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Smite is better than Assail now! They berffed it! - Warhammer 40,000: Darktide Damnation gameplay
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- Опубликовано: 28 окт 2023
- It is one of my greatest pleasures to inform you all that Smite is finally working (hopefully) as intended! Fatshark has done great work with it and reworked, nerfed and buffed Smite the way they wanted it to look like - and honestly I love it too!
Enjoy and follow for more!
➡️WATCH LIVE: / theamatorium
Get your own Darktide at ➡️ lurk.ly/UjvUvd
Note that if you stop channeling smite before 100%, you will push everything affected by it in the direction you're looking. Bigger mass enemies get moved less, obviously, and little ones get knocked down.
this happens no matter how long or short of a smite you hit them with as well, its sometimes worth zapping em just long enough to freeze them and then let it go to push em
@@syrusalder7795 Can you knock em off ledges you think?
@@KillerOrca maybe? only with the teenie guys i think tho, too hard to push the big boys
@@KillerOrca Yeah you can push littles off of ledges. Big ones only take a little step. They don't get flung around.
@@KillerOrcaYou absolutely can. The most important thing to do this, is when you "release" the smite, they will get pushed in the direction you are looking. This means you can throw enemies to the left, the right, or towards you by looking to the left, right, or behind you when you release.
You can use your Venting Shriek ability while casting smite to keep the chain lighting going for a short time, since it reduces you peril by 50%. I found that using Venting Shriek at around 80% drops it down to 40% which gives me more uptime on smite. If I have the passive that reduces cooldown on elite kills and have a few warp charge stacks (3 to 6). I can chain 2-3 Venting shrieks while using smite to keep it going. It's not an infinite smite like before, but you can extend it.
the big friendly rock is my favorite. the thud followed up by the way the target rag dolls feels very satisfying.
The sounds of bullets hitting the shield is a soft spatula smacking the end of a pvc pipe.
Blowing stuff up with lightning is so satisfying. Love it.
Also note that surge staff is bugged with sionics and is getting about 125% damage boost
Indeed. I was informed 30 minutes after uploading the video. I am working on another video with another staff. I am not going to promote bugs and glitches.
Fat shark and spaghetti code name a better duo
@@migratingcoconut4248I feel like everyone calls every developer studio doing "spaghetti code," especially if it's a live service game. A game has bugs? it's spaghetti code. I'm glad so many experts have told us about their coding quality
Should mention that the surge staff inherents all skills that effect smite
I didn´t mention it because it technically "shouldn´t"? It is a known bug that I found out about 30 minutes after posting this video...
shut up shut up..shhhh..dont tell fatshark this..or they will fix it :P
The wet squishing pop of heads exploding by either a void strike staff or by the kickback shotgun...I believe it's the same sound but if I'm wrong the void strike head pop squish is preferred
Oh Gggggggggooood yes!
Good suggestion and explanation on empowered psyonics thx
It finally does what you want it to... With empark saanix.
Smite can disable crusher maulers on Heresy. Don’t think they do that on damnation?
It can as well but it takes a moment before the stagger kicks in.
I am not sure about this stuff but I run the surge staff with emp psionics and for some reason 3 emps charges seems to deal more damage than 0. even though psionics has nothing to do with the force weapons buffs.
In the psykanium i am able to kill a ogryn executor with 3 fully charged attacks on damnation (3 emps charges on 0% peril) while it takes 4-5 charged attacks normally (0 emps charges, 0% peril).
Yea it is apparent Fatshark is doing some of their balancing magic again and everything is entangled together. Let´s hope for some updates/patches soon!
I do still think that smite could use a duration buff, it can't chain EP together like the other blitzes can and honestly I think on a horde it should be able to chain.
I´d welcome some longer sustain with empowered at least. Warp charges prolong smite even by 40% when you are lucky.
I'll admit that sometimes I get separated from the group just looking for plasteel or books. Sorry (not sorry)!
I do the same... the LOOT!
Will someone tell me how you get that staff? I can't find anything online
The staff is normal Purge with a skin from Attilas shop. You have to click on Psyker and browse the collection.
Personally I always take Assail over Smite because, as a Purgatus user, I prefer to have a longer range option. Though I have been tempted to take Smite, mainly in that I notice I tend to struggle without having the breathing room required to charge my staff.
