As always, the videos are appreciated! Just a quick point about Shoves. You don't get to Push a model "back a little bit." You *must* Push the full Range 1. It's a small thing, I know, but worth getting right. Anyway, keep 'em coming!
Abilities do not inherently require actions, but can be coded to require an Action, provided it instructs you so. Currently, no ability requires an action to fulfill. So, this means you can perform two actions, as normal, and then one of each ability you meet the criteria for. It makes abilities like dathomirian dexterity great for additional movement, as it becomes two additional jumps over your normal move action.
You are missing a part of it. If you double check the entry, it says an abilities that require the use of an action use one of the two actions. It is a subtle, but important, distinction that catches a lot of people off guard. As of right now, no abilities require the use of an Action, but it is worded that way to future proof the mechanics, in case that changes.
B2 punching has a different expertise than shooting. Bo katan using mandos stronger on her second activation would have cost her a force because she has an injury token Vader attacking the b2 used Vader's fury so would have done +2 damage Jango's melee expertise is different than shooting (ie slapping kalani.) Tactility magnaguard should not have killed maul. He already activated and the Shatterpoint was flipped. So he was done for awhile. Not taking damage from the hit back is better than wounding. Opponent still needs to either wound the guard or move 2 more models to take it. Keep on pumping these out!!
Unless I'm mistaken, when the struggle tracker passes 0 from one side to the other, both sides gain a momentum, which I don't think I've ever seen you folks add on.
Momentum is added when you end your turn, and the struggle tracker remains on your opponents side, or when it ends on 0, and then both players will add 1 momentum each to the struggle. There is no momentum added for the struggle tracker passing the middle point of the tracker
As always, the videos are appreciated!
Just a quick point about Shoves. You don't get to Push a model "back a little bit." You *must* Push the full Range 1. It's a small thing, I know, but worth getting right.
Anyway, keep 'em coming!
Yup, we may say a little, but we always do the full range 1, unless not physically able to
Great game as always!
I empathize with Leland, this has been my experience with Shatterpoint thus far too.
i thought useing abilitys is an action, wouldent you still only be able to make the two actions, and not two actions and abilitys?
Abilities do not inherently require actions, but can be coded to require an Action, provided it instructs you so. Currently, no ability requires an action to fulfill.
So, this means you can perform two actions, as normal, and then one of each ability you meet the criteria for.
It makes abilities like dathomirian dexterity great for additional movement, as it becomes two additional jumps over your normal move action.
@@AegisbrandStudios but in the rules under actions abilitys are a listed action
You are missing a part of it. If you double check the entry, it says an abilities that require the use of an action use one of the two actions.
It is a subtle, but important, distinction that catches a lot of people off guard. As of right now, no abilities require the use of an Action, but it is worded that way to future proof the mechanics, in case that changes.
I ran Vader with Maul last week and hot damn was it fire. Maul rolled so many dice, he was just a magic eraser the whole game.
These rules, though. I feel it in my bones
Woo, Rise of the redside! All "villains" all the time!
Who makes these tokens? They look awesome.
www.buythesametoken.com!
You can even use the code Aegis10 to save on your purchase.
I love these tokens, and am working on a full review of them
B2 punching has a different expertise than shooting.
Bo katan using mandos stronger on her second activation would have cost her a force because she has an injury token
Vader attacking the b2 used Vader's fury so would have done +2 damage
Jango's melee expertise is different than shooting (ie slapping kalani.)
Tactility magnaguard should not have killed maul. He already activated and the Shatterpoint was flipped. So he was done for awhile. Not taking damage from the hit back is better than wounding. Opponent still needs to either wound the guard or move 2 more models to take it.
Keep on pumping these out!!
Oh kraken waking up didn't use don't let them escape. Which can be used on himself. Which would let kraken make it to that objective.
The difference in dice luck is starting to feel like a provable scientific fact.
It certainly can feel that way!
It all evens out in the long run, though
Great vid, but Grievous is his first name. If you're going to be formal address him as Mr Bodily Harm
Mandos dont trigger 2 damage when its a jump
Yeah, we missed that early on, but realized it a bit too late
Unless I'm mistaken, when the struggle tracker passes 0 from one side to the other, both sides gain a momentum, which I don't think I've ever seen you folks add on.
Momentum is added when you end your turn, and the struggle tracker remains on your opponents side, or when it ends on 0, and then both players will add 1 momentum each to the struggle.
There is no momentum added for the struggle tracker passing the middle point of the tracker