F-Zero (SNES) - Master Difficulty

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  • Опубликовано: 6 фев 2025

Комментарии • 613

  • @denimchicken104
    @denimchicken104 Год назад +260

    You’re doing the world a service by showing off F-Zero! Respect.

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад +3

      The original aged poorly tbh, but im shocked and glad at the same time that the series has returned. I hope Nintendo doesn't decide to remove it forever like they did with Mario 35, though

    • @SunriseTheEwe
      @SunriseTheEwe Год назад +3

      The gameplay didn't age like...the best. But the soundtrack is good enough I listen to it while driving today. And damn if the game doesn't have a sense of style.@@LavaCreeperPeople

    • @LavaCreeperPeople
      @LavaCreeperPeople Год назад

      yeah@@SunriseTheEwe

    • @joselombana8381
      @joselombana8381 Год назад +2

      @@LavaCreeperPeople I'm inclined to disagree I own it on SNES classic and to me it's perfectly fine especially if you playing on a cr tv

    • @theradiantdehd3997
      @theradiantdehd3997 Год назад +7

      @@LavaCreeperPeopleI highly disagree. It might not be the most complicated game in the world, but the original is still a masterpiece. I love some of the additions in 99, but saying the original aged poorly just isn’t true. If someone like 16bit games it’s one of the best out there hands down.

  • @calidingoVIII
    @calidingoVIII Год назад +110

    Also FUN FACT: On Practice mode, it shows your position and the CPU position on the minimap. If you boost way ahead of the CPU, you can actually see their machine teleport on the map to your position if they get too far behind. Explains how they always manage to stay behind you in the Grand Prix :)

    • @sinteleon
      @sinteleon Год назад +27

      They're obviously using the unreleased skyway. :v

    • @mslabo102s2
      @mslabo102s2 Год назад +4

      ​@@sinteleonSkyway is the dreaded rubberbanding if you think about it

    • @LITTLE1994
      @LITTLE1994 Год назад +7

      It's called Rubberband AI.

    • @calidingoVIII
      @calidingoVIII Год назад

      @@LITTLE1994 no SHIT sherlock

  • @lingling4891
    @lingling4891 Год назад +330

    I love the new F Zero hype that 99 created, let's hope that Big N hears our wishes even louder now and gives us a whole new F zero game.

    • @cube2fox
      @cube2fox Год назад +5

      The channel DYKG has a video on the prospects of an F-Zero sequel.

    • @Trazynn
      @Trazynn Год назад +15

      Pretty sure they released this as an appetizer for a F-Zero GX remaster next quarter.

    • @BrawlLegendLink
      @BrawlLegendLink Год назад +7

      @@Trazynn That would be so fcking amazing, hope you're right

    • @Eldoofus
      @Eldoofus Год назад +11

      Big N with a hard R?

    • @jcumm6867
      @jcumm6867 Год назад

      Yes pleaseee 🙏 I want a GX remaster or a brand new game. No rereleasing BS that Nintendo loves to pull

  • @masharulaw
    @masharulaw Год назад +133

    There is actually a 4th cup: the Ace Cup. But it was only available on the sattellaview extension BS F-ZERO, exclusive to Japan. There were 2 BS F-ZERO extension actually, with new maps including Mute City IV and Big Blue II in addition to some exclusive ones.
    A dataminer who looked up on F-ZERO's game data has found a few things related to BS F-ZERO contents, so I really hope these tracks will be released in the future, little data are known about them!

    • @keganmemestar4465
      @keganmemestar4465 Год назад +23

      The sattellaveiw version added enough courses to the original F-Zero for 2 extra cups if you include Metal Fort I & II and Forest I,II, & III. The only surviving evidence of their existence is a few videos on RUclips. It would be a dream come true if Nintendo added them.

    • @phosphorus4
      @phosphorus4 Год назад +2

      @@keganmemestar4465 …the only surviving evidence?……🤨

    • @celestirr
      @celestirr Год назад +22

      @@phosphorus4 It was region specific content from a game that came out 32 years ago. Not everything lasts through time.

    • @adrenaliner91
      @adrenaliner91 Год назад +3

      Well, there are Roms for the Satellaview games though...

    • @IlGreven
      @IlGreven Год назад +6

      I think someone was able to put the first 5 on a ROM...it also had new vehicles, if I remember ('cuz I do remember playing it quite a few years ago...) Mute City IV, Big Blue II, Sand Storm I (a new track which was technical like Sand Ocean), Silence II (featured a section where the regular walls were replaced by jump plates), and Sand Storm II (reworking of Sand Storm I which added the Death Wind effect...)

  • @shona-sof
    @shona-sof Год назад +40

    If you think the rubberbanding is bad, one time on Port town's big jump I legitimately knocked one of the main 3 opponents off the track and saw the explosion.... And he was back on my ass in seconds. EDIT: And then it happened to you! No explosion on your screen, but Gold clearly went out of bounds.
    It's still a crazy fun game! There's no sense of depth, but the lore is that these tracks are supoosed to be hanging high up in the sky.

  • @ryan404
    @ryan404 Год назад +57

    The "spin attack" and boost via your power came to us initially in F-Zero 64, then stayed with us through F-Zero GX and the Gameboy F-Zero 's. For such a limited series, all of them were so good. Honestly they're right up there with Zelda and Mario for me. Excellent series, very happy to have a new release and new breath into the original.

    • @paperluigi6132
      @paperluigi6132 Год назад +2

      They were only there for the anime tie-in games. Maximum Velocity plays more like the original F-Zero. Climax, however, combined both classic and modern boost into one game.

    • @mslabo102s2
      @mslabo102s2 Год назад

      I love how they used the X mechanics. It adds to the battle royale aspect of it a lot.
      Quick side note: spin attack and cylinders in X might've originated in JoJo's Bizzare Adventure's F-ZERO parody: F-MEGA.