I just tried playing with Smite on low intensity Heresy. I'm not 30 nor a god at the game.
I used the Surge Staff. Which with Empowered Psionics was of course OP.
My issue with Smite is getting interrupted. If your teammates aren't getting your back you'll be trying to hold off hordes, and get absolutely decimated or trapped pretty quickly if you have enemies spawning all around you.
I was getting hit HARD from behind while holding off a bunch of Ravages, Crusher, etc. Basically kept sacrificing myself trying to give my team a chance.
Like the one mission with the corrupted Tree at the end. I died like four times, holding off the swarms for others just to get wrecked myself.
I feel like with Assail I can be so much more mobile, but also kill quickly which in the scheme of things means there a less chance of getting overwhelmed.
Maybe once I get better gear and three more talents like 30% peril regeneration I will have less problems.
Oh with lag on the cloud? My GPS drops which meant I killed myself like three times haha. That was me though.
Anyway killing faster = less need for CC.
i use purgatus + smite, it became a good support build
I use smite with surge force staff, as empowered psionics buffs the surge staff for some reason. I one shot from long range,one shot specialists that push me, and the ravagers and crushers. when a horde comes, I go to a corner and just smite them.
Try Purgatos with Brain Burst and Kinetic Flayer.
Smite is in a weird place balance wise because its best use case is basically only really a thing on high intensity damnation runs where you can trust your team with your life.
Which is like finding a wild unicorn on your commute.
But it's so incredibly good as the "today I will stun lock the entire elite patrol" button that it can't really be buffed into doing anything else without it becoming insanely overpowered
Personally think Empowered on Elite Kill is more reliable, particularly on harder difficulties where Elites are plentiful.
I was thinking about it too. More experiments required!
Depends entirely on what you use it for. I'm running basically the OG Psyker of brain piñatas and the panic button. On elite kill basically makes it free and indefinitely chainable. On ad clear like with assail or how smite works now then the flat 12 is better since it's not being used as exclusively and it makes it less frustrating if a teaammate decides they want to be an elite bane. All just IMO ofc.
@@C4MG1RL Oh 100%! I haven´t tried this build yet but with Brain Rupture changes it is inevitable and I am truly looking forward to it! Stay tuned!
I prefer the elite kills for empowered, because at least 1 guaranteed source removes a lot of bad rng
I am working on that as well combined with Brain Burst. Stay tuned!
bro the surge staff kills EVERYTHING EXCEPT FOR BOSS.
UNLIMITED POWER!
So is it better to go middle chain for massive (in comparison to default smite) damage, or left for massively reduced peril cost on smite and staffs?
That is a very good question that I am currently working on right now. Left chain is a semi damage increase for everything with peril reduction sustain while middle tree is a ballistic lightning for Smite only. In short..
@@theamatoriumthere is a bug going middle tree for surge staff right or did that get fixed ?
I tested it and tbh the warp charge build is better, as I find the 40% duration more useful in Damnation+; Smite is a better cc than a horde clear (you can kill with both trees tbh)
The only "advantage" in using middle tree right now is to take advantage of the bug wherein the surge staff benefits from Smite buffs. I imagine they would keep this "bug" implemented in some form, to give the trees more viability. This is why Empowered Psyonics has the 125% buff: because it was originally a bug.
@@richardmenz3257 so far as I know the bug is still there. Empowered psionics buff not just your smite but surge staff too. "Lightning is a lightning"
@@snakeoo7cawait holy shit surge staff gets the damage boost? thats bonkers busted for a bug
what i do when a random walks off and dies: as a ogryn main i try my best to save them but if i can't then leave them
The true Big Man! Keep it up!
@@theamatoriumyes sah
@@theamatoriumgonna be guarding a newbie to darktide today so that'll be fun
i had 2 psyker similar to your build in one of my game today. They were not good (i know public game...) and wasnt able to deal with anything mid-long randge, a big detriment to this build I would say.
Yea unless you know the projectile ballistics and can predict the flight time you are in trouble against gunners, snipers etc. It takes time to practice.
this build is really good, but its potential are not being realize due to the surge bug, is it ?
Yea. I was informed shortly after making the video. There will be another with another staff to showcase the build.
So which one does more dmg? Assail or smite?
