Ranking the Unique Units in Civ 3 From Worst to Best

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  • Опубликовано: 28 сен 2024

Комментарии • 227

  • @JTKroll12
    @JTKroll12 7 месяцев назад +30

    damn this channel is a gold mine with no despotism penalty

  • @frankpalancio8471
    @frankpalancio8471 4 года назад +58

    Cossacks are military leader producing machines, which is very important in single player games because the AI has no answer for armies.

  • @dallenhaven3329
    @dallenhaven3329 11 месяцев назад +4

    For the first time I decided to try out the English strategy on a higher level of gameplay. I’ve played as the English before but a long time ago and never much cared to try them out again… boy was I in for a surprise. My early game was weaker, and I got pretty far behind. I was able to secure the great lighthouse which made the ai unable to cross the seas and I got to colonize almost every island exclusively to myself. Of course, the AI hates anyone with a larger land area so they all wanted my islands and declared war on me before they could even get into range with their 3 movement ships. I was able to get to my man-o-wars and build as many as possible in a short time, filling the seas with my ships. The enslave is great, more ships without cost/turn that will be more powerful than anything for an entire age of technology. Yeah it was a rough start, but I turned that game around so fast I really want to try and make it more difficult. Amazing underrated unit imo.

  • @jamesallan9395
    @jamesallan9395 3 года назад +50

    I like the Javelin thrower myself. I build a couple early game and just send them out hunting for barbarians while expanding. I've never had 1 die to barbarians, and using only 2-3 per game, I usually end up with 20 or more free (albeit slower) workers. The Mayans are already quiet fast starters, so having these guys sending a steady stream of slave workers back to your expansion zone really gets you pumping early. The workers are maintenance free also, so if you disband a lot of your workers after railroads, you can keep these free units for pollution or building around captured cities etc.

    • @HolyKhaaaaan
      @HolyKhaaaaan 3 года назад +12

      Not to mention, these workers can also be settled in cities, increase your population, and therefore also your military limit and production etc.

    • @andersonoliveira1330
      @andersonoliveira1330 Год назад

      I like them too!

    • @Jadanbr
      @Jadanbr 8 месяцев назад +3

      ​@@HolyKhaaaaanjust out of curiosity, barb slaves when turned into pop are counted as foreign population, or as your own population?

    • @MarcDufresneosorusrex
      @MarcDufresneosorusrex 7 месяцев назад

      @@Jadanbr foreign or no cost

    • @Jadanbr
      @Jadanbr 7 месяцев назад +5

      @@MarcDufresneosorusrex i dont understand your question, but if you also have the same question as me, joining barbs into cities will still count as foreign pop, the problem is that barb populations will experience "stop the aggression against our country" unhappiness 100% of the time

  • @shevy9146
    @shevy9146 4 года назад +12

    Once i was so behind in tech that i said Fuck it im going to war ... and decided to stack 120 Sipahi and i conquered everyone in my continent in a few turns even with AI rifleman as defensive unit. I was overwhelmed by the power. Many died that day though! lol

    • @brydenbergey602
      @brydenbergey602 3 года назад +2

      I think my last 20 games have been with the Ottomans. So good.

  • @jamesthurnwald9278
    @jamesthurnwald9278 3 года назад +20

    It just dawned on me - if a unit has 3 movement points, it can move 2 tiles over hills, no? So literally the only time when Keshik is better than Ansar is if your first move is over unroaded mountain. Which happens how many times? Maybe 5 % of all your moves?

    • @MrAbgeBrandt
      @MrAbgeBrandt 2 года назад +1

      yep

    • @RadicOmega
      @RadicOmega 2 года назад +2

      that’s true but the keshik can also move over mountains. the ansar warrior expends all movement points at mountains

  • @krisday5568
    @krisday5568 5 лет назад +29

    Some important new considerations for me. Thank you again for your effort and time.

  • @alexsamurai1230
    @alexsamurai1230 5 лет назад +20

    As someone who found their way here from watching civ 6 videos, this would benefit greatly if you introduced which civ the units belong to

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +18

      Oh sorry! You're right. I put the unit stats on screen while I was talking about them but I didn't remember to put civ they belong to.
      I have another video ranking the civilizations. It lists the civ traits, the name of the civ, along with the UU stats. You might find that one more digestible.
      ruclips.net/video/1AE643ohqVE/видео.html

    • @alexsamurai1230
      @alexsamurai1230 5 лет назад +4

      @@suedeciviii7142 cheers mate I'm giving it a watch now. I think a slide at the start with a summary of what the traits actually do would be useful, but I took a quick trip to the civ wiki to get up to speed and now I'm enjoying it. I remember messing around in civ 3 when I was a kid but didn't get serious about it until civ 5. It's fun to look back and come to understand the older game with a more critical eye!

  • @lordfizzz
    @lordfizzz 5 лет назад +20

    My man I grew up playing this game and still do to this day. I always thought I was a good player but your videos have me looking at civ in a completely different way Haha! Keep up the good work

  • @godweenausten
    @godweenausten 4 года назад +13

    Hoplites are so great. "3 defense is a luxury in the ancient era" - yes, and it comes cheap at 20 shields. With barracks you can make a strong defense army relatively cheap, and it deters the AI from attacking (which is strategy as well). This makes them very useful and used in fact; AI opponents with stronger armies did not attack, or if they did, stacking 5 Hoplites per mountain/hill tile along with some archers or longbowmen can pretty much stop armies.

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +10

      I think after this video I gave Greece a try and realized that I'd underrated them. But a lot of that is due to the amazing synergy between their UU and their traits. If you gave the Hoplite to say, the Zulu, it would be an underwhelming unit.
      Still, I do think it's better than the Swiss Mercenary now. I think I underestimated how long it's useful for. Sure, it's not very useful for most of the ancient era as I rightly pointed out, but these guys are so cost efficient that I think building them is justifiable up until infantry are available. And as long as you haven't had your golden age, you can still build the hoplite.

  • @GG-fi5jw
    @GG-fi5jw 5 лет назад +6

    Civ3 Samurai will always have a special place in my heart!

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +5

      They kick ass in multuplayer :) Fast moving defenders in general, like the impi and the war elephant.

  • @emirimamovic4951
    @emirimamovic4951 4 года назад +9

    My first conquest was with zulus, i spamed those impis like mad. And other was rush for feudalism , grab iron and then kill everyone with samurais till i get army. Damn that was over 18 years ago.

  • @KingMswatiIII
    @KingMswatiIII 5 лет назад +7

    The Keshik and the Hwacha were on the back of the CD case I bought for Civ III, even though it was vanilla.
    I was surprised to see the javelin thrower at the bottom, considering that I love that unit. Then again, I only play at monarch level.

