I remember playing this when my WoW time card would expire , back in the days in the 2000s , definitely *the Paragon* has too be 1 of my all time favorite classes in a mmo.. a Range Paladin hybird with Anceint Roman/ Greek armor . I might have too download this game on steam this week 😅 been decades
thanks for the intro to all the classes. i'm a gw2 player and always wanted to get into gw1 lore, I just got the game and I'm trying to choose my starter character.
Nice video ❣ I personally recommend Ranger over Warrior as a class for beginners. Not because of the skills but because of the behavior of the NPC companions. Whether followers or heroes. As a warrior, you are always running ahead into battle and all the NPCs are following you. And so very often classes that have no business being in the front row end up in the front row. You can compensate for this somewhat by setting flags, but should you expect beginners to handle it correctly? The ranger has a much easier time dealing with the companions. Especially since you learn to lure opponents with the bow right from the start. (And you should keep in mind that people who start GW and start with the first chapter are long and far away from the first heroes. They have to make do with such npcs as the suicide Alesia).
Unique important features of characters: 1. Ranger gets damage and range modifier from high ground. Ground height affects nothing else in the game so most people never learn about this. In other words, only the ranger uses the terrain in any way. Also has the only weapon that can hit a target outside of the normal aggro range. 2. Warrior has a choice of 3 primary weapons. Every other character only has one primary weapon. 3. Necromancers are surprisingly versatile. Most people who start as a Necro never play anything else because they feel restricted in their possible tactics by other professions. 4. Elementalists are the easiest to play. You deal massive damage and you don't have to worry about learning melee mechanics 5. Monks are only good for keeping a party alive. This slows pve somewhat as the henchmen in the party must do the killing for you. The Monk role in Guildwars is unique. 6. Mesmers are for pvp, they are the hardest to pve with, requiring an understanding of every build that you fight. This profession requires the most intelligence to play well 7. Dervishes are the most popular solo choice for completing the game, because they work best with no cooldown between fights and get through missions fastest 8. Paragons are extremely weak in pve because they buff the whole team and had to be nerfed to hell for pvp where a team of 8 paragons was untouchable. 9. Ritualists are the best solo farmers. Most people trying to get rich in the game have a ritualist 'spirit spammer' where the same build works on anything from outside aggro where you are unseen 10. Assassins are the melee equivalent of mesmers. If you know the build you are fighting you win. Otherwise you lose.
Hey man, this is great information! One thing I'd like to ask, I'm kinda just here to get to hall of monuments for the moment, which story and what class would you say is easiest to do it solo with? I just wanna run in and get there with little thoughts and hiccups.
If I may, having played GW for 7 years, I would like to add a few thoughts here myself. Now my first main was my Ranger, and I currently main War. I think Ranger is probably the best learning class, you have a decent armor, and survivability, along with as Faraz points out a good view of the battlefield. So it is a good class to learn how to handle your hero/henchie team. The major drawback for Ranger is DPS, you will just never come close to a War or Ele on a pure ranger build. I got lucky and stumbled on a Double Dragon build early on and I use a variation on that build to this day. The Fire Magic significantly ups my damage output, while a rangers relative tankyness allows me to keep close to the bad guys. Oddly the build does not work for Ele, as they are way too squishy to bring it off. OgYTo4bmTamkms44uspBZYIaYAA Obviously the 2022 Version uses 3PVE skills and is not quite so beginner friendly. But it is the R-hand side of the bar that is the core of the build; the LH side has morphed a lot over time. Warrior is a good class, but as you are on the tip of the spear vision can be an issue. I prefer to play my War in my weekly run with my guildmates. War is definitely much better with friends; and a human war is infinitely better than the terrible Warrior AI. Faraz is right in that Derv is not such a good beginners class. It is super busy, as you are constantly spamming flash enchantments, and its not a class that lends itself to a simple rotation. You really have to be on top of what skill needs to be cast now; and that sort of familiarity only comes with time and experience. Mesmer is much the same as Derv in that way, You have to be aware of what your opponent is doing and capable of doing to run a Mesmer correctly. As a Mes you really have two choices Caster Shutdown, (Domination) and Melee Hate (Illusion) Neither is all that effective against the wrong mobs; but I would say a Panic Mes (Domination) is more effective against melee types than any Illusionist can be against casters. Also your pretty Squishy, not a good combination to learn on. That said, a