@@eugenecabello7245 The arg started as a "Satire ARG Joke" And im surpised it actually got popular, People probably wont see another skybox roblox ARG For Some time.. For now im focusing on the Void arg.. If people really want me to make another Roblox skybox arg video i will.
also a theory on why that stuff exists in the void, its probably security to really prevent the player to go beyond the skybox since the void would be the easiest route via falling, whatever entity you find in there is probably a guard of some sort.
Wait dude, you are doing this within your own games right? On studio. What if you try to edit stuff while playing, like maybe lighting, or checking what's in workspace?
Yeah, Me And Johny_981 are doing this in our own game, but editing while playing? It's not that simple. We've tried making changes mid-game-adjusting lighting, exploring the workspace, even messing with scripts-but something weird happens. Things don’t respond the way they should, like there’s something else controlling it. Every time We try to make changes, it either resets or crashes before We can figure out why. It's almost like... it's not just Our game anymore.
@@connorbell2015 hmmm okay, strange. Well my last suggestion is say for how you had the flashlight, see if you can add any other items into StarterPack, or just increase the light from the Flashlight, I don't really know what to suggest you people are dealing with the unknown, and I wish the best of it.
@@ObscureClassifed Thanks for the suggestion. We've actually done something similar with the cameras-added them to the StarterPack to keep an eye on what’s happening down there. But as for other gear, we haven’t really tried much else... yet. The flashlight was the safest option for now. But you're right, we are dealing with the unknown, so we might need to experiment with more tools. Maybe in the next void video, we'll see if any new equipment makes a difference.
@@yago8879 We’ve thought about it. Scripting an interface to change values mid-game could work in a normal scenario, but something about this environment feels... unstable. When we tried adjusting values manually in the studio, the game acted like it was fighting back... We might give it another shot, though-maybe there’s a way to bypass whatever’s keeping us from changing things on the fly..
You need to set up lights on the elevator to see shadows that was lurking. Need strong armor to see the things That can be danger. Welp when the first anomaly that was you but broken and had a twisted arm You need armored robots that has ai like LDMO-4V0. You need strong protection for this If you need more cameras ad some with armor like guns, safety features, and more.
What if you put a humanoid ai in the bottom void? Get some night vision or a flashlight on the camera and make it explore. For the upper levels of the void, ill nickname it U-V1 if you get high enough, something breaks... Maybe reinforce the elevator that goes up and make sure when you get really high, it wont.. break you. Other than that stay safe.
That's an interesting idea-putting a humanoid AI in the bottom void and seeing how it reacts. Night vision or flashlight-equipped cameras could definitely help us get a clearer view of what's lurking down there. As for U-V1, I like that nickname. If something really does break at higher levels, reinforcing the elevator might be the only way to survive the ascent. We’ll definitely consider your suggestions as we push further...
Isn't the middle of the game where the game elements are? For instance, the default baseplate, is placed at 0,-10,0 if I remember correctly. 0,0,0 is the origin, where technically the center of the game lies.
I look closer at the Camera footage and I have theory on the entity appearance and the evidence Number 3 The Monster Appearance Could be in walking 4 or 2 leg And Skinny maybe long arm So Suggesting you could put living being with bodycam and flashlight attract to it or get a Humanoid Robot with flashlight and bodycam maybe we could see the entity appearance. Pretty sure It not alone And Have something to do when elevator being recall and when you placing camera your character switch from R6 to R15 pretty weird. The echoing sound seem like the place is pretty huge and might have the Creature Home.
You may just be onto something there... The switch from R6 to R15 could very well be another void anomaly, I like your idea of placing bodycam humanoids down with cameras and flashlights attached for exploration; it might give us a clearer view of what’s lurking down there. It’s definitely possible that Were not alone in there, and the echoing sounds hint at a much larger space, maybe even.. home for whatever dwells in the void. We’ll have to investigate further..
Out Of Character: Yes you are correct! There is indeed a lot of space for improvement, The editing isn't that great (And i rushed the video to get it out) It really isn't inspired by interloper, But i can see where your getting at, I appreciate the feedback!
Awesome video dude! As soon as i saw it i clicked on it. An ooc suggestion would be what if the monster, wasn't humanoid? What if it was more like a centipede but, modified? I dont know but im hoping the monster isnt just a black figure because this is great.
Out Of Character: I have thought about how The Monster Would look like, For the ARG I would like to think that it will have different Form's (Kinda Like The Form's From the Resident Evil Bosses!)
Ask Your OOC Questions here in this pinned comment!
Alright, what is this arg of some sorts, and will you make a cool game about this, i'm really hoping forward to this project of yours. Thank you! :)
MORE niko oneshot.
@@eugenecabello7245 The arg started as a "Satire ARG Joke" And im surpised it actually got popular, People probably wont see another skybox roblox ARG For Some time.. For now im focusing on the Void arg.. If people really want me to make another Roblox skybox arg video i will.
@@Solstice-azura Yes, MORE NIKO ONESHOT x500
is there going to be more of whats in the void, because im hella interested (also i would love to join one of these explorations ngl)
Great concept and idea keep up the great work i love your vids!
Out Of Character: Thanks for the feedback!
sometimes when you lag it will lets you go beyond the death barrier and you will fall down forever
Yeah
Floating point zone.
Floating point zone.
@@TURKMENISTAN_543oh is floating point zone? I never heard of that!
From beyond the skybox to beneath the earth...interesting
also a theory on why that stuff exists in the void, its probably security to really prevent the player to go beyond the skybox since the void would be the easiest route via falling, whatever entity you find in there is probably a guard of some sort.
Yeah but then why would they be preventing the player from going beyond it? What is ACTUALLY behind this line of defense?
