Timestamps with the Inputs: If you liked the guide and wanna support the Channel, a subscribe helps a ton! 0:00 - Intro ↑ ↓ → ← A B [START] 00:06 Empower - Your First Reset Empower -dash 5LK to low -KK jLK j[HP] to high -dash Throw -7jLP to burst bait -superjump 8jLK to burst bait -LP, LK or MP + Teleport to burst bait You can set up the teleport like this for example: 5HP 214MK OTG 2LP Empower 5LP 214MK -dash_jump j[HP] to crossup 00:40 Basic Reset Theory ↑ ↓ → ← A B [START] 01:07 5LP Not necessary to do 5[HP] before but its better this way since they cant reversal in the air. Setup: 5[HP] 214HK 5LP(1) -5LK to low -5HP to high -Throw 214HK -5LP 2HP 236LP to crossunder (gotta do 2HP into shot super fast) -dash -5LP 2HP 214LP to fake crossunder (gotta do 2HP into shot super fast, shot is now inverse inputs) 01:34 The Classic Crossunder Whenever they are airborne, or on the second hit Off the Ground (OTG), you can do 2MP and either: -2HP to crossunder -5HP to sameside high 02:14 2[HP] Okizeme 2[HP] 236HP(Normal, Ice or Fire) Here you can do whatever you want. The safe jump is: -KK 9jump for sameside -KK 9dash_jump for crossup This reset point is so plus that it means you can LITERALLY do whatever you want! So go nuts! 03:00 Taunt Okizeme At the Corner: 2[HP] [4]Taunt -dash 5LK to low -dash KK jLK jHP to high -dash Throw More on this here: ruclips.net/video/In9nUfyxrXc/видео.html 03:24 AntiMashing Resets The idea is, by doing (counter + lockdown_assist) right after 5HP: 1) You are safe if they block the overhead 2) Your assist buys enough time for you to recover if they didnt block, and continue the combo 3) Your counter triggers if they mash a DP or a jab, and even some supers! Inputs: 5LP 5HP counter+assist More on this here: (Work in progress) 03:41 5[HP] OTG 360 5LK 5[HP] 214MK/HK dash_jump OTG jLK jMK -2HP to crossunder -dash 5LK to low -dash 5HP to high -dash [4]Throw 214K -2HP super fast 214HK to burst bait -7superjump jLK to burst bait -5LK 214MK to burst bait 04:33 j[HP] Crossunder Aight, this one is hard im not gonna lie... 5HK jMK j[HP] KK jLK jMK -2HP to crossunder -dash 5LK to low -dash 5HP to high -dash Throw -9superjump jLK to burst bait Timings here: ruclips.net/video/miy8Q0qZzkE/видео.html 05:02 EXTRA 5HK jLP -jThrow -jLK jMK for double overhead 5HK -jThrow -7superjump jMP to burst bait (gotta do jMP previously in the combo) At the corner: 2[HP] 214K 2MK 236HP(Normal, Ice or Fire, or 236MP Electric) dash 5MP 214K 5HK 8jump jKK -jHP to crossup -j[HP] to same side -j[HP] delayed to crossup -jLK jMK to sameside double overhead 5HK jLP jMK jHP -dash 5LK to low -KK jHP to high -5HP to high (if you do this too soon it combos and doesnt reset) -dash Throw -7jLP to burst bait -dash_jump j[HP] or jump KK j[HP] to crossup Can replace jLP with jLK and burst bait with 9superjump jLK instead 5HK jKK jLP jMK (delay the link between jLP and jMK against lighter characters) -dash 2HP to crossunder -dash 5LK to low -dash 5HP to high -KK jHP to ghi -dash Throw -7jLP jMP to burst bait 06:07 Electric Resets! 06:09 5[HP] Electric 5[HP] 236P(Electric) (Not necessary to delay, can do 5[HP] 236HP right away, or can delay into 236LP to get them closer to the ground) -dash 5LP to fast crossunder -dash 2LK,5HP, KK jHP, KK jLK j[HP], Throw, 8jThrow, 9jLP -walk 2LK,5HP, KK jHP, KK jLK j[HP], Throw, 8jThrow, 9jLP As you can see, you can go mad with this one jLP jMK jHP j236MP(Fire) -dash 5LK to low -KK jLK to high -dash Throw -7jLP to burst bait -214K to crossup (needs doily previously set up behind them) -214[K] to fake crossup (needs doily previously set up behind them) 11:01 EXTRA Fire 11:27 Ice Resets! 