Mes is wicked powerful in hard mode once your up on your skills its a great class, and not many people play them, despite the fact you can fit pretty well into any pick up group as a mes and not throw off the balance of the team build in the way that say a warrior can; a pick up group that is too physical heavy is looking to get wiped. Ele's are a straight forward DPS class, not so good in hard mode, but ok to learn on; one thing I would point out is Eles have no built in Shut down protection against Mesmers, which can get frustrating. So I would always recommend to any Ele, that you pick up Mesmer as your first Secondary profession and equip "Hex Breaker" as soon as possible this will provide you with some Anti Mesmer protection; and make your life much easier. While Rits, Especially SS Rits are definitely OP in the endgame. AOE can reek havoc on a Rit's Spirits, especially if you have not Acquired Summon Spirits yet. Summon Spirits is a "PVE" skill and it will take you some time to add to your skills book; with that thought in mind I would strongly recommend completing the game once on another class before rolling a Rit. Sins, (Assassins) are kind of the same; they can be a very OP Endgame class, they make for some of the most powerful Runners/Farmers in the game; but they are not IMHO beginner friendly. The hit and run fighting style the dev's envisioned for the class is hard to pull off in real life; and a Sin does not really have the armor to be survivable in sustained close combat, unlike a War. Offensively your Lead, Off Hand, Follow up Rotation is very strict, so its not a good class to try to auto pilot your way through. Necro's personally I see Necro as an NPC class, Hero Minion Masters definitely dominate that space, as well as Necro Healer. Necro Healer? you might be asking, Yep, Necro's get a boost of energy every few seconds from soul reaping, so as long as your team keeps killing an Necro/Rit, or Necro/Monk will have plenty of energy to spam heals. Shivani, my teams primary Healer is a NeMo. If you like the healer role for yourself I suggest NeMo. I guess that leaves two classes Paragon and Monk. Monk's have serious energy management problems; and deal very limited damage against any mob that is not undead; Plenty of Undead in this game and a smite build has its place, but I would never run one myself, leave that to a hero. Paragons are very much a support class, their spear has neither the range of a bow, or the power of a sword; your just not going to deal significant damage. Your job is to use shouts and anthems to buff other players. Damn near as exciting as watching liver slide down the wall to me. Now a Paragon is all but necessary in the "Domain of Anguish" Nightfall's Elite Endgame Zone, where an "Imba" spamming "Save Yourselves" can effectively double each team members armor. Save Yourselves is a "PvE" skill, meaning only a human player can equip that skill, so only a human player can fill that role on the team. Another human from my point of view, but I am at heart a damage dealer, I want to be as close to the uglies as possible, putting out as much hurt as I can; your mileage may vary. I hope this post, added to Faraz's excellent video will give new players something to think about. As to Player Base, GW-1 is a very old game now, its player base may be small, but it is also tremendously loyal to the game, and there are always players in the major hubs of Embark, and Kamadan, as well as where ever a given days bounty missions are to be found. So its not that hard to find guilds and pickup groups to fill the more social aspects of an MMO.
Ty so much for all tips! I'm main mesmer in GW2, but in GW1 is a completely different class! After read your comment, I will definitely test ranger with elementalist secondary build
@@wogenesnunes9249 Ty, glad I could help. Mesmer, Yes its Very different. I guess the Devs felt they had to include a class called Mesmer in GW2; but then totally changed its focus, so why bother, but they did.
Ironman 0 Death Gwamm challenge. My first bet was on Ranger, Lost it (dumb dumb move). Now i'v equally leveled a Paragon and Monk (Pre Searing still to get LDoA). Dervish could certainly farm hard, but a bit glassy at medium armor, although it has cast possible specs. Choices choices. This isn't a begginner friend challenge. You get 1 of every Primary Class. If you die, you delete that character/class from the pool, as in if you start a ranger and die at level 12, or 21 Indomitable Survivor (2) or even Legendary Survivor (3) without getting all 30 possible maxed titles with a /death 0. You MUST reach 30 maxed titles and total PvE completetion without 1 death across the account. Have fun. The race is on.
thanks for this vid, not a lot like this. i rolled monk/ele and got LDOA for my first (new) character. i hope it’s viable long term as a main supporting heroes
I liked the video also the Necromancer can now melee since the Anniversary Elite was added. It's actually really powerful and gives a new playstyle to the Necromancer. It's the same for the other classes like Dervish who can use the new Elite to become a healer.
completely forgot about the Anniversary Elites! so a new player simply needs to find a player with the token and they can then hunt down the skills? unrelated to the anniversary event itself..
