Trajectory of a projectile without drag

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  • Опубликовано: 5 окт 2021
  • A derivation of the parametric and cartesian equations of the trajectory of a projectile without air resistance (drag). We’ll also find an expression for the range of a projectile and see how to find the optimum launch angle.
    Video including linear drag: • Trajectory of a projec...
    About me: I studied Physics at the University of Cambridge, then stayed on to get a PhD in Astronomy. During my PhD, I also spent four years teaching Physics undergraduates at the university. Now, I'm working as a private tutor, teaching Physics & Maths up to A Level standard.
    My website: benyelverton.com/
    #physics #projectiles #trajectory #suvat #kinematics #range #speed #gravity #parabola #quadratic #mathematics #maths #math #science #alevelmaths #education

Комментарии • 27

  • @LilSchassJP
    @LilSchassJP 6 месяцев назад +8

    This is helpful for a math IA I'm writing. I've been struggling with taking in what I've learned and putting it into words, especially on an important essay.

    • @LilSchassJP
      @LilSchassJP 6 месяцев назад +2

      I've been trying to give myself examples to work with. Like if this target was this distance away, and I threw this projectile with this much initial velocity, what would the angle be to hit said target. I want it to seem practical in an irl scenario but I can't think of the formula.

    • @DrBenYelverton
      @DrBenYelverton  6 месяцев назад +1

      Glad to hear it was helpful. Indeed, there are lots of potential applications of this equation!

  • @themechbuilder6171
    @themechbuilder6171 Год назад +4

    its impressive to think they had computers that were able to calculate all of this in matter of seconds in the 40s

  • @luiginotcool
    @luiginotcool 2 года назад +5

    Really interesting video! It’s good to see you’re making videos again, I’m looking forward to the projectile with drag video

    • @DrBenYelverton
      @DrBenYelverton  2 года назад +2

      Thanks, I've been pretty busy lately but do want to get back into uploading regularly. The projectile with drag video is already recorded and should be up tomorrow!

    • @peterpoli2839
      @peterpoli2839 2 года назад

      Just start with Newton’s second law and integrate up

    • @DrBenYelverton
      @DrBenYelverton  2 года назад +1

      Yup, exactly. With velocity-dependent drag we end up needing to solve a second-order ODE directly so the maths is a little more involved.

  • @Mjcubed15
    @Mjcubed15 4 месяца назад +1

    I'm watching this video to be better at a video game. So basically the game I'm playing is about the Napoleonic wars and I am a part of a cannon crew. There has been a major War between our faction and another faction running since 2020. In the game there is a feature In of that you can use a spyglass as a (sort of) rangefinder because it calculates Studs (The measurement system the game uses). Through some google searches I found out that a Stud is equal to 0.28M and now all i have to do is figure out the muzzle velocity of the cannon then i can plug in all of the information and create an analog calculator to determine the Angle i need to aim to hit a target (X) Studs away. Thanks for all the info!

    • @DrBenYelverton
      @DrBenYelverton  4 месяца назад +1

      Very nice, hope you manage to get it working!

  • @leekhout
    @leekhout Год назад +3

    Brilliant explanation

  • @voidconcepts
    @voidconcepts Год назад +1

    This was GREAT! Freya Holmers Math for Game dev series. Has given me enough of a basic understanding that I can at LEAST keep up.
    For the record: I am making a movement system and part of this movement system has wall running. But I notice that a lot of wall running in video games just. . .creates this extra speed and velocity. And it always looks and feels. . .rigged when executed.
    The idea was/is to see what results I get after revisiting some topics I should have paid attention to in high school 15 years ago. Lol.
    Great Vid.

    • @DrBenYelverton
      @DrBenYelverton  Год назад

      Thanks for the comment, glad you enjoyed the video. As it happens I'm also interested in game development and spent a few months earlier this year writing a 2D physics engine from scratch - there's a lot of very interesting maths & physics required to get realistic behaviour! Hoping to do a series of videos on this some day. Good luck with your project!

  • @samuels1123
    @samuels1123 Месяц назад +1

    have a code problem where I want to translate a target distance and height into a firing angle

  • @SD_simma
    @SD_simma 2 месяца назад

    What is the best website to find theorems on: Physics, Math, Mechanics and Dynamics?

  • @honeyhull
    @honeyhull Год назад +2

    Watching this to become better at bow masters 🤞

  • @Boxxs
    @Boxxs Месяц назад +1

    Using this for American football

  • @tibbesnel7694
    @tibbesnel7694 3 месяца назад

    How is the weight of the projectile calculated in?

    • @DrBenYelverton
      @DrBenYelverton  3 месяца назад

      The weight doesn't affect the trajectory because all objects fall with a gravitational acceleration of g on the Earth. This is ultimately because of the equivalence of gravitational and inertial mass!

    • @tibbesnel7694
      @tibbesnel7694 3 месяца назад +1

      @@DrBenYelverton thanks!

  • @erwinmanalastas5827
    @erwinmanalastas5827 Месяц назад

    This is just only for 45 degree angle of inclination ...

  • @BloxyyCube
    @BloxyyCube 8 месяцев назад

    I really dont know what im doing here in yr 5

    • @DrBenYelverton
      @DrBenYelverton  7 месяцев назад

      Neither do I, I suggest coming back in 7 years' time!

  • @djendik.com19
    @djendik.com19 2 месяца назад

    ❤❤❤