11:28 Ice Okizeme Safejump -KK 9jump for sameside -KK 9dash_jump for crossup 11:54 Ice 50/50 5HP 236LP(Ice) 214HK 236HP(Ice) -5MP 214HK to crossup -5MP 214[HK] to fake crossup 12:06 Ice Melting Resets! The duration of ice varies depending on the number of ice shots hit in the combo The first will last for 3.0 seconds The second will last for 1.5 seconds The third will last for 0.5 seconds Using the low hitstun from the third we can create easy reset points that not many expect! 12:42 Fire + Ice 5HK 236HP(Ice) 214HK 236HP(Fire) -dash KK jLK jHP > 5LK 214HK for double overhead > low > crossup -dash 5LP, 5LK > 5LK 214HK for double low > crossup -dash 5LP, 5LK 5HP 214HK for low > high > crossup -dash Throw 214HK 13:37 Burst Baits! The easiest one is 7jLP You can set it up with: 5HK jLP jMK jHP 7jLP jMP 5HK jMP jHP 5HK 7jMP jHK j236LP 5HK jMK jHP 5HK 7jMK jHK j236LP 5HP 214MK OTG 2LP Empower 5LP 214MK 2LP 2MP 5[HP] 5LP 2MK 2LP 2MP 5[HP] 214LK 5LP 2MK(they hit you with the burst here) 214LK to crossup 214[LK] 236KK to fake crossup After using MK, MP or HK in the combo: 5HK 236HP(Normal, Ice, Railgun) -5MK 214K -5MP 214K -2HK 5HK jLP jMK jHP 7jHP 5HK jKK jLP jMK 7jLP After using jLK in the combo: superjump 9jLK After using MP in the combo: 5HK 236HP(Normal) 5MP(3) 2HK 236LP This one only works on: Dahlia Eliza Peacock Painwheel Umbrella 5HK 236HP(Ice) 16:16 Resets with Assists 16:34 Outro Aight i wrote it! My fingers hurt now :,v If you liked the guide and wanna support the Channel, a subscribe helps a ton!
incredibly helpful! if it's okay to ask, is the old / placeholder video still around, unlisted (the one when you first started this new channel)? although both cover the same information, i'd still like to cross-reference either, and both are entertaining
Glad it helps! The last video was deleted when I was doing cleanup on the channel. I want this channel to be as professional as I can and that video didn't meet my standards. I don't like multiple videos covering the same thing since it's just insulting your time, but If talkative guides is what you prefer, I'm working on a general dahlia guide and that'll be me talking like in that video, but better prepared. TL;DR: That video no longer exists
@@ReyMercuryFGC ooh, i totally get it. honestly, i thought it was refreshing to have an informal and entertaining guide, but simultaneously i *completely* understand what you mean about wanting to maintain a professional standard-i get that there's a point to be made about most folks wanting a more straightforward clear-cut guide; i'm likely in the minority with my own personal preference, and i don't mind that. regardless, thank you for the response, and i'm looking forward to the general guide!
Are the 5lp 2hp cancel side swaps after empowered 5hp universal or is it weight specific? (Starting at 1:27) I know you just made a video about 2lp 2hp cancel side swaps and said to watch out for the heavies
@@ReyMercuryFGCthank you, your videos have been a huge help for me and learning more on hit mix instead of just defaulting to hard knockdown left rights
@@Silverwing36 Glad it helps! i hate trying to learn a new character and there being no resources, or better said, resources past beginner stuff for said character. So i try to share all what i know in the more clear and concise way possible
Timestamps with the Inputs:
If you liked the guide and wanna support the Channel, a subscribe helps a ton!
0:00 - Intro
↑ ↓ → ← A B [START]
00:06 Empower - Your First Reset
Empower
-dash 5LK to low
-KK jLK j[HP] to high
-dash Throw
-7jLP to burst bait
-superjump 8jLK to burst bait
-LP, LK or MP + Teleport to burst bait
You can set up the teleport like this for example:
5HP 214MK
OTG 2LP Empower
5LP 214MK
-dash_jump j[HP] to crossup
00:40 Basic Reset Theory
↑ ↓ → ← A B [START]
01:07 5LP
Not necessary to do 5[HP] before but its better this way since they cant reversal in the air.
