future video games would look like when i was a kid. It makes me so unbelievably happy to know people are making these games instead of the kid-friendly abominations and gambling machines we’ve been calling shooters in the last decade
"So unbelievably happy" ... because of a video game...? Thats pretty pathetic tbh, go find something real that makes you happy and stop being a loser