Blender - Anomaly - Basic setup for a human model showcase

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  • Опубликовано: 29 сен 2024

Комментарии • 25

  • @daigle1396
    @daigle1396 Год назад +7

    nah trying to sell a dead account for 66k euros and then crying about being shadowbanned due to transphobia is crazy

    • @215Days
      @215Days  8 месяцев назад +1

      You care so much that you comment about an incredibly bad bait, in such an irrelevant video, you're so cute!

    • @crab1507
      @crab1507 8 месяцев назад +5

      @daigle1396 Nah, letting some random people on the internet that you'll never meet in real life live rent free in your head is even crazier

    • @mazarinivmikeoxlong-dedica969
      @mazarinivmikeoxlong-dedica969 5 месяцев назад +1

      @@215Days Edited your comment... OP must've really gotten to you, didn't they?

    • @215Days
      @215Days  5 месяцев назад

      @@mazarinivmikeoxlong-dedica969 he*

  • @JuanK2390
    @JuanK2390 Год назад +3

    Hi, just begin to make a model edit in blender but when i export the model to .ogf directly from blender whit a plugin, in game the model has no texture, i try to use the SDK but can't figure out how it works, thanks in advance

    • @215Days
      @215Days  8 месяцев назад +1

      I recommend you search for "XrayExportTool" and find a github page where the author is called ValeroK, he made an amazing tool that will let you export an .obj as .ogf, much faster, simpler and safer than using the SDK or PavelBlend.
      There is also one made by "mortany", it's a bit old but can still be useful, try that if ValeroK's fails.
      I cannot put links in RUclips.

  • @adamkrawczyk9261
    @adamkrawczyk9261 2 года назад +1

    can you write in text what you did. I can't see it that well because of the quality

    • @215Days
      @215Days  8 месяцев назад +1

      There will be a newer and better video available in another channel, I'm not too good with this compared to my friend.

  • @gdetonator1182
    @gdetonator1182 2 года назад +2

    Hey man I am having trouble with this plugin. When I import an ogf it does not have the texture on it. Do you know how to fix?

    • @brix1181
      @brix1181 2 года назад +4

      File > External Data > Find missing files. Then find wherever the texture files are stored, and let blender apply them for you.

    • @gdetonator1182
      @gdetonator1182 2 года назад +2

      Thanks man apreciate the help 👍

    • @adamkrawczyk9261
      @adamkrawczyk9261 2 года назад +2

      @@brix1181 bro you just saved me from so much work. thank you

  • @ShadowBanned0
    @ShadowBanned0 5 месяцев назад

    I did not subscribe to the channel because I was valued at 0.275 cents.

  • @TheLexur
    @TheLexur 7 месяцев назад

    How did you managed to upload the doors most popular hits and being not deleted

  • @karpai5427
    @karpai5427 Год назад

    Can these models be exported back into the game?
    When I export them as .ogf it gives a lot of errors.

    • @215Days
      @215Days  8 месяцев назад

      Yes, no idea why you'd have errors.

    • @karpai5427
      @karpai5427 8 месяцев назад +1

      @@215Days I fixed them. I think I did not install SDK or something like that.
      That was almost a year ago. Damn.

  • @miguidedfolklore7797
    @miguidedfolklore7797 2 года назад

    Does someone know to import glass materials like ecologists have?

    • @215Days
      @215Days  2 года назад

      It's exactly the same, but you need to go to Material Properties, find the glass texture and set the setting "Blend Mode" from "Alpha Clip" to "Opaque" or "Alpha Blend".

  • @rathard8033
    @rathard8033 2 года назад +1

    Hey man, I love your Swat 4 Stetchkov Syndicate song uploads. Did you loop the songs yourself? If so, how? It's an amazing loop, since the songs themselves are usually 30 secs long and you turned them in to 5 mins. Would love to know how you did this.

    • @215Days
      @215Days  8 месяцев назад

      It's very simple, I just got the song file and I used Audacity's "Repeat" 11 times then added a fade-in and fade-out effect.