Yeah, in my most recent play I noticed that the Xenon were having a merry time overrunning the Split, which was a problem since I planned to buy some of their ships later in the game. It was pretty early on, and I only had a few fighters and a corvette as a combat fleet, so I decided to buy about 1M credits of laser towers and just drop them all in front of the jump gate. Totally put an end to that problem, and I left a fighter in the area to pick up drops. It ended up paying off the investment pretty quickly.
You could add to your repeat orders queue "deposit inventory", which will deposit inventory at the HQ automatically. It will just go back and forth between the HQ and the collect drops point.
Takes ages to get back to the HQ, that is time it's missing out on collecting loot. Once you have teleport to level 3 or 4 it's quick to pop over when you want to collect stuff.
And thus begins the desire to obtain a capital warship. Just one, doesn't need to be big. And soon enough you'll be lusting after an Asgard-class dreadnaught.
It has a lot of the things I believe Star Citizen promises but with a bit of a weird jank to it. It's like a single A title from a team of 20 people. Which considering the scope is pretty crazy.
If you open the encyclopedia and click on the bottom of three top-left buttons, it'll take you to the ship comparison tool. Very handy for seeing what ship you want to buy and how they fare using components from other factions.
@@FrancisJohnYT I recommend split dragon for m class corvette. it has a better hull and speed. you can compare it in ship comparison. you definitely should make a fleet and guard eighteen billion. another really important tip: if you have a bigger dps then your enemy, you will win every time with minimal loss if you are not in the sector. if you are in the sector everything changes. most of the time you should be not in the sector while your ships attack enemies. it's because of how the game calculates the engagements. oh and another youtuber @CaptainCollins has really good videos about x4 stuff. you could check them out.
@@sangarios It depends how you play the game, there is no such thing "you should not be in the sector". The only instances the AI will do the job for you is if you have Asgard battleship with proper anti-fighter support like couple of Osaka with beam/flack to defend him, if we are talking defending a position against multiple I and K Xenon. Or a Raptor with 200 Chimera fighters and still minimal losses means 20mil. if you want AFK defense: Argon defense tower with four bridges and four discs one small container and one small dock all L turrets Paranid Plasma and all M turrets Argon Flack and 50 Defense drones it will cost you give or take 19mil and nothing will take it down like ever. On the other hand you can have one exceptional modified Rattlesnake for speed and range with regen main/thruster shields and in the hands of the player it can take one 100+ Xenon ships all together, at the same time have the best moment of your game.
@@Killzad you're right. it depends. I was just trying to point the game mechanics about being in the sector and not being in the sector. I said most of the time maybe I should've said sometimes.
You can select your ship and make him patrol a certain area. Select the lodout of that ship in the menu and then spam the laser tower. The good thing, the ship will continue moving and the lasers towers will control a large area
hey Francis, love your videos, i wanted to tell you, there is an option to show the ships and stations in the color of the corresponding faction, its really nice and makes the game look much better and organized :) you can find it on the map screen ; top right corner , Filter settings --> then in the three big optionicons go to ; other filters and then show faction colores
Also when setting up traders and stuff, superhighways don't count as gates / sectors. So an unskilled pilot will traverse highways. It doesn't make all that much sense but there you go.
Francis, 15:30 when you open the dropdown for Hull Parts, it tells you right there: Production: 20,640/h So long as you have all the resources required, which you did set up, you should produce at that rate.
You should also try deploying mines next to the enemy hull and immediately boost away to take away a nice chunk of hp each time. I use that to knock down immobilized L and XL ships as an S class, just drop 5 laser turrets in front of the shield generators. After the shield generators are down, you can recover most of the laser towers before the explosion claims them.
Khaak arent really bug people but fun fact they are the only "species" in the lore that has figured out short range jump drives. They can literally teleport around your systems!
This is what I love about X4, it constantly surprises me, 1200+ hours and I'm just now finding out about deactivate + Magnet, generally I either deactivate and run over one offs like mission required drops or have been giving the ship over to the NPC pilot and queing up a bunch of right click collect deployable orders when there are a bunch...like 100 laser towers.