@@Poke-monster-j4y theres only one way of figuring THAT out
i think there is a guardian for each direction. 6 guardians in total
Wait dude, you are doing this within your own games right? On studio. What if you try to edit stuff while playing, like maybe lighting, or checking what's in workspace?
Yeah, Me And Johny_981 are doing this in our own game, but editing while playing? It's not that simple. We've tried making changes mid-game-adjusting lighting, exploring the workspace, even messing with scripts-but something weird happens. Things don’t respond the way they should, like there’s something else controlling it. Every time We try to make changes, it either resets or crashes before We can figure out why.
It's almost like... it's not just Our game anymore.
@@connorbell2015 hmmm okay, strange. Well my last suggestion is say for how you had the flashlight, see if you can add any other items into StarterPack, or just increase the light from the Flashlight, I don't really know what to suggest you people are dealing with the unknown, and I wish the best of it.
@connorbell2015 have you tried like scripting an interface to change values mid-game? seems like it could work
@@ObscureClassifed Thanks for the suggestion. We've actually done something similar with the cameras-added them to the StarterPack to keep an eye on what’s happening down there. But as for other gear, we haven’t really tried much else... yet. The flashlight was the safest option for now. But you're right, we are dealing with the unknown, so we might need to experiment with more tools. Maybe in the next void video, we'll see if any new equipment makes a difference.
@@yago8879 We’ve thought about it. Scripting an interface to change values mid-game could work in a normal scenario, but something about this environment feels... unstable. When we tried adjusting values manually in the studio, the game acted like it was fighting back... We might give it another shot, though-maybe there’s a way to bypass whatever’s keeping us from changing things on the fly..
You need to set up lights on the elevator to see shadows that was lurking. Need strong armor to see the things
That can be danger.
Welp when the first anomaly that was you but broken and had a twisted arm
You need armored robots that has ai like LDMO-4V0.
You need strong protection for this
If you need more cameras ad some with armor like guns, safety features, and more.
i want a full horror game of this NOW
i will do it.
LET THIS GUY COOK 🔥🔥🔥🔥
PLEASE
@@NotPurplisttYESSS
@@NotPurplisttuhm it needs hard commands and scripts for doing this
This feels like someone exploring the deeper parts of the ocean
What if you put a humanoid ai in the bottom void? Get some night vision or a flashlight on the camera and make it explore.
For the upper levels of the void, ill nickname it U-V1 if you get high enough, something breaks...
Maybe reinforce the elevator that goes up and make sure when you get really high, it wont.. break you. Other than that stay safe.
That idea gives ultrakill vibes
That's an interesting idea-putting a humanoid AI in the bottom void and seeing how it reacts. Night vision or flashlight-equipped cameras could definitely help us get a clearer view of what's lurking down there. As for U-V1, I like that nickname. If something really does break at higher levels, reinforcing the elevator might be the only way to survive the ascent. We’ll definitely consider your suggestions as we push further...
Once again... Niko OneShot has fallen victim to an endless void of so called “The Death Barrier”.
Out Of Character: And will do it again (Fentanyl edition)
Try naming this horror game called BENEATH THE VOID
its not a horror game its an ARG, no one can play this but him
Why not for as a horror concept game?
@@cloudbaltazar4809Its for johny_981 and connor bell making it private and its *too* creepy for smth like a game yeah do not appreciate this idea
now build a machine that travels at lightspeed to reach the middle of the game
Isn't the middle of the game where the game elements are? For instance, the default baseplate, is placed at 0,-10,0 if I remember correctly. 0,0,0 is the origin, where technically the center of the game lies.
I look closer at the Camera footage and I have theory on the entity appearance and the evidence Number 3
The Monster Appearance Could be in walking 4 or 2 leg And Skinny maybe long arm
So Suggesting you could put living being with bodycam and flashlight attract to it or get a Humanoid Robot with flashlight and bodycam maybe we could see the entity appearance.
Pretty sure It not alone And Have something to do when elevator being recall and when you placing camera your character switch from R6 to R15 pretty weird.
The echoing sound seem like the place is pretty huge and might have the Creature Home.
You may just be onto something there... The switch from R6 to R15 could very well be another void anomaly, I like your idea of placing bodycam humanoids down with cameras and flashlights attached for exploration; it might give us a clearer view of what’s lurking down there. It’s definitely possible that Were not alone in there, and the echoing sounds hint at a much larger space, maybe even.. home for whatever dwells in the void. We’ll have to investigate further..
Or maybe it’s just space and we die down there because of oxygen deficiency
very cool but also theres lots of space for improvement
also this feels inspired by the interloper arg
Out Of Character: Yes you are correct! There is indeed a lot of space for improvement, The editing isn't that great (And i rushed the video to get it out) It really isn't inspired by interloper, But i can see where your getting at, I appreciate the feedback!
niko oneshot should've brang like idk the speed coil or other gears
I thought it carries deleted objects in a game
thanks your gonna get me nightmares (am sick)
Fever dream is coming.
Same
Idk why, but this reminds me of this backrooms level
Ok what if you try to make a house in the void
Awesome video dude! As soon as i saw it i clicked on it. An ooc suggestion would be what if the monster, wasn't humanoid? What if it was more like a centipede but, modified?
I dont know but im hoping the monster isnt just a black figure because this is great.
Out Of Character: I have thought about how The Monster Would look like, For the ARG I would like to think that it will have different Form's (Kinda Like The Form's From the Resident Evil Bosses!)
The void from tower battles is also in their somewhere
Game name?
I suggested this video btw
answer: they are hiding niko oneshot from us!!!!
HELL YEAHHH
Game called 1:19?
Woah
go UP
I didn’t see the thing
what abt the NU(8*(*^%^%$$##%$
.-.
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: -.