I know many compare it to RoR2, but the movement with the spins/twirls and even flying (without wings) reminds me a lot more of Warframe. That game is probably one of the most enjoyable parkour games I've ever played. Definitely adding it to my wishlist if it has co-op
I've been watching your videos for so long and seeing you play our game is literally a dream come true for me. Thanks for the great overview and the amazing feedback! As a new indie studio, getting constructive and honest feedback like this is critical and thanks to the community we will try to make Warden's Will into one of the best roguelite shooter out there 🫡
Wait, if the beams are following your movement, doesn't that by definition mean they do not lead their "shots"? 😅 Think the real danger is that they're active at all times so that's why it's easy to graze them
I would have bought this game if it didnt turn off your abilities during bossfights, not a fan of taking away core mechanics in the most important situations
If they can get more meta progression this game will be addictive. Roguelites NEED progression systems to succeed. Otherwise the reply value is nearly zero.
this game gives off BIG RoR2 vibes, even the ui and the maps
Most deff clone of risk of rain
I know many compare it to RoR2, but the movement with the spins/twirls and even flying (without wings) reminds me a lot more of Warframe. That game is probably one of the most enjoyable parkour games I've ever played.
Definitely adding it to my wishlist if it has co-op
Risk of Synoid Simulor
Risk of Grakata.
Clem
I've been watching your videos for so long and seeing you play our game is literally a dream come true for me. Thanks for the great overview and the amazing feedback! As a new indie studio, getting constructive and honest feedback like this is critical and thanks to the community we will try to make Warden's Will into one of the best roguelite shooter out there 🫡
I agree 💯
It’s been a few weeks since you have played a game that doesn’t look like it was coded in a garage in the 90’s Looks very fluid! and fun
I've been lazy the past few weeks. Plus there's a real charm to "coded in a garage in the 90's" games.
Snagged this - It's very feast or famine even for a Roguelike but Banger after some QoL I feel.
It's like RoR2 and Roboquest in one. This is insane!
May I ask if you plan on doing Beastieball again? I was enjoying your play through and was hoping to see more
This definitely gives some risk of rain 2 vibes
RoR2 died so this game could have a shot. I'm keeping an eye on this one. Thanks again Gearbox.
Looking at the steamdb charts, RoR2 is very much no dead.
Wait, if the beams are following your movement, doesn't that by definition mean they do not lead their "shots"? 😅 Think the real danger is that they're active at all times so that's why it's easy to graze them
The game isn't called Wander's Will and now I am sad, Very sad
I would have bought this game if it didnt turn off your abilities during bossfights, not a fan of taking away core mechanics in the most important situations
Reminds me abit of risk of rain 2
a bit a lot
You don't say. Almost like it was inspired by it
Haven't played so can't say for sure but it just looks bleh. Not great but not awful.
If they can get more meta progression this game will be addictive. Roguelites NEED progression systems to succeed. Otherwise the reply value is nearly zero.