My categories as to easiest to hardest to learn to be reasonably effective: Easy: Warrior, Ranger, Elementalist, Necromancer Moderate: Paragon, Ritualist Hard: Monk, Mesmer, Assassin, Dervish
I would say for feed back you could talk about Professions for heroes. Hero builds will use 3-4 mesmers so maybe running mesmer might not be something you'd want if you wanna use those kinds of hero builds.
For starter professions to learn the game, the Necromancer isn't that difficult to play as for beginners and would actually be a good choice for a starter. You mostly play with heroes and henchmen in the beginning and you learn minion spells at the beginning of the game in every campaign, allowing a very easy to play minion master build for beginner necromancers. That build can be easily be complimented with almost any other Necromancer skills, allowing a smooth learning curve of how to utilize your skills as a Necromancer, while you primarily play as a minion master. For Nightfall, I see the Dervish as a good profession to begin the game with. The Dervish is nowhere near as complicated as it might first seem since the design of the Dervish skills make it very clear which skills you should be combining with eachother. You have skills that want to remove an enchantment to enchance themselves and you have enchantments that have no activation time and an end effect when removed, making it a very obvious 1+1=2 scenario in skill design. New players will always be experimenting with their builds and will never figure out the optimal build, or how to optimally play a profession, but that goes for every single profession in GW. But when you play as a Dervish, you will quickly figure out that you cannot stack your build with flash enchantments and that a teardown combo is more effective than a combo that does not utulize teardowns. You also learn at the beginning, if you play the tutorial and play attention, that the scythe is a weapon that hits multiple foes at once, incentivising you to attack a group of enemies, rather than a single enemy. This also applies to their skill design, as they want you to hit multiple enemies and build up adrenaline as fast as possible by hitting multiple enemies, so a new Dervish player will quickly learn to attack a group of enemies to make sure they get the best use out of their skills. Their gameplay mechanic might make them seem complicated at first, but they actually have a very intuitive design, making them quite beginner friendly. The Elementalist is actually a profession I would not advice a new player to pick up actually. Yes it is very simple to play, but that's the problem with it, it's too simplistic. You just click the buttons for damage, and that's basically what you do. The profession's skills and playstyle barely teaches you anything when it comes to the more intermediate and advanced tactics of the games. While it excells in dealing AoE damage, so you obviously want to hit a group of enemies rather than a single enemy, but they give you no real incentive to target a specific enemy or employ a certain strategy to make the best use of the skills you have. For the Elementalist, it is all about big numbers, so it is the profession that teaches you the least about the game. If you suggest a starting profession to a new player, you should pick one that teaches them the most about the game's combat system, not the least.
Valid points, though I'd argue for the Elementalist. Even though simplistic on its own, it combines well with the other magic/casting professions and can have a decent and effective custom build while providing the player the opportunity to deal good raw damage. It also gives them a broad eye view of the battlefield, which might help them with the other aspects of the game that isn't related to character build itself. And see the clumps of enemies as specific classes to target and focus fire on. While introducing them to the effects of enemy interrupts, dazes and elemental resistances and wards. Also something that they can come back to as they learn more about the game and improve their hero builds. Dervish isn't difficult, but simply unusual. It's not like any of the other professions in the game, and takes time to appreciate. In fact, it's hard for me to think of any classes similar to it within mainstream MMORPGs, maybe the enhancement Shaman in wow? I myself even having a had few years under my belt didn't get the Dervish until much later in the game and even still don't play it much. Preferring more straight forward ranged builds. And can hardly recommend Nightfall to anyone as a starting point for a pure beginner.
