Not my find, but noting it here: Vax's speed after 7:20 is actually his Pathfinder Boots of Haste merged with his Deathwalker's Ward. The Ward gives him configurable resistance, advantage on death saves and another spoiler power, his haste comes from his boots.
He doesn't have the boots in the show tho, and since super speed is more interesting in an action scene than "resistance to one specific type of damage", I'm pretty sure they changed the Deathwalker Ward's properties in the canon of the show. Makes more sense to, that something as powerful as Vax's Boots of Haste would be a boon from a Vestige rather than just cool boots given to him by some wizard.
@@Scrappy_ill_fold_ya_Doo When you're brought down to 0 HP, unless specified otherwise, you are dying. At the beginning of each turn, you must roll a death saving throw. There is no bonus applicable, if you get less than 10, it's a failure, if you get 10 or more, it's a success. Accumulate three failures and you're dead, accumulate three sucesses and you're no longer dying (but still uncounscious). Advantage on a roll means you get to use two dices instead of one and you keep the highest result of the two. So by wearing the Deathwalker's Ward, Vax is far less likely to die in battle as long as he gets to roll undisturbed (if you take a hit when you're dying, it counts as an automatic failure). There's also the fact that rolling a one means two failure instead of one and rolling a 20 means you immediately recover and get back at 1 hit point, so getting advantage doubles your chances to return immediately in battle.
Keyleth comming back from the plane of fire looks like a planeshift to me (hence she suggests it latter in the episode now that she knows she's able too)
Agreed which is cool and defiantly makes the vestige feel really powerful. But I'm sad that we don't get to see Vax and Vex fight over the boots which was a fun moment for me in the stream.
Love your videos! I think at 2:05 Kash used Sanctuary instead of Shield of Faith - they took some liberties with SoF that don't appear here and he drops it as soon as he moved (kindda like drop it when you make an action), unlike SoF which stays with Pike as she fights. It's neither here nor there but kindda felt more like that one this time. Keep up the videos!
The druid spell was likely produce flame not flaming sphere. A flaming sphere is what about three feet in diameter and is produced on the ground while produce flame can be made in the hand and can be held for up to ten minutes.
Honestly it could be ether but my reasoning was that Produce flame is described as a flickering flame that last 10 minutes and stays within the hand unless used as an attack. While Flaming sphere is a 5 foot diameter sphere that last for 1 hour and can be moved as a bonus action up to 30ft. Artistically it could be argued that the space above her hand is unoccupied for the casting requirement plus it doesn't specify which direction she could move it so straight up is valid and the duration fits better for long travels although to be fair she could recast produce flames indefinitely. My final bit of reasoning is that Keyleth has Flaming Sphere on her spell list and not Produce Flames although artistically they don't have to stick to that I just use it as a guideline when trying to figure out the spells. Thank you for the insightful comment honestly ether spell could work in this situation and I appreciate the extra eyes looking out for these kind of things in the show.
@@sadknight2826 true it could be both but my reasoning was two fold ont the appearance of the spell, and spell economy if this show is really based on an RPG would the player use a spell slot just to make a heat source that only lasts a minute? It makes more sense to use produce flame that doesn't cost anything and can be continually recast.
@@gregoriancatmonk6904 Thank you for the correction I just checked the spell again and your right it says 1 minute I must of had another spell up when I saw 1 hour so that is my bad. Armed with that knowledge I would agree with you even more then that Produce Flames is a better spell choice.
@@troikas3353 Did she? I'm rewatching the scene, but I only see her and Kima being teleported. If you're right and she took more than one person, then yes, it can't be Dimension Door.
As a fan of the Overlord anime it thrills me to believe that Lord Ainz was the result of DND. Bc so many things from Overlord match up with Vox Machina. The insta kill spells. The resurrection. Debuff and buff spells. Both series even have the Create Greater Undead spells. Im just giddy thinking what a DND overlord crossover would look like as these guys hear about a certain Blue Beetle freezing a country over.
