This secret mission in fact uses the same map as the original EU 06 mission. It's just that in this mission, the battlefield is restricted to the lower half of the map while the upper half is reserved for the original mission. So, depending on whether the beacon is destroyed or not in the previous mission, the mission loads either upper or lower half of the map. In some very special scenarios, if you make the hornets from carriers leave the upper boundary of the battlefield, they could attract the hostile destroyers from the original mission 6 into the battlefield from 'the outside"...
While I can't completely confirm because I haven't looked at it, the game has a feature called Variables, which can be either restricted to the mission itself currently playing or be carried over in-between missions. These Globals were used in TibSun, in one of the Nod missions, to determine if the troops spawn at the bottom of the map or the top, depending on whether or not a secondary mission that allows an approach from the south was finished. Of course, in that instance it was *very* obvious you were still playing the exact same mission, just from a different starting point. Here, the Global is chked to determine which part of the map is made playable.
I'm still impressed by this mod, it's so well made that it looks legit. Unlike most fan made mods you tell by the map design like terrain not matching or buildings out of place with the backgrouns, but this looks so real and I like it's set in Europe for once.
@@3652xxyy You might be even more impressed if you tried the other two episodes (part 2&3) of the Rynderack trilogy (unfornately I think they're still in Chinese and haven't got English translation yet...). Not only are most mission locations real, the maps used in many of those missions actually very accurately resemble the corresponding real cities. :)
@@porposeone2213 of course I did, I am the translator who brings this mod to the English-speaking community. I am working on translating the Rynderack Project 2 right now.
WHAT???!!!! Secret Mission??? So thats what i see on final alert 2. I open the frozen ocean map to investigate and i just see another map with another physic beacon. I thought that was unfinish map or something. I never expect something like this.
25:40 I like how even when you defeat Crazy Ivan, there is a script in place to make sure that something else destroys the bridge. 26:00 Never mind... huh why did that V3 decide to target the bridge then? Was it responding to being attacked or something?
The start already reminds me of that RA3All mission where you protect a Salvage Ship to locate some Imperial Radar Ships. Will we get to see a giant Floating Island Fortress here too? :P 2:19 I guess that's one way to mimic an active volcano in RA2 where you don't have lava-tiles, unlike RA3. Basically you make a small, closed-area with the cliff tiles in such a way no unit can enter and add an invisible red light post. Then use a trigger to continuously spawn smoke or make use of one of the game's under-used mechanics: particle systems. 3:55 again, most/many missions were designed with the default speed of 30FPS in mind, not 60FPS via Speed-control hack. 4:08 there are some nifty things you can do with Globals. Changing the briefing, however, is not one of them. It's an engine limitation - only one briefing per mission-map. You manage to change the actual map *file* you can change the briefing too. Remember Ctrl+Alt+LMB. It's quire useful to force Infantry to the same cell and for bunching up tanks. 18:23 guess mapper forgot to add some CellTags; the hint-trigger about repairing the bridge should have fired the instant you were close to the bridge itself, not just the repair hut later. 19:22 ...wat... Must be some issue with the Guard-Range. Nothing else could explain that *very* close-call. 32:48 "sacrifices must be made"
Indeed. They are also difficult. If you do them, make sure you have the music included with Mental Omega, the ost is great. Plus I enjoy hearing Hell March Trilogy when you defend DC.
Hey tg, great video once again! I can't find the video of yours where the comment was said but can you explain how to enable the game speed slider for campaign? Thanks
17:30 Ouch. 22:55 Looks like you're gonna gave to deal with the monster you created lol. 27:04 V3s have an acceleration mechanic, so they're slower than other 4 speed vehicles like Prisms and BFs, which lack it. And even Apocs have a better acceleration. Come on, you tested movement speed before. :)
can someone teach me how to download red alert 2 yuri revenge? i want to play for a long time. Is there any link in the description to download the game??
This secret mission in fact uses the same map as the original EU 06 mission. It's just that in this mission, the battlefield is restricted to the lower half of the map while the upper half is reserved for the original mission. So, depending on whether the beacon is destroyed or not in the previous mission, the mission loads either upper or lower half of the map.
In some very special scenarios, if you make the hornets from carriers leave the upper boundary of the battlefield, they could attract the hostile destroyers from the original mission 6 into the battlefield from 'the outside"...
Thanks kind soul, appreciate for the info! 💯✨💪🏼
While I can't completely confirm because I haven't looked at it, the game has a feature called Variables, which can be either restricted to the mission itself currently playing or be carried over in-between missions.
These Globals were used in TibSun, in one of the Nod missions, to determine if the troops spawn at the bottom of the map or the top, depending on whether or not a secondary mission that allows an approach from the south was finished.
Of course, in that instance it was *very* obvious you were still playing the exact same mission, just from a different starting point.
Here, the Global is chked to determine which part of the map is made playable.
19:22 soviet dog: hmm ... nope smells fine
anybody know how this happened?
@tg If u didn’t notice the sniper can one shot terror drones in all mission in this campaign. Learned that in the previous mission.
I noticed something was killing them and I assumed it was the Seal. Thanks for clarifying!
@@tsiripas Best of luck for the next soviet opening mission. Little advice-- control your anger if u can during this mission. 😁😁😁
Spy: dude stop that
Sniper: what seems to be the problem my friend
Spy: u r too good that i cant even disgiuse myself as the enemy
😂😂
That sniper is a damn troll in the outro 😂
Well played 👍👍👍👍
Just wonder if you used the spy to infeltrate power reactor, would you get another one??