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +7

      The Mayans are a top tier civ, and the extra growth and shields you get from the Mayan traits (industrious and agricultural) are more than enough to pay for the extra shields that the Javelin Thrower costs.

    • @KingMswatiIII
      @KingMswatiIII 5 лет назад +4

      @@suedeciviii7142 Makes sense. I guess that in the hands of another civ the javelin throwers wouldn't be so great.

  • @joelwillems4081
    @joelwillems4081 4 года назад +3

    On the hoplite, the AI can sometimes be baited into attacking you when you block their settler efforts. Perhaps they need to view you as weaker than they are overall, but I've blocked them at chokepoints in the past, like a one or two land gap, until I can get around to settling that area. They will grow until frustrated to attack. The AI will also attack you if you tell it to get out of your territory. Imagine a key city with a temple (or your capitol) blocking his settling route. Two hoplites can withstand unlimited warriors and four can stop archers, swords and horsemen attacks. It'll be just like Thermopylae where the waves of attacks will crash against a wall of bronze, except you'll win forever until a large number of cannons or knights. And by then you'll have accomplished your goal and be miles ahead of them.

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +1

      Warriors can hold choke points, unless the enemy declares war. In which case, yeah, hoplites are insane, although the AI can use boats.
      As for your second example: if you let the AI just run around in your land, they'll pillage and block your worker moves.
      They are good at guarding stacks though, and occasionally the ai gets baited into attacking them.

  • @legn7324
    @legn7324 3 месяца назад +1

    funny how you ranked the Javelin Thrower the worst UU, this is my absolute favorite and I really appreciate the constant worker flow from ancient wars or raging barbarians. also, you don't have to build spearmen to protect your cities

  • @Snizzshow
    @Snizzshow 5 лет назад +8

    You should do a ranking of the best nations

  • @buffgarfield3231
    @buffgarfield3231 3 года назад +8

    Imagine if you could have berserks on dromons

    • @Atilla_the_Fun
      @Atilla_the_Fun Год назад +2

      Beserks on carracks. Then nobody's safe.

  • @GrannySoupLadle
    @GrannySoupLadle Год назад +2

    The fact you dont need to spend 30 gold to upgrade your hoplites in medieval is huge for me. Disband by muskets or just skip muskets

    • @suedeciviii7142
      @suedeciviii7142  Год назад

      You're ok with disbanding by muskets or skipping muskets but not pikes? I mean, yeah muskets are shit. But pikes aren't too much better. It's better to use knights as your defenders. Or legions for that matter. So their longevity is a nice bonus, but it's not a guarantee by any means. You shouldn't usually be building a bunch of pikes.

    • @GrannySoupLadle
      @GrannySoupLadle Год назад

      @@suedeciviii7142 Noted. I have unit support probs often and it makes me stay in despotism longer than I should. I always have at least a pike per city

    • @GrannySoupLadle
      @GrannySoupLadle Год назад +2

      @@suedeciviii7142 also the reason I always thought pikes were important is because I always get pushed around at start of medieval, but I feel like if Ive not been attacked by muskets then I might as well wait for rifles.

    • @suedeciviii7142
      @suedeciviii7142  Год назад

      @@GrannySoupLadle Knights are better because of their mobility, ability to retreat, counterattack, etc.

    • @GrannySoupLadle
      @GrannySoupLadle Год назад

      @@suedeciviii7142 I never do medeival push usually though I only defend cities with military in medieval. U mean knight will defend a city better than a pike? Or is the idea the knight can retake? Im scared to lose cities and fall behind in science before I can get to a comfy stage for attacking, which for me is atleast having cavalry with artillery. I never do medieval attacks I just realised, its either ancient or mid-industrial

  • @riadaliyev6476
    @riadaliyev6476 Год назад +1

    Hello,Suede-thank you very much for all your videos;rules;explanations and advices about Civilization 3 - I adore this fantastic game!
    My favorite is Mounted Warrior,Iroquois-because it’s my favorite nation,with these Indians I’m lucky in all parts:resources;cities;developments;wonders;money and war-especially war,whereas my favorite part of this game is - military!
    Actually,my favorite nations are Indian tripes,but the Iroquois are - tremendous!
    I adore conquer all enemies,using Mounted Warriors (especially,due to Golden Age) and not only them - I adore Statue of Zeus and Knights Templar,whereas they produce an Ancient Cavalries and a Crusaders (they’re one of my favorite units in all game with any nations,especially-Ancient Cavalry)!
    Therefore-thank you very much again for all your help,I wish you all the best;best of luck;more subscribers;favorites and cool comments and commentaries - GOD BLESS YOU !!!

    • @suedeciviii7142
      @suedeciviii7142  Год назад +1

      Thank you! I'm glad we agree about the Mounted Warrior.

    • @riadaliyev6476
      @riadaliyev6476 Год назад

      @@suedeciviii7142
      Thank you so much !!!

  • @Quantumironturtle
    @Quantumironturtle 5 лет назад +3

    Personally, I'd rate the Enkidu Warrior as one of the best units in the game because of expansion speed. When expanding, you can spend 40 shields for a settler and a warrior, 50 for a settler and two warriors, or 50 for a settler and a spearman. Enkidu lets you pay 40 for one spearman or 50 for two, and makes expanding at breakneck speed much less dangerous. Given that more expansion=more cities=more resources=more production and commerce=more units and research=winning wars=more expansion=etc., this can set off an early game snowball with devastating effects. When I kick up to a new difficulty I always play Sumerian because of this.

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +2

      I've definitely learned to appreciate the Hoplite, Enkidu, and Numidian Mercenary a bit more since making this list. But I don't really with what you said.
      So in my most recent video on difficulties, I analyzed how the AI operates on different levels. You'll notice that on regent, by the time all the land is taken up, the AIs don't have a single offensive unit, aside from warriors. The AI simply isn't programmed to focus on offensive units until the expansion phase is over.
      So all you need to defend your cities during the expansion phase is warriors. They provide military police, and deal with barbarians fine.
      Of course, you'll have to replace them with better defenders later on, at least in border cities. But that won't effect your ability to claim territory.
      TLDR: if building defensive units slows down your expansion significantly, you're building too many defensive units.

    • @Quantumironturtle
      @Quantumironturtle 5 лет назад +1

      ​@@suedeciviii7142 I do use warriors when not playing as the Sumerians, but I always feel exposed, and sometimes I lose a city to a surprise attack. They give peace of mind as much as solid defense.

    • @Quantumironturtle
      @Quantumironturtle 5 лет назад

      @@suedeciviii7142 And Numidian Mercs do suck, since the cost cripples your defenses into the middle ages.

    • @Quantumironturtle
      @Quantumironturtle 5 лет назад +3

      @@suedeciviii7142 And I'd put the Cossack lower on the list, since their attack isn't strong enough to carry them through attacking more than once per turn. They tend to lose too much health. Tanks can reliably double tap, the Cossack can't.

