3:43 loved the single red spearman who decided his calling in life was assassinating mages; clearly such a scary prospect that the blue mage had to protect his green counterpart! EDIT: wait there's a wololo guy? (actual quote when I noticed him)
Seeing the team you were supporting come from behind is priceless... Seriously, they waited until the last spark to really attack seriously and all in all, that was incredible!
I think the biggest thing was that Yellow’s defeat took the pressure off of Red, after that they only needed to protect one front and also had a moment to build up troops while Blue and Green shredded each other.
Love the new 4v4 format and extra detail to the background art. I will say though that the grey colors get a bit lost in each other and make things hard to see. That, and the map is a bit small for 4 factions. Other than that, it all looks good to me. Great vid!
It feels like the pathing was worse than previous ones? Sometimes units would move towards nothing, at some points moving against the world border, and when blue's castle was destroyed it had a bunch of shield guys that could have blocked it but they got stuck at the top then slid towards the side of the castle that wasn't being attacked which left the castle defenseless. I wonder if it's because there are four teams making it harder for them to decide where to go?
what a comeback by Red!! super fun to see would love for the terrain to affect troop movements a bit more, i believe the map is either a bit small or the Castle projectiles need a tiny range nerf as they should not be able to damage other Castles IMO. Same for the Meteor special i dont believe it should target castles or units in a certain range AROUND castles. the Pathing and targeting priority also needed some work as other people said. Red got ganged up on hard for a min and SUPER focused by Yellow almost the entire match. and for units to go off after another teams castle while their own is literally under attack seems like a no-no to me. I do love this series though one of my absolute favs for you!! keep the updates and changes coming! cant wait for the next one.
Great vid as always. The fact that 4 kingdoms were present made it more complex and interesting and the troop amounts were insane. The troops basically flooded my screen ^^ I think you should make the trigger areas more like a greyish color because it was really hard to see the yellow(for me atleast)
Spoiler Alert. If you haven’t seen the video, do not consider going further down in this comment. 14:03 Red went total berserk with that army and with it defeated all of the other colors ._. Nice! My favorite colour won!
Great video! One small detail that should be improved is that for the little numbers that denote how many times each color went in a particular hole, I can't see yellow's amount due to poor contrast. The color there should definitely be darkened.
Ok, what the hell were those mini-units red got at the end!? Especially the archers, did they get some kind of thing where they get tons of weaker units or something? Also I was thinking maybe the environment could be more interesting and influence the battles: high ground witch could buff archers and slow units climbing(although I understand this one might be a little hard to do),water as a barrier or a slow-down, forest could give stealth to certain units, paths a speed buff, etc… Anyways, great vid as always, hope this series keeps going!
Interesting format with the free for all, but I feel like the AI's priorities need to be re-organized. I kind of feel like the order of priority should be, like Is Damaging Castle > Special > Nearest, and assign each special unit a threat level that should determine the priority that they get attacked in. It was really frustrating watching Blue's four giants get essentially wasted because they prioritized what seemed to be a really low threat unit that they pushed offscreen while Yellow's castle peppered them with arrows from behind. I don't even know what those boxes were? Giants also seem like objectively worse Champions. Yeah, they have a larger range and knockback, and higher health, but their slower swing speed and weaker attack damage hurts them a lot, since the knockback knocks targets out of reach and the slow swing speed makes them super vulnerable to longer range attackers anyhow.
SPOILER BLOCKER! SPOILER BLOCKER! SPOILER BLOCKER! SPOILER BLOCKER! SPOILER BLOCKER! Red started badly but ended up winning, this is called an unexpected moment.
It's kinda hard to keep track of what each side is spawning and what they landed on. Especially with the special units since they change immediately after landing on them. Could you add a small queue near the each color's corner that lists what's spawning next for them? That'd make it a lot clearer to know what's going on half the time. Otherwise, this is sick asf. I'd literally pay to have this and just let it run randomly all the time in the background xD
When a unit spawns, it selects the nearest enemy player as its target. It then moves towards that player, and targets enemy units that come in range on the way.
@@lostmarbles2d Catapults are overpowered, basically takes out 1/10 of castle’s health per shot, and you have to account for that they hide behind armies, making them extremely hard to kill, thus a mere 20 seconds can at the very least, weaken the castle’s health significantly. Maybe reduce the damage to 1/15 to 1/20 the castle’s health?
Fun vid. Definitely need to remove the charge ability red got though. Everything else seemed balanced or even needed a buff (such as the mage) but the charge ability was clear as day overpowered. Increased movement speed, increased attack speed, and units only target enemy castle until death… yeah way too busted.
