Medieval 2 Total War: Spies
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- Опубликовано: 17 сен 2024
- My guide on spies in medieval 2 total war, the best game to date by CA/SEGA.
A big thanks to Da Vinci resolve & OBS for being an amazing piece of software; same goes for Canva.
And to my trusty paper manual for its wealth of information.
Here is a link to all traits/ancillaries + cheats, including spies:
steamcommunity...
My twitch: / thesavagekitti
Oh welcome back! I loved your princess guide, and was looking forward to the next upload.
Excellent breakdowns. Thank you. Commenting for the algorithm 👊
omg omg omg.
A new Kitti upload.
LETS GOOO
Keep in mind, the Inn Chain of buildings can apply negative traits to the governor of the settlement.
The higher the level of building, the worse the trait.
Hi thanks for your comment. This was something I found when I was researching for the video, they can become alcoholics and get all sorts of debauched traits, but with videos sometimes you have to draw a line with how exhaustively you cover the topic.
Terrific stuff. Please do keep them coming for this great game…
Castle library can be built by denmark, scotland, hungary and poland. (from export_descr_buildings)
Spies area also supposed to affect battles by increasing the distance you can see in a battle, or some other way. beneficial way I've never been able to really work it out . if there's one attached to your army it is supposed to help, and not just by preventing ambushes. I think you really see the difference in a night battle. Remember that whatever percentage chance of success is shown, it is fake. The percentage chance is set and can't be changed except by save scumming - you have to save the game to reset the RNG. Didn't know that buildings like markets could affect spies, but I've always been careful to not build the spy creating buildings and only use ones that the AI opponent has built in settlements I capture. You can still have them to some extent safely if you move any leaders out of the town on the turn that something is built there.
Spy inside the enemy settlement reveals the target buildings for assassins, also i think its increase the success chances to destroy these buildings
A passive but little known feature of spies is, when inserted into a enemy army, there is a small chance they can lead the army astray or slow down its movement on the campaign map. In my games this works better in provinces with fewer roads or more wilderness.
Correction: This is a mechanic from Empire Total War, not M2TW I got my spies and rakes mixed up!
Moving speed of an army in a province with dirt roads or no roads at all, is reduced anyway.
Also, how could you insert a spy in a enemy army? A spy can be merged only with your armies.
@@cristianmarin5020 I just fired up an old save to check, it's been a while since I played. You're right I must have mistaken this spy mechanic for another title. You can only view an ememy army/general. Thanks for the correction.
@@cristianmarin5020 Yes, you're right, I got my Rakes from Empire TW mixed up with spies from Medieval 2 TW.
A chick is into Total War?! Cool! 👍😊
I was baffled by that too.
Very good base for new players,i can invite you to a hotseat server , which agents are key ofc along side with positioning of armies
Thanks for the informative video!
Huh, I never knew you could spy on ships
Respect my authoritaaahhh
More videos abut mtw2 please
It's unfortunate hiring spies causes negative traits with faction leaders.
is the "spies makes assassins less likely to kill your agents" really true? From what I tested this doesn't seem to be the case.
Is there confirmation on the manual or game files that support this?
Having a spy in a settlement doesn't decrease the chance of an assassination, it increases the chance that the assassin will be discovered before he can do it.
@@christopherwebber3804 this is exactly what I said...
And still, what you are saying isn't anywhere in the manuals or other official sources.
@@LucasCunhaRocha well it's only logical that counter-espionage should be one of the roles of spies