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +3

      @@Quantumironturtle Yeah, my thoughts exactly. But someone else explained why Carthage is a strong pick for certain maps and conditions, and the numidian mercenary is a big part of that. They're versatile and can do things no other unit in the era can. Sure they're pricey, but the same can be said of spearmen relative to warriors.

  • @RadicOmega
    @RadicOmega 3 года назад +3

    always been a fan of Immortals

  • @GrannySoupLadle
    @GrannySoupLadle Год назад +1

    I used to use war elephants a lot as a child because I was bad at securing resources

  •  5 лет назад +28

    War elephants should demand ivory. :D

    • @mattrankin4340
      @mattrankin4340 4 года назад +6

      Except you get ivory from elephants, not the other way around.

    • @hotdogfingerz9674
      @hotdogfingerz9674 4 года назад +2

      Matt Rankin but how can you recruit elephants if there are no elephants? No ivory would also mean no elephants, so no war elephants.

    • @mattrankin4340
      @mattrankin4340 4 года назад +8

      @@hotdogfingerz9674 I was only being sarcastic, but my serious answer would be that Ivory is a luxury resource, not a strategic one. Luxury resources seem to be distributed differently so that 1 civ is most likely to end up with all of them, meaning you would be far less likely to even be able to build your UU as the Indians, and that wouldn't be very good.

  • @maxmagnus777
    @maxmagnus777 4 года назад +5

    I am under impression that you've missed a part of the puzzle here. That is what can you take from AI and map, Blitz and Armies.
    Frirst: what can you take from the AI?
    With early chariot type units, you can take 3 settlements from AI. AI can build population, cities and improvements faster than you and that is a big factor. If you have to build 10 settlers and drag them for turn after turn and later build every single improvement it can be a lot of work. It also costs population and costs you by not building the other units or improvements. For that reason it is important how many towns you can take from your enemies when that units comes can be built. That would mean that most early units don't have a great utility.
    Second: Early map scouting.
    I've lagged so much at the start because I can't research as fast as the other civs. I can compensate that by having a scout. Better yet, having an early fast unit like impi that can search the whole map.
    Third: Leaders
    leaders and leveling of units. You can level your unit that has blitz so much faster than the other ones. That gives you better chance of getting a leader. That would place units that can have at 2x chance of getting a leader. For me that places them much higher on the list. Not to go into situations where you can attack 2 times with one blitz unit. That means that at least 1/2 of your cossacs can attack 2 times because they have enough health. Combine that with artillery and couple of defensive units and you can have a real cost effective doom-stack.
    Forth:Armies.
    Is a unit good enough to place in a army? Is that army useful for enough time for you to use a leader on it?
    Last, can you build an army at the time when you have that unit? That would place good mid game like French musketeers higher on the list. Such defensive army can last for a decent duration during a game. Not to go into how effective are they when you have 10 1hp cavalry units that need defending.

  • @РиядАлиев-г3л
    @РиядАлиев-г3л Месяц назад

    My favorite unit is in the first place - Mounted Warrior,a unique unit for the Iroquois,it’s my favorite nation - I’m always lucky with the Iroquois everywhere,especially at war - it’s my favorite part in Civilization 3 !!!

  • @sietserijks
    @sietserijks 5 лет назад +2

    Great video again, Thanks

  • @themadmallard
    @themadmallard 2 года назад +1

    @8:47 reeely think you're underselling the deeper game with the pillaging strategies, especially if you find yourself on defense. You can cause all sorts of havoc with them that have cascading effects with a high mobility pillager. If you're dealing with a belligerent border AI, especially with a stronger/bigger civ than you, you can majorly increase the cost of warfare against you without absolutely stripping the land like you say. First, you wreck the roads on the AI side of the boarder asap to cause them to spend an extra turn to reach you, or to pull out damaged units or even better, delay their response to another AI attacking them. Then you can send a high mobility unit in to disrupt resource and luxury tiles. That can cause instability by not only increasing the cost of happy faces, but also wrecking trade agreements that keep hostility low between AIs otherwise, or create an available trade option for you to enter into.

    • @suedeciviii7142
      @suedeciviii7142  2 года назад

      If Civ was a 1v1 game you'd be completely right, but it's not. As a result generally pillage strats are not very good. They weaken both the pillager and the pillaged player, without actually providing anything to the pillaging player, aside from weakening the AI. Contrast that with conquest, where you gain cities and land.
      Weakening the enemy can be good, but you bear the cost of pillaging and all the other AI civs are free riding off you.
      In multiplayer, where games are played with 4v4 teams, units like the impi are really good.

    • @themadmallard
      @themadmallard 2 года назад +2

      @@suedeciviii7142 I still think you're not giving the devil's due, (at least one point being that your reasoning a supposition that successful conquest is always an option available to players at all times, or that accelerating your foes consumption of resources doesnt open up a conquest option's door more widely), but hey, it sure seems like you have alot more gametime in on it than I do.

    • @suedeciviii7142
      @suedeciviii7142  2 года назад +1

      @@themadmallard Well the issue is, if you invest a lot of resources into pillaging one player, you make it easier to conquer them, but harder to conquer anyone else on the map.
      Here's an example:
      ruclips.net/video/paTDlpHP1gs/видео.html
      I have to invest resources into pillaging literally every other player on the map evenly, otherwise they will run away with the game. And it takes up all I have.

    • @themadmallard
      @themadmallard 2 года назад

      @@suedeciviii7142 at that level of investment, yes, totally coherent point. My point is that that level of investment and level of destruction isnt necessary for it to be highly effective in a few different cases, especially in several cases where you're finding yourself at military disadvantage and expect to be until you either catch up production, or can strategise the exhaustion of opponent resources

    • @suedeciviii7142
      @suedeciviii7142  2 года назад +1

      @@themadmallard Oh yeah. Armies particularly, the AI will never attack but you can just roam around and pillage everything. But you don't need a UU to do that. It's more a point in favor of militaristic civs.

  • @4trek
    @4trek 5 лет назад +3

    Nice video
    Keep it up

  • @sirzorg5728
    @sirzorg5728 5 лет назад +5

    Gallic Swordsmen REPRESENT!
    RIP if you don't have iron before feudalism though.
    Celts are fun.

    • @99oildrops
      @99oildrops 4 года назад

      I played as the Persians hoping to get the Immortals... Then I got sandwiched between England and the Azteks and got no iron. 😵😂 RIP.

  • @delian1671
    @delian1671 4 года назад +2

    Samurai are my personal favorite and I think they are a top 5 unit. They demolish any middle age units, including the war elephant. You get 3 or 4 samurai in an Army? Look out! They only require iron to build, have an extra defensive point to make it 4/4. I’ve used them successfully even into the Industrial Age. And they can be upgraded to cavalry.