Setup:
5[HP] 214HK
5LP(1)
-5LK to low
-5HP to high
-Throw 214HK
-5LP 2HP 236LP to crossunder (gotta do 2HP into shot super fast)
-dash -5LP 2HP 214LP to fake crossunder (gotta do 2HP into shot super fast, shot is now inverse inputs)
01:34 The Classic Crossunder
Whenever they are airborne, or on the second hit Off the Ground (OTG),
you can do 2MP and either:
-2HP to crossunder
-5HP to sameside high
02:14 2[HP] Okizeme
2[HP] 236HP(Normal, Ice or Fire)
Here you can do whatever you want.
The safe jump is:
-KK 9jump for sameside
-KK 9dash_jump for crossup
This reset point is so plus that it means you can LITERALLY do whatever you want!
So go nuts!
03:00 Taunt Okizeme
At the Corner:
2[HP] [4]Taunt
-dash 5LK to low
-dash KK jLK jHP to high
-dash Throw
More on this here:
ruclips.net/video/In9nUfyxrXc/видео.html
03:24 AntiMashing Resets
The idea is, by doing (counter + lockdown_assist) right after 5HP:
1) You are safe if they block the overhead
2) Your assist buys enough time for you to recover if they didnt block, and continue the combo
3) Your counter triggers if they mash a DP or a jab, and even some supers!
Inputs: 5LP 5HP counter+assist
More on this here: (Work in progress)
03:41 5[HP] OTG 360
5LK 5[HP] 214MK/HK
dash_jump OTG jLK jMK
-2HP to crossunder
-dash 5LK to low
-dash 5HP to high
-dash [4]Throw 214K
-2HP super fast 214HK to burst bait
-7superjump jLK to burst bait
-5LK 214MK to burst bait
04:33 j[HP] Crossunder
Aight, this one is hard im not gonna lie...
5HK jMK j[HP]
KK jLK jMK
-2HP to crossunder
-dash 5LK to low
-dash 5HP to high
-dash Throw
-9superjump jLK to burst bait
Timings here: ruclips.net/video/miy8Q0qZzkE/видео.html
05:02 EXTRA
5HK
jLP
-jThrow
-jLK jMK for double overhead
5HK
-jThrow
-7superjump jMP to burst bait (gotta do jMP previously in the combo)
At the corner:
2[HP] 214K
2MK 236HP(Normal, Ice or Fire, or 236MP Electric)
dash 5MP 214K
5HK 8jump
jKK
-jHP to crossup
-j[HP] to same side
-j[HP] delayed to crossup
-jLK jMK to sameside double overhead
5HK
jLP jMK jHP
-dash 5LK to low
-KK jHP to high
-5HP to high (if you do this too soon it combos and doesnt reset)
-dash Throw
-7jLP to burst bait
-dash_jump j[HP] or jump KK j[HP] to crossup
Can replace jLP with jLK and burst bait with 9superjump jLK instead
5HK
jKK jLP jMK (delay the link between jLP and jMK against lighter characters)
-dash 2HP to crossunder
-dash 5LK to low
-dash 5HP to high
-KK jHP to ghi
-dash Throw
-7jLP jMP to burst bait
06:07 Electric Resets!
06:09 5[HP] Electric
5[HP] 236P(Electric) (Not necessary to delay, can do 5[HP] 236HP right away, or can delay into 236LP to get them closer to the ground)
-dash 5LP to fast crossunder
-dash 2LK,5HP, KK jHP, KK jLK j[HP], Throw, 8jThrow, 9jLP
-walk 2LK,5HP, KK jHP, KK jLK j[HP], Throw, 8jThrow, 9jLP
As you can see, you can go mad with this one jLP jMK jHP j236MP(Fire)
-dash 5LK to low
-KK jLK to high
-dash Throw
-7jLP to burst bait
-214K to crossup (needs doily previously set up behind them)
-214[K] to fake crossup (needs doily previously set up behind them)
11:01 EXTRA Fire
11:27 Ice Resets!
11:28 Ice Okizeme Safejump
-KK 9jump for sameside
-KK 9dash_jump for crossup
11:54 Ice 50/50
5HP 236LP(Ice)
214HK
236HP(Ice)
-5MP 214HK to crossup
-5MP 214[HK] to fake crossup
12:06 Ice Melting Resets!