    • @LITTLE1994
      @LITTLE1994 Год назад +1

      *F-Zero X

    • @spearmintpony7105
      @spearmintpony7105 Год назад

      Maximum Velocity doesn't have the Spin Attack.

  • @adamvolasko225
    @adamvolasko225 Год назад +56

    If I remember correctly in the original game, the AI ramps up in difficulty considerably once you start setting some fast lap times. Similar in SNES MK. So you being able to do well in expert mode right off the bat was purely because you had not set any lap times yet

    • @lazarushernandez5827
      @lazarushernandez5827 Год назад +6

      The game is pushing you to use the faster vehicles in the upper classes. The Fire Stingray has the highest top speed of the 4 vehicles in the F-Zero, and it is the one that breaks/holds all the lap records.

    • @MrJamesshipman
      @MrJamesshipman Год назад +4

      Ohhhhhhhhhhhhh.
      That makes sense.
      My memory of F Zero on master mode was going full boost with fire stingray and getting passed by the purple 5th place car.
      I could only over take by out cornering.

    • @mesafilmsproductions445
      @mesafilmsproductions445 7 месяцев назад

      @@lazarushernandez5827 Wild Goose and Fire Stingray also keep momentum when they hit the boosting arrows, lose less speed when driving on the dirt plus they resist the wind effect. However it's a risky tactic to use them on slow courses like Death Wind 2, Port Town 2 and Fire Field. You'd need to micro too much by letting CPU cars hit you to stop them. Oh, and they repair slowly despite higher HP. I managed to complete King League at Master a few times when driving Wild Goose, but only got a 3rd rank on FF every time. With Fire Stingray I can't even complete the first lap on Mute City 3...
      I feel like Blue Falcon or Golden Fox drive better on Death Wind 2 despite they are lightweight. This because they lose momentum earlier and this allows you to use ALL of the boosting arrows on the track (I just won DW2 a few days ago on a Blue Falcon by completing every lap as 1st ranked), while a Wild Goose and especially a Fire Stingray would hit the barriers unless you brake hard with X or Y, killing the purpose of the arrows. The heavier cars have some use when hitting the arrow on Fire Field but, as I said, that doesn't help too much if you fall into lower ranks because of their lack of acceleration when leaving a slow curve or a hairpin in the rest of the track. Wild Goose and Fire Stingray are the best on Death Wind 1 or Red Canyon 2 because you take advantage of boosting arrows on a straight line or from multiple jumping plates. I suspect developers placed Red Canyon 2 between Port Town 2 and Fire Field just to allow the player to get an extra-life easy before the final race. If RC2 was placed right after Mute City, for example, getting to the last course would have been way harder. Actually, Red Canyon 2 is even easier than MC3.

    • @mesafilmsproductions445
      @mesafilmsproductions445 7 месяцев назад

      A Brazilian guy made a hack for F-Zero in which he unlocked all tracks for practice mode and also added Ace League along with its cars to the base game. He also made another hack that allowed the player to stop CPU cars, to push them out of the track so they explode (they get replaced by another one behind you) and also added health to CPU cars that can even use the repairing spot.
      What I noticed from his multiple posts on a forum is that CPU cars use checkpoints and those also depend on what the player is doing. If you cut some corners, for example, it's like the they don't "see" you so they drive slower and you can overtake them. He also found out that green and purple generic CPU cars have Blue Falcon acceleration in Master mode and that also explains why they are so aggressive in slower courses, especially when you drive a Wild Goose or a Fire Stingray and you need a lot of time to accelerate properly.
      I've noticed that the game is going to punish you if you make mistakes and fall into lower ranks during the 1st lap. If you are 5th or lower, just give up because you'll find a fully congested track in front of you and it will be almost impossible to reach CPU cars ahead. If you are 1st, you won't find much yellow/exploding cars trying to block you and it'll become easier to win. Just try to cut as many corners as possible on a curve or a hairpin. Then use turbos or environment at the right time.

  • @notpsicoh2107
    @notpsicoh2107 Год назад +137

    This guy really just got first place on death wind II on his first ever attempt... on expert

    • @armorvil
      @armorvil Год назад +29

      I hate to be "that" guy, but it sure feels like that there is a ton of editing in this video. In his Fire Field on Master, there are these straight lanes and even though you only catch up on your competitors during turns because they are faster than you, they still don't catch up to him 🤔King league on Master is never easy even for expert players (aside from tracks like Red Canyon 2 - this one is always easy, especially with the shortcut).

    • @sd-ex9je
      @sd-ex9je Год назад +7

      u guys know he is a professional gamer right? its not like your lil bro just pickin up a controller for the 1st time 🤣@Linktotq84

    • @Rubiktor012
      @Rubiktor012 Год назад +10

      ​@@sd-ex9je Just because he's professional doesn't mean he's gonna be instantly godlike with any game he picks up

    • @MattacksRC
      @MattacksRC Год назад +4

      I didnt believe it either. Had to be said.

    • @catchifyoucan232
      @catchifyoucan232 Год назад +4

      Sus

  • @JJ-qo7th
    @JJ-qo7th Год назад +23

    In Red Canyon II, that arrow in the middle of nowhere is another bounce pad. There's a ramp leading to it. If you plow straight into the ramp and you've got decent speed, you'll land on the bounce pad and keep jumping. It bypasses the minefield entirely *and* tops off your speed.

  • @geoffhunt3266
    @geoffhunt3266 Год назад +56

    For the really tight turns, it seems counterintuitive, but press the opposite shoulder button when turning into the turn. This helps orient your car such that you can tap the accelerate button to straighten out versus laying off the button and losing a lot of speed.

    • @phealtalk
      @phealtalk Год назад +5

      does this apply to 99 as well?

    • @geoffhunt3266
      @geoffhunt3266 Год назад +7

      @@phealtalk Still works in 99, though with how much garbage is happening all the time the ability to do anything in general is difficult lol

    • @Shalakor
      @Shalakor Год назад +1

      So it's basically like physical wheel vehicle drifting? While most Mario Kart games' drifting physics is more like actually drifting a hover vehicle.

