Space Engineers: Mobile Survival (Episode 1) - It's a Race Against the Sun! (2023)
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- Опубликовано: 10 сен 2024
- Mobile Survival is finally happening! Welcome to a new Space Engineers series where we can only build base stuff on our rover. This series is part base building limitation and part race against the sun as we try to get a functioning base up and running while still outpacing the sun on our quest to circumnavigate the Earth! On this first day (episode 1) of our new 2023 mobile survival series, we set off in our small grid rover to cover as much ground as possible!
Our Mission: To go around the entire Earth using our rover base without losing daylight. And to take some scenic photos!
Rules:
1) The base must be on a mobile rover, meaning NO stationary base
2) Flying is allowed, but only for little remote recon drones
3) Bridges and other static grids to help get around obstacles are allowed
If you like the video, be sure to leave comments and hit that like button! That's how I know to make more of these!
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It might be interesting to leave a waypoint wherever you leave off for an episode to create a sort of trail around the earth
Agreed!
Agreed
Agreed!
Agreed!
Agreed!
The beginnings of these survival series are always the most interesting. For me, at least. The same with Economy and Center
I agree. The start is where the concept truly shines. With economy it got progressively more and more of a regular series. Same with The Center, though maybe to a lesser degree. That's why they've gotta stay miniseries!
The abandoned settlements mod might be a fun addition to this series. Early game its a good source of materials and other things, plus it will give you more to do while traveling around.
for immersion, it's a great idea. But, I think it there would need to be the stipulation to not grind away everything. Perhaps, no grid destruction, but some grinding and looting allowed.
@@MrTehNoms Surviving by salvage is 100% one of the best ways to play SE. Grinding everything down, however, quickly shows it's downsides. You gotta haul all that material around and on a small rover you just don't have the budget to be cargo-hauling, fast, and safe.
Just starting this series, I'm curious as to how Andrew is gonna manage large steel tubes, and later, cobalt/metal grids. In the salvage playstyle you can usually scavenge enough of these components to scrape by.
You should challenge yourself to stay in first person view for an entire episode, using cameras and fancy footwork to see your surroundings. & I recommend the "Smooth Voxels" mod. it helps with Rover gameplay.
I personally love playing this way. I really like the idea of making little drones to be my eyes. Or building scaffolding to buiid things. he's gonna some piston jacks tho
Rover only series! Niceee! I've played like this once and i loved it!
I used the small grid refinery and assembler mod and it was so fun
Check your front wheels and turn off breaking on them. This usually causes your rover to front flip.
You are right, front wheel braking and rear wheel steering are the 2 most frequent causes of flipping rovers
This is a really cool challenge, I'm just 1 min into the video. But I can tell I'm gonna love this series!
6x6 wheelbase with a 3-5 block separation between the suspensions is by far the most stable.
no unknown Signals and random spawns.
"I just want to see what's over that hill."
You just stated the main reason for Mankind going anywhere...
I love this idea. The default wheel settings are trash, but I love doing this anyway. This will be a lot of fun to watch.
Working on the rover will be much easier with some piston near the wheels to act like jacks. Perhaps, reduce the friction setting on the wheels or make the rover wider. The grip rolls are the bane of my existence.
Great ideas! I do really need to either change the wheel configuration or change their settings because the rolls out of nowhere are gonna end in disaster!
I have never laughed so hard as during the whole flipping rover incident. 10/10
YES!!! Been waiting for this since the open of The Center
the start of a new series
very good video, now for some advice:
for your rover, a smart idea would be to increase the wheelbase (distance between front axle and rear axle); this would increase stability at low and high speed, and prevent you from flipping over forwards as much. in addition, if possible, softening the suspension should lessen the effects of the bumps at speed and allow you to move faster. as it is, your rover is way too compact for any high speed use and is too likely to go end over end or spin out due to its short length and its wide body.
Oh yes new series also finally a rover base, man i love rover so much and can't wait to see what kind of unique and interesting stuff u build on the rover
I know this is the first episode, but when you complete this I reeally want to see you do it at night. I imagine itd be a bit harder, so that could be fun to watch. Maybe you could do it on the alien planet, or pertam
I really like the things you did to make this unique from a series like Wrong Way Down/Up. Love the idea of racing the Sun! Very cool, can't wait for more videos.
Thanks for the video Andrewman, helps a lot.
You said something about the thruster direction. But may also be downward Thrust a viable option to make steeper inclines more save without flipping. "Downforce"
That's a good idea! I just didnt want it to turn into me flying my rover around the world but yeah down would make sense!
Really cool idea! Looking forward to the upcoming episodes! :3
I've circumnavigated all of the planets in SE survival in a custom small grid rover, both around the equator and pole to pole. The earthlike is without a doubt the most difficult with the Alien coming a close second.