@@farazsworkshop You'd think that You would see Elementalist builds combined with Mesmer, Monk or Necromancer skills, but that's not how it goes in reality. Outside of experimentation with the new skills they get, the builds always end up in just Fire Magic spam. When it comes to Elementalists, you could always tell if they were new to the game or the profession and at which point of the game they were by looking at their skill bar. For example an E/Me that was at Yak's Bend would always have the Mesmer skill Channeling, as it looks like a good energy management skill when you read it, and they try out Channeling, only to learn that they are usually out of range of the enemies when they cast their spells. When you come across an Elementalist in Kryta who wants to go to the Crystal Desert, their build has turned into a variant of a pure Fire Magic build, as many of them have learned Fire Attunement at that point. Sometime you still see a skill of a secondary profession in their skill bar, but all of them are at their core the same build, Fire Magic spam. That build persists until the end of the game, or they get bored of it and what to try out a different element once they get the Attunement for it, but over time they usually go back to Fire Magic or change profession. While its playstyle may seem unusual, the Dervish isn't that unusual as a class, as it's effectively the Spellblade of GW1, and you just have to think of it as such (GW1 takes a lot of inspiration of D&D). You use magic to empower your attacks, which the Dervish does with a combination of maintaining magic buffs and converting their magic buffs into their attacks. Besides, being unusual or different from the usual mold isn't exactly a point against a profession. From what I'm hearing, you not understanding the Dervish seems to be more of a you problem because of your preference for straightforward playstyles and forcing it onto the Dervish, which you can, but will only result in a sub-optimal build. If you force a certain playstyle on a profession that is not meant to be played as such, then you will never learn how that profession works or do well with it. As I explained, the Dervish's skills are designed very intuitively and when you read them, make it very clear of what they want you to do with them, even if you don't fully understand what each effect does yet or how you can best apply those effects. Not to be too rude, and apologies if I am, but you were probably tunnel visioned by your preferred playstyle, and ended up failing to grap how the Dervish plays. If a player is new to the game and has no established gameplay preferences, this should not be an issue. Nightfall is actually a really good starting point, as you obtain Heroes from the beginning of the game and learn how to play with Heroes, which makes the rest of the game much easier. Istan is a well-paced tutorial area that gives you plenty to explore without overwhelming new players, and has a good variety of quests. Out of all the tutorial areas, it is the one that is the best designed for new players, as the devs had more experience under their belt at that point. Also, you don't have to pick a Nightfall specific profession to start the game with, you can also pick any of the 6 core professions when you start Nightfall. You can as easily start Nightfall as a Warrior, Ranger or Necromancer as a Dervish or a Paragon. Also sorry for posting another wall of text and making you read all of this
Well thanks for sharing an alternative perspective, always good to have and new players doing their research will make up their mind based on your mentioned points.
i played this game on and off. My oldies but goodies were this game, EverQuest, Diablo 2 and Morrowind. I found I didnt like Guildwars2 and World Of Warcraft was OK. But recently started playing EverQuest 2.
You don’t need to invest into the second class. It just provides you access to some additional skills that you can always choose to ignore. Although I’m pretty sure you have to take the second profession regardless.
Hi i know ira been a while since you got tour vidéo out but i reply like tout necro ans was wondering if you could give me a full buil template please ! Thanks toi have a Nice day
I remember playing this when my WoW time card would expire , back in the days in the 2000s , definitely *the Paragon* has too be 1 of my all time favorite classes in a mmo.. a Range Paladin hybird with Anceint Roman/ Greek armor . I might have too download this game on steam this week 😅 been decades
Playing since April 28th, 2005. I spend atleast 4 months a year playing still. Ranger/Monk has always been my favorite combo. Great video!
appreciate it !
thanks for the intro to all the classes. i'm a gw2 player and always wanted to get into gw1 lore, I just got the game and I'm trying to choose my starter character.
Glad to hear, I’ve updated the description with some links/guides I made awhile ago. If you’re needing a few additional pointers.
@@farazsworkshop I didn't noticed that, I'll check it out, thanks!
@@tombocaiGW1 ftw 😅 it more of a adventure/rpg solo game , the mmo part is optional
Love seeing content still coming out for this game! W/Mo is very beginner friendly in my opinion :)
Glad you enjoyed it! me too lol
yes W/Mo good times
That was my first ever character almost 20 years ago, got to level 16 pre-searing leading groups against the Char!