    • @sinteleon
      @sinteleon Год назад +4

      @@Shalakor ironic considering F-Zero are all hover vehicles. :V

    • @jamesnelson1634
      @jamesnelson1634 Год назад +1

      nice tip, I'll have to give it a try.

  • @lucor001
    @lucor001 Год назад +23

    Watching you select expert then ask the question "How do I boost?" is hilarious for those of us old enough to have been scarred by this game as a kid. Glad they brought this game back!

  • @XP9724
    @XP9724 Год назад +38

    I love this F Zero resurgence, also getting knocked outta bounds twice in a row was evil asf😂. Samurai goroh said Welcome to the original game bitch!😂😂😂

  • @Druid_Plow
    @Druid_Plow Год назад +7

    F-zero was one of the roughly 12 games I owned for about 6 years. I probably had over 2000 hours in this game as a kid. It was always hard. The AI rubber band was always a thing. The computer characters will just about break check you until you're in a podium position, and then haul ass and require damned near perfect driving on tight tracks with "bumpers"

  • @HawkleyFox
    @HawkleyFox Год назад +2

    My friend used to refer to the NPC bumper cars as "camera men" back in the day, a term I could never forget upon hearing it. Like they're just trying to film the race and always getting in the way. xD

  • @flamedrake8835
    @flamedrake8835 Год назад +1

    @Ryu, as someone who grew up on original F-Zero, I can tell you're not using all the tools haha.
    When you go around really tight turns, hold L or R into the turn to turn even tighter.
    Also use your brakes more too, I believe is B button on super nintendo. Braking while turning helps a lot!!!
    Also, now this is really important for jumps and ramps, especially with the HUGE jump in White Land 2, which you will see on the 1st lap right away and won't have a boost to help you clear the jump, because you're not meant to.
    But when going over jumps, or little ramps in the tracks, hold down on the D pad and your car will nose up like an aircraft, bc down is like pulling up on a stick, and you will go higher and clear jumps better and maintain top speed when you actually land.
    Also push up on the D pad, like pushing forward on an aircraft stick, to nose down. Dipping right away can help on certain courses bc you will hit the ground to make quick turns, like in Red Canyon 1.
    Another spot this helps, is in Port Town 1. When you hit the jump right before the dirt that is just before the big jump in that course, hold down on the D pad to nose up and clear the dirt better bc dirt slows you down...
    Oh also on Port Town, those lasers that kinda suck you in, use the L and R buttons while driving straight bc you will drift/lean left and right away from the lasers while maintaining your speed. Do this instead of trying to turn away from them, which will almost always get you hit by another car, the lasers themselves bc you are turning you car, and you lose speed this way...
    Also take full advantage of the L and R button's on the Death Wind courses as well, the sides suck you in the entire time!!!
    I'm probably the only person in the world without a Switch, haha. But I also play guitar and have other life thing's to maintain and just paid off my Xbox, but will have a Switch and F-Zero 99 by Christmas haha.
    Have fun and keep killing it in F-Zero 99!!!

    • @julealgon
      @julealgon Год назад

      You do realize he knows all of those things, right?

  • @alexnurse3498
    @alexnurse3498 Год назад +24

    "Why doesn't it show anybody else on the mini map?"
    Because, bruh, this game invented rubberbanding as we know it. 2nd place is always RIGHT behind you. ALWAYS!! 😂

  • @tetermc
    @tetermc Год назад +11

    It's kind of impressive just how much variety the original f zero tracks have given that it all takes place on a 2 dimensional plane.

  • @Mike-wr7om
    @Mike-wr7om Год назад +10

    Master difficulty in FZero GX on Gamecube is known as the hardest difficulty level in the history of videogames. Watching you clear all Grand Prix cups in Master would be epic. Also, the story mode is difficult too. So you should clear that one too.

  • @Andrew-qu7lq
    @Andrew-qu7lq Год назад +3

    I loved this game. I went through this game and was determined to get 1st in all of it, then not just 1st overall, but 1st in each race. Then getting 1st in each lap of each race. Then, as the final challenge that took me months, I set myself up to get 1st in all laps with no warmup, just sit down and win. Only one chance per day. So much fun.

  • @christopherfiore6820
    @christopherfiore6820 Год назад +1

    Tears... 🥹 I loved this game, that sound tracks kicking me right in the feels. I drove the purple beatle and sadly I never aced fire field on master... kudos bro!

  • @awldune
    @awldune Год назад +38

    I remember raging so hard at this game back in the day.

    • @thenonexistinghero
      @thenonexistinghero Год назад +4

      It was hard, but never played it much. The game I rages on hard was GX. Story hard mode. The one with the stretch across some canyon with rocks rolling down. Time limit was way too tight. Don't think I ever even unlocked the hardest difficulty.

    • @rockmanomegaawakeningofcon3116
      @rockmanomegaawakeningofcon3116 Год назад

      ​@@thenonexistingheroHah;you know nothing;Chapter 2 in the hardest is NOTHING compared to Chapter 1,5,6 and *cough*ch 7

  • @JJ-qo7th
    @JJ-qo7th Год назад +2

    Okay, so, for Port Town: Don't use the boost right as soon as you get it. Either save it for speed recovery if you wipe out (it nearly instantly puts you above top speed) or for when you enter the home stretch. You're losing at least half of your boost time because you're airborne (and going airborne actually increases your speed naturally if you're not boosting), and you're screaming through the pit at boost speed, gaining very little HP back.

  • @eraaaa.
    @eraaaa. Год назад +19

    i feel like it’s good to mention that in the f-zero anime, in the japanese version the protagonist is also named ryu. funny how that works out. been really loving the f-zero content!

