How to Start Prototyping
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- Опубликовано: 4 авг 2024
- Hello! I have something a bit different this time around. Today, we'll be going over the basics of prototyping your game idea.
Articles:
7 Tips For Successful Video Game Prototyping
departmentofplay.net/7-tips-f...
What is a game prototype?
/ what-is-a-game-prototype
The Importance of Prototyping in the Indie Game Development Pipeline Series
www.pluralsight.com/blog/film...
Will Wright’s 3 Tips for Successful Prototyping in Video Games
www.masterclass.com/articles/...
Rapid Game Prototyping: Tips for Programmers
www.gamedeveloper.com/program...
How to Prototype a Game in Under 7 Days
www.gamasutra.com/view/featur...
Designing around a core mechanic
www.gamedeveloper.com/design/...
Videos:
Hitchhiker's Guide to Rapid Prototypes!
• Hitchhiker's Guide to ...
Prototyping Games in Unity?
• Prototyping Games in U...
The Power Of Rapid Digital Prototyping In Game Development
• The Power Of Rapid Dig...
Jonathan Blow: Indie Prototyping
• Jonathan Blow: Indie P...
Chris Hecker: Advanced Prototyping
www.chrishecker.com/Advanced_...
Rapid Prototyping at Double Fine
www.gdcvault.com/play/1017662...
Game-A-Week:
Game A Week: Getting Experienced At Failure
www.gamedeveloper.com/audio/g...
Game a Week: Teaching Students to Prototype
• Game a Week: Teaching ...
Game a Week: How to Succeed, Fail, and Learn
• Game a Week: How to Su...
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I agree with all of the points here, except the part where you said to make clean code. Code becomes exponentially more difficult to manage the more connections there in between and inside scripts, but at the start of the development process there’s very few scripts so it’s faster to make “bad” code on the prototype because you get to know if the game is good or if it’s possible to make much faster. Great beard btw!
You also learn what's more complex than expected, what's less complex than expected while prototyping and you also avoid overengineering things before you commit to an idea. There's no need to waste time writing clean code while prototyping if you're going to rewrite it anyway when developing in production.
Great video. Thank you Andrew!
Thanks Andrew, I think this is a very well put together and concise overview of the prototyping process.
Thank you, Cedric!
Good video. There are a lot of good tips here. What you said about starting with a question reminded me of my college courses. I knew I was in the right mind set if I had questions. If I didn't I wasn't seeing the correct level of detail in the subject. Keep up the good work.
Super video as always Andrew, clear and concise. Thanks so much.
Happy to help, Robshox!
Great video, dude! The prototyping process is something I wasn't familiar with before watching, and I really have struggled with the problem you clearly presented at the beginning of the video - of creating smaller, meaningful demonstrations of a concept. You did a great job breaking down each goal/component and why it's necessary, and your examples were effective in illustrating specific applications. Also want to mention that your lighting was perfect and you've got emoting for the camera nailed. You created a really comfortable, friendly atmosphere - the whole thing was pleasant throughout.
Was surprised to see this is a smaller channel, because it's a very well-produced video and you came off like a pro. Keep making 'em!
Much appreciated, Bananaman! Everything you touched on was exactly what I was hoping to do. I certainly had some growing pains with this video. So, I wasn't sure if it was worth exploring some of the other ideas/topics I have in mind. Your encouragement is much appreciated. :)
I've got a game written down about 40% of the way through enough for a basic pitch. It needs a little more monster work, but I'm in a bit of a Grey area on that. The complexity of realistic movement for vr while keeping It minimally computer intensive hmm...
I think prototyping is actually a necessary skill for every part of development. I do web dev for a job, and when I'm learning a new concept, trying out a new idea, or building out a new component, I'll make a quick and dirty proof-of-concept. The information you gain by doing that is absolutely invaluable for when you're building the end goal. It's also just really freeing, to do things and be like "This is terrible and I hate it and I will never use this section in production but it works so screw it, that's how it is for now." lol
For sure! I find it so much easier to just build a prototype now to figure out a problem. For work, I find myself in a lot of meetings where ideas go back and forth longer than they need to. When, building a prototype seems like a no-brainer.
Thanks for the video, why no blueprints for VR, is no coding for vr is not viable?
Lol, vr is more code intensive than any other genre/medium. Nothing works the first time. Get ready to take headset on and off, grab both remotes a milllion times just to test little things. I've split to another career for now but I will be back if not only for hobby. VR is amazing
minutes spent prototyping are days spent developing
GDC Got NOTHING on this prototyping video.
Nothing!
🤤 ᑭᖇOᗰOᔕᗰ