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A Wonderkid Squad with NO Work Rate | FM24 Experiment
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- Опубликовано: 19 авг 2024
- In this Football Manager 2024 Experiment, we have a young wonderkid squad ocne again and this time we're testing work rate, or the lack thereof to be precise. Can they achieve anything, or will they just flounder and fade into mid table obscurity?
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For more Football Manager 2024 content, let me know in the comments some stuff you'd like to see.
Blud making Man United in game
🤣🤣🤣
Noticed a few times - at the end when everyone is sold you’re always surprised they don’t spend much/balance ends up 0 - this is because of game coding, when the balance goes over ~£2.1bn it becomes 0 (something about 32bit integer). I’d recommend reducing the transfer fees to SA such that they don’t go over £2bn balance then they’ll be able to spend the money!
I wondered this. Thanks for that info, I will action that for future experiments
16:07 If I remember correctly, Oliver Kahn was Jens Mustermann.
Oh is it, I thought it was Jens Freund
@@jayhuahua I think that Jens Mustermann is like John Doe in Germany.
another great vid jay! been here since 1K subscribers and it's been great to see the channel grow. can't wait for you to get 5k!
Yes you have colonel, I would never forget a username like that 🤣 the rise in the last few weeks has been mental, the way things are going 5k is on by Christmas, maybe even the end of the week if things keep going as they are which is beyond my wildest expectations at the start of the year
I love these. Change the odds to decimals though as they make so much more sense intuitively.
Still makes no sense to me lol, but glad u love these. There's loads coming
Another great test ... thank you.
From my FM20 save currently in 2053, there is a wonderkid with 5* potential which has dropped to 4* since. The thing I wanna mention though is that he has a 9 Workrate, and it has never increased for the past 3 years (18 - 21yo) with my club, best facilities, best coaches. He gets at most ~15 appearances, mostly from the bench. More importantly, the coaches talked specifically about his Workrate, that he would never make it in the club if it doesn't improve.
From your video, I see why now ... 👍
So a 5* player initially will be from minimal scouting. It's a broad range and when they get to your club, your scouts and coaches get a better reading of them and their true potential comes through. Also it is relative to your squad. If for example you have a 5* wonderkid at 170 PA, but then go and buy 3 more players at 180 PA, the 170 PA player is no longer 5* by the logic that the squad is better and stronger in terms of the PA. If you want to harness wonderkids and their potential better, check out Evidence Based Football Manager (EBFM) - He deep dives into the small details and does great tests with graphs and charts. Not like me who just sims and shouts at the screen haha
@@jayhuahua haha ... no, you are good in your way (although EBFM is really superb). Do get some good sleep though. 😅
nod nod about the star ratings. Because I dont use the editors and skins to look, I cannot see the actual CA/PA, so the stars will have to do. If anything, I like to look at avg ratings, esp if there are from the same league. If the guy is a 7.2+ or even just 7.0+, he's good enough. Used to snap up bargains from relegated teams in FM06 and made them part of my Treble team, ha.
Work Rate doesn't really impact player development, it has more to do with how they perform on and off the ball. From FM...
"A player with a high work rate rating will constantly be on the move, looking for opportunities to contribute to their team's performance. They will be willing to chase down opponents, make tackles and interceptions, and generally work tirelessly to win the ball back and maintain possession. In addition, they will make runs forward to support their attacking teammates and create scoring opportunities.
Off the ball, a player with a high work rate will be constantly looking to get into space and make themselves available for passes. They will be willing to drop back to defend when necessary and help their team maintain their shape. Additionally, they will be willing to put in extra effort during training sessions, constantly striving to improve their skills and fitness.
Having players with high work rate ratings is particularly important for teams that play a high-pressing style of football, as it allows them to win the ball back quickly and maintain possession in the opponent's half. It can also be valuable for teams that rely on counter-attacking, as players with high work rates can quickly transition from defence to attack and catch the opposition off guard"
Hence your players that were receiving playing time developed, but with the 4-2-3-1 Gengepress tactic Ebbsfleet seemed to use, the poor work rate resulted in mediocre team performances. Strange how a few players notched their Work Rate above 10 after they turned 30 and their skills began to diminish. They have to compensate somehow....
Goalkeepers don't necessarily need a high work rate, as they aren't running up and down the field, which might explain why your GK was the only player to reach full potential. Additionally, Ebbsfleet had poor facilities when these players were young, thus poor facilities + poor work rate = slower development. Work Rates seemed to improve as Ebbsfleet invested in training facilities.
Very informative as ever 🫡 I'll be interested for the reverse where they have 20 work rate and see the success and development difference
Haven't got FM24 but I know David Trezeguet, who is a scout on the game, is called Maxime Sorin. Kahn is Jens Mustermann
Interesting, I did not know about Trezeguet 👍
New experiment iedea( I dont know if u done it before) So U make a seperate leauge with no promotion or relegation and make 20 teams. Team 20 is 200 rated players, team 19 is 190 rated players, team 18 is 180 rated players. And so on till team 1 with 10 rated players. And sim a season to see if everyone finishes in order : Team 20 first team 19 2nd team 1 last etc. Or will there be an upset like team 6(60 rated players) being above team 7( 70 rated players) . I really like the idea so I hope u make a video on it
I haven't done that... i like the idea. Just need to work out how to stop relegation happening
@@jayhuahua make a seperate leauge maybe
Interesting experiment. Kind of weird how they did nothing at club level yet so many where england capped and england did quite well.