Infestation respawn 48 hours later (not necessarily in the same sector though) and only spawn 3 sectors away from a hive, so if you really want to be sure you gotta wipe out the hive. Hives respawn too but after 96 hours and are limited to 6 hives in universe out of the allowed 12 sectors so if you destroy the hive and the replacement spawns elsewhere you should be safe for a long time. Alternatively, most Terran sectors have 0% chance of Khaak infestation so you can just move mining operations there. 15:50 if you want to see production rate of Hull parts open hull parts in the production column rather than inventory column 18:00 long range managers aren't the best option. the AI is very simple they look the the best price regardless of distance or time to travel. so if you have 2 buyers just 1 credit apart. 1 is 5 sectors away buy paying 1 cred more and the other is right next door they'd rather do a long haul which takes time than give it to the guy right next door. also they ignore highways so you could have buyers paying the same price but 1 is 5 sectors away but with a highway (15000m/s travel speed) or 4 sectors away no highway (max ship speed) it'd prefer the one 4 sectors away. Same for miners, you could be sitting on a gold mine but if they find slightly better yield 5 sectors away they'd go there to mine and spend forever on travel back and forth. its a bit micromanagy but I recommend limiting miners to 1 sector away tops. traders depends on the local economy. 22:40 the anomaly is still there you can always go back through it but now its destabilized. destabilized anomalies are all over the universe (theres something like 30-40 of them) and going through one will randomly send you out of another anomaly somewhere in the universe. if you ever need to escape a sector an anomaly could be a great way of escaping as NPCs never use them.
Games such as the X series, ONI, Factorio i call - soul wasters. They are so addictive and time-consuming and immersive and rich... It all started with X3, back in the day, a couple of playthoughs, then a few more - heavily modded. Still one of the best. Getsu Fune music from X3 still gets my heart beating :) Then X rebirth... then X4 with the Split Vendetta... So many weeks of my life gone xD (in the good way).
FJ if your gonna spam laser towers, I would recommend you at least build some infrastructure to support them being made in large quantity. Because the other factions have a pathetic supply of parts needed to build them, and when they run out, the part shortage will impact on a larger scale, due to 'microchips' being required to build a variety of items/factorys/ships
I think the next step is upgrading our factory to produce a bit of everything. We want to fill the entire market with everything it needs while also allowing us to build our own ships.
Shift click drag will let you select multiple things on map, also when you see ships taking hull damage try to comm them and ask them to surrender, don't think it work with l and xl but you can... "coerce" then into abandoning their ship and the aggressive party will stop attacking..... can't be certain for xenon and kah but it's a good way to get free ships once in a while.
kha'ak uses jump drives. they don't use jump gates. so they can jump from anywhere. but the game thankfully gives us a chance to stop them by destroying their bases. originally they jumped from their own sectors. still we can imagine they are jumping from their own sectors. I miss jump drives.
I was going to suggest salvaging wrecks to get hull parts out of them directly, but after seeing how energy-demanding the process would've been, I'm now wondering how feasible it would've been to just import all that energy from a sector where energy production would've been very high.
scrapping really only works in avarice where the energy cells are 1360%. scraping does not work if you transport or buy e cells. but in avarice its remarkably profitable. with a 5 star manager your tugs can drag the endless xenon corpses from hativkahs choice to a giant scrap station called "perdition to xenon" in the heart of hell. loot them then burn them. satisfaction guaranteed. just beware the tide.
I don't see a way to work in Avarice just yet, the loss of ships is inevitable to the tide. Building a factory in there would be dangerous. You could build just the solar and just ship it out but that is a lot of energy cells to be moving.
@@FrancisJohnYT the tide is a clock. it goes off every hour. with a 15 minute warning. set an alarm and the tide cannot sneak up on you. ships under a manager auto flee the tide so you only need to check ships with manual orders. the tide is actually a useful game clock. for a nautical rhythm the boron will love avarice.
There are also mk2 laser towers that give you more bang and range for your buck. I think they can only be deployed from large ships - also idk if they are really worth the investment.
Isn t there a Mod that let you move the camera at will? I mean like just get away form your ship and look at things from afar? I feel like there are a lot of cool things happening visually but we don t see them, we just see a wall and a few lights. If we could see them from a 3rd peson camera or something it would be way more enjoyable to watch.