A good tip i can provide is build your next rover with an open space between the bottom and any important components. I built my final rover with a bottom made out of heavy armor blocks and blast door edges, then put light armor blocks connecting the bottom with things like storage and the survival kit but i only placed a single connecting light armor block between each functional block and the bottom, this was to make sure if anything got broken if/when i flipped everything else stayed put, however, i kept the attachments as few as possible to make sure when i took any hits to the bottom while driving no damage got transferred up.
Doing it this way you can completely bottom out the rover and destroy armor blocks on the bottom but all of your critical stuff will not take any damage at all.
I even had one specific incident where i dropped a rover from orbit during a survival playthrough but forgot to add canvases to my parachute hatches and slammed into ground hard enough to lose two wheels yet even then none of the critical components took any damage. It wasn't a planned impact test but it's proven the concept to me enough to swear by it.
Thank you for the tips! The damage transfer tips are very helpful :)
Just a thought if one of your goals is the remain in the sun a solar panel on the roof would be beneficial. Even if it's flat on the top you'll get nonstop passive charging. And if you haven't disabling the braking on your front wheels will help prevent flipping forward.
LOL that makes sense!
Cool idea good idea
It would be kind of funny to have enemy ships spawning, but you're not allowed to have guns, so you would have to run away and maybe hide inside a makeshift cave or something similar. Especially if there was a mod that primarily spawned enemy rovers. Outrunning the enemy and the sun would be interesting to watch. I'm certain there is a mod that modifies their behavior to leave you alone after a set amount of time
I will not put a rickroll again.
Told you! May I suggest a way for all the rovers and other stuff you build to connect into never gonna give you up never gonna let you know my next move.
Hahahaha
No one escapes my rickrolls.
35:18 minutes. I feel like this isn't a prank :D
after some high tier math and observation techniques i have acquired a new wisdom: you got 25.51 km closer to the 1/4 destination
The prank video was earlier today
@@victor_creator i know ._.
Imagine I fell into another hole at the end of the episode! Maybe at the end of the series we'll fall into one just to make it complete :)
@@AndrewmanGaming would be a considerable amount of trolling xD
This sounds like a great concept tbf 👌 😂
hell yeah!!! really loving this idea. it gives me "mortal engine" vibes. the movie about cities on wheels haha. really cool
"I don't want to YOLO myself over this" LOL Cool idea will be very nice to see where it goes.
I like this idea, and so far entertaining!
I wonder if you can do this challenge but like having 1 starship as a base and smaller ships for their respective task. Like A Starship base idea like the enterprise from star trek
Btw if u do, a cool enemy addon would be the orks. Like reavers they hunt you but they work different. They are very agressive and have a player area reminder and so after they found you, they wil keep coming back time to time untill ur dead or you have moved out of the area for 30+ minutes. Or you cpuld try and kill the one of the bosses after they send some waves
Since you're following the path of the sun, it should always be daytime, so solar panels should work well for power.
Good point!
You can make large steel tubes if you use the small rotor with large rotor part trick then you can make the basic assembler.
Surprised you have the mental fortitude to run this amount of series lol
Very nice concept.
SPOILER:
You have 1x large steel tubes in small grid spotlights for your gyroscope.
Thank you!!! I didnt realize :)
Unique ideo
The “razor edge” at 32:01 is where two edges of the 2d map meet
Good luck! Missed picture of the start including the sun, with "you" outside the rover ;)
I'll take a selfie there when I get back!
Nice episode of flipping rover simulator. 🎉🎉😂 i think your can only build bridges rule need a full block or nothing rule because building frames qnd crossing is a big cheat in my opinion
Also i would say leave the blocks behind, otherwise you lose nothing by building, therefore no incentive to mine anyway
also for better driving on small small grid rovers disable front wheel braking
that sheer drop you found is known as the world edge. found only because the world generation is done in a rounded cube. the ends of the 4 long section (when opened up in a cross like shape) is what causes it as they dont always meet up due to small variations in the height map
Yup it's 6 flat heightmaps that stitch together like a cube, which the game engine then 'inflates' so to speak to get a spherical planet. Keen did a much better job blending Earthlike stitches than on the Alien planet ;) It's really hard to blend them together in Photoshop so that you end up with no seams.
You could install the small grids blocks mod and the compass mod. And maybe that food and thirst mod, for more difficulty than just drive a rover
Thanks for the suggestions! I want to keep it mostly vanilla because its a more accessible concept for people watching, but if we do a second series in the future, I'll mod it up!
Wow, wasn't just me being brutalized by mountains. I so hate them.
also you could consider putting a drill somewhere that just scrapes the ground to mine some stone slowly as you drive. it would be risky since you don't want to bump it and break it off.
Hey Andrew, it's been a while since you did a community based videos, kinda like the battle royale project, or the adventure map where you had viewers come and build some background buildings and all. I think it'd be cool if you continued those!
Oh my gosh, I had mostly forgotten about those. Yeah I really should, they were pretty fun to work on!