Nice video ❣
I personally recommend Ranger over Warrior as a class for beginners. Not because of the skills but because of the behavior of the NPC companions. Whether followers or heroes.
As a warrior, you are always running ahead into battle and all the NPCs are following you. And so very often classes that have no business being in the front row end up in the front row.
You can compensate for this somewhat by setting flags, but should you expect beginners to handle it correctly?
The ranger has a much easier time dealing with the companions. Especially since you learn to lure opponents with the bow right from the start.
(And you should keep in mind that people who start GW and start with the first chapter are long and far away from the first heroes. They have to make do with such npcs as the suicide Alesia).
Unique important features of characters:
1. Ranger gets damage and range modifier from high ground. Ground height affects nothing else in the game so most people never learn about this. In other words, only the ranger uses the terrain in any way. Also has the only weapon that can hit a target outside of the normal aggro range.
2. Warrior has a choice of 3 primary weapons. Every other character only has one primary weapon.
3. Necromancers are surprisingly versatile. Most people who start as a Necro never play anything else because they feel restricted in their possible tactics by other professions.
4. Elementalists are the easiest to play. You deal massive damage and you don't have to worry about learning melee mechanics
5. Monks are only good for keeping a party alive. This slows pve somewhat as the henchmen in the party must do the killing for you. The Monk role in Guildwars is unique.
6. Mesmers are for pvp, they are the hardest to pve with, requiring an understanding of every build that you fight. This profession requires the most intelligence to play well
7. Dervishes are the most popular solo choice for completing the game, because they work best with no cooldown between fights and get through missions fastest
8. Paragons are extremely weak in pve because they buff the whole team and had to be nerfed to hell for pvp where a team of 8 paragons was untouchable.
9. Ritualists are the best solo farmers. Most people trying to get rich in the game have a ritualist 'spirit spammer' where the same build works on anything from outside aggro where you are unseen
10. Assassins are the melee equivalent of mesmers. If you know the build you are fighting you win. Otherwise you lose.
Hey man, this is great information! One thing I'd like to ask, I'm kinda just here to get to hall of monuments for the moment, which story and what class would you say is easiest to do it solo with? I just wanna run in and get there with little thoughts and hiccups.
Mesmers in PvE are not complicated. You just spam high-damage, low-cost, low cooldown, no-LOS AoE nukes.
I like seeing Dungeon Siege II on your desktop, Elite game.
If I may, having played GW for 7 years, I would like to add a few thoughts here myself. Now my first main was my Ranger, and I currently main War.
I think Ranger is probably the best learning class, you have a decent armor, and survivability, along with as Faraz points out a good view of the battlefield. So it is a good class to learn how to handle your hero/henchie team. The major drawback for Ranger is DPS, you will just never come close to a War or Ele on a pure ranger build. I got lucky and stumbled on a Double Dragon build early on and I use a variation on that build to this day. The Fire Magic significantly ups my damage output, while a rangers relative tankyness allows me to keep close to the bad guys. Oddly the build does not work for Ele, as they are way too squishy to bring it off. OgYTo4bmTamkms44uspBZYIaYAA Obviously the 2022 Version uses 3PVE skills and is not quite so beginner friendly. But it is the R-hand side of the bar that is the core of the build; the LH side has morphed a lot over time.
Warrior is a good class, but as you are on the tip of the spear vision can be an issue. I prefer to play my War in my weekly run with my guildmates. War is definitely much better with friends; and a human war is infinitely better than the terrible Warrior AI.
Faraz is right in that Derv is not such a good beginners class. It is super busy, as you are constantly spamming flash enchantments, and its not a class that lends itself to a simple rotation. You really have to be on top of what skill needs to be cast now; and that sort of familiarity only comes with time and experience.
Mesmer is much the same as Derv in that way, You have to be aware of what your opponent is doing and capable of doing to run a Mesmer correctly. As a Mes you really have two choices Caster Shutdown, (Domination) and Melee Hate (Illusion) Neither is all that effective against the wrong mobs; but I would say a Panic Mes (Domination) is more effective against melee types than any Illusionist can be against casters. Also your pretty Squishy, not a good combination to learn on. That said, a Mes is wicked powerful in hard mode once your up on your skills its a great class, and not many people play them, despite the fact you can fit pretty well into any pick up group as a mes and not throw off the balance of the team build in the way that say a warrior can; a pick up group that is too physical heavy is looking to get wiped.