I wouldn't say everyone is stupid. The factions are in a constant state of war and defense against each other or the Xenon. Unlike the player, they don't have the luxury of investing all their resources into whatever they want because they are required to keep pumping out Ships to replace the stuff they lose or to repair stations. Unlike the player, they can't just choose to disengage for a while and rely on others to stop the incursions. Think of how difficult it would be to amass money and resources when you constantly have to replace ships in the tens to hundreds of millions. The reason why the player can safely build up their operation into a mega-corp is because the factions are holding the line and provide the necessary infrastructure. The player essentially *is* the factions making a profit. That's why they give you citizenship and why they incentivize you to expand your operation with missions and licenses/blueprints.
@@FrancisJohnYT Very true. Especially in OOS (OOS miners are also pretty much immune to small raiding parties, by the way). Speaking of destroyers, there's one abandoned destroyer, and another (Erlking) you can get through a series of missions that is considered a great player ship. The Terran Asgard is widely considered to be in a very different power bracket than the others. Getting one could be a capstone project for the series, if you're looking for one.
It's just stereotypes they are everywhere in media. The absent minded scientist, the greedy merchant of dubious morals, the scientist who is not evil but will do anything in pursuit of their science, the creepy torture guy who likes to monologue about all the pain they will inflict, the rookie who talks big about wanting to fight the enemy only to end up scared when the time comes, the stoic leader who mostly talks in one liners before giving a rousing speech before the big battle. You can picture them all in your head and how they talk.
Until you can assign multiple builders to the same station youre better off with multiple smaller stations for the time it takes. The cost of a dock and the auxiliary structures is pretty negligible compared to the time saved
Usualy i play this game on high graphics except some... my mega factory is so huge that it crashes the game since it needs more Vram(ithink) on high preset i have to go to lowest if i want to get in my PHQ system. so... unless you have qoadro cards or some radeon pro crads with 48gb Vram dont make stations with 4-5k modules.
I am trying to imagine the time it would take to build a single station with 4k modules. Even at only 10 min a module you are looking at 666 hours of game time. Dammmmm
@@FrancisJohnYT Hmm looks like for whatever reason i cant coment on your last video it just donst stick. Well look in your general chat(dis) why you should consider Terran Travel engines.
I have heard such things but their is no list of missions anywhere. I know the Terran mission tree gives you a M and L ship so I think I'm going to have to get around to it.
RE: The AI Factions being stupid. This is the thing that killed the game for me. I love universe simulations, and I hate the gameplay design is to make incompetent AI to give absurd room for player profit. Having to babysit the factions is not fun, and the fact they're so prone to dying while I'm off working on something that interests me really ruined my enjoyment. This should be a game right up my alley... unfortunately I can't stand to play it due to the fact the AI factions are designed to die without babysitting.
I'm worried that I wont get to play some storylines but have been advised that if you dump a million in turrets on the Xenon attack paths it pretty much solves the problem for a decent amount of time. Plus you can harvest the drops and it pays for itself. Still not a fix but it gives you time to build up an empire.
@@FrancisJohnYT So, I've had several playthroughs on multiple patches over each dlc generally without huge game altering mods. And what I've observed is that with the terrans, there's good odds they can keep Hatikva in play for days. Teladi can usually keep the Xenon at bay indefinitely, and the HOP faction of paranid can take their Xenon out entirely if they stalemate the argon. Hop in particular have a self sufficient economy with little weakness. The main issue people will talk about is the split, and they did get some love with 6.0. Their issue wasn't necessarily only an ai issue. They suffer from insufficient resources. One good push from the xenon and they're cut off from their primary resource sectors, then it becomes a deathspiral of miners going to mine and getting merked by Ks or Ps until they fundamentally can't produce anything. This only becomes a problem in certain game seeds that favor northern xenon aggression. Interestingly enough, it does make for great gameplay to have one or two factions overrun, the factions and stories themselves are completely fine. Anything relevant is safe or will be rebuilt. While you and the xenon can almost entirely put a faction out of play, as long as there's a faction willing to lend them a build ship, they'll respawn the important things and try and recover.
Lol I was having a stroke watching you manual all those towers. I like to fly up to choke points on gates and just hot key the shit out of towers. Literally kill everything except K and I
I'm gonna say, I do love when you do the NPC dialogues :D Much more entertaining and concise !
I agree that is pretty funny ✌️😁
Bro. The voiceover is brilliant. You're killing me, lol.