  • @lordmarshmal_0643
    @lordmarshmal_0643 Год назад +8

    Man watching this makes me realize Death Wind 2 is gonna have a shit-ton of casualties when they add it to 99

    • @Gaminggod1997BAGR
      @Gaminggod1997BAGR Год назад

      I never knew you had to pitch back in mid air to make it

    • @paperluigi6132
      @paperluigi6132 Год назад +2

      @@Gaminggod1997BAGRI learned about “drifting” years ago when playing the demo in Brawl, but it was only when finally playing the full game two years ago that I learned how to control your jumps. When 99 dropped, I at least got top 50 consistently at first.

  • @natediggitydog8
    @natediggitydog8 Год назад +53

    I LOOOOOOVE THE FZERO RYU CONTENTTTTT

  • @JJ-qo7th
    @JJ-qo7th Год назад +2

    General note about boosting: If you have the boost active you can just about ignore most small patches of dirt. They functionally become shortcuts in a similar way to the dirt in Mario Kart while using a Star.

  • @Dimeric
    @Dimeric Год назад +2

    The shortcut on Red Canyon II is going to take out a lot of racers in 99, it's going to be chaos. ^^; 36:03

    • @one_step_sideways
      @one_step_sideways Год назад

      I wonder if you can overshoot it if you boost and if skyway is going to just drop you off out of bounds in between the ramps like how it does.

  • @Retronize84
    @Retronize84 Год назад +3

    I also played this as a kid and I noticed they really improved a lot of the aspects of this game in 99. Combining the boost with your HP is genius, makes the game so much more fun.

    • @northwestnerd4950
      @northwestnerd4950 Год назад +3

      That mechanic was introduced in F-ZERO X (N64). I agree, definitely ramps up that risk/reward tier.

  • @saynotop2w
    @saynotop2w Год назад +11

    It’s always a treat when a skillful player finds an interesting game to play for broadcast.

  • @Jouzujanai
    @Jouzujanai Год назад +6

    I played this original as well as F-Zero X extensively. They'll always hold a special place with me.
    I do have to say that if you were looking for some streaming content, F-Zero X has a *deep* well. The difficulty gets completely insane at the highest levels. I remember back then I'd have to systematically attack and kill the highest ranked opponents so I could keep up in score to win by the end (yeah, it was that crazy..)

  • @ManiakFlame
    @ManiakFlame Год назад

    8:04
    The first time it happened, I chuckled.
    The second time it happened, I fukin broke in half.
    You now have a subscriber.

  • @aczinordp
    @aczinordp Год назад +75

    You get one boost per lap in the original, but wild goose basically can only boost once a lap normally in 99 unless you have KO’s, so its not that different lol

    • @paperluigi6132
      @paperluigi6132 Год назад +3

      Is it because of how slowly it replenishes health?

    • @purrpocalypse
      @purrpocalypse Год назад +16

      @@paperluigi6132 Yep, Goose has the slowest recovery, so you have to really play meter management and keep your power in reserve until the final track. Most Goose players don't hit first place until the end of the race. There's no way to stay there like you can with Golden Fox or Fire Stingray. Goose lives in the pack and you need to hunt for KOs to get an edge. But the tradeoff is how tanky Goose is, you're not going to get bumped around much.

    • @Tony78432
      @Tony78432 Год назад

      @@purrpocalypseI was wondering why I was having a hard time consistently placing high, but that makes sense. I play pretty aggressively anyway purposefully trying to score KOs

    • @CaptainTrevino
      @CaptainTrevino Год назад +2

      @@purrpocalypse Yeah, the Goose is all about strategy. My goal is to go into the final lap with full boost, a super, and in the top 20. From there I can bully my way to victory while the leaders are running on fumes and dodging reds. You still have to drive well in the pack to maintain that rank without boosting much. The benefit of being in the pack early is you can get some kills off bad players and greys, then when you're towards the front at the end there will be players risking everything for the win. Lots of opportunities for KOs and a maxed out Goose is hard to beat at the end of a grand prix.

  • @Goallpeashooters
    @Goallpeashooters Год назад +1

    The advertisement I got for this video was for a car injury firm.... ironic. On another note, I'm happy to say that I was in the same grand prix as you in 99! Sadly you didn't get first overall by only two points, but I was cheering you on from the grave!

    • @phosphorus4
      @phosphorus4 Год назад

      Wait…what was the irony exactly?…that he became a master so he doesn’t crash?…

    • @Goallpeashooters
      @Goallpeashooters Год назад

      @@phosphorus4 the irony is that I got an advertisement for a car commercial on a video about F-Zero. I think in retrospect, I misused the word. Eh, that's what happens when you write comments on mobile... it becomes 10X harder to check yourself.

  • @nataly_171
    @nataly_171 Год назад +1

    I may be wrong, but I *believe* that in the original F-Zero, to safe on performance, the SNES doesn't actually keep track of where on the map your opponents are. It just has them catch up when you slow down, and has them spawn in ahead of you when you go fast.

  • @m6novotny
    @m6novotny Год назад +37

    As someone who plays the original quite a bit, I immediately noticed the differences in 99. It makes sense though, you can't have it be as tough for the switch/99 version otherwise casual people won't enjoy it. I wish it was a 1 to 1 for difficulty (car knock back, dirt/snow, etc), but it wouldn't be as good for 'everyone' if it was. imo the difference between expert and master is the 'room for error'. you are given a little grace for mistakes in expert. In master, if you barely hit a cpu or take a turn wrong, u'll get the check mark for the enemy car being right behind you or passing you.

    • @JacobNintendoNerd99
      @JacobNintendoNerd99 Год назад +27

      The changes seem more to do with the fact that the amount of knock back and fragility of the machines would be flat out unplayable with 99 cars all crammed together playing bumper cars the entire race
      Another factor is having better draw distance and not shitty framerate + widescreen also just inherently makes F Zero 99 easier by virtue of not having to fight your handicapped visuals in that respect

    • @kooijbas
      @kooijbas Год назад +7

      ​@@JacobNintendoNerd99Good call on the bumper cars, that would have been unplayable indeed. The frame rates are the same on SNES and switch though: 60 fps.

