You seem to like the bardy so i have a question. Do you think significant increase to bard speed can change anything drastically on the battlefield? I play wardens most of the time, but few times i played colonials i felt like they lack a frontliner for MPTs and spatha to play around. Bard should be a really scary frontliner, but it so slow it cant keep up with tracked SVH going backwards. There is never a fear of billion HP monster coming to you because the risks are way too high. No big distraction in the middle = no opportunities for flanking. I want fun battle of skill and minds and not green inf -> blue armour -> green 94.5 tug of war 24/7
I can’t know what the colonists think about Berdysh, since I only play for the warden. But it seems to me that the only thing that prevents him from being OP is the lack of high-explosive shells. And if they appear, then it will probably become the only completely universal tank in the game. Perhaps this will not be enough for dominance, but it will greatly ruin the life of the warden.
@@Георгій-т6ц that's why I'm asking about speed increase. Colonial roster have enough strong 40mm platforms already. Problem is enabling them: i.e. placing something big and scary for wardens to tunnel vision on.
The bardiche getting a speed increase is unnecessary. I’ve personally seen bardiches bounce 30+ rounds from 14 silverhands before getting penned. It’s other strengths greatly outweigh it’s weaknesses. if it got a speed increase, it wouldn’t make it a good frontliner/line-tank either due to the difference in warden and colonial armarments. The bardiche is one of the tanks I think sit in a good place as a dive tanks that can murderize in PvP and in close ranges. Why wardens win these tank fights and collies lose majority of their tank engagements is because colonial tanking requires nearly suicidal levels of aggression to maximize its benefit. Opposite to warden poking with the highest DPS in the game, reloading, and pushing up again. Warden tanks are safer VS Colonial tanks being riskier, and not for much more reward considering damage values etc. If anything colonial tanking needs a change to the Spatha/falchion, either getting a more capable line fighting variant, or a new chassis all together. Or the LTD getting a HV cannon. Either or would fix the problem, while the bardiche remains in a good spot as a sorta shock Calvary melee range monster.
@@teep2266 I see your point and i agree. But well, why not make it less suicidal then? Let less experienced players easier time to understand the tank and balance from there. It's not like 68 have unlimited push potential, and armour tanking becomes less effective with every pen. Well, at least this is the limitations of HTD. I see MPT/Spatha as an outlaw counterparts. PvE/Opportunist tools mainly. Spatha kinda underperforming for logistical cost but making PvE vehicles also strong at PvP is a very dodgy design path. Maybe indeed new variant, yeah. 68 spatha or add the mg to the main variant.
YOURE INVINCIBLE AS LONG AS YOUR W KEY IS PRESSED AND YOUR EARS ARE BLEEDING, A WISE MAN ONCE SAID, FUCK IT WE BALL
i have 15 different mental illnesses and i love the legion
Legion accepts all
teep on his content creator arc???
Small fraction of the warden BTs we killed this war, lmao they just kept pumping them out
The editing was amazing lmao. also nice song, reminds me of Clam's Casino
I LOVE THE LEGION!!!
We miss u Mr. Teep226
Literally just flank bro
The Warden tanker fights to live the Collie tanker lives to fight
Good video sadly flank didn't win the war 😢
if i could lick these pixels so that you could feel them, eggnog
One flask and any of those attempts end up in vain
A good tactic is one that works without the enemy havibg to lack a brain
You seem to like the bardy so i have a question.
Do you think significant increase to bard speed can change anything drastically on the battlefield?
I play wardens most of the time, but few times i played colonials i felt like they lack a frontliner for MPTs and spatha to play around. Bard should be a really scary frontliner, but it so slow it cant keep up with tracked SVH going backwards. There is never a fear of billion HP monster coming to you because the risks are way too high. No big distraction in the middle = no opportunities for flanking.
I want fun battle of skill and minds and not green inf -> blue armour -> green 94.5 tug of war 24/7
I can’t know what the colonists think about Berdysh, since I only play for the warden.
But it seems to me that the only thing that prevents him from being OP is the lack of high-explosive shells. And if they appear, then it will probably become the only completely universal tank in the game.
Perhaps this will not be enough for dominance, but it will greatly ruin the life of the warden.
@@Георгій-т6ц that's why I'm asking about speed increase. Colonial roster have enough strong 40mm platforms already. Problem is enabling them: i.e. placing something big and scary for wardens to tunnel vision on.
The bardiche getting a speed increase is unnecessary. I’ve personally seen bardiches bounce 30+ rounds from 14 silverhands before getting penned. It’s other strengths greatly outweigh it’s weaknesses.
if it got a speed increase, it wouldn’t make it a good frontliner/line-tank either due to the difference in warden and colonial armarments.
The bardiche is one of the tanks I think sit in a good place as a dive tanks that can murderize in PvP and in close ranges. Why wardens win these tank fights and collies lose majority of their tank engagements is because colonial tanking requires nearly suicidal levels of aggression to maximize its benefit. Opposite to warden poking with the highest DPS in the game, reloading, and pushing up again. Warden tanks are safer VS Colonial tanks being riskier, and not for much more reward considering damage values etc.
If anything colonial tanking needs a change to the Spatha/falchion, either getting a more capable line fighting variant, or a new chassis all together. Or the LTD getting a HV cannon. Either or would fix the problem, while the bardiche remains in a good spot as a sorta shock Calvary melee range monster.
@@teep2266 I see your point and i agree. But well, why not make it less suicidal then? Let less experienced players easier time to understand the tank and balance from there. It's not like 68 have unlimited push potential, and armour tanking becomes less effective with every pen. Well, at least this is the limitations of HTD.
I see MPT/Spatha as an outlaw counterparts. PvE/Opportunist tools mainly. Spatha kinda underperforming for logistical cost but making PvE vehicles also strong at PvP is a very dodgy design path.
Maybe indeed new variant, yeah. 68 spatha or add the mg to the main variant.
10/10
Love from 141 🔥
Praise the sun
Ligma
wp
another colonial classic.
More warden cope below please 👇
tone down the music holy hell