Ele's are a straight forward DPS class, not so good in hard mode, but ok to learn on; one thing I would point out is Eles have no built in Shut down protection against Mesmers, which can get frustrating. So I would always recommend to any Ele, that you pick up Mesmer as your first Secondary profession and equip "Hex Breaker" as soon as possible this will provide you with some Anti Mesmer protection; and make your life much easier.
While Rits, Especially SS Rits are definitely OP in the endgame. AOE can reek havoc on a Rit's Spirits, especially if you have not Acquired Summon Spirits yet. Summon Spirits is a "PVE" skill and it will take you some time to add to your skills book; with that thought in mind I would strongly recommend completing the game once on another class before rolling a Rit.
Sins, (Assassins) are kind of the same; they can be a very OP Endgame class, they make for some of the most powerful Runners/Farmers in the game; but they are not IMHO beginner friendly. The hit and run fighting style the dev's envisioned for the class is hard to pull off in real life; and a Sin does not really have the armor to be survivable in sustained close combat, unlike a War. Offensively your Lead, Off Hand, Follow up Rotation is very strict, so its not a good class to try to auto pilot your way through.
Necro's personally I see Necro as an NPC class, Hero Minion Masters definitely dominate that space, as well as Necro Healer. Necro Healer? you might be asking, Yep, Necro's get a boost of energy every few seconds from soul reaping, so as long as your team keeps killing an Necro/Rit, or Necro/Monk will have plenty of energy to spam heals. Shivani, my teams primary Healer is a NeMo. If you like the healer role for yourself I suggest NeMo.
I guess that leaves two classes Paragon and Monk. Monk's have serious energy management problems; and deal very limited damage against any mob that is not undead; Plenty of Undead in this game and a smite build has its place, but I would never run one myself, leave that to a hero.
Paragons are very much a support class, their spear has neither the range of a bow, or the power of a sword; your just not going to deal significant damage. Your job is to use shouts and anthems to buff other players. Damn near as exciting as watching liver slide down the wall to me. Now a Paragon is all but necessary in the "Domain of Anguish" Nightfall's Elite Endgame Zone, where an "Imba" spamming "Save Yourselves" can effectively double each team members armor. Save Yourselves is a "PvE" skill, meaning only a human player can equip that skill, so only a human player can fill that role on the team. Another human from my point of view, but I am at heart a damage dealer, I want to be as close to the uglies as possible, putting out as much hurt as I can; your mileage may vary.
I hope this post, added to Faraz's excellent video will give new players something to think about.
As to Player Base, GW-1 is a very old game now, its player base may be small, but it is also tremendously loyal to the game, and there are always players in the major hubs of Embark, and Kamadan, as well as where ever a given days bounty missions are to be found. So its not that hard to find guilds and pickup groups to fill the more social aspects of an MMO.
👌this is perfect, thank you !
@@farazsworkshop TY, Excellent Video.
Ty so much for all tips! I'm main mesmer in GW2, but in GW1 is a completely different class! After read your comment, I will definitely test ranger with elementalist secondary build
@@wogenesnunes9249 Ty, glad I could help. Mesmer, Yes its Very different. I guess the Devs felt they had to include a class called Mesmer in GW2; but then totally changed its focus, so why bother, but they did.
I bought on steam all 4 for less then $20.
Ironman 0 Death Gwamm challenge. My first bet was on Ranger, Lost it (dumb dumb move). Now i'v equally leveled a Paragon and Monk (Pre Searing still to get LDoA). Dervish could certainly farm hard, but a bit glassy at medium armor, although it has cast possible specs. Choices choices. This isn't a begginner friend challenge.
You get 1 of every Primary Class. If you die, you delete that character/class from the pool, as in if you start a ranger and die at level 12, or 21 Indomitable Survivor (2) or even Legendary Survivor (3) without getting all 30 possible maxed titles with a /death 0. You MUST reach 30 maxed titles and total PvE completetion without 1 death across the account. Have fun. The race is on.
thanks for this vid, not a lot like this. i rolled monk/ele and got LDOA for my first (new) character. i hope it’s viable long term as a main supporting heroes
Glad you liked it and congrats on LDoA. Monk/Ele rocks man. Still have that combo on my Monk. Glyph of Lessor Energy is always useful to have.