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +4

      Defense stat of samurai = 4
      Attack stat of samurai = 4
      Defense stat of War Elephant = 3.75 (effectively)
      Attack stat of War Elephant = 5 (effectively)
      Plus elephants don't require iron. It's really no contest, the war elephant is much better.

  • @brandonkellner4053
    @brandonkellner4053 10 месяцев назад +1

    Keshiks were pretty good. Cheaper is better. But they should have given Keshiks the original retreat ability that all fast units had that they got rid of in Play the World.

    • @suedeciviii7142
      @suedeciviii7142  10 месяцев назад

      What was that retreat ability.
      I agree, Keshiks are an upgrade on knights just due to the price.

    • @brandonkellner4053
      @brandonkellner4053 10 месяцев назад +1

      @@suedeciviii7142 Fast units were always able to retreat from a fight unless they started the fight with 1 health.

  • @spencerbarton7384
    @spencerbarton7384 3 года назад +1

    You should do one of these for the base units

  • @nickhaeg8141
    @nickhaeg8141 Год назад

    Suede, i think you should do a play through where you can only have the one worker you start with and the rest need to be slave workers farmed from the Mayan UU

    • @suedeciviii7142
      @suedeciviii7142  Год назад

      Did it for a stream. It was pretty boring, sorry

  • @ulle85
    @ulle85 4 года назад +1

    Would be really interested to see you take advantage of the worst unit in the game - the javelin thrower. Maybe you could showcase the slave worker farming in your Sunday stream?
    Do slaves get the speed bonus from Being industrial?
    Maybe the challenge should be can’t build workers - wondering how much more income you would end up with, not paying for other workers except from your starting one!
    You should of course also trade for workers when possible and try to capture enemy ones :-)

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +2

      I wanted to do a 60% water game after how badly I failed at them last stream. Maybe I could use the Mayans for that!
      The challenge you gave is also a good one. Might be appropriate for emperor.

    • @ulle85
      @ulle85 4 года назад

      Suede CivIII cool! Looking forward to it, might not be able to join the stream live, but I’ll definitely watch the recording of not!

    • @ulle85
      @ulle85 4 года назад

      Suede CivIII only got a chance to see the first part of the stream last Sunday, but it didn’t seem like you went for the slave farming showcase / no workers built challenge, but still hoping to see it another Sunday then 👍

  • @eetuthereindeer6671
    @eetuthereindeer6671 3 года назад

    In the first release of civ 3 jaguar warriors cost as much as warriors and replaced them. They were nerfed by making them cost slightly more. But i was such a kid when i played that version that i didn't know how to use them properly

  • @Endit91
    @Endit91 3 года назад +1

    Damn starting off bashing one of my favorite UU the javelin thrower

  • @skinnydavenport407
    @skinnydavenport407 4 года назад +3

    My favorite unit in Civ3 is the War Elephant. It isn't accurate either that only India can build them; the Persians, Carthaginians, Romans and Ptolemy Egyptian dynasty also used them. I usually change this with Civ3 Edit.

    • @99oildrops
      @99oildrops 4 года назад +1

      Hmmm that gives me an idea! 😏💡

    • @skinnydavenport407
      @skinnydavenport407 4 года назад

      @@99oildrops It would be really cool if we could have woolly mammoths in this game as mounted units too

    • @99oildrops
      @99oildrops 4 года назад +1

      @@skinnydavenport407 Litteraly just cause mammoths are cool. lol

    • @skinnydavenport407
      @skinnydavenport407 4 года назад

      @@99oildrops If you don't mind continuing this funny chat between Civ3 fans, I have a stuffed mammoth named Ellie and I'm actually considering making her a war elephant costume out of felt. Don't know if that would be too weird.

  • @谢丹儒
    @谢丹儒 5 лет назад +2

    I just conquered england and holand by berserk from the sea,quite useful!!

  • @mechagodzilla237
    @mechagodzilla237 3 года назад +2

    Was the musketeer changed at some point? I play vanilla and it’s attack/defense are 3/3, not 2/5.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +4

      Yes, they're 3/4/1 in vanilla and 2/5/1 with defensive bombard in C3C

    • @mechagodzilla237
      @mechagodzilla237 3 года назад

      @@suedeciviii7142 thanks so much! Love your videos and I use your guides to get better all the time! You should consider vanilla videos; I’m pretty sure bombers can’t kill units in that version.

  • @davidboyeswahn4654
    @davidboyeswahn4654 5 лет назад +4

    Is there any method to get more players on a tiny map?
    i don't like hacks. But if it is necesary it would still improve the game. Thank you.

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +5

      In multiplayer, we use the "tournament" game mode to make it happen. Aside from that I'm not sure.

    • @davidboyeswahn4654
      @davidboyeswahn4654 5 лет назад

      @@suedeciviii7142; Thank you very much :)

  • @jaredbrooks9717
    @jaredbrooks9717 4 месяца назад

    I really wish you listed the civilization that each unique unit belonged to.

  • @eetuthereindeer6671
    @eetuthereindeer6671 5 лет назад

    Why did i get this recommendation of my all time favourite game? I haven't gotten a recommended about this game maybe ever before

  • @63shakeandbake
    @63shakeandbake Год назад +1

    If anyone knows how to keep all the AI Civs from attacking you I'd love to hear about it. It makes things so difficult when you are constantly warring with all AIs at once for most of the game. In trading, I've tried being nice, I've tried being a jerk, and all levels in between. Nothing works!

    • @suedeciviii7142
      @suedeciviii7142  Год назад

      Give in anytime they try to bully you.
      Have a big army.
      Make sure they're at war with other civs. AI civs only declare random wars if they are at peace.

  • @loy1692
    @loy1692 5 лет назад

    Great work dude

  • @squatlebherz4434
    @squatlebherz4434 5 лет назад +1

    Really shocked the Rider wasn't number 1 personally. The Gallic Swordsman and Mounted Warrior are great but trigger a golden age in depotism if you use them at their most dangerous time. Also hard to tell how good the are with agricultural civs which are massively overpowered anyway, particularly the celts. The Chinese are not as good a civilisation as the Celts in my opinion, but riders will always win you the medieval era and trigger a golden age to build you more of them
    EDIT: Yeah, coming back to this, Mounted Warriors are easily the best unit in the game. I stand corrected

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +3

      I mentioned in the criteria section that I didn't consider golden age timing. My reasoning was you can avoid using bad UUs, and get complete control over when your GA is. But you can't avoid using good UUs without sacrificing all the benefits they bring to combat.
      So golden age timing makes good UUs worse and bad UUs better. So I figured as a consideration including it would make things murky.
      You're right though that good unique units from the medieval era have that advantage over good unique units from the ancient era.
      Agreed about civ traits.

