Game a Week: Teaching Students to Prototype

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  • Опубликовано: 14 авг 2018
  • In this 2018 GDC talk, game developers and professors Douglas Wilson and Bennett Foddy present a close look at the "Game a Week" model of game education and discuss the challenges involved in successfully running such a class.
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Комментарии • 47

  • @Michael_Raymond
    @Michael_Raymond 5 лет назад +63

    I wish my game design education had even a sliver of this kind of drive. Instead I spent hours of every class with no work or direction from the teacher and eventually just left because it was a waste of my time.

  • @koljak9395
    @koljak9395 2 года назад +18

    Aah, really grateful for the RMIT syllabus still being available online! I've started a "two games a month" thing a while ago, and am beginning to struggle finding worthwhile themes. And there's this whole lovingly crafted list, bundled with relevant precedents to study! Thanks!

    • @koljak9395
      @koljak9395 Год назад +1

      @BetterCallSid It's in the video: ruclips.net/video/9O9Q8OVWrFA/видео.html

  • @DaveVanVerdegem
    @DaveVanVerdegem Год назад +13

    Here are the links for the syllabus at the end of the video:
    NYU: drive.google.com/file/d/1DVOq4AHHwGlmsDoQdSJkN85LDE4ey38h/view
    RMIT: docs.google.com/document/d/1JNLojNIQNwn80043PUJ7ZyYXOjtAI4XHJibvtpe7El4/edit

  • @SCSBairsoft
    @SCSBairsoft 5 лет назад +12

    I'm just still learning... but this is inspirational!

  • @Drecon84
    @Drecon84 5 лет назад +1

    Thank you for this. I got a lot of great things from this for my own prototyping class.

  • @justinbuergi9867
    @justinbuergi9867 5 лет назад +99

    I tried making a game a week for a school project. Ended up in the hospital

  • @DNH17
    @DNH17 5 лет назад +5

    Amazing talk. I wish I could study this and build prototypes. So interesting.

  • @CubeDeveloper_Games
    @CubeDeveloper_Games 6 месяцев назад

    this is extremely insightful, lately I've been able to lower my scope and ambition for my indie games which has been the best decisiom ever to be honest, I used to plan extremely complex and ambitious games with multuple gameplay loops, cool terrain generation and such but I always lost motivation after months of development, and I never managed to finish a single project D:
    so yeah, let's keep our ambitions in check because completing a game is the most important thing, keep on developing guys and don't give up on your projects!

  • @Syphorce
    @Syphorce 2 года назад +11

    I wonder what was the course load like for these students on top of making a Game a Week. If this was all I had to do, no problem. I couldn't imagine doing this on top of studying calculus and physics.

    • @pythonxz
      @pythonxz 7 месяцев назад +1

      I was doing projects like this with that kind of course load and a part time job.

  • @wafflesaurus_supreme
    @wafflesaurus_supreme 5 лет назад +16

    20:35 I want to see T-Dog eXtreme's game. I don't know why.

  • @m4r_art
    @m4r_art 5 лет назад +2

    getting over a gdc talk with bennett foddy =)

  • @FelisArmis
    @FelisArmis 3 года назад +1

    Hello! Thank you for a great talk! There is only general course description in NYU course syllabus. Can I see project themes and prompts like in RMIT syllabus?

  • @raspberry_picker395
    @raspberry_picker395 5 лет назад +1

    16:53 i like how there's an assassins creed minigame in there

  • @peterthegamer9334
    @peterthegamer9334 10 месяцев назад

    I am Bennit Foddy. And that’s really all we needed to hear no need for introduction Mr. Foddy. You voice alone gives us PTSD😂

  • @dnadhruv
    @dnadhruv 5 лет назад +7

    At 17:30 the prototype made by the professor has sparked my interest quite a bit, but i'm not able to make out how he achieved that effect. Can anyone link to some resources that might help me?

    • @daggawagga
      @daggawagga 5 лет назад +2

      Search for binary space partitioning (BSP) tree. Or raycasting.

  • @Jayenkai
    @Jayenkai 5 лет назад +9

    Kewl stuff, but don't get hooked, kids.. This stuff can be addictive!

  • @panko2848
    @panko2848 5 лет назад +20

    Is no one going to mention the fact that one of the students names at 20:32 is "T-Dog eXtreme" ?

  • @yoyo21926
    @yoyo21926 5 лет назад +1

    ohh. Im working on a prototype right now

  • @pranavgaur660
    @pranavgaur660 5 лет назад +3

    Where can I get the link to the curriculum??

  • @m4r_art
    @m4r_art 5 лет назад +12

    "In the end, we only regret the chances we didn't take." -Lewis Caroll
    "You cannot now believe that you will ever feel better. But this is not true. You are sure to be happy again. Knowing this, truly believing it, will make you less miserable now." -Abraham Lincoln

  • @danielholiveira1
    @danielholiveira1 9 месяцев назад

    there's no audio?

  • @wuazo
    @wuazo 5 лет назад +1

    t-Dog Extreme

  • @ttarabbia
    @ttarabbia 5 лет назад

    +

  • @chriswahl1337
    @chriswahl1337 2 года назад

    I don't think I've ever heard "digital games" in-place of "video games". 🤔

  • @Grimswoden
    @Grimswoden 2 месяца назад

    Is this a pitch orrrr

  • @ALINAGORI
    @ALINAGORI 5 лет назад +21

    out of the subject tip for the students ...
    don't put your prototype on early access even on itch io

    • @7thNoodle
      @7thNoodle 5 лет назад +1

      Why? .__.

    • @yonjuunininjin
      @yonjuunininjin 5 лет назад +3

      Students are not even the majority who are flooding itch. It's kids or hobbyist who just started with game dev who think someone might play their garbage. Apparently, there is enough people who protect those kids/hobbyist, saying if it doesn't hurt you why bother.

    • @ALINAGORI
      @ALINAGORI 5 лет назад +5

      7thNoodle
      to make it brief.
      the negativity factor are higher than the positives , to the limit you might give up finishing your project.

    • @7thNoodle
      @7thNoodle 5 лет назад +7

      Ah, I see.
      So the arguments are the flooding of itch.io, making an non-viable market platform for indies,
      as well as demotivating developers that are doing progress on current projects, by uploading their alpha, protytpe whatever too soon, thus giving them a false sense of accomplishment and thus ending some indie projects too soon.

    • @docill9155
      @docill9155 5 лет назад +13

      So in my experience with uploading games too early (I was using Kongregate at the time when I did this), people who play your game might give you helpful feedback to make your game better. However, the visibility of your game tends to decrease the longer it is on the platform. If your game doesn't make a great first impression and isn't re-playable, then it will likely fall into obscurity, even when you update it later.
      Just remember, your game is most visible when you release it (on itch.io it will appear high in the "new releases" and "free games" categories). If you want the game to gain traction in this period, you need something more than a prototype.
      Unfortunately, that means getting feedback is pretty difficult. If you're a student, try asking other students and professors for a playtest. Ideally, you do not want your testers to be close friends or family.
      But take this with a grain of salt, I'm not a particularly successful developer and there are ways to increase visibly of your game.

  • @chrisb8667
    @chrisb8667 8 месяцев назад +1

    Lol the american teaches in australia and the australian teaches in america