Active salvaging should only be done if you get a cargo ship and at least one ship with the salvage gantry hull mod, which gives a 45% bonus to salvage, which means the salvage should have a lot more goodies.
I completely unironically like the colousus build.Its a freighter that does a surprisingly good job in combat as a support ship keeping pressure on the enemy with tons of lasers.Slap some bombers on it and give it a couple of shepherds as an escort it does pretty well.I've been using a pair of them and 4 Shepherds as the center of my fleet and its worked pretty dang well.Had to recover them a few times but overall decent build.
funny enough i randomly went off into a corner into the galaxy and found the one Terran world in the game off in nowheresville; and made it into a semi-fortress that by the time any corp/military thought that i was doing too well, they would take so long getting to me that my defenses and myself would be prepared almost everytime.
In my current game I've only found a single terran planet. I wanted to colonize that, but then I found an Arid world, out in the boonies, which has literally every harvestable resource in the game (Habitable,Hot,Inimical Biosphere,Common Organics,Trace Volatiles,Moderate Ore and Rare ore deposits, Poor Farmland) So I've got the colony placed there. Then on an empty rock I've got heavy industry, refinery and fuel production. Then on a Desert World I've got military, all 3 same system. I've still got the Terran planet colonized as my 4th colony, but essentially even if the entire core world went poof, all hyperspace defunct, the system would still stay alive, as it has literally everything produced in-house.
so about that suggestion for the junker fleet playthrough that you responded to last video, I think I’ll take back that idea, because derelict operations got nerfed into the ground after people had too much fun with it now it’s just a maintenance and deployment point reduction, which doesn’t really compensate for the worse combat and logistics stats given by d-mods unless you just find a mod that undoes the nerf, and use that. an alternate playthrough idea could be strict salvage only - solo frigate start with $20000 and no starting officers, no weapons (includes fighter LPCs) obtained except from combat salvage/exploration, and you can only get ships from post-battle recovery hullmods and commodities are okay
Run derelict operations with automated ships. I did it in one run where at first I ran it with bulwarks and ramparts out of derelict fleets. By the end of my run, I ran an Alpha AI core Radiant as the capital for a 2Aurora-2Eagle-2Mora-Centurion fleet and it was able to hold onto 65% combat readiness. That fleet ripped doritos to shreds.
At this stage, you might consider salvaging any crashed vangaurds you find. They cost very little to repair and recover, and you can load a lot of missles on them. Right now you're little fleet seems stretched thin.
Casually rolls the best system available. Literally every necessary conditions for a self-sufficient economy with two habitable worlds. Volcanic World Barren world (with probably ''extreme heat'' modifier) Terran World Tundra World Gas Giant Cryovolcanic World
Queation: Why didn't you take those supplies that overloads your cargo? That'd use more supplies for a moment, yes, but those supplies would be "free" anyways (as the other option is to leave them) and when they're spent and you're back on normal maintenance you'd have saved several days worth of supplies (as you're still at full, instead of full minus the maintenance from those days).
If cargo goes over, you're slower and it costs more supplies?? IDK...
10 месяцев назад+1
@@ryanorionwotanson4568 yes, but if the option is to leave supplies and never claim them in the future then the point when you start consuming your "max cargo supplies" is later. Ie saving money.
Y'think the devs would add a "Take All" button for the salvage results or something, right? 👀 While they're at it, a quicksave button might be handy...Maybe bind it to....oooo, I dunno...F5? 👀
I tried this game when sseth made a video but i'm a smooth brain so i didn't understand any of the systems so ended up flying around sucking at combat for like 30 hours. I'm going to learn how this game works now i wanna enjoy it to the fullest ffs.
I think the game gave me a ton of officers, way more than it should At level 9 and two colonies and maybe like 30% sector exploration i already have 18 officers + 1 colony admin. Of which i got 1 from the kite-beginning and hired another one so thats game giving me over 15 officers up til now half of which i can't do anything with?