    • @SozBoz
      @SozBoz Год назад +4

      ​@@kooijbasso many people forget that most games ran at 60 by standard until pretty recently

    • @Goallpeashooters
      @Goallpeashooters Год назад +1

      The changes to difficulty seem like they were made to make the 99 aspect of the game work.

    • @kooijbas
      @kooijbas Год назад +3

      @@SozBoz On NTSC that is, PAL ran at 50 of course.

  • @Ramirez77
    @Ramirez77 Год назад +28

    Watching the struggle all I got to say is welcome to the real f-zero. F-Zero 99 is good but a lot of the mechanics were made a lot more forgiving and the margin of error in every major F-Zero game is next to nothing. One of the biggest accomplishments I ever had as a gamer was completing F-Zero GX’s story mode on very hard which to anyone that has played it knows how hard that is.

    • @Kyle_116
      @Kyle_116 Год назад

      God, beating every difficulty on GX story was a NIGHTMARE.

    • @konirtaes
      @konirtaes Год назад +4

      bro... even normal diff in GX is crazier than most other games hard modes!

    • @BlueButtonMasher
      @BlueButtonMasher Год назад +1

      F-ZERO GX was phenomenal not enough people played that game. the tracks on the inside and outside of the tube and the massive jumps blew my mind. it needed world wide leaderboards for bragging rights.

    • @mobiusprimal
      @mobiusprimal Год назад

      Congrats on that achievement! It is not held by many.

    • @modermonkula
      @modermonkula Год назад

      Makes Armoured Core 6's bosses look easy

  • @TimBitten
    @TimBitten Год назад +4

    You made the absolute best call going to practice on the original!! The main skill is being absolutely sure you learn how to NOT screw up the hard parts of each track!

  • @Mjblazer84
    @Mjblazer84 Год назад +7

    Try fire stingray for the original, it doesn't drift when sliding around corners. You're losing speed every time you let off the gas when cornering with the wild goose.

  • @Home_Rowed
    @Home_Rowed Год назад +1

    You should maybe play the BS F-Zero ROMs next. In case you don't know they were remixes of F-Zero 1 with some extra tracks and vehicles. They were released via a satellite add-on known as the Broadcast Satellaview (BS-X) for the SNES (Super FamiCom) in Japan. Each game would get saved saved to a rewriteable BS-X cartridge. Some people were separately able to find a few of those cartridges that happened to still have a few of the BS F-Zero ROMs on them, but were still missing a few. Though, they uploaded the ones they were able go find. They apparently originally had voice acting, but that doesn't get saved to the cartridge, it only played from the satellite feed.
    I hope that Nintendo will someday release the full series of BS F-Zero ROMs on NSO or something and include the voice acted recordings, even though it's Japanese. I also hope they release the N64-DD F-Zero X Expansion Kit, which also added more tracks, a track editor and better sound. And translate and release the Japan exclusive GBA F-Zero Climax. Though, I doubt they would release any of them, maybe just Climax, but probably Japanese only again.

  • @KingDiesel504
    @KingDiesel504 Год назад

    I come back to this video to watch his reactions at 8:05 & 8:25 when the pink car bops him out of bounds on the ramp. It was almost as good as when he blew up on FZ99 right at the finish line. This is the content I subscribe for...

  • @PyroDrake1134
    @PyroDrake1134 Год назад +1

    It’s been decades since I’ve played this game last, but the one thing I vividly remember is the rubber banding! I played the hell out of this game back in the day, but no matter how good I got, the CPU was ALWAYS right on my ass! IIRC, I would try to stay in 2nd place with a couple boosters saved for the last lap to pull out a win.

  • @AdyReavill
    @AdyReavill Год назад +1

    I have now completed King League on Master difficulty. You have earned a subscriber today for making this video.

  • @5thearth
    @5thearth Год назад +13

    I think the best way to describe the difficulty of F-Zero is not super hard, but very unforgiving. Once you get the handling figured out and learn the tracks, It's not too hard to have a clean race and pretty much cruise through as you discovered. But if you do make any significant mistakes, it's pretty brutal and hard to recover lost ground.

  • @shadexvoid1094
    @shadexvoid1094 Год назад +2

    Fun fact, in the original f zero, you can wait to start until your like 50th place and still easily catch up to the front of the pact. The computers are never that far ahead of you.

    • @ChallengeSpaceYard
      @ChallengeSpaceYard Год назад

      Actually 19th is the lowest you can go and still attempt to catch up. Dropping to 20th automatically ranks you out.

  • @joselombana8381
    @joselombana8381 Год назад +1

    King League on master is no joke that's when you know you have literally mastered the game. Fire field is a nightmare but not impossible. I've done it on the SNES and the SNES classic.

  • @superamario6464
    @superamario6464 Год назад +1

    Dude.. impressive stuff. This was the 1st snes games played...one of my faves and you dominated master mode

  • @alejorag
    @alejorag Год назад +8

    This was really fun, I'd love to see content like this on F Zero X, the GBA ones and GX as well!

  • @SuperSavajin
    @SuperSavajin Год назад +1

    You see how health plays almost no role in the original and everyone gets just 1 boost per round. That means basically Fire Stingray is the best machine because it has the best speed lol. F-Zero 99 balanced the game so good with adding F-Zero X mechanics like loosing health for boost and the spin. This makes other machines way more useful and allows for more unique playstyles.

  • @mostawesomecomment6553
    @mostawesomecomment6553 Год назад +2

    Debunking the Difficulty F-Zero on Snes
    1: Get Good
    2: ???
    3: Profit

  • @ferdc2916
    @ferdc2916 Год назад +2

    So, someone that doesn't know how F-Zero works, is capable of finishing every single league in one day... I don't know, Rick.