I think it's because a few other players will have good work rate and balance the team out internationally
Absolutely love these experiments. More of these please!
There's plans in place... any requests for attributes or hidden attributes?
@@jayhuahua Been thinking about this, and I always hear talk about Composure and Decision Making being a lot more important than say, Finishing, for all out strikers (AFs). A wonderkid experiment with say 10 for every stat but 20 in Composure and 1 for Decision Making and Finishing (and likewise for Decision Making and Finishing). Or something to that effect!
Seems like a huge effect. That squad should be winning the league more or less every season based on their CA, with a few CLs on top.
Yeah seemed to massively underachieve didn't they
Just here to remind you about integer overflows. The club finances roll over at £2.1 billion and go into the negatives. That is, unless SI finally extended club finances to using 64-bit integers.
Awesome, thanks. I will do this in future 👍
Interested to see two players, exact, same position, exact same club, but they differ with their reputation. One player has insanely high reputation, the other one no one has a clue who he is. How would that affect his career path and future teams?
Hmmm I like that as a concept. However their rep changes quite quick so will have to potentially play around with current ability and potential ability to see if it can harness interesting results
Got to say, Ebbsfleet disappointed us. But nonetheless, another quality video mate. Waiting for more 💪
Ebbsfleet will be back with 20 work rate... predictions?
@@jayhuahua an Ebsfleet Dynasty? Exactly what we need 😂
For betting in the uk the first number is how much profit you will make if you bet the number
E.g 4/1 you will get 4 pounds profit for every pound you bet
Cheers, I'll still get it confused, but I apprecaite the help haha
Hi it's me it me again,
New idea is a team of hardworking players but very AVG to low technical skills Vs a team of lazy players but very technical gifted.
Also run back the passing team Vs dribbling team
Something to ponder. Passing vs dribbling i prob won't run back, but maybe isolate them and put them against a more corresponding attribute. Will think on it
Ralf absolutely loves an international job 😤
He does, get hik back im charge of England on the reg
Nice video mate!
🫡
Can you do a “fast” players test? Be interesting to see how injuries etc effect their pace and then age
I have some variances of pace in differing capacity. But yeah maybe one in this style might be a great option...
@@jayhuahua yer I watched the striker vid. A whole team of fast youngsters might be the “quickest” to achieve Premier League success
Yeah... tbh in lower leagues pace is key. So it might be super interesting. Plus Pace is a great attribute for views so I don't need my arm twisting to run a variance of an experiment incorporating Pace 👍 would you have max pace and acceleration? Or would you have just pace, with acceleration in the mid teens? I'm thinking max for both, then we can do minimum for both as well. Because why not ay haha 👍
@@jayhuahua yer the strikers seemed to improve their pace naturally so just go full ham and destroy the leagues haha
Interesting series. My brother and I are playing an old save together on CM4. He asks me about what makes a good signing and I always look at work rate, determination and teamwork. I've noticed that most keepers don't need high work rate to be good!
Interesting u choose teamwork. Probably a series idea for the future
Teamwork seems to be very, very important in later FM games. In my current FM20 save in 2054, there is a 3* CM who has average stats but 18 for Teamwork. Can play very well ... he did get to 16 Workrate too, so maybe he's a Park Ji Song for the team? 😅
Great video bud 🦦
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CAM 1 with 2 DET and 1 WOR has NO hope.
Commenting at 0:47 . Now let's watch the experiment! 👩🔬
Haha 😄 wow impressive u spotted that
@@jayhuahua Tbh, I thought he'd be slightly worse. He peaked just above 150.
Anyway, onto the next experiment. Guessing 20 WOR? Can't wait.
Build an entire squad of people called Dave from the game, best squad you can create, then lock them all in to 20 year contracts and block them moving away and see how far the Daves can get
Lol interesting idea... why Dave?
@@jayhuahua no idea, it was the first name that came to mind. Everyone has a mate called dave, so maybe it's that.
Is it possible that they conserve their energy better (because of the low work rate). Hence the late goals?.
Hmmmm that's an interesting notion... quite possibly
interesting how someone with 1 work rate end up with 20 Mental and 15 Fitness as a coach :D
Yeah I'm curious as to how staff attributes are calculated for players. I want to get a player who ends up as a staff member in an experiment video, prob have to be longer though, working on the logistics
@@jayhuahua If nothing is filled in in the pre game editor under staff attributes/roles, I'm guessing it's totally random, but i haven't experimented too much on it myself.
Yeah, usually the actual attributes for a player, the staff attributes won't show. It's a test I want to look into though as it could be interesting
I've never seen my last name in a game before and the player on loan had my name
Madness, go and sogn him up 🤣
FC Twente 🎉
Did they win somethinh here? So hard to keep track from sim to sim haha
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???
@@jayhuahuaposted this on mobile and can now see that on pc flag emojis don't work 🤣🤣. Its supposed to be the Solomon Islands flag but that didnt work obviously