Yeah, in my most recent play I noticed that the Xenon were having a merry time overrunning the Split, which was a problem since I planned to buy some of their ships later in the game. It was pretty early on, and I only had a few fighters and a corvette as a combat fleet, so I decided to buy about 1M credits of laser towers and just drop them all in front of the jump gate. Totally put an end to that problem, and I left a fighter in the area to pick up drops. It ended up paying off the investment pretty quickly.
For a small investment you can totally mess up a Xenon invasion.
You could add to your repeat orders queue "deposit inventory", which will deposit inventory at the HQ automatically. It will just go back and forth between the HQ and the collect drops point.
Takes ages to get back to the HQ, that is time it's missing out on collecting loot. Once you have teleport to level 3 or 4 it's quick to pop over when you want to collect stuff.
doesnt matter, just use 2 of them, automate them is more important. But teleport there is ofc easier in the beginning...@@FrancisJohnYT
And thus begins the desire to obtain a capital warship. Just one, doesn't need to be big.
And soon enough you'll be lusting after an Asgard-class dreadnaught.
Despite the many years in advancement, I notice the check engine light icon is still the same far into the future
The more things change the more they stay the same.
Quick as a laser! ♥This game is like Star Citizen in 20 years time! :)
Makes sense as one of the quoted reviews on Steam is “X4 - The German Star Citizen”.
It has a lot of the things I believe Star Citizen promises but with a bit of a weird jank to it. It's like a single A title from a team of 20 people.
Which considering the scope is pretty crazy.
If you open the encyclopedia and click on the bottom of three top-left buttons, it'll take you to the ship comparison tool. Very handy for seeing what ship you want to buy and how they fare using components from other factions.
Ohhh that should be handy, I was trawling the roguey web site trying to figure that out.
@@FrancisJohnYT I recommend split dragon for m class corvette. it has a better hull and speed. you can compare it in ship comparison. you definitely should make a fleet and guard eighteen billion. another really important tip: if you have a bigger dps then your enemy, you will win every time with minimal loss if you are not in the sector. if you are in the sector everything changes. most of the time you should be not in the sector while your ships attack enemies. it's because of how the game calculates the engagements. oh and another youtuber @CaptainCollins has really good videos about x4 stuff. you could check them out.
@@sangarios It depends how you play the game, there is no such thing "you should not be in the sector". The only instances the AI will do the job for you is if you have Asgard battleship with proper anti-fighter support like couple of Osaka with beam/flack to defend him, if we are talking defending a position against multiple I and K Xenon. Or a Raptor with 200 Chimera fighters and still minimal losses means 20mil. if you want AFK defense: Argon defense tower with four bridges and four discs one small container and one small dock all L turrets Paranid Plasma and all M turrets Argon Flack and 50 Defense drones it will cost you give or take 19mil and nothing will take it down like ever. On the other hand you can have one exceptional modified Rattlesnake for speed and range with regen main/thruster shields and in the hands of the player it can take one 100+ Xenon ships all together, at the same time have the best moment of your game.
@@Killzad you're right. it depends. I was just trying to point the game mechanics about being in the sector and not being in the sector. I said most of the time maybe I should've said sometimes.
That's why you avoid building near overhead space mountains.
As usual, you have inspired me to bite off more than I can chew in this game. Thanks Francis!
Woo, after ruining my shoulder just before the new expansion, I have to say thank you, i can vicariously live my X4 addiction through you
Just when you think you're out of Rimworld, it pulls you back in
That voice over was hilariously original and first one I even mistook and said, how familiar their voice is to yours 🤣
i could watch this forever. as long as you enjoy it im sure everyone else does too, i know i do.
that giggle when the lasers are poppin bugs
You can select your ship and make him patrol a certain area. Select the lodout of that ship in the menu and then spam the laser tower. The good thing, the ship will continue moving and the lasers towers will control a large area
hey Francis, love your videos, i wanted to tell you, there is an option to show the ships and stations in the color of the corresponding faction, its really nice and makes the game look much better and organized :) you can find it on the map screen ; top right corner , Filter settings --> then in the three big optionicons go to ; other filters and then show faction colores
I took your advice, great tip makes things far easier to visualize on the map.
The pompous scientist was probably a nod to professor Richard Feynman, pretty cool dude for a physics nerd
Selling tons of Hull Parts to VIG pirates, that’s totally not going to backfire horribly in the future :)
Suhhhhhhhh don't spoil the surprise :)
One hundred space lasers looks pretty awesome.
