Bennett Foddy: No Pain, No Game

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  • Опубликовано: 18 май 2014
  • Historically, videogames have induced various different types of suffering in players. Frustration, confusion, boredom, shame, irritation. Commercial game development since the '90s has focused on the removal of suffering from games. In this talk, I argue the case for making the player suffer.
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Комментарии • 9

  • @jmcsquared18
    @jmcsquared18 6 лет назад +11

    My goodness this man and his philosophy of suffering has broken RUclips. He should be proud.

    • @GrandPlayer-pv1cn
      @GrandPlayer-pv1cn 3 года назад

      I hate Bennett Foddy because he put many youtubers through that much stress

  • @killuah971
    @killuah971 10 лет назад +6

    no comment?
    Was really fun to see/hear his and you're correct. Every successful game has these kinds of suffering.
    I am playing alot of MMORPG's and "hard" endcontent ist just the best... even if it takes several weeks (2-3 raids 3-4 hours each per week) to beat just a single boss (and not receiving any loot or something). And you it reaches from just slight frustration to ragequitting and flaming in teamspeak or stuff. But hey... if this is what it takes to feel so good after beating that **** boss i gladly accept it.

  • @angelcastiel98
    @angelcastiel98 3 года назад

    Boris Lenz surely never got over it lol

    • @GrandPlayer-pv1cn
      @GrandPlayer-pv1cn 3 года назад

      Oh will you stop it, I mean I hate Bennett Foddy because he is the worst video game designer ever created getting over it because he put many youtubers through that much stress and what's worse about his game is the bats in his game which is why I'm getting Bennett Foddy's game canceled for good

  • @LamTran-ce1un
    @LamTran-ce1un 3 года назад +1

    Ok

    • @GrandPlayer-pv1cn
      @GrandPlayer-pv1cn 3 года назад

      Bennett Foddy is the worst video game designer ever created getting over it

  • @harmonyhoney7115
    @harmonyhoney7115 4 года назад

    fuck this is so quiet