Frankly, it would serve you better to upgrade your rover instead of trying to go as far as possible at the beginning.
You are only going to lose more and more time because your vehicle is pretty basic and doesn't allow you to drive as fast and as far as you potentially could.
Investing time now into mining and upgrading the rover will ultimately help you reach your destination faster in the long run.
Like, at least get some safety armor around your vehicle (like a rolling cage or something) so that you don't land on your functional blocks the whole time...
You have a really good point. I should spend a lot of time next episode working and maybe lose a little time knowing that it will let me catch up later.
I know SE isn't that good at them but rolecage^^
Thanks! I really do need one.
i always enjoy watching these series. is that starting rover a blueprint by chance?
Are you allowed to use thrusters pointed downwards to hold you down on the ground. It can be an interesting way to drive up cliffs.
You should make a sort of ball shape rover so that no matter how it flips it cal still go
I was waiting for this series
*The Bumps of Razor Edge Valley*
what are we going to find in the next episode 🤔
Maybe to make sure, you don't abuse bridges too much, it should be forbidden to grind them down
Oooooooo that's an interesting idea!
Road triiiip!
Don't forget space bar for braking
maybe add a roll cage to protect the battery
Tip: use a gyroscope to flip the rover Lol😂
Petition to rename 'the bumps' to 'the saw teeth'
Entertaining, but I was facepalming a bit. You need to lower your wheel strength so your suspension isn't like a piano string. If it's allowed to flex, it won't bounce so much on the bumps.
I think you should keep all your stuff on a small grid chassis, there’s plenty of series’s of people circumnavigating planets in large grid rovers, it would be really cool to see you do it with a small grid rover. As for assemblers etc. you could use rotors and stuff or maybe download a mod to convert some blocks to small grid.
Ok, we could try that! I havent decided yet. Or maybe we'll go half way on small grid and then start large grid for the way back. We'll see how it goes!
What method did you use to get this all setup for your different GPS markers and make sure you had the rover at the starting point?
4:25 Am I the only one who's distressed at the amount of smoke pouring off that rover already? Is there an exhaust port there or something or is your rover on fire already?
There is a little exhaust thing on it that I thought would look cool but just ended up smoking the screen lol. I turned it off a little ways in.
31:08 something appeared to fall out of the vehicle.
are you gonna allow some mods later on in the series or is this just vanilla? i've done a small gird only play through and know some good mods for it. (Assuming you dont try to build a large rover as soon as possible)
Vanilla mostly for now. If we do another series in the future with the same concept, you can rest assured it'll be modded up!
Hey! i thought this gonna be way later! haha seems like you got me twice with the april fools video :P anyway i have a question. do you have an *updated* video about making flying ships in planets? what about proper rovers? i'm quite bad at the game per se and the videos i've seen make use of a few small atmosferic thrusters and it doesn't really work anymore.. my vehicles look like they are a weapon from star wars and yet they manage to fly really poorly. i'm aware that flying vehicles aren't specifically meant for planets but still...
I dont have any tutorial videos newer than like 2020 or something crazy like that. Though the principals in those still apply. I do pretty often create flying ships on my current main survival series, so that is a bit more recent. If you're talking about large ships though, I'm out of practice myself!
@@AndrewmanGaming yeah! the small ones still manage to fly, but i usually make a mega base in a planet and then it's a bit sad to leave it down there xD
i go crazy and sort all kind of stuff, like the exploration/mining ship drops everything and then ores go to refineries and ice goes to the O2/H2 gen, then every ingot in it's own medium containers, which then they can be pulled towards the crafting room (a bunch of assemblers) and it automatically ouptuts in a storage container which is connected to the dissasembler just in case, which outputs into the ingot sorting storage..
@ 2:30 why would you mine topsoil when there was exposed stone in the hillside right next to you. mining dirt is far less effecient.
Good question! I didnt know at the time that the stone was more efficient for drill mining.
Still,didnt kanajashi do this? (same rules too)
How do you rotate camera while driving?
Imagine this concept, but with a larger planet...
I did think of that, but I didnt want to go too far from vanilla for this one. If we do it again, the planet will definitely be a bit larger!
How do you get those great ideas all the time!
I've got a loooong list of random ideas :)
@@AndrewmanGaming Always be there to watch them! :D
Where have you been?!
You know, around!
what mods are you using for this mini series?
Its very barebones. I'm using Space Just Got Real, Screen Gunk Be Gone, Sneaky Sounds, and Build Vision. Also Text HUD API because that's required by Build Vision. So just visual and quality of life mods!
Looks like you ended on the world seam.
Yeah lol that world seam almost sent me over the edge!
too many puns not enough time
Bring on the Gyro...
I really need it!
I don't know how you flipped? Firstly, the whole point of those tires is to negotiate off road terrain. Secondly, it looked more like the game glitched. I don't play this anymore because of the glitchiness and poor game design decisions that they don't appear to want to fix.