You're not wrong! I read somewhere that the author of the Overlord light novel used to play DnD with his friends until adulting happened and they couldn't meet anymore. Similarly, Ainz is the only one still playing the game as his friends moved on. The game world in Overlord is heavily inspired by DnD!
Even better, I heard on the grapevine that once the author finishes the books he's gonna make essentially a homebrew book on monsters, races, classes, items etc he used in his series. So that's going to be extremely fun
I...dont know if thats gonna happen. Given what happened in the newest episode it looks like the party is split. Part me thinks they are gonna tackle two story parts with a split group. Grog and the Herd. Vex in the Fae Wilds
I think that there is going to be quite the debate for... The Visionary and what they look like in the series. However, I believe that they look quite solid and the effect of Petrification Ray was very well-handled. I think that they may have used Antimagic Zone, but I'm unsure.
Yep there was an anti-magic effect but it was a little too cluttered for this video so I'll show a still frame of it in a future video. Thank you for the comment I agree their pseudo beholder was very interesting.
Would probably say; Gust of wind is just the gust cantrip, teleport was dimension door, Blazing bow string was used in season 1 and its not the same, they were actually the enchanted arrows from gilmore! You forgot about transport via plants, I'm pretty sure Hellish Rebuke was just Eldritch Blast aswell
Thank you for the informative comment I agree on most accounts. It could be gust but the creature was pushed off screen so I can't see how far it was pushed but for the narrative it seemed like she was going for more then 5ft but your right ether one would work here. It could be dimension door but Allura has the teleport spell on her list and is very familiar with this area so that was my first choice but your right ether one would technically work here as well. Vex was known to stack effects from her blazing bow string, enchanted arrows, and any bow effect she had all at the same time which we see her do in season 1 so honestly it could be both. I just rewatched these episodes again for another video I'm editing and I still didn't see a Transport via Plants in these episodes so if there is one then I did total miss it lol. And for Hellish rebuke I agree it could be eldritch blast but I have noticed a few time were she cast a spell as a reaction to being attack which is not the same but is similar to the hellish rebuke trigger to cast being attacked vs being damaged which could be artistic changes by the design team. Overall I agree a lot of these spells have multiple choices that would work equally well. Thank you for the insightful comment I find it very helpful.
3:11 Someone really doesn't like Vex, or just has an issue with rangers in general 😆 Same basic magic since the start of season 1 while the other three spellcasters level up and get cooler stuff. Hoping that Fenthras is going to award her some of the abilities she should already have (like Vax getting haste. They'll probably combine Hail of thorns and Bramble shot into one)
Vex is shown primarily as the groups's tracker and archery sniper expert, like Percy is the medium range pistol shootest - with rare diversions into "anti-tank specialist ("Bad News") and a bit of melee combat "Diplomacy") by way of gageteer). She gets the magic arrows, then the Broom of Flying, then The Fenthis Bow Vestige. They are de-emphasizing the warrior types inherent magical abilities to keep some drama, instead of having them pull out a spell or spell-like ability in every combat, which would be hard for non-TTRPG players to follow.
Yep in the original stream game they fought a beholder before getting the armor so they changed it to this copyright free version called the On Looker instead. Thank you for the question.
@@blahblahghost And something people won't need to do in the future thanks to Wizards accidentally dropping a bunch of IP into Creative Commons License - including Beholders.
Yes so Critical Role was ported over from pathfinder 1e to DnD 5e during their first campaign when they went from a home game to a stream game. So when I look for the spells for this video I use both games as a reference source. Thank you for the question I hope this helped.
It's a Legally Distinct Totally-Not-A-Beholder. People in the future won't need to do this now that Wizards has accidentally dumped a bunch of IP into Creative Commons license, including the Beholder. They might still out of courtesy, I suppose, but...