Also when setting up traders and stuff, superhighways don't count as gates / sectors. So an unskilled pilot will traverse highways.
It doesn't make all that much sense but there you go.
Francis, 15:30 when you open the dropdown for Hull Parts, it tells you right there: Production: 20,640/h So long as you have all the resources required, which you did set up, you should produce at that rate.
I love the voiceovers you're doing for the NPCs
You should also try deploying mines next to the enemy hull and immediately boost away to take away a nice chunk of hp each time. I use that to knock down immobilized L and XL ships as an S class, just drop 5 laser turrets in front of the shield generators. After the shield generators are down, you can recover most of the laser towers before the explosion claims them.
Great video! Tip: try finding missions which pay you to clear infestations before you blow it. Should be a nice return on lost miners.
Khaak arent really bug people but fun fact they are the only "species" in the lore that has figured out short range jump drives. They can literally teleport around your systems!
This is what I love about X4, it constantly surprises me, 1200+ hours and I'm just now finding out about deactivate + Magnet, generally I either deactivate and run over one offs like mission required drops or have been giving the ship over to the NPC pilot and queing up a bunch of right click collect deployable orders when there are a bunch...like 100 laser towers.
Francis is like a Hydra...
you destroy one Ship and 4 new ones take its place...
Hey! Getting pretty good at the shooting there Francis!
I’d say the best mod for corvette chassis is drag mod, it increases you maneuverability by a large margin!
This is a great tip, it increases speed and manoeuvrability and it hands down the best chassis mod.
Never before has someone deserved to be called a muppet as much as Boso Ta
Infestation respawn 48 hours later (not necessarily in the same sector though) and only spawn 3 sectors away from a hive, so if you really want to be sure you gotta wipe out the hive.
Hives respawn too but after 96 hours and are limited to 6 hives in universe out of the allowed 12 sectors so if you destroy the hive and the replacement spawns elsewhere you should be safe for a long time.
Alternatively, most Terran sectors have 0% chance of Khaak infestation so you can just move mining operations there.
15:50 if you want to see production rate of Hull parts open hull parts in the production column rather than inventory column
18:00 long range managers aren't the best option. the AI is very simple they look the the best price regardless of distance or time to travel. so if you have 2 buyers just 1 credit apart. 1 is 5 sectors away buy paying 1 cred more and the other is right next door they'd rather do a long haul which takes time than give it to the guy right next door.
also they ignore highways so you could have buyers paying the same price but 1 is 5 sectors away but with a highway (15000m/s travel speed) or 4 sectors away no highway (max ship speed) it'd prefer the one 4 sectors away.
Same for miners, you could be sitting on a gold mine but if they find slightly better yield 5 sectors away they'd go there to mine and spend forever on travel back and forth.
its a bit micromanagy but I recommend limiting miners to 1 sector away tops. traders depends on the local economy.
22:40 the anomaly is still there you can always go back through it but now its destabilized. destabilized anomalies are all over the universe (theres something like 30-40 of them) and going through one will randomly send you out of another anomaly somewhere in the universe. if you ever need to escape a sector an anomaly could be a great way of escaping as NPCs never use them.
Not true about Terran sectors, my base at asteroid belt is being swarmed like crazy.
Glad I refreshed when I did. I needed some background noise for working on my own space game :P
Board and sell, as long as you don't destroy it you don't lose much rep if any and chaching $$
I think you misunderstand me. I am currently developing a game.
Games such as the X series, ONI, Factorio i call - soul wasters. They are so addictive and time-consuming and immersive and rich... It all started with X3, back in the day, a couple of playthoughs, then a few more - heavily modded. Still one of the best. Getsu Fune music from X3 still gets my heart beating :) Then X rebirth... then X4 with the Split Vendetta... So many weeks of my life gone xD (in the good way).
I love those retelling stories!
Thank you!!!!
FJ if your gonna spam laser towers, I would recommend you at least build some infrastructure to support them being made in large quantity. Because the other factions have a pathetic supply of parts needed to build them, and when they run out, the part shortage will impact on a larger scale, due to 'microchips' being required to build a variety of items/factorys/ships
I think the next step is upgrading our factory to produce a bit of everything. We want to fill the entire market with everything it needs while also allowing us to build our own ships.