    • @squatlebherz4434
      @squatlebherz4434 5 лет назад

      @@suedeciviii7142 Yeah wasnt trying to be too critical, I do appreciate the civ3 videos, been waiting for them for a while

  • @alightinthedarkages9494
    @alightinthedarkages9494 4 года назад +1

    My thoughts on the Keshik unit. What if instead of treating hills and mountains as roaded (why hills and mountains?) you did the same for plains and deserts? I mod a lot with minor tweeks here and there and wanna test it out, see if that makes the Mongols terrifying in the Middle Ages like they should be. Mongols were a steppe people. The advantage of being pretty much borne in the saddle is amplified most of all on flat terrain. Therefore...give them their historical, extremely harrying mobility advantage where it should be! I'll report back here if it works out nicely.

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +2

      They don't treat mountains and hills as roaded. That would be actually good. They just ignore the movement penalty.
      That ability actually doesn't exist in the editor too. Either they treat everything as road or nothing. IMO just put them at 5/2/2 and you have a strong but fair UU

    • @alightinthedarkages9494
      @alightinthedarkages9494 4 года назад

      @@suedeciviii7142 Thanks for clearing that up. I had the distinction nagging me in the back of my mind and realized after hitting send...he'll probably clear it up for me!
      If I made the Keshik treat all terrain as roads, they'd be sort of equivalent to Conquistadores, right? Replacing the knight for Mongols, whereas Conq. replace Explorers.
      I don't like to give upgraded attack values often as it can be overpowering but I like your suggestion. I'll give it a try.

    • @alightinthedarkages9494
      @alightinthedarkages9494 4 года назад +1

      @@suedeciviii7142 Thanks for your entire channel by the way. Very good videos for a game I've enjoyed on and off for years. I actually go back to Civ 1 when it came out! Just one more turn...one more turn.

  • @owenkile6042
    @owenkile6042 2 года назад +1

    Rewatched this after I won my first game on demigod. Suede is NumidianMs and catapult deathstack a viable strategy? Also what about a conquistador bomber strat? Thanks!

    • @suedeciviii7142
      @suedeciviii7142  2 года назад +1

      Congrats on the win! What strat did you use?
      TBH you'd likely be better off with Hoplite + archer. But Numids have an interesting synergy because Carthage starts with alpha + masonry, so you could beeline math quite simply.
      Maybe not optimal but it's definitely a fun idea. Remind me, I might try it in a stream.

    • @owenkile6042
      @owenkile6042 2 года назад

      @@suedeciviii7142 will do! I’d love to see it

    • @owenkile6042
      @owenkile6042 2 года назад

      Also it was surprisingly easy domination victory. I just cheesed with Iroquois got the GL then built a deathstack of UUs then knights then cavalry and pitted everyone against each other

    • @suedeciviii7142
      @suedeciviii7142  2 года назад

      @@owenkile6042 I've never been more proud in my life.
      Win the easy way and then once you're done that you can go back and make it harder. Play with worse land, worse civs, etc.

    • @owenkile6042
      @owenkile6042 2 года назад

      @@suedeciviii7142 hahaha exactly!

  • @philabater321
    @philabater321 4 года назад +1

    can you link the video you mentioned in the dromon bit

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +2

      Is it this one?
      ruclips.net/video/Qd_TVd1St-0/видео.html

  • @nono4805
    @nono4805 4 года назад

    Musketeer have huge benefit for games you do not expect/intent to draft. No draft, no spies, no need for Nat. So the length of time till cav's is not a factor. Beeline to RP makes Musketeer a great unit. Otherwise I agree.

  • @n1276lord
    @n1276lord Год назад

    Hello, your videos are very helpful as always. The wiki says Keshiks have ZOC (zone of control) how useful is that? It is not mentioned in your video but, would it make the Keshiks slightly better? The other unique knights don't have ZOC.

  • @lubu4u312
    @lubu4u312 4 года назад +5

    Panzer:
    Doesnt look like a panzer
    *Doesnt even start with blitz*
    Goebbels is doing back flips in his grave.

  • @adrianscorch
    @adrianscorch Год назад +1

    In terms of the f-15, how effective is its “air superiority” function?
    Open question, I’m setting up for a global naval invasion.

    • @suedeciviii7142
      @suedeciviii7142  Год назад +1

      15 is same as jet fighter IIRC. It's better at bombing, not intercepting

    • @adrianscorch
      @adrianscorch Год назад

      Well crap. Looks like we’ve got some demo to do.

  • @jackglover3632
    @jackglover3632 3 года назад

    Am I late? I agree with most things, except from the cossak which I think should be higher. Good video though!

  • @Deathknight249
    @Deathknight249 4 года назад +1

    yeah mounted warrior is overpowered. i once conquered an entire continent with just those mounted warriors. Three civilizations destroyed by a horde of these guys attacking endlessly.

    • @99oildrops
      @99oildrops 4 года назад +2

      Any time I play this game and my first settler ends up putting me near the Iriquois I just say to myself "Oh great, not again."

  • @Luisin88
    @Luisin88 3 года назад

    Javenlin throwers, for blocking that AIs gold mine on that mountain.

    • @Simpson17866
      @Simpson17866 3 года назад +1

      They do synergize well with the Mayan Empire's traits (more workers/settlers from Agricultural + more efficient workers from Industrious + more workers from JTs), but the point here is that in raw killing power, the JT is far less cost-effective than any of it's peers.
      For 60 shields:
      Most nations can build 1 Archer + 2 Spearmen (1 defensive bombard/turn) or 2 Archers + 1 Spearman (2 defensive bombards/turn)
      the Greeks can build 1 Archer + 2 Hoplites (1 defensive bombard/turn) or 2 Archers + 1 Hoplite (2 defensive bombards/turn)
      the Sumerians can build 2 Archers + 2 Enkidu Warriors (2 defensive bombards/turn)
      and the Babylonians can build 3 Bowmen (3 defensive bombards/turn)
      Whereas the Mayans can only build 2 Javelin Throwers (0 defensive bombards/turn)

  • @buffalo10
    @buffalo10 5 лет назад

    I would like to see you playing in huge map and conquering all civs on Pangea map

  • @firstnamegklsodascb4277
    @firstnamegklsodascb4277 4 года назад +2

    immortals ftw

  • @ianokan9120
    @ianokan9120 5 лет назад +1

    in your next game you do can you not put your cities right next to each other also what does the "enter seed" thingy do

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +2

      I was thinking of a "new player challenge" video. All cities at least 4 tiles apart, build all wonders available, no happiness slider, all workers on automate.
      "Enter Seed" let's you play the on a particular random map.