  • @mazda9624
    @mazda9624 Год назад +1

    The original FZero is my favorite SNES games and it's so cool to see it finally getting some love after all this time. Everyone is so into FZero GX that you *never* hear anyone talk about the OG.
    It's also so cool to see all of these super difficult tracks and imagine how chaotic they'll be in FZero 99.

  • @solarstorm5242
    @solarstorm5242 Год назад

    Funnily enough, in the first F-Zero game, every car have different power values, the Wild Goose (the car you picked for the Queen’s league) has the largest pool of health. Explains why you had almost no problems with it.
    And yes, Fire Field is an excellent track. The longest and most complex one of that game. And I love it. Congrats on beating both cups on Master while I struggled with Port Town 1 and 2 in beginner lol

  • @regisphilbin529
    @regisphilbin529 Год назад +1

    F-Zero is the iconic game where no one passes you until you hit something and then 100% of the time someone passes you like it's an event trigger lol.

  • @null1023
    @null1023 Год назад +1

    The computer cheats very heavily in OG F-Zero -- the game only keeps track of 3 or 4 machines at once, and spawns in the rest as you pass other racers. If you're in first, and you hit something or slow down, the game will spawn an enemy racer right behind you.
    IIRC, this also means that you have to drive very well to catch up to first if you're behind since it's based on how much you've passed other cars.
    CPU racers are also are invulnerable to getting knocked out of the course.
    also, Fire Field is a bloody nightmare lmao

  • @TitanSix
    @TitanSix Год назад

    I’ve literally been playing F-Zero since I was a kid - I first played it at a Red Roof Inn on a Lodgenet TV. I’ve owned the physical cartridge for the majority of my life. Still super nostalgic for me.

  • @mattb6522
    @mattb6522 Год назад +1

    Well played! I always struggled with this game as a kid and never revisited it, so may have to give it another shot! Ryu just makes it look so easy!
    I hope Ryu has the opportunity to also play F-Zero X on the N64 as well as F-Zero GX on the GameCube. F-Zero GX is no joke in terms of difficulty, but it is an adrenaline rush!

  • @shadowscribe
    @shadowscribe Год назад +2

    I remember the physics the being wonky (the bouncing, but also being unable to pull away from the walls) AND HOW SLOW THE REPAIR SHIP CAME IN. IIRC trading your health for boosts came in the Gamecube game. I both miss and am glad they got rid of directly killing your opponent from the Wii game, it made getting top rank super cheesy.

    • @julealgon
      @julealgon Год назад +1

      Boost for health was introduced in F-Zero X for the Nintendo 64.

  • @ngcf4238
    @ngcf4238 Месяц назад

    So I know I'm late to this but, Master difficulty is actually the hardest difficulty, you have to unlock it via Grand Prix, I forget how exactly. Also, the Fire Stingray (pink machine) is by far the only viable vehicle if you want to have a fighting chance on the harder difficulties and tracks EDIT: I gotta say, I know there is probably some editing magic, but you really picked up the game fast. Great job!

  • @matts8039
    @matts8039 Год назад +6

    This is fun. Watching the great Ryu realize how HARD F-zero can be with it’s bump into oblivion physics. 🤣❤️

    • @Nesseight
      @Nesseight Год назад

      He would need to play the game with Golden Fox to unlock pinball mode. That car is deceiving. It accelerates really fast making it look like it's a fast car, but it's max speed is halved. If you hit anything, you lose 25% of your health and bounce off everything. Death Wind blows you out of bounds by default.

  • @bucky5869
    @bucky5869 Год назад

    If I'm remembering correctly, the biggest difference in difficulties is each tier up increases damage taken from hits and the pit strip is slower recovering your power. If you hold down on the D-pad right before you hit a ramp and continueholding it, you'll launch higher and further. Also you need to hold down on the D-pad when landing or you'll take damage. This gameplay is a hit of nostalgia. I'll have to bust out my snes and carts.

  • @drez0352
    @drez0352 Год назад +11

    Each lap you complete you gain a boost

  • @Ruby-96
    @Ruby-96 Год назад +3

    This game was fun to watch you play! Hope you do more of it & F zero 99 content

  • @F-ZERO
    @F-ZERO Год назад

    Really nice driving. Can't wait for the new leagues in 99. Hope to see you there

  • @hajkie
    @hajkie Год назад +1

    Not sure if you guys noticed either, but fzero 99, has way more sprite directions for a racer, its almost 3d, where as fzero only has like 12 or so sprite directions.

  • @amarioraphael
    @amarioraphael Год назад

    Man, you're great playing this game. I think we all would love to see you playing the other main ones (X and GX).

  • @bstoppel1
    @bstoppel1 Год назад +1

    Fire Field gave me nightmares as a kid. I don't recall if it was Expert or Master, but it was the one thing that I could never get past in this game.

  • @JJ-qo7th
    @JJ-qo7th Год назад +1

    In Fire Field (this technique may not translate to 99), the best way to handle those miniature hairpins is to bounce off of walls and regrab the gas. Best off practicing that on time trials. I see you doing this (by accident? On purpose?) a couple of times on other impacts.
    Apologies for the seemingly spammy nature of the comments; I wanted them to be focused, rather than dumping a big block of text on you.

  • @noseboop4354
    @noseboop4354 Год назад +7

    F-Zero and Mario Kart for SNES are notorious for AI rubberbanding. This is especially evident in Super Mario Kart, if you hit a CPU off course at the intersection in Mario Circuit 2 and make them lose a lap, they get secret boost at twice the max speed until they catch up to you.

    • @mattb6522
      @mattb6522 Год назад +1

      Yeah, a lot of early racing game AI had ridiculous amounts of rubberbanding. Mario Kart 64 has this issue as well. You could be playing perfectly in 1st, but the CPU just gets a magic boost to catch up to you!