Thank you for the question. All of what the sphinx's did went beyond normal spells found on ether their own spell list or that of the sphinx monster spell list. And honestly most of what they did was hard to link to the description of anyone spell narratively. So I plan on taking more time on them to really deep diving all the options and plan to add them to the final season spell breakdown at the very end. But for a quick example some of the easier ones to suggest would be Shield, Telekinesis, and possible Legends Lore. Thank you for the great question in both videos sorry I don't have a great answers for you yet but I am working on it.
I suspect there must be an ability name for trapping them all in a demiplane for the purpose of a combat. It seems like something that bosses would employ in D&D on occasion if he want to have low consequence PvP. I think you could also include the vestige abilities for Scanlan's new sword, which seem like a modified scry spell. and if there's a name for the effect where magical items resize themselves to fit the user, that would also be a cool thing to include
Thank you for the question. Since the sphinx spells/abilities didn't match their monster state block or their character spell list from the original stream it is quite challenging to figure out for sure what they are doing. An example of some of the easier ones to guess on would be shield, telekinesis and possible legend lore. I do hope to add them to the final all spell breakdown video at the end. Thank you again for the awesome question sorry I don't have a great answer to it for now.
Dude Scanlan singing actually gave me chills. That was so good.
I think there's one moment in the fight against the "not-beholder" where it uses its anti-magic field eye.
I think you're right the moment when it shatters the ice seemed like anti-magic. Thanks for the comment I totally agree.
"SHIT SHIT I AM VERY FLAMMABLE!" I wonder if Tal came up with that, either way it had me dead
It is such a Percy line
@@avasam06 Makes sense too, he is probably COVERED in gunpowder.
Apparently he adlibed it in post.
@@TheRedMan77 I never even thought about that 🤣🤣
@@ChrisPrice12 yep. That was mentionned in a watch party iirc
Not my find, but noting it here:
Vax's speed after 7:20 is actually his Pathfinder Boots of Haste merged with his Deathwalker's Ward.
The Ward gives him configurable resistance, advantage on death saves and another spoiler power, his haste comes from his boots.
He doesn't have the boots in the show tho, and since super speed is more interesting in an action scene than "resistance to one specific type of damage", I'm pretty sure they changed the Deathwalker Ward's properties in the canon of the show. Makes more sense to, that something as powerful as Vax's Boots of Haste would be a boon from a Vestige rather than just cool boots given to him by some wizard.
@@bdletoast09 and it makes more sence that this is the ancient artifact from a god
What does advantage on death saves means?
@@Scrappy_ill_fold_ya_Doo When you're brought down to 0 HP, unless specified otherwise, you are dying. At the beginning of each turn, you must roll a death saving throw. There is no bonus applicable, if you get less than 10, it's a failure, if you get 10 or more, it's a success. Accumulate three failures and you're dead, accumulate three sucesses and you're no longer dying (but still uncounscious). Advantage on a roll means you get to use two dices instead of one and you keep the highest result of the two. So by wearing the Deathwalker's Ward, Vax is far less likely to die in battle as long as he gets to roll undisturbed (if you take a hit when you're dying, it counts as an automatic failure). There's also the fact that rolling a one means two failure instead of one and rolling a 20 means you immediately recover and get back at 1 hit point, so getting advantage doubles your chances to return immediately in battle.
@@bdletoast09 thank you. Sorry that you had to spend time explaining it to me. I'm very new to this series.
Not Greater Restoration, Stone to Flesh. Also, it's Tenser's Floating Disc.
6:30
Vex: "Do you know what I bet would fit in it nicely?"
Grog: "Me!"
Nice little easter egg throwback to the Vox Machina battle royale one shot!
And foreshadowing for Kevdak
Keyleth comming back from the plane of fire looks like a planeshift to me (hence she suggests it latter in the episode now that she knows she's able too)
That's some fun forshadowing right there at 6:34 ;3
They also gave the "Boots of haste" effect to the vestige.