    • @ianokan9120
      @ianokan9120 5 лет назад

      @@suedeciviii7142 how is particular and random? I dont get that also yeah do it

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +2

      @@ianokan9120 Each random map has a seed associated with it.
      In the new game screen, in the top right there's an option to input a seed. This means you can play on a random map that you played on before, or that a friend played on.
      Example: the seed to my peaceful builder game is 160064512. If you want to play on the map, use that seed.
      (the game in questions: ruclips.net/video/R0JJ7aro5pQ/видео.html)

    • @ianokan9120
      @ianokan9120 5 лет назад

      @@suedeciviii7142 now i get it

  • @paranormal17
    @paranormal17 3 года назад

    I'm confused as to why the 3 Man Chariot gets a low ranking for being basically a weaker horseman rather than a strong chariot, but the War Chariot gets a high ranking for the same reason? Is it just because the War Chariot is cheaper?

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +1

      Yes. It is 100% because the War chariot is cheaper. 9 war chariots will get a lot more done than 6 three mans. And this early in the game, the defense stat on a unit that is both a) designed for offense and b) mobile, is virtually irrelevant.

    • @paranormal17
      @paranormal17 3 года назад

      @@suedeciviii7142 Thanks! Guess I'll have to try a new rush idea.

  • @pabloraulpereyra4948
    @pabloraulpereyra4948 2 года назад

    11:30 those 10 shields are less than other uu costing other units in early...

  • @pabloraulpereyra4948
    @pabloraulpereyra4948 2 года назад

    It is specially good if here are two continent separate by ocean

  • @roeelongo1584
    @roeelongo1584 3 года назад

    I don’t understand why you dislike the javelin thrower so much. It’s basically a bowmen that can get you +1 population every six times you kill an enemy

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +3

      It's 50% more expensive than a bowman and doesn't have defensive bombard.
      Look at it this way. Babylon and maya in a 1v1.
      Babylon builds 6 bowmen for 120 shields. Mayans builds 6 javelins for 180 shields.
      Let's say they trade evenly. All the units kill each other, nothing is left over, but the mayans get 2 slave workers out of the equation. Fantastic
      Meanwhile, Babylon saved 60 shields and used them to build a granary like 20 turns ago.
      Which position would you rather be in? A granary is way better than 2 slave workers.
      And the bowman isn't even an especially good unit!

  • @prehistorCZ
    @prehistorCZ 3 года назад

    IMO, I absolutely hate all the UUs that replace knights, for a simple reason - they cannot be upgraded to cavalry. My military strategy in early middle ages to eartly-mid industrial era (sometimes as late as late industrial) revolves around building an army of knights, destroying as many enemies as I can and then quickly upgrade my knights into cavalry and again stomp as many enemies as I can. The UUs completely ruin this strategy. At least Ansar Warrior and War elephant provide some good value, but Keshik and Cossack are just completely useless and I would easily move them to Tier 6.

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +1

      They can be upgraded to cavalry. Ansars and keshiks are a little more expensive to upgrade (since they're cheaper) but they all upgrade.
      Give China a try :)

    • @prehistorCZ
      @prehistorCZ 3 года назад

      @@suedeciviii7142 Hmmm, this must be one of the cases of "mandela" effect, since I have a memory of not being to upgrade Cossack... Is it possible it wasn't an option in Vannila or PTW and they changed it in Conquests? Even civilization.fandom.com says they cannot be upgraded. I have some brief experience only with russians, I never played the other civs...
      edit: and now I even see Cossack is a unique unit for Cavalry, lol. My memory is wonky... Are you sure Keshiks, samurais and War elephants upgrade to cavalry? If not, I might have mistaken my experience with Keshik/mongols for Cossack/russia, it's been a long time....

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +1

      @@prehistorCZ They do. Check the scenario editor if you're uncertain. I'm not super familiar with pre C3C, maybe it was different then.

  • @darskicutler1894
    @darskicutler1894 5 лет назад +1

    In my experience Egyptian War Chariots just fall over and die if they spot a warrior on another continent. Totally useless.

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +3

      Try using them earlier. If the enemy has swords by the time you get them out, you've mostly missed the window.

  • @ИванНиконов-в9я
    @ИванНиконов-в9я 5 лет назад

    Why AI don't contrattack citites in the ancient era?

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +1

      No galleys.
      No roads.
      Lack of mobile units.
      And they simply haven't massed enough units to really fight back.

  • @arandomdoomer2065
    @arandomdoomer2065 5 лет назад

    Do all civs get scouts?

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад

      Only expansionist civs get scouts. The incans are expansionist though.

  • @pabloraulpereyra4948
    @pabloraulpereyra4948 2 года назад

    Here are very little ships before oil... It isnt realist

  • @rosiemccattail6350
    @rosiemccattail6350 3 года назад

    Jesus, one of the last games i've slaved like 40 workers, most of them in ancient and medieval just by having a bunch of javs. That basically allowed me to not really build workers, saving some gpt and increasing growth
    tldr I love javs

  • @ulrichschmidt5559
    @ulrichschmidt5559 4 года назад

    Regarding the War Elephant: You say that the "no resource requirement" is a small bonus, but actually it's a serious disadvantage! Because it means you can't use the "disconnect/reconnect strategy" for mass-producing them... So in my opinion, the War Elephant is weaker than the standard Knight. (And of course much much weaker than the Rider.) The extra HP doesn't mean much, if you can produce more than twice as many ordinary Knights via disconnect/reconnect than you can produce War Elephants. (And if you can combine disconnect/reconnect with Leonardo's Workshop, it becomes really insane...) Just take a look at the Civfanatics GOTM: many of the fastest Conquest/Domination wins have been achieved with disconnect/reconnect...
    Regarding the Cossack: don't underestimate the "guaranteed upgrade to elite" that you have with them! All you need is a few barb camps (and an era-change barb uprising...) and you can make all your Cossacks elite, before actually attacking your enemy. That means more Armies, and Cossack Armies slice through anything like a hot knife through butter...
    I would also rank the Berserk higher than you did: it's an overpowered unit, because the AI is completely defenseless against it, if you use it right. Plus it can be mass-upgraded from Archers. And if you combine it with the Great Lighthouse, your boats won't get attacked by the AI until they get Astronomy! You can do insane things with the Berserk, like this One City Challenge on Deity level, which was won by Conquest victory: forums.civfanatics.com/threads/occc1-one-city-conquest.491935/
    Or this easy 650 AD Domination victory on Sid level in COTM127: forums.civfanatics.com/threads/cotm127-dalecarlia-sid-final-spoiler-game-submitted.606686/#post-14630691
    Completely agree on the Mounted Warrior: hands-down the best unit in the game!
    So my "Tier 1" units would be: Mounted Warrior, Berserk, Rider. Gallic Swordsman only "Tier 2", because it is weaker than the Mounted Warrior.
    Cossack would be at least "Tier 2", while the War Elephant is only "Tier 4". The rest seems more or less right.

