19.5 armor, that's 58% damage reduction. Send him in, he'll be fine alone - WC3 - Grubby
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- Опубликовано: 15 май 2024
- All right, there are a couple more changes that I want to try out on this custom made map that includes all my fantasy patch tweaks! Let's get kinky tonight, and try out that new Crypt Lord Impale. Oh, and while we're at it, let's make a couple of Forst Wyrms!
19.5 armor, that's 58% damage reduction. Send him in, he'll be fine alone (Game played on 9-May-2024)
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#Grubby #Games #Strategy #Multiplayer #Competitive - Игры
+10 HP on rifles is nothing before the mighty +2 damage of abominations.
13:43 crypt lord tanking the whole rifle army, while on unholy frenzy
- really just a flesh wound -
Tbh that feels like the original design of the CL. I like it.
15:27 I thought he just killed the pig because he was vibing, but it actually had some gameplay purpose, haha.
yeah they are good for skeletons, sometimes the critters can block the path of units so that is another reason
also the ONE time you missclick a stormbolt on a neutral creep in the middle of an army fight, you will start killing them on sight too lol
Sorry guys, as a proud member of the Pala Rifle University I had to test buffed rifles, obviously :D I TRIED to make all the other units that got changed but the big boy got too tanky to handle
GLORY TO THE ALLIANCE!
Hey Grubby , watching you since 4 king era , love you forever , simply the best esport champ!!!❤❤ who never stops ! Thank you for all wonderful times I spent watching your videos❤😊😊FOR THE HORDE
Looks like Undead CL meta is back on the menu boys!
No good 😢😢
This fantasy-patch thing is absolutly great! Pls more of it!!! Thanks for the wonderful content :)
it's an interesting idea for content, as long as mappers continue to work for grubby we will have it
if anything this just shows that you could easily tweak some units +/- 20% on some stats and it would'nt really affect the gameplay much unless those units are already considered tier A/S
Grubby whats your opinion on unit sizes? Some are nicely petit, better for ranged units to make room for each other, though some may have small models, but take more space on the ground thus collide with stuff way easier
A few thoughts about abominations:
I don't know if the +2 on abos really does something. They attack slowly. I think, they need something else, to be useful. They could have weak CC, f.e. they slow nearby enemies by 10%. Or they get a sprint ability, like a medivac boost, and it helps to surround someone. Imagine someone uses them to surround heroes. Or their smell gives them an ability opposite to taunt, that makes enemy units turn and move away for something like 1/2 a second. It could open gaps in enemies lines, f.e. for ghouls. Or they leave a trail of mucus, that slows, but just 10 - 15 percent, and it just lasts for something like 3 seconds.
Or they get some kind of corrosive attack, an active ability or as regular attack, that can make things rost, so it's good against tanks. It could be percentage based in a special way, and could take away an amount of the current HP. So f.e. if it takes away 20% of the current HP, and you have a 500 HP target, the first attack would make 100 dmg. Now it's down to 400, so the next attack takes 80 HP. Now it's at 320, so the next takes away 64 HP. Now it's at 254, so it's far more effective against healthy units, and as ability with cooldown it could help to defend with multiple abos, if 3 or 4 tanks drive into the base. Also the human would have to decide, if he commits to the attack, or not, after he is hit by this thing. It also could be like the corrupter ability against buildings in SC2, but the dmg decreases overtime, with less HP, because there is less material to corrode. Maybe abos can't move while they do it, or they move slowly, or the target also gets slowed.
I feel like tanks can be way too strong for humans. It also could affect buildings, so it doesn't feel like as if it's designed to just counter a single unit.
I like abos, and I would like to see them more often, but I think, there are better ways to improve a unit, like the abo, than increasing dmg or HP.
Adding or changing abilities takes more creativity, and you shouldn't overdo it, but imo it can be a good way to solve certain issues the game has, or can add value in a very specific way to a unit, depending on if you want them to appear more often as some kind of specialist, with just 1, f.e. if they get an aura or passive, or if you want to see them more in higher numbers, so they can get an active ability for certain situations, or their AA gets an effect, ir something like that. Units also could have stacking AA effects, so focusing them is more beneficial. Just a few thoughts and ideas 🤷♂️
Give them a slow on attack perhaps? That way it would also be more effective if there is more of them
I had like 30 plus armor one game with cl frost amor inner fire scroll rings etc it was crazy
6:57 this is a very good point actually Grubby, as an UD player I’ll take this on board
Glad that someone else loves the endless legend ost.
How do you make these changes? Use map settings ?
I have always thought CL should have a clever attack. If you read the book Arthas Rise of the Lich King. When he’s introduced to the story, they talk about how he cleaves through living narubians with his arms and legs. A living armed weapon.
Oh from the thumbnail i knew that DK would be the second hero. Enemy would have to deal 950 damage to the beetle boy only for it to be healed by a single lvl3 coil. And if it's melee damage...you know.