    • @kooijbas
      @kooijbas Год назад +2

      Mario Kart on SNES isn't that bad. What it does is, it makes sure the one that is highest in the overall ranking gets back to the highest position by a rubber band. But if you're in first and driving a perfect race, you can definitely create a gap.
      Now MarioKart 64 on the other hand...

    • @bert7651
      @bert7651 Год назад +1

      @@kooijbas Exactly this. Super Mario Kart doesn't have a rubberbanding problem, contrary to popular belief. People either confuse it for the 64 one or are so slow in super mario kart, always easing on the gas, braking etc. that they can't keep the lead.

    • @raskolnikov6443
      @raskolnikov6443 Год назад

      @@bert7651nah rubberbanding definitely exists. But yes if you drive really well you stay in front.

  • @JJ-qo7th
    @JJ-qo7th Год назад

    In White Land 1: Your first hairpin turn after you start a lap is covered in ice. There's a trick to this, but you can hit that wall almost head-on before the turn and use it to ricochet around the hairpin. You let go of the gas when it smacks you back and then you regrab the gas when you're pointed in the right direction for the series of ramps. Goose's characteristics may not allow this, but I do it in the Stingray.
    Also, when you wipe out after hitting something, tapping the gas helps you regain control sooner. If you lean on the gas the whole time, it takes longer for you to regain control.

  • @denimchicken104
    @denimchicken104 Год назад +1

    Ryu didn’t even notice the epic gimmick on Red Canyon II lol

  • @ryanmartin1725
    @ryanmartin1725 Год назад +38

    This game is amazing and a godsend for Nintendo creators.

    • @snoopystar80
      @snoopystar80 Год назад +8

      It aged surprisingly well. Also the soundtrack has no right going as hard as it does

    • @Mimi.1001
      @Mimi.1001 Год назад +5

      @@snoopystar80 And yet both composers never really did any games after this, quite the shame. Naoto Ishida composed Big Blue and the Ending Theme and that's literally it. His only other credit ever (if Mobygames is to be believed) is for F-Zero: Maximum Velocity. Yumiko Kanki did the rest of the OST, but barely made more music too, she was only credited for "Tetris & Dr Mario" and Star Fox 2 (kinda cool) after this game.

    • @robertgamer3112
      @robertgamer3112 Год назад +2

      @@Mimi.1001 is so unfortunate. The soundtrack for the original is so good that it is still my favorite in the series.

  • @Super121830
    @Super121830 Год назад

    Ryu: Expert seems easy
    Red stingray in white land: And I took it seriously

  • @d3structi
    @d3structi Год назад +3

    I suddenly want to see a blind attempt at the N64 entry...

  • @flucazade
    @flucazade Год назад +2

    Love this, a Fzero X then a Fzero GX playthrough would be peak content imho

  • @Tenaxis
    @Tenaxis Год назад +2

    Awesome job, this is a super difficult game!! I would love to see F-Zero X next, I think you would be surprised by it!

  • @Fidodo
    @Fidodo 11 месяцев назад

    This is like when the main character makes a breakthrough in an anime and easily beats the enemy they were having so much trouble with.

  • @Cheesehead302
    @Cheesehead302 Год назад +4

    YO I was in a match with you, we both embarrassingly crashed out extremely early. Also, I'd love to see you try out X or GX

  • @Sinn0100
    @Sinn0100 Год назад

    F-Zero launched with the Snes in 1991. It was one of the first games I got for my Snes. What's pretty neat was getting my Snes the same day (Christmas Eve 1991) as I got Sonic The Hedgehog for the Genesis. My friends and I spent the entire school break having a giant super 16-bit throw down.

  • @JacobNintendoNerd99
    @JacobNintendoNerd99 Год назад +3

    Ryu you should do BS F Zero Grand Prix 2, its an official Japan-only expansion of F Zero snes released for the BS-X Satellaview that is essentially just a fourth cup, the Ace Cup. According to a datamine Nintendo may possibly add the Ace Cup tracks to F Zero 99. There's also 4 new cars in BS F Zero but they're statistically identical to the original 4.

  • @Nails077
    @Nails077 Год назад +2

    I think one aspect of master difficulty might be that you take more damage from everything, which isn't noticeable if you don't take much damage in the first place. I could be misremembering though. It's been a lot of years since I played it after all.

  • @Mimi.1001
    @Mimi.1001 Год назад +1

    35:50 That would be F-Zero X (Expansion Kit) ;)

  • @konirtaes
    @konirtaes Год назад

    I played the heck out of this back in the day as a kid. Word of advice for any difficulty, hold on to 3x boosts for the final lap and don't ride in first, stay behind 1st or 2nd until the last section where you can use all of your boosts. The ai are programmed to be right on your tail no matter how fast you go so you might as well stay a behind them until near the end

    • @konirtaes
      @konirtaes Год назад

      I forgot to mention, F-Zero was a release day game for SNES in NA!

  • @cerebralcomics
    @cerebralcomics Год назад +1

    Even though this one was the OG, F-Zero on the Game Cube was magnificent. Crazy tracks, great visuals and straight up amazing music to accompany the visual tripping.
    You should start streaming that one, Ryu.

    • @one_step_sideways
      @one_step_sideways Год назад

      F-Zero AX is even better. It's got more polish and it came out before GX. The best arcade racing game of all time. Even the Deluxe cabinets look stunning to this day. I've seen around 7 Deluxe cabinets and I can attest to that.

  • @OPO_Dude
    @OPO_Dude Год назад +15

    In the original game, I think you can use the shoulder buttons to bump opponents into the wall.

    • @Chamberz55
      @Chamberz55 Год назад +5

      This still works in 99, but obviously the spin is better which they borrowed from 64.

    • @bert7651
      @bert7651 Год назад

      Not really. You are punished for bumping other machines in this game.

    • @omegaweapon116
      @omegaweapon116 Год назад +3

      It doesn't even matter if you bump the computer. They never mess up and always fix themselves right away. It's kinda cheap.