You know, I was rooting for green. Green and blue were slugging it out for a majority of the video while red took that as an advantage to kill yellow. With green and blue exhausted and both their fortresses were venerable, red swoops in and swiftly wipes both of them out. Smart…
With monks being such a good counter unit to other heroes, maybe they would be better balanced being more common and slightly less efficient, but that's hard to say.
SPOILERS: Blue: we thought red was our ally… but then their archers rained fire upon our camp castle and all hope was lost and at 11:32 the last soldier was Shane by reds witchcraft.
I don’t think it is necessary to maintain the formation when engaging the enemy. This is not consistent with the real battlefield. It can only be maintained during the marching phase.
Spoiler warning Damn As always even in legion whoever ends up getting top right just for some reason gets ganked on by all 3 other kingdoms. Both Yellow and Green went hard for Blue and Green for some eason was cranking out units like they had a money glitch. It was because of that reason in my opinion that Blue ended up losing Blue kept cranking out Special units like those 4 Giants but another team would get time wiped out or they will come up against the hoards. In the end Blue managed to take out Yellow but that was sadly a mistake since Yellow was all that was really keeping Red at Bay and Red was doing good damage to Green when Green was too busy focusing on Blue. Blue should of waited until the Hoards of green where cut down enough to where they where able to put up a proper drfensive against Red or let Red take Green down but alas. Blue struck down the wall of Yellow and the Mongolian wave of Red decinated the weaken Blue and mopped off the already tired green
Game design problem. Literally nothing happens in the first 7 minutes. So skip them. Start with spears on the field and everything unlocked. Or you need some reason for the early time like xp that does the unlocking or that grant special powers.
13:42 the moment red decided to actually step up. Such an amazing army wiping down every single one of its enemies.
And it started with a Peasant Uprising!
@@winterFox2r The communists won :o
3:43 loved the single red spearman who decided his calling in life was assassinating mages; clearly such a scary prospect that the blue mage had to protect his green counterpart!
EDIT: wait there's a wololo guy? (actual quote when I noticed him)
That was funny
I dont think it was protect, more pow pow
He added a wololo guy?!(if notthat would be a good addition to this)
Who is wololo
just dated yourself there wololo is so 90s
Seeing the team you were supporting come from behind is priceless...
Seriously, they waited until the last spark to really attack seriously and all in all, that was incredible!
SPOILER WARNING!
For many moments it looked like Red was going to lose, but then a great push against Yellow, Blue, and then Green saves them? Wow!
I think the biggest thing was that Yellow’s defeat took the pressure off of Red, after that they only needed to protect one front and also had a moment to build up troops while Blue and Green shredded each other.
Can you put a spoiler warning on this?
@@baileykids7206 Oh lol, srry. 😂 There you go.
Blue was important ally for Red.
Yikes, where is the spoiler blocker when you need 'em?
Now this is a tier higher than the previous Marble Legions!
Love the new 4v4 format and extra detail to the background art. I will say though that the grey colors get a bit lost in each other and make things hard to see. That, and the map is a bit small for 4 factions.
Other than that, it all looks good to me. Great vid!
Spoliers:
Red was so close to death, but they managed to pull it back and win, great video
PLEASE PLEASE PLEASE put a spoiler warning omg
@@crabbypocket6458 why did you go to the comments before you watched the video? lol
@@brick-menI DID NOT go to the comments. This was the TOP comment so that means it will show even though I didn’t open the comment, understand?
@@crabbypocket6458 ohhh my bad
yeah it shows up on the mobile app, even if I didn't tap on the comments
It feels like the pathing was worse than previous ones? Sometimes units would move towards nothing, at some points moving against the world border, and when blue's castle was destroyed it had a bunch of shield guys that could have blocked it but they got stuck at the top then slid towards the side of the castle that wasn't being attacked which left the castle defenseless. I wonder if it's because there are four teams making it harder for them to decide where to go?
Yea there's still some bugs around that.
@@lostmarbles2d lol they were too coward, cause loss to my fav. color
Nobody is gonna talk about that last second x3 peasant uprising?..
When
Love how Red and Blue made an informal alliance against Green and Yellow.
what a comeback by Red!! super fun to see
would love for the terrain to affect troop movements a bit more, i believe the map is either a bit small or the Castle projectiles need a tiny range nerf as they should not be able to damage other Castles IMO. Same for the Meteor special i dont believe it should target castles or units in a certain range AROUND castles. the Pathing and targeting priority also needed some work as other people said. Red got ganged up on hard for a min and SUPER focused by Yellow almost the entire match. and for units to go off after another teams castle while their own is literally under attack seems like a no-no to me. I do love this series though one of my absolute favs for you!! keep the updates and changes coming! cant wait for the next one.
