@The Xenofex @Alex_The_Magician Thanks for spreading info. Here small Essay about why one Stack of Steel Golems roam out of group: (4 years later, after a patch adding Factory): I tried to do the same trick. I had: - Ammo Cart; - Stack of 12 Golems; - Unupgraded Gargoyles; - 87+1 Master Gremlin; - 7 Master Genies from lamps; - 17 mana & Spellbook with Haste and Stone Skin but withdraw any AoE spells; (Stone Skin save my Ass bc my Golem stack was to small) I had a problem with that low stack killing my Gremlins. Responsible for it is the stack of Master Genies (or whatever Stell Golems chase in your scenario). Just make stack of "chased unit" as small as possible. I tested it for about 30 min, and when enter with stack of only one Master Genie, suddenlytly the Steel Golem that split from the group get realy small (they start splitting when they reach about 3 in stack from 16). Tried to find logic behind that but im too stupid. Probably something about overkill dmg, hp of stack or slt. I know almost nothing about reasons behind the AI :D GL HF in your Experimental Shops! And Remember: The best place to upgrade your hard earned Giants is Skeleton Transformer! (or exchange him for Exp/Resources/Relics in Altar/Freelancer/Utopia)
Hey Alex, at 25:23 the 3 stack goes towards the 1 gremlin because he is suddenly scared of the two master genies right? While the 15 stacks still want the master genies?
Hey Alex, I get that luck is a bad skill, but still getting it from a witch hut is almost like getting 1 level for free in a way (aside from the specialty and a stat point), so is it that bad that it isn't worth taking on a side hero?
i dont like to fill up slots with useless skills even on side heroes because they may get other skills that i want them to level like scholar or scouting, etc
@The Xenofex @Alex_The_Magician Thanks for spreading info.
Here small Essay about why one Stack of Steel Golems roam out of group:
(4 years later, after a patch adding Factory):
I tried to do the same trick. I had:
- Ammo Cart;
- Stack of 12 Golems;
- Unupgraded Gargoyles;
- 87+1 Master Gremlin;
- 7 Master Genies from lamps;
- 17 mana & Spellbook with Haste and Stone Skin but withdraw any AoE spells;
(Stone Skin save my Ass bc my Golem stack was to small)
I had a problem with that low stack killing my Gremlins.
Responsible for it is the stack of Master Genies (or whatever Stell Golems chase in your scenario).
Just make stack of "chased unit" as small as possible.
I tested it for about 30 min, and when enter with stack of only one Master Genie, suddenlytly the Steel Golem that split from the group get realy small (they start splitting when they reach about 3 in stack from 16).
Tried to find logic behind that but im too stupid.
Probably something about overkill dmg, hp of stack or slt.
I know almost nothing about reasons behind the AI :D
GL HF in your Experimental Shops! And Remember: The best place to upgrade your hard earned Giants is Skeleton Transformer!
(or exchange him for Exp/Resources/Relics in Altar/Freelancer/Utopia)
Hey Alex, at 58:55 you used slow, why not blind? Also why haste? Why not just blind right away two of the stacks in the first 2 casts?
Hey Alex, at 25:23 the 3 stack goes towards the 1 gremlin because he is suddenly scared of the two master genies right? While the 15 stacks still want the master genies?
Hey Alex, if you had taken tictocs instead of expert air, would basic tictocs have been enough that the monarchs don't reach you in the first turn?
Hey Alex, I get that luck is a bad skill, but still getting it from a witch hut is almost like getting 1 level for free in a way (aside from the specialty and a stat point), so is it that bad that it isn't worth taking on a side hero?
i dont like to fill up slots with useless skills even on side heroes because they may get other skills that i want them to level like scholar or scouting, etc
Ufff man, those stolen stats could've change a lot😢
Red imba