I'm a somewhat newer player, so is there a reason you didn't just retreat from that battle at the 25-ish minute mark? Would you have lost the freighter or something?
His shield only faces forward so he likely felt he wouldn't be able to escape without dying. Since he thought he would win the fight going in so by the time he had already lost the first ship he couldn't retreat safely.
Clearly you haven't seen all the potential cryopod events, that or you forgot there is more than just the one that gives crew. Singular pod's (that meaning it says there is specifically ONE pod occupied) Mean you either get an Officer or an Administrator. The one that says the pods are military grade give you Marines, and the ones that are normal can either give you crew or organs depending on how it happens to be. In any case you should keep that in mind going forward that cryopods when salvaging does not always mean crew.
Here's a good tip. STOP USING THE ELIMINATE ORDER! That order is the one with the skull in it's icon and should only be used if you think you can kill something with relative ease and focus it down fast enough to not have it be a problem. In other words. NOT ANYTIME SOON! Instead I suggest using the Engage Order, It's the one to the right of it and has a different keybind to it. That merely tells your ships to try and take it down but not without taking notice of everything else around you. Or maybe, and really listen to this, DON'T USE ANY ORDERS WHATSOEVER! It's only really important to use attack orders when you find something that you REALLY want dead. Really the normal A.I. is smart enough to handle itself in a fight without needing your input. The most I do is merely set two defense orders to form a battle line and have them hold it long enough to break the enemy and then let them go and crush them once they've been beaten down enough. I mean, not to be sounding like a complete asshole. But you REALLY need to take a moment and realize that you don't need to micromanage every little thing when it comes to target elimination and winning battles. Plus it's pointless to focus down this early on in the game. Save it for when you have a bigger fleet where you go up against things that make having prioritization of what enemy ship to deal with is important. Another thing. Shepard is good mostly for providing more in the form of point defense for your wolf. Your PD lasers can deal with enemy swarmer missiles and other light missiles like it easily. But against Salamanders or Reapers they have no chance beating it down fast enough. Also nice luck with the pristine 14th Legion. Hopefully you can remember, or even watch the prior recording of the stream to let you know where it is. I'm doubtful you'll actually do that though. But one can't help but wish it were possible.
Rarr creates the most silly builds but they still work somehow but if my damn eradicator doesn’t have 3 s mods and maulers and drivers it gets annihilated by your average hound
Some of your menuing in this video drives me insane. Why do you take all the blueprints from research stations and then close the looting menu only to immediately open the inventory and learn them. Why do you manually drag things over when you're going to take all anyway. Why do you fly to every planet in a system to see what kind they are instead of checking in the map.
as someone who got here from youtube recommendations: good god, that's an awfully toxic chat.
He deserves better ngl
@@TheSeako true
The fact that he doesn't salvage the debris field after salvaging the station hurts man
pain
you can lose crew that way, and it really sucks when you're at the exact crew requirements for your current vehicles...
Active salvaging should only be done if you get a cargo ship and at least one ship with the salvage gantry hull mod, which gives a 45% bonus to salvage, which means the salvage should have a lot more goodies.
Up to 45% bonus.
I've found pristine nanoforges by doing that.
I completely unironically like the colousus build.Its a freighter that does a surprisingly good job in combat as a support ship keeping pressure on the enemy with tons of lasers.Slap some bombers on it and give it a couple of shepherds as an escort it does pretty well.I've been using a pair of them and 4 Shepherds as the center of my fleet and its worked pretty dang well.Had to recover them a few times but overall decent build.
They are cheap and plentiful as well
Chat literally has no clue about the 4 (or was it 2?) perfect condition XIV Legions that are always present in every seed, somewhere out there.
And many more not perfect condition ones
"The Wolf and the Shepherd" sounds like the name of a fantastic alt metal album...
damn your chat is radioactive as hell... good run though, had a lot of fun watching
funny enough i randomly went off into a corner into the galaxy and found the one Terran world in the game off in nowheresville; and made it into a semi-fortress that by the time any corp/military thought that i was doing too well, they would take so long getting to me that my defenses and myself would be prepared almost everytime.