Great vid as always. The fact that 4 kingdoms were present made it more complex and interesting and the troop amounts were insane. The troops basically flooded my screen ^^
I think you should make the trigger areas more like a greyish color because it was really hard to see the yellow(for me atleast)
Spoiler Alert.
If you haven’t seen the video, do not consider going further down in this comment.
14:03 Red went total berserk with that army and with it defeated all of the other colors ._. Nice! My favorite colour won!
Nice! 4 players is even more fun!
I always really liked free-for-all scenarios in games.
It would be cool if the terrain actually affected it, like walls separating them into route they can fight in. What I thought it was gonna be anyway.
Lol I thought it was that too until they climbed over the mountains
The pathing already has issues
I get irrationally excited when I see you upload!
Absolutely love this series !
Finally after a month marble legions is back
amazing
This is nice :
Is the *4th* part of the series and there are *4* teams :o
Great video! One small detail that should be improved is that for the little numbers that denote how many times each color went in a particular hole, I can't see yellow's amount due to poor contrast. The color there should definitely be darkened.
lucky red got that castle repair when it did, but surely a peasant uprising should hurt the team that "won" it.
waiting for the next marble kingdoms video, bet it's gonna be awsome.
Who remembers og space fleet where there was rows and columns or am I just to og but crazy vid from lost marbles studies
I'd love to make more of those, but they didn't get enough views :(
Maybe I'll try make it more interesting and do another one soon
Omg, what an epic revange by red. He was losing. And kill all 3 other teams. Nice video.
Ok, what the hell were those mini-units red got at the end!? Especially the archers, did they get some kind of thing where they get tons of weaker units or something?
Also I was thinking maybe the environment could be more interesting and influence the battles: high ground witch could buff archers and slow units climbing(although I understand this one might be a little hard to do),water as a barrier or a slow-down, forest could give stealth to certain units, paths a speed buff, etc…
Anyways, great vid as always, hope this series keeps going!
It was "Peasant Uprising" in the special section.
I thought it might be that but I wasn’t sure, I think it might be a little op 😅
@@notthatbad42 There was also a multiplier of x3 on it too. I just checked it. My mistake for not noticing it yesterday.
Oh! Well props to red then, what a clutch
Best comeback of the season
Red pulled one of the greatest clutches ever.
Red's revenge!!!
and the archer in this game is really useful~
Thank you for using my music in this video!!!
The comments section is full of descriptions of the exploits of nameless marbles. The memory of the fallen heroes will remain with us forever
i have been waiting for something like this for a while and now i am so happy, thx.
Interesting format with the free for all, but I feel like the AI's priorities need to be re-organized.
I kind of feel like the order of priority should be, like Is Damaging Castle > Special > Nearest, and assign each special unit a threat level that should determine the priority that they get attacked in. It was really frustrating watching Blue's four giants get essentially wasted because they prioritized what seemed to be a really low threat unit that they pushed offscreen while Yellow's castle peppered them with arrows from behind. I don't even know what those boxes were?
Giants also seem like objectively worse Champions. Yeah, they have a larger range and knockback, and higher health, but their slower swing speed and weaker attack damage hurts them a lot, since the knockback knocks targets out of reach and the slow swing speed makes them super vulnerable to longer range attackers anyhow.
My team lost and I'm not even mad, that comeback tho!
If this was a game I would play it
Yeeeeeeeeeeeees! Red win🛑!!!!!!!!!!!!¡!
Thanks for likes!😍😽
SPOILER BLOCKER! SPOILER BLOCKER! SPOILER BLOCKER! SPOILER BLOCKER! SPOILER BLOCKER!
Red started badly but ended up winning, this is called an unexpected moment.
Man that archer spam really came in cluth for red
Would be cool to see this with the physics and leveling system of kingdoms
It's kinda hard to keep track of what each side is spawning and what they landed on. Especially with the special units since they change immediately after landing on them.
Could you add a small queue near the each color's corner that lists what's spawning next for them? That'd make it a lot clearer to know what's going on half the time.
Otherwise, this is sick asf. I'd literally pay to have this and just let it run randomly all the time in the background xD
This is very interesting with 4 players instead of 2. I wonder how the units know where to go?
When a unit spawns, it selects the nearest enemy player as its target. It then moves towards that player, and targets enemy units that come in range on the way.
@@lostmarbles2d Catapults are overpowered, basically takes out 1/10 of castle’s health per shot, and you have to account for that they hide behind armies, making them extremely hard to kill, thus a mere 20 seconds can at the very least, weaken the castle’s health significantly. Maybe reduce the damage to 1/15 to 1/20 the castle’s health?
