Man 3ds Max is so powerful these tools are so underrated people just don't take advantage of it, You literally have infinite possibilities with this as well as OSL etc . . .
The biggest limitation of MCG that prevented widespread adoption is the mere fact that you cannot see in real time in the viewport what you're building. It's all good when you know your stuff, but for a first day starter on MCG, this is a major roadblock. Too bad AD can no longer update this otherwise great concept of node scripting... Great tut, btw!
I know this is a year old, but I have a question: I followed along and made a wall, which is for a project. But I wanted to give a random rotation to each element of the wall, not gradually like you have, but random each time, so the wall is crooked. Is there a way to do it?
@@paulneale Hi Paul, yes, I've just updated to 2023. I was using 2022. I've got it to do exactly what I wanted. The sad part: I didn't like how it looked. But now I know, at least :) Thanks for the reply though
very very usefull, and very well explained. Im new in MCG, can u tell me if is possible to add chamfer modifer to a mesh in MCG ? greatings from Brazil
You make modifiers, procedural models, controllers and the like, you don't use it for adding existing modifiers to other objects. That is what Max Script is for.
Wow , thanks for a brill tutorial, If you wish to expand at all , how could you set first and last to different geometry? Eg hook one end and a ring the other Thanks again
MCG tutorials are very few. Your tutorials are very meaningful. Thank you. I hope to see more tutorials on MCG in the future
Paul should make more of this - different ideas using MCG
Man 3ds Max is so powerful these tools are so underrated people just don't take advantage of it, You literally have infinite possibilities with this as well as OSL etc . . .
This isn't needed anymore as we now have the array modifier.
@paulneale Yeah, I know, but I was just talking generally.
@@Itsyesfahad Ya it is a decent tool but it could be a lot better.
it is really rare to have information on this tool thanks
The biggest limitation of MCG that prevented widespread adoption is the mere fact that you cannot see in real time in the viewport what you're building. It's all good when you know your stuff, but for a first day starter on MCG, this is a major roadblock. Too bad AD can no longer update this otherwise great concept of node scripting...
Great tut, btw!
真的很感谢分享制作思路和方法,感觉和虚幻引擎的操作很像,辛苦paul neale能做制作这方面的知识视频!感谢!
You are very welcome.
Suuuper nice thanks for sharing your knowledge!
Beyond fantastic. Thank you so much for sharing your expertise, I'm very happy to have subscribed to your channel, your knowledge is invaluable!
Thank you
its like Autodesk saw this and thought yoink! look at our new Array modifier we made. Amazing indeph knowledge
I know this is a year old, but I have a question: I followed along and made a wall, which is for a project. But I wanted to give a random rotation to each element of the wall, not gradually like you have, but random each time, so the wall is crooked. Is there a way to do it?
Have you looked at the Array Modifier and explored what it can do?
@@paulneale Hi Paul, yes, I've just updated to 2023. I was using 2022. I've got it to do exactly what I wanted.
The sad part: I didn't like how it looked. But now I know, at least :)
Thanks for the reply though
@@MarcoValeKaz You might want to play more with it as I can get exactly what I'm after with the Array Modifier.
you are great man
thanks thanks thanks
Thanks
This is another level! Gorgeous! Thankyou
Nice!
Really cool!! please more :)
Suggestions on what you want to see?
Amazing!!!!!
Thanks
真不错!!!
is it possible to modifier for splines and not meshes?
You can create a spline primitive but I don't think there is a modifier that directly works on and outputs a spline.
very very usefull, and very well explained. Im new in MCG, can u tell me if is possible to add chamfer modifer to a mesh in MCG ? greatings from Brazil
You make modifiers, procedural models, controllers and the like, you don't use it for adding existing modifiers to other objects. That is what Max Script is for.
Wow , thanks for a brill tutorial,
If you wish to expand at all , how could you set first and last to different geometry?
Eg hook one end and a ring the other
Thanks again
Might be best as a create geometry type MCG where you can select geometry to be placed on the a path instead of a modifier. Can easily be done.
Just did a test with a modifier and it works perfectly. You need a couple node inputs and a little voodoo and all is perfect.
@@paulneale Thanks Paul any chance of a look at your graph ?
Cheers
@@401Sly I will post it on The Stack Facebook group.
@@paulneale Thanks Paul, Look forward to seeing it