The duration of ice varies depending on the number of ice shots hit in the combo
The first will last for 3.0 seconds
The second will last for 1.5 seconds
The third will last for 0.5 seconds
Using the low hitstun from the third we can create easy reset points that not many expect!
12:42 Fire + Ice
5HK 236HP(Ice)
214HK
236HP(Fire)
-dash KK jLK jHP > 5LK 214HK for double overhead > low > crossup
-dash 5LP, 5LK > 5LK 214HK for double low > crossup
-dash 5LP, 5LK 5HP 214HK for low > high > crossup
-dash Throw 214HK
13:37 Burst Baits!
The easiest one is 7jLP
You can set it up with:
5HK jLP jMK jHP
7jLP jMP
5HK jMP jHP
5HK
7jMP jHK j236LP
5HK jMK jHP
5HK
7jMK jHK j236LP
5HP 214MK
OTG 2LP Empower
5LP 214MK
2LP 2MP 5[HP]
5LP 2MK
2LP 2MP 5[HP] 214LK
5LP 2MK(they hit you with the burst here)
214LK to crossup
214[LK] 236KK to fake crossup
After using MK, MP or HK in the combo:
5HK 236HP(Normal, Ice, Railgun)
-5MK 214K
-5MP 214K
-2HK
5HK
jLP jMK jHP
7jHP
5HK
jKK jLP jMK
7jLP
After using jLK in the combo:
superjump 9jLK
After using MP in the combo:
5HK 236HP(Normal)
5MP(3) 2HK 236LP
This one only works on:
Dahlia
Eliza
Peacock
Painwheel
Umbrella
5HK 236HP(Ice)
16:16 Resets with Assists
16:34 Outro
Aight i wrote it! My fingers hurt now :,v
If you liked the guide and wanna support the Channel, a subscribe helps a ton!
How exactly do you do the second cross up at 6:15? I cant figure out how to get under them a second time. Is it a Kara Cancel?
@@HighDeafRadiodashunder > 5LP 2HP bullet.
The bullet will be with crossed up inputs so 214LP.
You got it eight it IS a kara cancel!
Where are the reversals tests mencioned in 03:40 😢?
@@MarceloSilva-ig8yn the vid got corrupted and then i just never did again :/
@@ReyMercuryFGC 😭
yeah!!! ive been playing dahlia a LOT. What a versatile character. This helps a lot
This is so useful and well made!
sickk thanks for making this
No problem! Go get em king! 💪
incredibly helpful! if it's okay to ask, is the old / placeholder video still around, unlisted (the one when you first started this new channel)? although both cover the same information, i'd still like to cross-reference either, and both are entertaining
Glad it helps!
The last video was deleted when I was doing cleanup on the channel. I want this channel to be as professional as I can and that video didn't meet my standards.
I don't like multiple videos covering the same thing since it's just insulting your time, but If talkative guides is what you prefer, I'm working on a general dahlia guide and that'll be me talking like in that video, but better prepared.
TL;DR: That video no longer exists
@@ReyMercuryFGC ooh, i totally get it. honestly, i thought it was refreshing to have an informal and entertaining guide, but simultaneously i *completely* understand what you mean about wanting to maintain a professional standard-i get that there's a point to be made about most folks wanting a more straightforward clear-cut guide; i'm likely in the minority with my own personal preference, and i don't mind that.
regardless, thank you for the response, and i'm looking forward to the general guide!
📦
🧐
Are the 5lp 2hp cancel side swaps after empowered 5hp universal or is it weight specific? (Starting at 1:27) I know you just made a video about 2lp 2hp cancel side swaps and said to watch out for the heavies
It shouldnt work on Big Band, Eliza, Double, Beowulf or Robo Fortune (robo is just hard, not impossible)
But it should work for everbody else 🙂👍
@@ReyMercuryFGCthank you, your videos have been a huge help for me and learning more on hit mix instead of just defaulting to hard knockdown left rights
@@Silverwing36 Glad it helps! i hate trying to learn a new character and there being no resources, or better said, resources past beginner stuff for said character. So i try to share all what i know in the more clear and concise way possible
que combo puedo continuar despues del clasic cross ??? Me burstea todo xd