Red decided to say, Rome trump card activated.
HELLO. ON TIME.
Hello aswell
red attempted a archer swarm early on, found it effective and refined it so good it took down 2 castles with them
Recommended that the terrain can restrict or affect troop movement
With the basic units it feels a lot like rock paper scissors
Archer beats spear, shield beats archer, and spear beats shield
6:22 yellow and green both use big guy against red
9:31 red thanks for blue,if blue against yellow not green then blue and red both lose
14:00 red: Our arrows will blot out the sun!
This literally reminds me of the napoleonic and roman wars
I hope there are Marble Kingdoms and Marble Legions bossfights.
Fun vid. Definitely need to remove the charge ability red got though. Everything else seemed balanced or even needed a buff (such as the mage) but the charge ability was clear as day overpowered. Increased movement speed, increased attack speed, and units only target enemy castle until death… yeah way too busted.
You know, I was rooting for green. Green and blue were slugging it out for a majority of the video while red took that as an advantage to kill yellow. With green and blue exhausted and both their fortresses were venerable, red swoops in and swiftly wipes both of them out. Smart…
Idea: make the units upgradeable similar to marble kingdoms
Maybe it is because it is the Red Army.
Three colors didn't stand a chance against red's peasent uprising
With monks being such a good counter unit to other heroes, maybe they would be better balanced being more common and slightly less efficient, but that's hard to say.
I thought red was going to lose but they turned the tide.
Red banner offer bloody fields
SPOILERS: Blue: we thought red was our ally… but then their archers rained fire upon our camp castle and all hope was lost and at 11:32 the last soldier was Shane by reds witchcraft.
17:32*
Red be like:I have been bullied for many centuries a and it's time for the almighty push😂
luv this. very interesting. Tks.
Спасибо, что делаешь меня счастливым
i notice how monk'd enemies don't attack they just stand still
mage obviously OP converting enemy units
Whats his problem of always killing 😢 yellow first? A lot of people love ❤ yellow to who is with me 💛💛💛
Single blue catapult destroyed yellows Castle
Red literally recreated the plot of Attack on Titan.
nerf Giant attack speed, soldier can't touch him
I don’t think it is necessary to maintain the formation when engaging the enemy. This is not consistent with the real battlefield. It can only be maintained during the marching phase.
I was like
If red survives these giants it's GG.
't Was.
I wonder where you did it? Well, that is, on what engine
Spoiler warning
Damn As always even in legion whoever ends up getting top right just for some reason gets ganked on by all 3 other kingdoms.
Both Yellow and Green went hard for Blue and Green for some eason was cranking out units like they had a money glitch.
It was because of that reason in my opinion that Blue ended up losing
Blue kept cranking out Special units like those 4 Giants but another team would get time wiped out or they will come up against the hoards.
In the end Blue managed to take out Yellow but that was sadly a mistake since Yellow was all that was really keeping Red at Bay and Red was doing good damage to Green when Green was too busy focusing on Blue.
Blue should of waited until the Hoards of green where cut down enough to where they where able to put up a proper drfensive against Red or let Red take Green down but alas.
Blue struck down the wall of Yellow and the Mongolian wave of Red decinated the weaken Blue and mopped off the already tired green
a few bugs are and there but biside that its very good
spoilers
LET RED COOK!! 🗣️🗣️🔥🔥🔥
I liked it u got 101 like its good?
When next marable kingdoms will be?
red team for the win
More More More More More!!!!!
"For the Soviet Union", moment
Stopping people from saying 1st
Third*?🥉
Friendly neighborhood spoiler blocker
Красная Армия всех сильней!
Waiting for Navy...
Creo que tienes favoritismo por el color rojo
Spoiler shield!
RED ON TOP
Like.
Where download this game
muskets?
Well charge is a bit too unbalanced-
SPOILER BLOCK
can red win? I hope so.
Game design problem. Literally nothing happens in the first 7 minutes. So skip them. Start with spears on the field and everything unlocked. Or you need some reason for the early time like xp that does the unlocking or that grant special powers.
how to play this game???
this is algodoo ?🤔
Пожалуйста скажите название игры
comeback
ᴀ ʙɪɢ ʟᴀsᴛ sᴛᴀɴᴅ ғʀᴏᴍ ᴛʜᴇ ʙʟᴜᴇs ᴀғᴛᴇʀ ᴛʜᴇʏ'ʀᴇ ᴄᴀsᴛʟᴇ ᴡᴀs ᴅᴇsᴛʀᴏʏᴇᴅ
Red
I want buy code game
Hi
early nice