In my current game I've only found a single terran planet. I wanted to colonize that, but then I found an Arid world, out in the boonies, which has literally every harvestable resource in the game (Habitable,Hot,Inimical Biosphere,Common Organics,Trace Volatiles,Moderate Ore and Rare ore deposits, Poor Farmland)
So I've got the colony placed there. Then on an empty rock I've got heavy industry, refinery and fuel production. Then on a Desert World I've got military, all 3 same system. I've still got the Terran planet colonized as my 4th colony, but essentially even if the entire core world went poof, all hyperspace defunct, the system would still stay alive, as it has literally everything produced in-house.
so about that suggestion for the junker fleet playthrough that you responded to last video, I think I’ll take back that idea, because derelict operations got nerfed into the ground after people had too much fun with it
now it’s just a maintenance and deployment point reduction, which doesn’t really compensate for the worse combat and logistics stats given by d-mods
unless you just find a mod that undoes the nerf, and use that.
an alternate playthrough idea could be strict salvage only - solo frigate start with $20000 and no starting officers, no weapons (includes fighter LPCs) obtained except from combat salvage/exploration, and you can only get ships from post-battle recovery
hullmods and commodities are okay
Run derelict operations with automated ships. I did it in one run where at first I ran it with bulwarks and ramparts out of derelict fleets. By the end of my run, I ran an Alpha AI core Radiant as the capital for a 2Aurora-2Eagle-2Mora-Centurion fleet and it was able to hold onto 65% combat readiness. That fleet ripped doritos to shreds.
what was the nerf?
At this stage, you might consider salvaging any crashed vangaurds you find. They cost very little to repair and recover, and you can load a lot of missles on them.
Right now you're little fleet seems stretched thin.
Casually rolls the best system available. Literally every necessary conditions for a self-sufficient economy with two habitable worlds.
Volcanic World
Barren world (with probably ''extreme heat'' modifier)
Terran World
Tundra World
Gas Giant
Cryovolcanic World
ikr
Queation: Why didn't you take those supplies that overloads your cargo? That'd use more supplies for a moment, yes, but those supplies would be "free" anyways (as the other option is to leave them) and when they're spent and you're back on normal maintenance you'd have saved several days worth of supplies (as you're still at full, instead of full minus the maintenance from those days).
If cargo goes over, you're slower and it costs more supplies?? IDK...
@@ryanorionwotanson4568 yes, but if the option is to leave supplies and never claim them in the future then the point when you start consuming your "max cargo supplies" is later. Ie saving money.
MN-2787262076611708636 is the seed if anyone wants it.
Why chat is so mean
the hell is that chat maaan
Y'think the devs would add a "Take All" button for the salvage results or something, right? 👀
While they're at it, a quicksave button might be handy...Maybe bind it to....oooo, I dunno...F5? 👀
Man, if only they did that. Couldn't have been something brought up in the tutorial. Not at all.
There is a take all button? What are you talking about there has been one for a while. Press r next time you are on the loot screen.
@@Paztacosits sarcastic
you should get the fleet journal mod so you don't forget about anything
I want that mod and can't find it, link please.
@@mattparker9726Called Captain's Log, I think
Hello Mr Rarr, please make more awesome videos like this. It a great game and you are a funny guy.
Junk Yard Dogs would be a great mod for this run @RarrVODS
It’s probably the crash being caused by remnant raids. You have to disable them or it’ll just happen again
You can go back to your first save after doing so
Nice idea of a playthrough.😊
I tried this game when sseth made a video but i'm a smooth brain so i didn't understand any of the systems so ended up flying around sucking at combat for like 30 hours. I'm going to learn how this game works now i wanna enjoy it to the fullest ffs.
theres scenarios in the main menu where you can play a bunch of combat missions and learn how to pilot ships and some basic tactics.
Your Colossus loadout makes me want one with mining drones as well for more mining lasers...
