UE5 Virtual Production FOUND FOOTAGE HORROR | Unreal Engine 5 Level Design
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- Опубликовано: 29 сен 2024
- Short cinematic at the end!
This week, using virtual production methods, I put together a found footage horror scene in Unreal Engine 5 involving a cluttered office and liminal space type hallways. I was inspired by videos of entering the backrooms in which characters glitch through a wall and noclip out of reality. By setting up a scene to scale with my actual room I was able to really control how shots were placed with virtual cameras.
Even though the environmental design quality is top notch, this is not level design, and is misleading for people trying to learn level design. Again, nice environment!
The final result is incredible, bravo 👏👏 cheers from italy man, have a good day, subscribed
Cheers! Thank you so much :)
This channel going to blow up
Thanks for the support!
How did you do the walking? This is so dope!
what megascans pack did you use for the carpet?
Waw how you make this camera movements ?
This was done using Livelink, I have an older video on the subject: ruclips.net/video/GYHW-mF5zPc/видео.htmlsi=yTLSlxInFss-vSVm
I also have a new method of getting the handheld look using a plugin called dragonfly: ruclips.net/video/HpDvoiS6bA4/видео.htmlsi=7MU3lVgIo9SLxlUY
Hope this can help!
@@DrakeMakes sure ! Very helpful ! You are a master ! Love all your vidéos ! Continue i learn a lot with you, a real motivation thanx
how do u get the assets?
Unreal Marketplace, Quixel Megascans and Leartes Studios have been my leading sources of assets
DUDE this is actually crazy. end result is a masterpiece
Thank you so much! Looking forward to making more found footage stuff :)
Yeah, I mean how did the camera move the way it did, so real
With the found footage aspect at the end, are you able to impliment that exact found footage camera motion / movement into UE5 gameplay or is it more of a cinematic / cutaway thing? Just discovered this, really impressive
This looks so good 👍 and when you create a hallway or somthing how do you get the texture to be different on the outside say like outside of a building
what assets do you use ?
Idk how you don’t have more subs
He just got mine. incredible work please keep it up.
Bro that's amazing, one of the best UE5 channels on yt for sure! How did you make the camera animation so smooth?
Thank you! The camera motion was achieved with virtual cameras- here’s a link to my video explaining how to get it all set up :) ruclips.net/video/GYHW-mF5zPc/видео.html
How long were the render times?
Cómo pones para que todo esté oscuro?
This is amazing!!
I’m glad you enjoyed :)
Good Job bro!
Amazing video! Quick tip to fix the streaming pool issue without restarting the whole engine. Enter this console command: r.streaming.poolsize 8000 (you can replace the 8000 with any number you want depending on your system/gpu) All best!