Star Wars Shatterpoint Battle Report Episode 10 - Dark Rage and Cold Logic

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  • Опубликовано: 21 дек 2024

Комментарии • 22

  • @joesleboda7200
    @joesleboda7200 Год назад +1

    As always, the videos are appreciated!
    Just a quick point about Shoves. You don't get to Push a model "back a little bit." You *must* Push the full Range 1. It's a small thing, I know, but worth getting right.
    Anyway, keep 'em coming!

    • @AegisbrandStudios
      @AegisbrandStudios  Год назад +2

      Yup, we may say a little, but we always do the full range 1, unless not physically able to

  • @mrwednesday1757
    @mrwednesday1757 Год назад +1

    Great game as always!

  • @rosaysthis
    @rosaysthis Год назад +1

    I empathize with Leland, this has been my experience with Shatterpoint thus far too.

  • @razer8642
    @razer8642 Год назад +1

    i thought useing abilitys is an action, wouldent you still only be able to make the two actions, and not two actions and abilitys?

    • @AegisbrandStudios
      @AegisbrandStudios  Год назад

      Abilities do not inherently require actions, but can be coded to require an Action, provided it instructs you so. Currently, no ability requires an action to fulfill.
      So, this means you can perform two actions, as normal, and then one of each ability you meet the criteria for.
      It makes abilities like dathomirian dexterity great for additional movement, as it becomes two additional jumps over your normal move action.

    • @razer8642
      @razer8642 Год назад

      @@AegisbrandStudios but in the rules under actions abilitys are a listed action

    • @AegisbrandStudios
      @AegisbrandStudios  Год назад

      You are missing a part of it. If you double check the entry, it says an abilities that require the use of an action use one of the two actions.
      It is a subtle, but important, distinction that catches a lot of people off guard. As of right now, no abilities require the use of an Action, but it is worded that way to future proof the mechanics, in case that changes.

  • @InTheRedShirt
    @InTheRedShirt Год назад

    I ran Vader with Maul last week and hot damn was it fire. Maul rolled so many dice, he was just a magic eraser the whole game.

    • @InTheRedShirt
      @InTheRedShirt Год назад

      These rules, though. I feel it in my bones

  • @ryanwillis6375
    @ryanwillis6375 Год назад

    Woo, Rise of the redside! All "villains" all the time!

  • @keiththomps
    @keiththomps Год назад

    Who makes these tokens? They look awesome.

    • @AegisbrandStudios
      @AegisbrandStudios  Год назад

      www.buythesametoken.com!
      You can even use the code Aegis10 to save on your purchase.
      I love these tokens, and am working on a full review of them

  • @godlyness2811
    @godlyness2811 Год назад +1

    B2 punching has a different expertise than shooting.
    Bo katan using mandos stronger on her second activation would have cost her a force because she has an injury token
    Vader attacking the b2 used Vader's fury so would have done +2 damage
    Jango's melee expertise is different than shooting (ie slapping kalani.)
    Tactility magnaguard should not have killed maul. He already activated and the Shatterpoint was flipped. So he was done for awhile. Not taking damage from the hit back is better than wounding. Opponent still needs to either wound the guard or move 2 more models to take it.
    Keep on pumping these out!!

    • @godlyness2811
      @godlyness2811 Год назад +1

      Oh kraken waking up didn't use don't let them escape. Which can be used on himself. Which would let kraken make it to that objective.

  • @calebarnold797
    @calebarnold797 Год назад +1

    The difference in dice luck is starting to feel like a provable scientific fact.

    • @AegisbrandStudios
      @AegisbrandStudios  Год назад +1

      It certainly can feel that way!
      It all evens out in the long run, though

  • @onebigadvocado6376
    @onebigadvocado6376 Год назад

    Great vid, but Grievous is his first name. If you're going to be formal address him as Mr Bodily Harm

  • @jasonprince8016
    @jasonprince8016 Год назад

    Mandos dont trigger 2 damage when its a jump

    • @AegisbrandStudios
      @AegisbrandStudios  Год назад

      Yeah, we missed that early on, but realized it a bit too late

  • @daethwing188
    @daethwing188 Год назад

    Unless I'm mistaken, when the struggle tracker passes 0 from one side to the other, both sides gain a momentum, which I don't think I've ever seen you folks add on.

    • @AegisbrandStudios
      @AegisbrandStudios  Год назад +2

      Momentum is added when you end your turn, and the struggle tracker remains on your opponents side, or when it ends on 0, and then both players will add 1 momentum each to the struggle.
      There is no momentum added for the struggle tracker passing the middle point of the tracker