No clue about Assail. I played it twice and knew I´d trigger some people. Don´t take me wrong, it is still very good and quite deadly. You just cannot compare them like apples vs pears.
The staff bug is for sure gonna get fixed so have fun with it now because it wont last long.
Just found out about it because of this comment. Now I understand why Crushers did take 4 charges instead of 2 before while playing Warp Charges.
I am not here to abuse any bugs. I wasn´t aware of it and even if I was, crushers are not your main priority with this build.
@@theamatorium its ok we all using it lol I was just letting you know.
@@ultragrimx8993 Thanks for letting me know. It still doesn´t change the fact I mentioned several times this build is not aimed to kill big targets but rather focus trash and hordes.
there's a bug? im assuming staffs are supposed to use the charges then?
@@syrusalder7795No, staffs are not suppose to be effected at all by empowered psionics. The surge staff with empowered psionics gets a 125% damage buff because in the code the surge staff lightning is treated as if it is the smite lightning.
Better? I wouldn't say it's better. It's viable and either can be preferred situationally and depending on party make-up. At least now both are useful offering depth to the class post 13.
Assail have weakspot dmg...Smite not... finished! i can kill whole hord in few sec with Assail, i can even 1 shoot specials.. if i get the head... so nope ... in my opinion Assail is still 10km befor Smite
if i need choose , kill a horde ins sec or control... i take the kill
I still prefer assail but they're completely different. Assail is great for spamming into poxwalkers OR lock on and killing gunners and specials from a distance. The nerf to the blindfire aim makes it slower to kill elites and specials but you can still kill them decently enough and trash mobs die quick still.
Oh I bet Assail is marvelous even after the changes. I just wrote a clickbait title to anger 60% of psykers.
@@theamatorium Oh... well good job I was low key offended but playing it off lol.
I'll admit the title got me but I channeled my IRL peril and enjoyed the video lmao@@theamatorium
Just a reminder that Surge staff benefits from Smite's upgrade talents, so you get an extra bounce and 125% bonus damage, as long as you have a least 1 charge of Empowered Psionics. It's because the surge staff and smite basically have the same coding for the lightning, so it piggybacks off smite's boosts. It'll be very noticeable on big health targets like crushers, muties, etc.
We found out it is not even tied to Smite. You can have Assail or Rupture. All you need to have is Empowered Psionics. Welcome to Fatshark.
zealots... we are the tanks in mmos that pull the entire dungeon and rage when the healer can't heal all that bs.
I. CANNOT. RELATE. MORE!
You should really try to help your team scan...
I agree. The first engagement was truly chaotic but we pulled through!
Smite has always been better;
Smite is what you take if you want to win on EZ mode
Ma man :D
Hot take imo it was always better and technically it was nerfed since it could be used with no peril before (accidentally) and was superior to assail on high difficulty play.
I don´t mind if it´s better or worse than Assail. I just knew it would anger some people who are religiously playing Assail. On the second take, I´d say it got a buff. Although infinite smite was fun and all it took eternity to kill anything. Now it can at least demolish a wave and still generate some other psionic stacks.
lets not talk about surge doing 3x dmg bcuz of certain bug xD
Yea. I found out about 30 minutes after posting the video. Ill make another video with another staff. It works!
never had the chance to "First" before
Have you at least watched the video? :D
It's definitely not better than assail
They didn’t buff it LOL. It literally bugged
They did fix one bug by introducing another. Welcome to Fatshark?
I saw the tittle and I laughed Smite will never be good XD Assail will always be better
They have their uses. Right tool for the job.
I would say smite is useful if you want to be more support-oriented in CCing a large group of say crushers or ravengers BUT you do become more reliant on your team to take advantage of that CC and kill the high-value targets. One negative of smite would be range though staves can help in dealing with targets further away they can either have a limited range or just be really slow at doing it. As well, another issue of smite would be when used too often it does not allow enemies to group up thus making it take longer for a team to kill a group, but that is more of a skill issue in knowing when and when not to use it.
Assail comes with its own problems however as though it is great with hordes and low-armored elites/specials, it is terrible if you have a horde mixed with maulers, crushes, and bulwarks. Personally, I find assail more overall viable mostly because it is less team-reliant for damage BUT if you have a trusted team that will take advantage of that CC then smite can be a beast.
Nooooo its not.