    • @marcw6875
      @marcw6875 Год назад +2

      The first game is really all about getting 1st place and faster times. The concept of intentionally trying to destroy vehicles came later. When I played this back in the 90s I was always chasing better times. By the end, if I so much as brushed a car or the railing I was off the top time list completely. haha

  • @toysipo2579
    @toysipo2579 Год назад

    From F-ZERO X onwards is when the boosts-use-your-energy gameplay gets implemented. I played a lot of F-ZERO GX, personally.
    I'm pretty sure AI in most racing games are a function of being a time trial and also rubberbanding- which is how the AI in F-ZERO SNES keep up with you. The moment they're too far behind you, they stop being rendered entirely and are brought along the track until you make a mistake. As someone else said, the time trial aspect of them relates to your best times, so the game starts getting harder as you end up competing with your times to a degree. While the AI can hit hazards, it only marginally slows them down since they can't die.
    In F-ZERO GX, the average AI you race against is on the course at all times, but the performance of their machine only vaguely influences their performance as a computer. They rubberband to keep up with you to an extent, depending on the difficulty, but they're not so bad so long as you don't make too many mistakes. Race ranking in GX is very similar to F-ZERO 99.

  • @grantblevins
    @grantblevins Год назад

    You’re awesome to watch. Keep the vids coming on RUclips!

  • @justanotherlikeyou
    @justanotherlikeyou Год назад +2

    So glad to see Ryu take on the original F-Zero after having loved F-Zero 99. Definitely a beneficial experience for anyone wanting to do even better at the new game. Respect👍

  • @Night-Jester
    @Night-Jester Год назад

    Great idea man :) Glad you're having fun with F-zero. Yep on the snes if you bop people it's like bouncy bumper cars. You should try Fzero 2 not sure if it's an import or not but it's just mostly of the same.

  • @SolonGaming
    @SolonGaming Год назад +1

    I didn't expect Ryu to be this good at racing games. After becoming the platformer king he is setting goals for a new throne. Make sure you check out the Star Ocean 2 Remake demo as well.

  • @Andre-od5hf
    @Andre-od5hf Год назад +1

    Will be fun to watch half the room crash out on lap 1 on white land 2 when it comes to 99 since that jump near the end of the track you NEED to hold down to make it or you crash, unless they nerf it for 99 and make it easier IG *shrug*, also getting bumped there will be a death sentence if you're not playing goose.

    • @julealgon
      @julealgon Год назад

      IIRC you can make that jump with some of the vehicles without having to hold down. Some people finished the game this way without ever even knowing about the mechanic that allows you to control air time.

  • @AverageDrafter
    @AverageDrafter Год назад +1

    I don't know if you figured this out yet (part way in) but you accelerate at the beginning fully. Normally you lurch ahead and then stall while everyone passes you, but if you move in front of a rival he will push you out of the stall and in front of everyone. BITD I destroyed all me and me brother's times but I didn't tell him how to do it for a week.

  • @Jaalco
    @Jaalco Год назад +3

    Been loving this recently - Probably my favourite game in quite some time

  • @sixstanger00
    @sixstanger00 Год назад

    You can corner sharper by using the L & R buttons.
    What "Limit 5" means:
    Right beside your rank is an icon that says "Safe" with a number. The number decreases with each lap, eventually stopping on "3". The number indicates what rank you must finish in order to proceed to the next race. So if the "Safe Limit" is "5" and you are in 6th, you won't progress to the next race.

  • @KingDiesel504
    @KingDiesel504 Год назад +1

    On the OG FZero, on expert.. one mistake and you'll go from 1st to worst almost immediately. You'll never see the "check" behind you warning and they'll pass you immediately. Turbos are 1 per lap max 3... and yes they will knock you out of bounds (may be useful for getting kos in F0-99)

  • @Razman.99
    @Razman.99 Год назад

    8:23 This cracked me up when you got shoved off the track twice in row.

  • @julianofs6041
    @julianofs6041 Год назад +1

    I challenge you, play as Golden Fox on MASTER difficulty on knight league, if you beat it, you're a real F-Zero Master.

  • @lyrand6408
    @lyrand6408 Год назад

    You know what I find interesting, the frames per second. I don't know if it's because it's Mode 7, or simply that the developers of the game back then just optimized it that well; or also that maybe other Mode 7 games don't "need" to be that fast. But for a SNES game the general speed and smoothness is pretty good. I absolutely adore Super Mario Kart, also another Mode 7 game but the speeds aren't really the same (I know in Mario Kart it also depends on which CC speeds we play with, of course).
    Anyways, fun game. I also did get F-Zero 99 yesterday, not as easy as I thought it would be, it's chaotic and I love it. I'm happy to finally play this game (although not the original) considering I never played the original back then on my SNES. Then again outside of Mario Kart I really wasn't into 'racing games' much. I'm glad I can discover what this game was all about now.

    • @julealgon
      @julealgon Год назад

      The original Mario Kart with Bowser, max coins, 150cc and doing all cornering without releasing the accelerator can get you to close to F-Zero speeds if not faster, but it is nearly impossible to achieve without hitting things.

  • @kcool4048
    @kcool4048 Год назад

    Been enjoying your content playing F-Zero 1 and 99. Can’t wait to see you play 2-98!

  • @celestirr
    @celestirr Год назад +1

    There were only 4 racers in the first game so there were different colors of the anon trash cars in F-Zero. The purple ones were the legit racers that sometimes did better than the main cast if they got lucky. Also.. When I played this as a kid, the only way I could win Fire Field was learning how to brute force that double hairpin by purposefully ramming into the wall to maintain speed. lmao

  • @the1eyedstar
    @the1eyedstar Год назад

    8:04 got me dying 🤣🤣🤣
    his reaction plus him saying this was too funny "That ass just knocked me out of bounds". -Ryu