Some keys are exclusive to which character you are playing. Clare will never get the clover key. You have to jump through the one way mirror of the interrogation room. Also, i laughed every time you call it a shotgun since i mentioned it was a gernade launcher a few vidios ago. 😂 good times. As for the pistols, in the long term, the starter six shooter is better. That big brute is Mr. X. He will now be on your behind like white on rice for the remainder of your time in the rpd. You will hear those thudding footsteps in your sleep.
@@Scaredguru most of the gameplay is the same, but yes. Different characters, different stories and experiences. It was the same in 1, but im not sure if you played Chris's story in your offtime or not. Have fun playing with Mr x. He doesn't really die, so no point in blowing ammo on him. Just run. If you get enough rooms between you or into a safe room (excluding the main hall) you will loose him for a bit
Some keys are exclusive to which character you are playing. Clare will never get the clover key. You have to jump through the one way mirror of the interrogation room. Also, i laughed every time you call it a shotgun since i mentioned it was a gernade launcher a few vidios ago. 😂 good times. As for the pistols, in the long term, the starter six shooter is better. That big brute is Mr. X. He will now be on your behind like white on rice for the remainder of your time in the rpd. You will hear those thudding footsteps in your sleep.
His steps are so intimidating! That makes sense about the character too, I'm guessing the story for Leon is different as well 🤔
@@Scaredguru most of the gameplay is the same, but yes. Different characters, different stories and experiences. It was the same in 1, but im not sure if you played Chris's story in your offtime or not. Have fun playing with Mr x. He doesn't really die, so no point in blowing ammo on him. Just run. If you get enough rooms between you or into a safe room (excluding the main hall) you will loose him for a bit