Hey! It's visual scripting. It's become a popular way to make games for a while now. UE4/5 has blueprints, Unity has visual scripting, or Playmaker or Game Creator 😁
@@RVRGaming Gaia installs its own player. I have the option of disabling this player or creating a custom player. Which approach is recommended for GC 2? What is the support like on larger terrains that are made up of multiple small terrains. Is there something to keep in mind? I have now assigned the script "floating point fix script" (this is also assigned to Gaia Player) and everything seems to work. When I build in Unity, the GC2 falls through the terrain - seemed terrain is not loading (but that might be a Gaia issue). Everything works fine in edit mode. I'm just looking for best practice or basic settings overall.
I've used Gaia with GC1 and GC2, just use the GC player controller - and it all works great. with GC2 with reflection there's not really a need for custom scripts either. So I'd say working them together works pretty much out of the box :D
Nice video. I was always wondering what this is and this video gave me a clear idea. Thank you RVR keep GC2 content coming 😍✌👌
More videos on this asset please!
This seems less like a State machine and more like a visual scripting flow graph. Not seeing much in the way of a state machine.
Thank you for the great video :)
I was curious about making a game and I found this channel, but surprisingly you dont use any code when making ur games, how does that work?
Hey! It's visual scripting. It's become a popular way to make games for a while now. UE4/5 has blueprints, Unity has visual scripting, or Playmaker or Game Creator 😁
Can make a turn-based battles framework using GameCreator to create ?
you going to use it for the new series? AI with Sensor toolkit 2?
nope, gonna have to sub for that then he will drop
is this out of date... i dont have a node trigger option?
it's working for me. did you fully install the plugin?
@@Andrew-ls9xg this is an entirely different system ,it looks great
Thanks for your amazing work. All your tuts are really helpful . Do you
have any experience with GC2 and Gaia integration?
What type of integration are you looking for?
@@RVRGaming Gaia installs its own player. I have the option of disabling this player or creating a custom player. Which approach is recommended for GC 2?
What is the support like on larger terrains that are made up of multiple small terrains. Is there something to keep in mind? I have now assigned the script "floating point fix script" (this is also assigned to Gaia Player) and everything seems to work.
When I build in Unity, the GC2 falls through the terrain - seemed terrain is not loading (but that might be a Gaia issue). Everything works fine in edit mode. I'm just looking for best practice or basic settings overall.
I've used Gaia with GC1 and GC2, just use the GC player controller - and it all works great. with GC2 with reflection there's not really a need for custom scripts either. So I'd say working them together works pretty much out of the box :D
@@RVRGaming OK - thanks.
ahh this isnt catsofts state machine .. maybe add to the title by Ninjutsu Games
YES!! YES! TY!
Buying Buying Buying ;( , Melee, Game creator 2, all Module and now State Machine 2... lol no one have this
You don't need any of this, if you can code in C# yourself 😁
ish aint free, they had to doe this from ground up, meaning you can, orrr. diy