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +1

      True, but IMO the upgrade cost from horse to knight is prohibitively expensive

  • @frankpalancio8471
    @frankpalancio8471 4 года назад

    Only disagree with the Cossack which should be in the top 2 tiers. Reason? Armies are ridiculously overpowered. (Try invading a continent in the late medieval era or later without an army protecting your landing.) Cossacks are military leader producing machines. It's easy, just get an elite Cossack, bombard enemy forces down to red, and double hit them with a Cossack. Voila... You'll be drowning in armies, you'll have so many that you won't have enough cities to support them. With a bunch of cavalry or tank armies, what is going to stop you? Just make sure that you aren't saving a scientific leader for the Hoover dam because I've had games where I didn't produce any military leaders while I had a scientific leader active.

  • @stefanoskashoulis8902
    @stefanoskashoulis8902 4 года назад

    fucking 36 minutes

  • @chrisloccisano7103
    @chrisloccisano7103 4 года назад

    Your take on the Cossack is so wrong, having 15% more Calvary meaning nothing if the Cossacks have 50% more attacks

    • @suedeciviii7142
      @suedeciviii7142  4 года назад +5

      The issue is when units attack, they die. Doubly so if you attack again when you're damaged. You'd have to be really consistently winning battles with the cossack for blitz to be more than just marginally better than cheaper cavalry.
      If you're playing on warlord and smashing pikeman I guess it makes sense. But against muskets or better blitz doesn't do much.

    • @chrisloccisano7103
      @chrisloccisano7103 4 года назад +1

      I understand where you are coming from but I think our dispute comes strictly from a debate on tactics, Cossacks are used well in situation where you are sieging cites or using a ‘grand army’ to repel an invasion. Both mass stacks consist of the same diversity of units- (ex. 20 cannon, 50 defensive, 40 Cossacks, possible 5-10 attack infantry I call auxiliaries) this mash up is an unstoppable city taking force - take not that those numbers are just examples they are just ratios, they can be be double that our half depending if I were to have 2 small grand army’s depending on terrain and land mass

    • @chrisloccisano7103
      @chrisloccisano7103 4 года назад +4

      P.S. civ 3 ruined my life lol

  • @13lacksta12_RV
    @13lacksta12_RV 3 года назад

    Im here again just to know how suede pronounce the word Garlic Swordsman😂

  • @oink988
    @oink988 5 месяцев назад

    very good content but god the voice is just too annoying. Sounds like guy is on his dying breath at the end of every sentence. Man up!

  • @Women_Rock
    @Women_Rock 5 лет назад +132

    Just wanted to say that it’s awesome to see your channel grow lately and that Civ 3 has probably been my aesthetically, and probably subjectively, favorite game I’ve ever played. You’ve definitely gotten me as addicted to this game as I was in 2004 over the past year. Keep it up

  • @jamesthurnwald9278
    @jamesthurnwald9278 3 года назад +37

    Keshik has always bothered me. Mongols were notoriously known as lords of the plains, and their expansion into Europe pretty much stopped at significant natural borders. So you know what wouldn't make any damn sense? Giving their UU extra mobility over mountains!
    Seriously, they should have just made Keshik 4/2/3 and then come up with something else for Arabs.
    Also some of the other shitty UUs, I don't really understand what were the devs thinking. How can conquistador be even remotely useful in a single player (then again, explorer is completely useless to begin with). Why not just move him to Chivalry, replacing knight, and come up with some improved stats, like 5/3/2, or something. Or come up with something completely different and historically significant - for example Tercio (instead of pikeman, with 1/4/1, and come up with something else for the Dutch) or Inquisitor (instead of knight, with same stats, but enslave ability to create another Inquisitor)

    • @RadicOmega
      @RadicOmega 2 года назад +1

      Thankfully the devs made Keshiks the best Unique Unit (imho) in Civ 5

    • @MarcDufresneosorusrex
      @MarcDufresneosorusrex 7 месяцев назад +1

      @@RadicOmega ohh I want to try it now

    • @RadicOmega
      @RadicOmega 7 месяцев назад

      @@MarcDufresneosorusrex civ 5
      is good game

  • @ShadowOfCicero
    @ShadowOfCicero Год назад +6

    Two things:
    In Vanilla, the Medieval Infantry didn't used to exist, and the Swordsman couldn't be upgraded at all. This led Civ3 and Civ4 legend Sullla to declare the Immortal, "the special unit so strong they gave it to everyone in the expansion." In turn, the Medieval Infantry made the Longbow useless in PtW, meaning the Berserk was free real estate (though by your rules, you didn't take that into consideration.
    Also, even you understated the use of the +1 hp. On regular units, that boost can be equivalent to as much as a 50% boost because one more dice roll is often worth more than a more weighted die. Also why upgrading Elite Mounted Warriors isn't even worth it.

  • @RemiVIDS
    @RemiVIDS 2 года назад +16

    18:56 I was rewatching this video for fun and I decided to finally try a Jaguar Warrior rush and actually won my first ever Emperor game. Now I'm winning games on Demigod! I wish I could catch more of your streams live, but I am loving all your older videos.

    • @suedeciviii7142
      @suedeciviii7142  2 года назад +4

      Congrats! Aztecs have fantastic traits too, really helps close out games. I don't stream anymore Remi, but follow me on twitter or join the discord and I'll let you know if I do :)

  • @eliskanovotna7732
    @eliskanovotna7732 3 года назад +8

    With Conquistador, you forgot to mention the strategy of putting them in an army, and then pillaging 9 tiles per turn, sending your opponent back into stone age :) Especially deadly since AI doesn't attack full health armies. Of cource only useful when you're not planning to integrate enemy cities into your empire.

    • @RadicOmega
      @RadicOmega 2 года назад +6

      unless he edited the video since posting, he did mention it

  • @owenkile6042
    @owenkile6042 5 лет назад +5

    I’m gonna give the war chariot strategy a try now. I never used it because I though it was just a shittier horseman never considered shielsa

  • @pavelthefabulous5675
    @pavelthefabulous5675 Месяц назад +1

    I play more at the Monarch level, but I like pillaging and razing. Pillaging is crucial for resource denial (example: cutting off an enemy's saltpeter to deny them cavalry), as well as sabotaging important roads.
    Razing is great because you can build your own city on the tile and avoid cultural conversions. I am also a huge fan of building cities in culture "gaps" and then rushing culture buildings to basically mass-migrate into an enemy's turf.

  • @JerCook
    @JerCook 4 года назад +4

    The Vikings Berserker unit is my favorite. High attack with a marine capability.

  • @anti-wokewarrior1474
    @anti-wokewarrior1474 3 года назад +1

    samurai are by far the best unique unit. They walk through infantry units like they are paper tigers.