Shift click drag will let you select multiple things on map, also when you see ships taking hull damage try to comm them and ask them to surrender, don't think it work with l and xl but you can... "coerce" then into abandoning their ship and the aggressive party will stop attacking..... can't be certain for xenon and kah but it's a good way to get free ships once in a while.
Can’t wait for giant ships yay
kha'ak uses jump drives. they don't use jump gates. so they can jump from anywhere. but the game thankfully gives us a chance to stop them by destroying their bases. originally they jumped from their own sectors. still we can imagine they are jumping from their own sectors. I miss jump drives.
Very god dam nice !
oh ok, so you play every game im currently interested in, binge time!
Yes. They are great tools.
War crimes dont count against bugs
Ship steaming is a time honored and valued profession. You wouldn't want to go to space in an unsteamed ship now, would you?
I was going to suggest salvaging wrecks to get hull parts out of them directly, but after seeing how energy-demanding the process would've been, I'm now wondering how feasible it would've been to just import all that energy from a sector where energy production would've been very high.
scrapping really only works in avarice where the energy cells are 1360%. scraping does not work if you transport or buy e cells.
but in avarice its remarkably profitable.
with a 5 star manager your tugs can drag the endless xenon corpses from hativkahs choice to a giant scrap station called "perdition to xenon" in the heart of hell.
loot them then burn them. satisfaction guaranteed.
just beware the tide.
I don't see a way to work in Avarice just yet, the loss of ships is inevitable to the tide.
Building a factory in there would be dangerous. You could build just the solar and just ship it out but that is a lot of energy cells to be moving.
@@FrancisJohnYT the tide is a clock. it goes off every hour.
with a 15 minute warning.
set an alarm and the tide cannot sneak up on you.
ships under a manager auto flee the tide so you only need to check ships with manual orders.
the tide is actually a useful game clock.
for a nautical rhythm
the boron will love avarice.
I couldn't find a ship fast enough to do the casino mission
There are also mk2 laser towers that give you more bang and range for your buck. I think they can only be deployed from large ships - also idk if they are really worth the investment.
renaming this video confused me quite a bit because the notification still displays ep3 lol
I have a bad habit of copy pasting and then not updating, but helpful viewers tend to point it out and I update.
Sorry for the confusion.
Isn t there a Mod that let you move the camera at will? I mean like just get away form your ship and look at things from afar? I feel like there are a lot of cool things happening visually but we don t see them, we just see a wall and a few lights. If we could see them from a 3rd peson camera or something it would be way more enjoyable to watch.
What's the hotkey to deploy the turrets?
You have to set it in control settings
I set turret deploy to the B key as it is free and I can hit it with my thumb while still being able to pilot.
Do all your miners have 3 star captains or are they all mining and selling in the same sector?
Nice
Maximum Dakka!
4:25 Check Engine
I wouldn't say everyone is stupid. The factions are in a constant state of war and defense against each other or the Xenon. Unlike the player, they don't have the luxury of investing all their resources into whatever they want because they are required to keep pumping out Ships to replace the stuff they lose or to repair stations. Unlike the player, they can't just choose to disengage for a while and rely on others to stop the incursions.
Think of how difficult it would be to amass money and resources when you constantly have to replace ships in the tens to hundreds of millions. The reason why the player can safely build up their operation into a mega-corp is because the factions are holding the line and provide the necessary infrastructure. The player essentially *is* the factions making a profit. That's why they give you citizenship and why they incentivize you to expand your operation with missions and licenses/blueprints.
"buy a destroyer" *shudder*. Never bought a ship in my life. Marines though...
Once you are making enough to buy a destroyer every hour I think enemies will become less of a problem in a sort of hot plasma and flak kind of way.
@@FrancisJohnYT Very true. Especially in OOS (OOS miners are also pretty much immune to small raiding parties, by the way).
Speaking of destroyers, there's one abandoned destroyer, and another (Erlking) you can get through a series of missions that is considered a great player ship. The Terran Asgard is widely considered to be in a very different power bracket than the others. Getting one could be a capstone project for the series, if you're looking for one.