I liked the video also the Necromancer can now melee since the Anniversary Elite was added. It's actually really powerful and gives a new playstyle to the Necromancer. It's the same for the other classes like Dervish who can use the new Elite to become a healer.
completely forgot about the Anniversary Elites! so a new player simply needs to find a player with the token and they can then hunt down the skills? unrelated to the anniversary event itself..
Great vid
Man this is like one of the only good videos about this subject
glad to hear dude!
My categories as to easiest to hardest to learn to be reasonably effective:
Easy: Warrior, Ranger, Elementalist, Necromancer
Moderate: Paragon, Ritualist
Hard: Monk, Mesmer, Assassin, Dervish
Mostly correct list but Assassin can 123 dagger spam and do some of the highest dps in the game. I wouldn't call it hard.
@@sighauser407 That logis would also suggest a monk could just bring 3 heals, a mesmer 3 hexes, etc. Easiest to hardest is relative to each other.
I would say for feed back you could talk about Professions for heroes. Hero builds will use 3-4 mesmers so maybe running mesmer might not be something you'd want if you wanna use those kinds of hero builds.
I would also add that some class fall off when you get to Hard mode. Ele come to mind where lots of mobs just start being resistant to your damage.
For starter professions to learn the game, the Necromancer isn't that difficult to play as for beginners and would actually be a good choice for a starter. You mostly play with heroes and henchmen in the beginning and you learn minion spells at the beginning of the game in every campaign, allowing a very easy to play minion master build for beginner necromancers. That build can be easily be complimented with almost any other Necromancer skills, allowing a smooth learning curve of how to utilize your skills as a Necromancer, while you primarily play as a minion master.
For Nightfall, I see the Dervish as a good profession to begin the game with. The Dervish is nowhere near as complicated as it might first seem since the design of the Dervish skills make it very clear which skills you should be combining with eachother. You have skills that want to remove an enchantment to enchance themselves and you have enchantments that have no activation time and an end effect when removed, making it a very obvious 1+1=2 scenario in skill design. New players will always be experimenting with their builds and will never figure out the optimal build, or how to optimally play a profession, but that goes for every single profession in GW. But when you play as a Dervish, you will quickly figure out that you cannot stack your build with flash enchantments and that a teardown combo is more effective than a combo that does not utulize teardowns. You also learn at the beginning, if you play the tutorial and play attention, that the scythe is a weapon that hits multiple foes at once, incentivising you to attack a group of enemies, rather than a single enemy. This also applies to their skill design, as they want you to hit multiple enemies and build up adrenaline as fast as possible by hitting multiple enemies, so a new Dervish player will quickly learn to attack a group of enemies to make sure they get the best use out of their skills. Their gameplay mechanic might make them seem complicated at first, but they actually have a very intuitive design, making them quite beginner friendly.
The Elementalist is actually a profession I would not advice a new player to pick up actually. Yes it is very simple to play, but that's the problem with it, it's too simplistic. You just click the buttons for damage, and that's basically what you do. The profession's skills and playstyle barely teaches you anything when it comes to the more intermediate and advanced tactics of the games. While it excells in dealing AoE damage, so you obviously want to hit a group of enemies rather than a single enemy, but they give you no real incentive to target a specific enemy or employ a certain strategy to make the best use of the skills you have. For the Elementalist, it is all about big numbers, so it is the profession that teaches you the least about the game. If you suggest a starting profession to a new player, you should pick one that teaches them the most about the game's combat system, not the least.
Valid points, though I'd argue for the Elementalist. Even though simplistic on its own, it combines well with the other magic/casting professions and can have a decent and effective custom build while providing the player the opportunity to deal good raw damage. It also gives them a broad eye view of the battlefield, which might help them with the other aspects of the game that isn't related to character build itself. And see the clumps of enemies as specific classes to target and focus fire on. While introducing them to the effects of enemy interrupts, dazes and elemental resistances and wards. Also something that they can come back to as they learn more about the game and improve their hero builds.