  • @eliskanovotna7732
    @eliskanovotna7732 3 года назад +2

    I think Keshik would be well balanced balanced if it ignored movement cost of ANY terrain (including forrests, jungles and marshes). With only hills and mountains, they are just too situationally dependent.

  • @michaelevans5263
    @michaelevans5263 4 года назад +2

    Can you do a video ranking the non-unique units from worst to best? (relative to their in-game timing and shield cost)

  • @nicolasprieto1018
    @nicolasprieto1018 5 лет назад +3

    Plsss do a settings video :)

  • @sjoerdm3555
    @sjoerdm3555 5 лет назад +8

    One of the nice things about blitz for cossacks is that it's easier to get elites.. If you kill 2 units with one unit in the same turn you allways get an upgrade. I think that's why people like em so much?

    • @ironsandhammers359
      @ironsandhammers359 4 года назад

      cossacks are the best for counter attacking and breaking lines

  • @pride2184
    @pride2184 3 года назад +1

    Legionnaires are a great unit my favorite factions are Rome. Never lost when you can spam 20 some legions

  • @Hodyna
    @Hodyna Месяц назад

    Making a powerpoint presentation for that just stole my heart.

  • @notreallydavid
    @notreallydavid 6 месяцев назад

    Very late to the party - this is great, like everything else you've done.
    I can see that samurai had a role in society resembling that of European knoghts - but I can't see how the designers could justify rendering them as super-knights in the game. Fast as guys on horses? Reslly? And as someone else pointed out, they _shouldn't_ retreat!
    All best from Over Here

  • @jackmacgillicutty8045
    @jackmacgillicutty8045 5 месяцев назад

    What is the value of judging unique units independent of their civilization and/or civilization's traits? It is the only scenario in which these units are available and a great synergy between a civ's strength and their UU is good, isn't it? I guess, what catastrophe are we trying to avoid by *not* considering the larger picture?

  • @MarcDufresneosorusrex
    @MarcDufresneosorusrex 7 месяцев назад

    I wish the game had the early "fighter" kill the enemy outright; it would look like strafing ..
    I like to have a few fighters on defense when the AI attacks; it's neat to watch them scramble to down the attacker : ) I think they only "damage" units on the ground meh : (

  • @GixxerRider1991
    @GixxerRider1991 Месяц назад

    Sipahis are so OP that it feels unsporting to play as the Ottomans.

  • @histhoryk2648
    @histhoryk2648 2 года назад +2

    Considerations at the beginning
    1:30 Tier 6 - Garbage, better to not have them at all
    1:40 31. Javelin Thrower
    3:13 30. Chasqui Scout
    4:40 Tier 5 - Usually better, nice to have them, realistically worse. Not recommended to build around them
    7:13 29. F-15
    6:52 28. Numidian Mercenary
    7:53 27. Conquistador
    8:53 26. Keshik
    10:36 25.Three Man Chariot
    11:12 24. Cossack
    12:10 Tier 4 - Improved in realistic situations
    12:20 23. Musketeer
    12:54 22. Impi
    14:23 21. Man-o-War
    14:40 20. Carrack
    15:38 19. Hoplite
    16:19 18. Panzer
    17:12 17. Swiss Mercenary
    17:54 Tier 3 - Great utility units
    18:04 16. Jaguar Warrior
    19:18 15. Bowman
    20:08 14. Enkidu Warrior
    21:22 13. Samurai
    21:46 12. Legionary
    22:52 11. Hwacha
    24:06 Tier 2 - Very strong units
    24:14 10. Dromon
    25:25 9. Sipahi
    26:11 8. War Chariot
    26:58 7. Immortals
    28:29 6. Ansar Warrior
    29:07 5. Berserk
    30:27 4. Rider
    30:58 3. War Elephant
    32:33 Tier 1 - OP units because of civilization traits
    32:47 2. Gallic Swordsman
    34:00 1. Mounted Warrior

  • @rendmusic9428
    @rendmusic9428 4 года назад +1

    The immortals carried me

  • @ironsandhammers359
    @ironsandhammers359 3 года назад +1

    on my civ the archer has only 1 for defense so the javelin thrower is a bit more useful because you dont have to build spearman or archers it is 2 in one

    • @suedeciviii7142
      @suedeciviii7142  3 года назад +3

      You can build swordsmen for the same cost as Javelins and are much stronger on attack. Bowmen are 10 shields cheaper than Javelins, have defensive bombard, and otherwise have the same stats (2/2/1)

    • @Simpson17866
      @Simpson17866 3 года назад +1

      But it’s more expensive.
      For 60 shields:
      Most nations can build 1 Archer + 2 Spearmen (1 defensive bombard/turn) or 2 Archers + 1 Spearman (2 defensive bombards/turn)
      the Greeks can build 1 Archer + 2 Hoplites (1 defensive bombard/turn) or 2 Archers + 1 Hoplite (2 defensive bombards/turn)
      the Sumerians can build 2 Archers + 2 Enkidu Warriors (2 defensive bombards/turn)
      and the Babylonians can build 3 Bowmen (3 defensive bombards/turn)
      Whereas the Mayans can only build 2 Javelin Throwers (0 defensive bombards/turn)
      The JT special ability (more captured enemy workers) certainly synergizes well with the Mayan’s comically overpowered Trait combination (Agricultural means more of your own workers + Industrial means your own workers are more powerful), but in terms of raw, cost-effective killing power, I’d go with the Greeks, the Babylonians, or the Sumerians.

  • @3ntr0pyX
    @3ntr0pyX 3 года назад +1

    Can you add text for which civilization each unit belongs to, It will make skipping through the video during repeat views much more productive.

  • @piotrdudziak2520
    @piotrdudziak2520 Год назад

    Indians' war elephants are african elephants lol

  • @tayloradelman1426
    @tayloradelman1426 5 лет назад +1

    Question: does anybody else have a problem with conquering people because every time I go to take somebody's last city it just gives them a city super far away that they didn't have before

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +5

      When you start a new game, disable the "respawn AI players" option.

    • @tayloradelman1426
      @tayloradelman1426 5 лет назад +3

      @@suedeciviii7142 wow thanks man lol

  • @samdeere8819
    @samdeere8819 5 лет назад +2

    Ottoman Sipahi are so OP! Surprised they were only tier 3?

    • @suedeciviii7142
      @suedeciviii7142  5 лет назад +3

      They're a good unit, but they're so expensive. 5 cavalry cost the same as 4 sipahi. 4 sipahi are better than 5 cavalry, but not overwhelmingly so like the units in the top 2 tiers.
      They also come pretty late in the tech tree. I realize a lot of people don't like early game military aggression, but it's the best way to put yourself in a game winning position, so I ranked unique units that help with it pretty highly.