Agreed which is cool and defiantly makes the vestige feel really powerful. But I'm sad that we don't get to see Vax and Vex fight over the boots which was a fun moment for me in the stream.
is it just me or does this show just make druids more freaking awesome
Druids are awesome
druids are pretty fucking strong in DnD
Pssst hey kid, druids are insanely cool in Pathfinder 2e check them out.
Love your videos!
I think at 2:05 Kash used Sanctuary instead of Shield of Faith - they took some liberties with SoF that don't appear here and he drops it as soon as he moved (kindda like drop it when you make an action), unlike SoF which stays with Pike as she fights.
It's neither here nor there but kindda felt more like that one this time. Keep up the videos!
Thank you! I love thinking about what things are mechanically when I rewatch, so this is super cool to see!
Your Welcome. Thank you for the enjoying the video I really appreciate it.
I never played d&D (i'm more of a Warhammer type), barely heard about critical role, but every episode turns up the hype for the next one
The druid spell was likely produce flame not flaming sphere. A flaming sphere is what about three feet in diameter and is produced on the ground while produce flame can be made in the hand and can be held for up to ten minutes.
Honestly it could be ether but my reasoning was that Produce flame is described as a flickering flame that last 10 minutes and stays within the hand unless used as an attack. While Flaming sphere is a 5 foot diameter sphere that last for 1 hour and can be moved as a bonus action up to 30ft. Artistically it could be argued that the space above her hand is unoccupied for the casting requirement plus it doesn't specify which direction she could move it so straight up is valid and the duration fits better for long travels although to be fair she could recast produce flames indefinitely. My final bit of reasoning is that Keyleth has Flaming Sphere on her spell list and not Produce Flames although artistically they don't have to stick to that I just use it as a guideline when trying to figure out the spells. Thank you for the insightful comment honestly ether spell could work in this situation and I appreciate the extra eyes looking out for these kind of things in the show.
@@sadknight2826 true it could be both but my reasoning was two fold ont the appearance of the spell, and spell economy if this show is really based on an RPG would the player use a spell slot just to make a heat source that only lasts a minute? It makes more sense to use produce flame that doesn't cost anything and can be continually recast.
@@gregoriancatmonk6904 Thank you for the correction I just checked the spell again and your right it says 1 minute I must of had another spell up when I saw 1 hour so that is my bad. Armed with that knowledge I would agree with you even more then that Produce Flames is a better spell choice.
It appears they added Legend Lore to Mythcarver.
6:00 Given the distance, it was probably Dimension Door rather than Teleport. A 7th level spell would be wasted here.
She moved the whole group of survivors though, not just Kima. I thought Dimension Door was confined to one passenger of a similar size or smaller.
@@troikas3353 Did she? I'm rewatching the scene, but I only see her and Kima being teleported. If you're right and she took more than one person, then yes, it can't be Dimension Door.
@@bdletoast09 the instance at 6:00 is definitely Dimension Door. But when it’s revealed that she wasn’t killed by Umbrasyl it was Teleport
More clips and footage of this show PLEASE?
IT'S AWESOME!!!
Thank you I'll try lol.
As a fan of the Overlord anime it thrills me to believe that Lord Ainz was the result of DND. Bc so many things from Overlord match up with Vox Machina. The insta kill spells. The resurrection. Debuff and buff spells.
Both series even have the Create Greater Undead spells.
Im just giddy thinking what a DND overlord crossover would look like as these guys hear about a certain Blue Beetle freezing a country over.
You're not wrong! I read somewhere that the author of the Overlord light novel used to play DnD with his friends until adulting happened and they couldn't meet anymore. Similarly, Ainz is the only one still playing the game as his friends moved on. The game world in Overlord is heavily inspired by DnD!