Dervish isn't difficult, but simply unusual. It's not like any of the other professions in the game, and takes time to appreciate. In fact, it's hard for me to think of any classes similar to it within mainstream MMORPGs, maybe the enhancement Shaman in wow? I myself even having a had few years under my belt didn't get the Dervish until much later in the game and even still don't play it much. Preferring more straight forward ranged builds. And can hardly recommend Nightfall to anyone as a starting point for a pure beginner.
@@farazsworkshop You'd think that You would see Elementalist builds combined with Mesmer, Monk or Necromancer skills, but that's not how it goes in reality. Outside of experimentation with the new skills they get, the builds always end up in just Fire Magic spam. When it comes to Elementalists, you could always tell if they were new to the game or the profession and at which point of the game they were by looking at their skill bar. For example an E/Me that was at Yak's Bend would always have the Mesmer skill Channeling, as it looks like a good energy management skill when you read it, and they try out Channeling, only to learn that they are usually out of range of the enemies when they cast their spells. When you come across an Elementalist in Kryta who wants to go to the Crystal Desert, their build has turned into a variant of a pure Fire Magic build, as many of them have learned Fire Attunement at that point. Sometime you still see a skill of a secondary profession in their skill bar, but all of them are at their core the same build, Fire Magic spam. That build persists until the end of the game, or they get bored of it and what to try out a different element once they get the Attunement for it, but over time they usually go back to Fire Magic or change profession.
While its playstyle may seem unusual, the Dervish isn't that unusual as a class, as it's effectively the Spellblade of GW1, and you just have to think of it as such (GW1 takes a lot of inspiration of D&D). You use magic to empower your attacks, which the Dervish does with a combination of maintaining magic buffs and converting their magic buffs into their attacks. Besides, being unusual or different from the usual mold isn't exactly a point against a profession. From what I'm hearing, you not understanding the Dervish seems to be more of a you problem because of your preference for straightforward playstyles and forcing it onto the Dervish, which you can, but will only result in a sub-optimal build. If you force a certain playstyle on a profession that is not meant to be played as such, then you will never learn how that profession works or do well with it. As I explained, the Dervish's skills are designed very intuitively and when you read them, make it very clear of what they want you to do with them, even if you don't fully understand what each effect does yet or how you can best apply those effects. Not to be too rude, and apologies if I am, but you were probably tunnel visioned by your preferred playstyle, and ended up failing to grap how the Dervish plays. If a player is new to the game and has no established gameplay preferences, this should not be an issue.
Nightfall is actually a really good starting point, as you obtain Heroes from the beginning of the game and learn how to play with Heroes, which makes the rest of the game much easier. Istan is a well-paced tutorial area that gives you plenty to explore without overwhelming new players, and has a good variety of quests. Out of all the tutorial areas, it is the one that is the best designed for new players, as the devs had more experience under their belt at that point. Also, you don't have to pick a Nightfall specific profession to start the game with, you can also pick any of the 6 core professions when you start Nightfall. You can as easily start Nightfall as a Warrior, Ranger or Necromancer as a Dervish or a Paragon.
Also sorry for posting another wall of text and making you read all of this
Well thanks for sharing an alternative perspective, always good to have and new players doing their research will make up their mind based on your mentioned points.
Prophecies Ele Mesmer goated
Read up on it at GW Legacy forums .
i played this game on and off. My oldies but goodies were this game, EverQuest, Diablo 2 and Morrowind.
I found I didnt like Guildwars2 and World Of Warcraft was OK. But recently started playing EverQuest 2.
I just want to play one class. I don't want to sink that much time into the game, just hope on and have fun.
You don’t need to invest into the second class. It just provides you access to some additional skills that you can always choose to ignore. Although I’m pretty sure you have to take the second profession regardless.
where is mentioning that after warrior choses monk secondary it becomes high level easyplay self-heal "paladin"
Meanwhile now warriors use scythes and have dervish builds 😅😅
Thank you for posting ... but why are you sooo quiet?
I am ? Lol didn’t know
Nice vid
Hi i know ira been a while since you got tour vidéo out but i reply like tout necro ans was wondering if you could give me a full buil template please ! Thanks toi have a Nice day
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it's basically my version of the Necro SS Build
My first objection is... What the hell is a class in GW...
what's objection two and three?
@@farazsworkshop None. The vid is fine. That one was just by looking at the tittle.
@@MaxiMonkU2B good point, I should update that