What are you smoking to come up with those voiceovers xD
It's just stereotypes they are everywhere in media. The absent minded scientist, the greedy merchant of dubious morals, the scientist who is not evil but will do anything in pursuit of their science, the creepy torture guy who likes to monologue about all the pain they will inflict, the rookie who talks big about wanting to fight the enemy only to end up scared when the time comes, the stoic leader who mostly talks in one liners before giving a rousing speech before the big battle. You can picture them all in your head and how they talk.
Until you can assign multiple builders to the same station youre better off with multiple smaller stations for the time it takes. The cost of a dock and the auxiliary structures is pretty negligible compared to the time saved
francis why don't you play The Universim It's so fun to play and i'm sure you make it funnier and better. 😁
I think having 57 inactive missions is a sign of bad mental health.
You call them bugs and cook them with lasers that's basically magnifying glass with ants
Playing Everspace 2, trolling for loot, and this comes up? Serendipitous.
Usualy i play this game on high graphics except some... my mega factory is so huge that it crashes the game since it needs more Vram(ithink) on high preset i have to go to lowest if i want to get in my PHQ system. so... unless you have qoadro cards or some radeon pro crads with 48gb Vram dont make stations with 4-5k modules.
I am trying to imagine the time it would take to build a single station with 4k modules. Even at only 10 min a module you are looking at 666 hours of game time. Dammmmm
@Francis John well I will post screenshot of it after I wake up
@@FrancisJohnYT Well posted some pics in general chat if you are interested.
@@FrancisJohnYT Hmm looks like for whatever reason i cant coment on your last video it just donst stick. Well look in your general chat(dis) why you should consider Terran Travel engines.
If you like a learning curve I'd love to see you play Stationeers! It's very like that, better than space engineers even.
Spoiler
You can get Destroyers from some of the mission trees
I have heard such things but their is no list of missions anywhere. I know the Terran mission tree gives you a M and L ship so I think I'm going to have to get around to it.
@@FrancisJohnYT You do!, and also do the tides of Averace quest. You get one of a kind ship!
You could "fire" a builder by destroying it, or boarding and capturing it. Just sayin.
Laser tower x many --> Death star
hehe :D
Obligatory Comment
Having played the game a fair bit, I enjoyed the dubbing entirely too much
why not become a pirate and start boarding ships? you the best free is the one that someone else bought for you!
it seems these devs don't know how to do good quests xD
RE: The AI Factions being stupid.
This is the thing that killed the game for me. I love universe simulations, and I hate the gameplay design is to make incompetent AI to give absurd room for player profit. Having to babysit the factions is not fun, and the fact they're so prone to dying while I'm off working on something that interests me really ruined my enjoyment. This should be a game right up my alley... unfortunately I can't stand to play it due to the fact the AI factions are designed to die without babysitting.
I'm worried that I wont get to play some storylines but have been advised that if you dump a million in turrets on the Xenon attack paths it pretty much solves the problem for a decent amount of time. Plus you can harvest the drops and it pays for itself. Still not a fix but it gives you time to build up an empire.
@@FrancisJohnYT So, I've had several playthroughs on multiple patches over each dlc generally without huge game altering mods. And what I've observed is that with the terrans, there's good odds they can keep Hatikva in play for days. Teladi can usually keep the Xenon at bay indefinitely, and the HOP faction of paranid can take their Xenon out entirely if they stalemate the argon. Hop in particular have a self sufficient economy with little weakness. The main issue people will talk about is the split, and they did get some love with 6.0. Their issue wasn't necessarily only an ai issue. They suffer from insufficient resources. One good push from the xenon and they're cut off from their primary resource sectors, then it becomes a deathspiral of miners going to mine and getting merked by Ks or Ps until they fundamentally can't produce anything. This only becomes a problem in certain game seeds that favor northern xenon aggression. Interestingly enough, it does make for great gameplay to have one or two factions overrun, the factions and stories themselves are completely fine. Anything relevant is safe or will be rebuilt. While you and the xenon can almost entirely put a faction out of play, as long as there's a faction willing to lend them a build ship, they'll respawn the important things and try and recover.
@@FrancisJohnYT I think turrets are too op and need nerf, maybe set a battery timer after which they stop working)))
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EVE Online: Single Player Edition
Lol I was having a stroke watching you manual all those towers. I like to fly up to choke points on gates and just hot key the shit out of towers.
Literally kill everything except K and I