Even better, I heard on the grapevine that once the author finishes the books he's gonna make essentially a homebrew book on monsters, races, classes, items etc he used in his series. So that's going to be extremely fun
Anyone else think this legally-distinct-beholder-adjacent-beast is a helluva lot more interesting than the D&D beholder?
At this point, no. I want to see an actual Beholder or Mind Flayer animated.
Interesting take on it, but i think a real beholder is definitely a lot scarier
0:26 - might just be Produce Flame instead of Flame Sphere
OH GOD!!! We are so close to see Grog jump out of Raven's Slumber and kill his uncle
We need to see the poetic justice
I...dont know if thats gonna happen. Given what happened in the newest episode it looks like the party is split. Part me thinks they are gonna tackle two story parts with a split group. Grog and the Herd. Vex in the Fae Wilds
@@mikea3098 Grog dropping out of the necklace is in one of the trailers though, iirc.
@Mike A Episode 9 is called "The Kill Box", which was the same title as the episode in question on the stream.
Since you divided them into a distinct category at the end, Blazing Bowstring is a magic item.
I think that there is going to be quite the debate for... The Visionary and what they look like in the series. However, I believe that they look quite solid and the effect of Petrification Ray was very well-handled. I think that they may have used Antimagic Zone, but I'm unsure.
Yep there was an anti-magic effect but it was a little too cluttered for this video so I'll show a still frame of it in a future video. Thank you for the comment I agree their pseudo beholder was very interesting.
Would probably say; Gust of wind is just the gust cantrip, teleport was dimension door, Blazing bow string was used in season 1 and its not the same, they were actually the enchanted arrows from gilmore! You forgot about transport via plants, I'm pretty sure Hellish Rebuke was just Eldritch Blast aswell
Thank you for the informative comment I agree on most accounts. It could be gust but the creature was pushed off screen so I can't see how far it was pushed but for the narrative it seemed like she was going for more then 5ft but your right ether one would work here. It could be dimension door but Allura has the teleport spell on her list and is very familiar with this area so that was my first choice but your right ether one would technically work here as well. Vex was known to stack effects from her blazing bow string, enchanted arrows, and any bow effect she had all at the same time which we see her do in season 1 so honestly it could be both. I just rewatched these episodes again for another video I'm editing and I still didn't see a Transport via Plants in these episodes so if there is one then I did total miss it lol. And for Hellish rebuke I agree it could be eldritch blast but I have noticed a few time were she cast a spell as a reaction to being attack which is not the same but is similar to the hellish rebuke trigger to cast being attacked vs being damaged which could be artistic changes by the design team. Overall I agree a lot of these spells have multiple choices that would work equally well. Thank you for the insightful comment I find it very helpful.
Speaking of magic arrows, I think she uses light arrows too at some point.
She also multishots, which iirc is a ranger ability.
@@avasam06 Thank you for making some great points I find them really helpful and I'll try to keep an eye out for them more in future episodes.
@@sadknight2826 There's so much and you upload the videos so fast I really can't blame you! That's why I come to these vids too, see what I missed.
I do think when the Deathwalkers Wars awakened, that’s when Vax also got Haste
* DeathWalker's Ward
But "DeathWalkers Wars" sounds like an epic event for a campaign hahaha
I think Allura used Dimension Door in episode 5, rather than Teleport, but great video!
3:11 Someone really doesn't like Vex, or just has an issue with rangers in general 😆 Same basic magic since the start of season 1 while the other three spellcasters level up and get cooler stuff. Hoping that Fenthras is going to award her some of the abilities she should already have (like Vax getting haste. They'll probably combine Hail of thorns and Bramble shot into one)
Vex is shown primarily as the groups's tracker and archery sniper expert, like Percy is the medium range pistol shootest - with rare diversions into "anti-tank specialist ("Bad News") and a bit of melee combat "Diplomacy") by way of gageteer). She gets the magic arrows, then the Broom of Flying, then The Fenthis Bow Vestige. They are de-emphasizing the warrior types inherent magical abilities to keep some drama, instead of having them pull out a spell or spell-like ability in every combat, which would be hard for non-TTRPG players to follow.
