I hate this module

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  • Опубликовано: 4 окт 2024
  • Don't have an idea for a title
    Sucks I had to use Castle for the right pillar
    Sucks I needed crit traps for the big guy on the right
    Fuze is the goat
    Iana is great
    Blitz sweeps as usual
    Should've used S1 on Tachanka
    BGM :
    Picture Perfect - A Hat in Time OST
    Killing Two Birds - A Hat in Time B-Side OST

Комментарии • 16

  • @TokinoSora10thApostle
    @TokinoSora10thApostle 2 дня назад +24

    Fuze being at 14hp and carried the run

    • @daiyaga7675
      @daiyaga7675  2 дня назад +3

      All part of the plan

    • @ricklkkwok
      @ricklkkwok День назад

      @@daiyaga7675 how did fuze survive there? there's a burning reed right besid ehim that will ignite him too no?

    • @francopoma2487
      @francopoma2487 День назад +3

      @@ricklkkwok mines can stop fire too in this case Frost's ones

    • @daiyaga7675
      @daiyaga7675  21 час назад +1

      @ricklkkwok The left reed is blocked by the rubble from the pillar and the right is cleared with a trap, so Fuze's tile can never be ignited again

  • @PirinDA_PS
    @PirinDA_PS 3 дня назад +17

    TIL that we can get rid of the fallen pillar blocks.
    Seriously tho, Rainbow 6 without 6 stars??? And everyone is fully built!?!
    Impressive :docsmile: :blitzsmile:

  • @hanchienchou1793
    @hanchienchou1793 2 дня назад +6

    the timing is crazy

    • @daiyaga7675
      @daiyaga7675  2 дня назад +1

      The last gargoyle made the pillar drop on the bottom right so annoying.
      The other two were easy to get low enough to kill with Frost's autos and Iana's fragile, but the last one has barely enough HP to survive 2 traps + pillar.
      So you need to have the pillar hit the gargoyle right after it triggers a third trap, if you're too early on the pillar drop this gargoyle lives on 1HP, if you're too late the others don't get hit by the pillar.

  • @kitsuneprincess4637
    @kitsuneprincess4637 2 дня назад +1

    Really cool clear!

  • @aereonexapprentice7205
    @aereonexapprentice7205 День назад +1

    Perfect tile and enemy comp for Fuze S2, still inferior to S1 kek sadge

    • @daiyaga7675
      @daiyaga7675  День назад +3

      Maybe with some really good blitz dodges on the first two big elites you could make fuze s2 work, but I hate adding more RNG to clears
      If only there wasn't that limit of 3 uses per deployment

    • @aereonexapprentice7205
      @aereonexapprentice7205 День назад +1

      @daiyaga7675 "Can only be used X times per deployment" moment
      God i hate that arbitrary piece o crap

  • @DylanoRevs
    @DylanoRevs 3 часа назад

    Briefcase

  • @demonicdice1017
    @demonicdice1017 2 дня назад +2

    idk that trap can put out fire

    • @daiyaga7675
      @daiyaga7675  2 дня назад +4

      Anything you can place on a tile can put the fire out
      You can even see the debris from the pillar clearing the fire on their tile

    • @boggart1062
      @boggart1062 День назад +3

      To expand on this, traps also work for any interactive element that need to have an op either on or next to them like heat vents or gramophones.