I think the game gave me a ton of officers, way more than it should
At level 9 and two colonies and maybe like 30% sector exploration i already have 18 officers + 1 colony admin. Of which i got 1 from the kite-beginning and hired another one so thats game giving me over 15 officers up til now half of which i can't do anything with?
Thats more than you will ever need and you are paying all those officers you aren't using
If tactical reload wasn’t a thing I’d die😭😂😂
You're getting like 6 views from me on just this episode I keep falling asleep on it but I swear I'm watching it like 20 minutes before I passout
38:56 why didnt you just mothball it in your fleet?
I'm a somewhat newer player, so is there a reason you didn't just retreat from that battle at the 25-ish minute mark? Would you have lost the freighter or something?
His shield only faces forward so he likely felt he wouldn't be able to escape without dying. Since he thought he would win the fight going in so by the time he had already lost the first ship he couldn't retreat safely.
Clearly you haven't seen all the potential cryopod events, that or you forgot there is more than just the one that gives crew. Singular pod's (that meaning it says there is specifically ONE pod occupied) Mean you either get an Officer or an Administrator. The one that says the pods are military grade give you Marines, and the ones that are normal can either give you crew or organs depending on how it happens to be. In any case you should keep that in mind going forward that cryopods when salvaging does not always mean crew.
🤓
🤣🤣 He censored the chat
I had to because you guys are not trusted.
@@rarrvods607viewer said "the weak should fear the retarded" 🤣 I lost it lmao
@@rarrvods607you say that, but I clearly remember watching footage of you and Reggie drawing swastikas in factorio on this very website
@@Sir_Bucket awesome, why didn't I think of that? 🤣
1:42:45 "Hold" 🤝
did it crash, or did it "Rarr crash"?
It is most definitely what a couple of comments pointed out, a remnant raid will cause a crash and rarr needs to disable them
Here's a good tip. STOP USING THE ELIMINATE ORDER! That order is the one with the skull in it's icon and should only be used if you think you can kill something with relative ease and focus it down fast enough to not have it be a problem. In other words. NOT ANYTIME SOON! Instead I suggest using the Engage Order, It's the one to the right of it and has a different keybind to it. That merely tells your ships to try and take it down but not without taking notice of everything else around you. Or maybe, and really listen to this, DON'T USE ANY ORDERS WHATSOEVER! It's only really important to use attack orders when you find something that you REALLY want dead. Really the normal A.I. is smart enough to handle itself in a fight without needing your input. The most I do is merely set two defense orders to form a battle line and have them hold it long enough to break the enemy and then let them go and crush them once they've been beaten down enough. I mean, not to be sounding like a complete asshole. But you REALLY need to take a moment and realize that you don't need to micromanage every little thing when it comes to target elimination and winning battles. Plus it's pointless to focus down this early on in the game. Save it for when you have a bigger fleet where you go up against things that make having prioritization of what enemy ship to deal with is important. Another thing. Shepard is good mostly for providing more in the form of point defense for your wolf. Your PD lasers can deal with enemy swarmer missiles and other light missiles like it easily. But against Salamanders or Reapers they have no chance beating it down fast enough. Also nice luck with the pristine 14th Legion. Hopefully you can remember, or even watch the prior recording of the stream to let you know where it is. I'm doubtful you'll actually do that though. But one can't help but wish it were possible.
He lives!
Why didn't you told us you had a segond channel!!!??
I love how RUclips thinks this is Rimworld XD
Furry!
Rarr creates the most silly builds but they still work somehow but if my damn eradicator doesn’t have 3 s mods and maulers and drivers it gets annihilated by your average hound
Huh. How much easier is this run now you can make Sentinel into a market?
thanks
What mods are being used with this run?
Snake Story when?
I need to start playing this game again.
Some of your menuing in this video drives me insane. Why do you take all the blueprints from research stations and then close the looting menu only to immediately open the inventory and learn them. Why do you manually drag things over when you're going to take all anyway. Why do you fly to every planet in a system to see what kind they are instead of checking in the map.
2:11:40 someone clip that please.
Censoring us was a Tories move!!😢