I believe what Keylith did was Investiture of Flame. But it's been awhile since I last played
I LOVE YOUR VIDEOS!!!!!
Aahh Thank you so much I really appreciate that.
I feel like the spell Allura did was more of dimension door
That tentacle thing was inspired by a Beholder?
Yep in the original stream game they fought a beholder before getting the armor so they changed it to this copyright free version called the On Looker instead. Thank you for the question.
Ayo. What is the episode where they’re in a cave and there’s 1 wizard fucking them up with just water?? No one seems to remember that except me
6:09 - I'm not sure this thing is a beholder, though
It's a legally distinct entity that is meant to fill in for a Beholder fight from the campaign.
@@blahblahghost And something people won't need to do in the future thanks to Wizards accidentally dropping a bunch of IP into Creative Commons License - including Beholders.
So, the spells used by Critical Role is more a pathfinder one than D&D? Because Searing Light is a Pathfinder one, right?
Yes so Critical Role was ported over from pathfinder 1e to DnD 5e during their first campaign when they went from a home game to a stream game. So when I look for the spells for this video I use both games as a reference source. Thank you for the question I hope this helped.
yo, you rock
Thank You
are there no spells video for eps 1-3?
edit: it just wasn't in the playlist
Interesting, there is one but I thought it was in the playlist. Thank you for letting me know I'll see if I can fix that in a bit.
The Monster Is a beholder or something else?
It's a Not Beholder.
It's a Legally Distinct Totally-Not-A-Beholder. People in the future won't need to do this now that Wizards has accidentally dumped a bunch of IP into Creative Commons license, including the Beholder. They might still out of courtesy, I suppose, but...
Could krog had killed the dragon if he kept fighting?
The dragon can fly away, Grog cannot
@@gadreel5463 it's crazy how much sword carried him tho.
without heals i don't think so, even if the sword steals the dragon's str score, an ancient dragon is way stronger than a pc
Can you give the name of the song you had at the start?
Fjord (instrumental) by Stream Beats
Thanks!
@@wap5365 Your Welcome
A minor thing I’d like to point out, some of these clips seem to be out of order. Is that intentional because of copyright issues or something?
Thanks for the question. I grouped the spells by the person using them but yes in some cases I do this to avoid copyright as well.
How about the Sphinx?
Thank you for the question. All of what the sphinx's did went beyond normal spells found on ether their own spell list or that of the sphinx monster spell list. And honestly most of what they did was hard to link to the description of anyone spell narratively. So I plan on taking more time on them to really deep diving all the options and plan to add them to the final season spell breakdown at the very end. But for a quick example some of the easier ones to suggest would be Shield, Telekinesis, and possible Legends Lore. Thank you for the great question in both videos sorry I don't have a great answers for you yet but I am working on it.
I suspect there must be an ability name for trapping them all in a demiplane for the purpose of a combat. It seems like something that bosses would employ in D&D on occasion if he want to have low consequence PvP.
I think you could also include the vestige abilities for Scanlan's new sword, which seem like a modified scry spell.
and if there's a name for the effect where magical items resize themselves to fit the user, that would also be a cool thing to include
6:54 is that Ripley?
Yeah
Fucking 3:05
What happened to all the sphinxes spells?
Thank you for the question. Since the sphinx spells/abilities didn't match their monster state block or their character spell list from the original stream it is quite challenging to figure out for sure what they are doing. An example of some of the easier ones to guess on would be shield, telekinesis and possible legend lore. I do hope to add them to the final all spell breakdown video at the end. Thank you again for the awesome question sorry I don't have a great answer to it for now.
@@sadknight2826 am not really that familiar with 5th edition D&D so even that answer is quite illuminating. Thank you kindly.