The +1 attack sundering blades isn't worthwhile enough to be a tech. It's less than 1/3 of an attack upgrade that only works on a fraction of units.
and to think that CL here didn't even receive that strength point, yet his might was still unmatched
FlyByNo
great music taste, sir c:
I've always liked crypt lord, with 2 necros or banshees with him. The extreme beefyness combined with a nice debuff makes even his scarabs pretty tanky, and a line stun can really shut down casters better than almost any other hero if they enemy isn't careful with positioning.
15:53 🤣
Grubby, would you welcome a Warcraft 4 with an engine closer to Starcraft 2, but with the pace of Warcraft 3?
what if the obsidian statue could like attack passively like the pheonix's special, so it could keep healing and stuff, and just did tiny mana burn damage to everyone with a slow attack cooldown
Can we get an aura item for keeper? Also maybe add dmg reduction against spells as aura for faeri dragons, if they are in their anti spell mode, where they attack casters, to make them useful if you play bears and the enemy has blizzard, clap, nova, fork lightning or other spells? Could also reduce magic dmg, dmg from destros. Just suggestions, because bears really melt in a lot of scenarios like nothing, and most of the times it's against spells 🤷♂️
@15:25 thumbs up for the song.
they should make spiked carapace increase his atk damage by the same amount as the armor (and probably reduce the armor a bit) to make it more punishing to simply ignore him.
almost time for GSL 🎉🎉🎉
Seeing CL is nice
crypt lord tier SSS :3
You should give frost wyrms an attack range buff. Having to fly so close to attack has always been one of their main weaknesses.
Just realized the wc3 team pays people to watch Grubby play. Pay me too man.
So charismatic wc3
Could this mean Necro Garg vs flying machines from now on?
It’s kind of funny. I always see Grubby investigates UD, but not Orc, HU or NE…I want to see similar tittles for the Siege Engines, Moon Wells, Demon Hunter, Tauren Chief, Blade Master, Water Elementals, Fiery Dragons, Dragon Hawks, Gryphonr Riders, Taurens…Show us what Taurens can do under Bloodlust. 😅
Tanky anoobarak
Damn that is one TANKY boy
Always has been.
What if armor can reduce magic damage? How busted would that bulky Crypt lord be?
That's not a thing for a reason.
Why no cannon tower buffs for human? Cannon towers are so useless that they're even forgotten in experimental patches 😢
it's great that u are trying to help balance the game cuz i will need u to test my naga race once i make it, to see if it's balanced and what to adjust 😸
hello, I'm from Russia, I've been playing for a long time, I remember 2003-2004, I wanted to know how old you are?
just google "Grubby Age" and you get 38 years old
google is your friend
We demand additional armor
oulalala patricia😆
I want to be a pilot.
I imagine the crypt lord with headphones and singing "im stills tanding - Elton John" and the others in the background:
- Should we let him know that the his microphone is on?
- No, let him cook
:D
I only the serve the frozen throne
Wouldnt it be great if they made Root Aura better
Frost Wyrm to Artillery (Line) from Missile (Splash)... Then Spill radius to 100... Against Air...
Missile Splash remained the same on Ground/Structure...
This would make (in theory) to attack like a Glaive Thrower line splash but for Air.
I think Paladins Devotion aura should grant Magic Dmg Reduction by 7%/14%/20%
Also increase Paladins stats gain per level => +3strength, +2agi +2intelligence
I think Magic Dmg Reduction is a great idea. 5 / 10 / 15 seems more balanced.
@@somersault4762 It was just an idea... lets see how it goes....
paladin already too stronk imo. if you want that you need to take some Ls. increase healing mana cost by 20%
@@GraveUypo he may be strong vs undead, but not vs nelf, or other human players, and against orc he performs ok-ish. He just has his basic attacks
Using necromancers versus a human player who doesn’t have priests in his army or doesn’t use dispel properly is so-so to say the least…Last time I saw Happy tried necromancers on a tournament recently. He had 0 success. Skeletons were falling right and left with a single priests dispel. It also makes me wonder, what Wind Riders can do under bloodlust.
goooooooooo
hi :)
2nd!
damn ur fast
First
tier D unit abuser
Can someone please share a link to download Warcraft 3 - reign and throne. Thank you
not possible, you need to ave te cd rom
Gruby je nedavno izbacio beginner guide, kako da se instalira wc3 i sl.
@@dekisuba Thanks, already found on piratebay and successfully installed
58 or 53% :D is the title or thumbnail true :p lets watch and learn^^
man.. I am SO tired of seeing that stupid blood mage siphon mana paladin combo. More boring, more frustrating, more predictable than a demon hunter spamming mana burn.
How is it fair that he steals all your mana, and gives his other hero infinite mana? Good job owning this other guy....
Dislike those fantasy maps… not usefull
normal games are not useful to me either so idc
*useful
elaborate pls
Buffed flamestrike ahahaha... dont hit enemy b4 patch dont hit enemy after patch... for 135 mana u do NOTHING XD
Those patches are worthless lmao
i get what u mean, it would be much more interesting if new race was added than just these small patches that make little difference
It's called good balancing.
@@HighLanderPonyYT do u really think we will ever find a good balancing? cuz i think people are so creative they will exploit everything and balancing will never end, so... why it's kind of a waste of time, i'd say just add new content or something cuz that would be actually interesting