I'm still impressed by this mod, it's so well made that it looks legit. Unlike most fan made mods you tell by the map design like terrain not matching or buildings out of place with the backgrouns, but this looks so real and I like it's set in Europe for once.
Fun fact, all the locations mentioned in the mod pack exist IRL. And the mapper did referenced the actual geographical features when building the map
@@3652xxyy You might be even more impressed if you tried the other two episodes (part 2&3) of the Rynderack trilogy (unfornately I think they're still in Chinese and haven't got English translation yet...). Not only are most mission locations real, the maps used in many of those missions actually very accurately resemble the corresponding real cities. :)
@@porposeone2213 of course I did, I am the translator who brings this mod to the English-speaking community. I am working on translating the Rynderack Project 2 right now.
@@3652xxyy if u can read chinese, theres another very fun chinese mod mission called "golden eye" that is really worth to trying.
WHAT???!!!! Secret Mission???
So thats what i see on final alert 2.
I open the frozen ocean map to investigate and i just see another map with another physic beacon. I thought that was unfinish map or something.
I never expect something like this.
Let's go! I am happy to see the alternative mission!
Also, I love the first part of the mission, and your micro is very impressive 😊
Dunno what's older... The game or the memes u use😅
.... 7:26 Damn, huskies just rushed on the postman dropping "treats" and went wild.
I captured the soviet conyard and built a horde of apocs in my playthrough......
Anyway, I'm waiting for the next mission, the true challenge!
so wonderful, my friend!!!
That dog moment made me jump
25:40
I like how even when you defeat Crazy Ivan, there is a script in place to make sure that something else destroys the bridge.
26:00
Never mind... huh why did that V3 decide to target the bridge then? Was it responding to being attacked or something?
It was for the same reason that the elite rhino went after TG's troops; being freed from mind control makes it aggressive to the player.
@@pirateizzy IIRC it's default - free-d units always are set to hunt.
The start already reminds me of that RA3All mission where you protect a Salvage Ship to locate some Imperial Radar Ships.
Will we get to see a giant Floating Island Fortress here too? :P
2:19 I guess that's one way to mimic an active volcano in RA2 where you don't have lava-tiles, unlike RA3.
Basically you make a small, closed-area with the cliff tiles in such a way no unit can enter and add an invisible red light post. Then use a trigger to continuously spawn smoke or make use of one of the game's under-used mechanics: particle systems.
3:55 again, most/many missions were designed with the default speed of 30FPS in mind, not 60FPS via Speed-control hack.
4:08 there are some nifty things you can do with Globals.
Changing the briefing, however, is not one of them.
It's an engine limitation - only one briefing per mission-map. You manage to change the actual map *file* you can change the briefing too.
Remember Ctrl+Alt+LMB.
It's quire useful to force Infantry to the same cell and for bunching up tanks.
18:23 guess mapper forgot to add some CellTags; the hint-trigger about repairing the bridge should have fired the instant you were close to the bridge itself, not just the repair hut later.
19:22 ...wat...
Must be some issue with the Guard-Range. Nothing else could explain that *very* close-call.
32:48 "sacrifices must be made"
sound broke at 12:14 and it gets fixed at 16:31
sound break again at 26:10 fixed at 28:03
This is an interesting mission
Please after this series ends start playing mental omega missions
Also you should know that you're the best RA 2 RUclipsr
Thank you for your kind words!
Not quite sure if I will ever get the Mental Omega missions.
@@tsiripas
I played them
They are full of fun and Easter eggs
Indeed. They are also difficult.
If you do them, make sure you have the music included with Mental Omega, the ost is great. Plus I enjoy hearing Hell March Trilogy when you defend DC.
Their sacrifice was not in vein
"Sacrifices must be made."
From 12:15 the audio seems to really drop in quality. Again at 26:10 ish.
Copyright stuff 😓
😭That'll explain it.@@tsiripas
Hey tg, great video once again! I can't find the video of yours where the comment was said but can you explain how to enable the game speed slider for campaign? Thanks
Check this out:
ruclips.net/video/yRC7YjKBxL4/видео.htmlsi=e99Kbmm5c0gMQ3KE&t=186
v3 luncher rank 3 can 1 shot almost all buiding
Can I ask you but where to download this game ? Is it free to play or pay to play ?
I am afraid all sources are gone now. :(
17:30 Ouch.
22:55 Looks like you're gonna gave to deal with the monster you created lol.
27:04 V3s have an acceleration mechanic, so they're slower than other 4 speed vehicles like Prisms and BFs, which lack it. And even Apocs have a better acceleration. Come on, you tested movement speed before. :)
How you finish this( mission 5) and how you avoid the nuclear
The music at 4:19 is from where? Or whats it called? Anyone anyidea?
its part of the mod. optional ad on to the game
I like it 🎉
Where are you man? We need more videos asap 😅 It has been two weeks already.
Busy schedule. :(
25:58 wait seal or sniper can only destroy the terror drone if they enter an IFV
As I have been told, sniper was changed to do that in that mission.
can someone teach me how to download red alert 2 yuri revenge? i want to play for a long time. Is there any link in the description to download the game??
Huh a secret mission?
Why not destroy Beacon with V2 ?
i downloaded the file now what do i do to play the missions?
Start a new campaign, or load one of your old YR saves then restart. If you've done *everything* correctly you'll load into the new missions.
Hey mod place link download 😅❤
It's in the description.
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