Designing a Game with No Player Character | RAM Dev-log 1

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  • Опубликовано: 2 дек 2024

Комментарии • 1,4 тыс.

  • @andrew_cunningham
    @andrew_cunningham  Год назад +622

    *FAQ*
    *Q: Are you still accepting artist portfolio submissions?*
    A: We are no longer accepting submissions at this time.
    *Q: What about for music/sound/programming/playtesting/writing though?*
    A: No positions are currently open for those either.
    *Q: When will the game be released?*
    A: We are still in early development, so reaching an early-access beta will likely take more than a year.
    *Q: Will RAM have online multiplayer and/or local coop?*
    A: Only single-player game modes are currently being considered. Multiplayer support is possible in the future, but not currently a priority.
    *Q: What Engine are you using?*
    A: Godot 4.0
    *Q: Can I play a demo?*
    A: A basic combat demo is currently available to my Patreon donors. Public demos may be released in the future as the game progresses and needs more playtesting.
    *Q: Is there a trickshot/style points system?*
    A: An extensive style-based scoring system is planned, but unlike most similar systems in other games, score in RAM will be used as in-run currency rather than for bragging rights. This is to encourage exploration of creative combat tactics even for players who do not normally care about score systems.
    *Q: Can you make the upgrades apply to enemies too (this would be cool)?*
    A: Applying upgrades to enemies is difficult because many of them would require custom enemy AI to work properly. Having upgraded enemies in some form isn’t completely off the table, however.
    *Q: What is the game at **3:13** / **3:20** / **7:18**?*
    A: Castlevania Lords of Shadow 2 / MO: Astray / Katana Zero. I would recommend playing the second and third ones.

    • @JungéShikisanki
      @JungéShikisanki Год назад +29

      *Q: Do You play Touhou?*

    • @andrew_cunningham
      @andrew_cunningham  Год назад +42

      @@JungéShikisanki A: No

    • @JungéShikisanki
      @JungéShikisanki Год назад +7

      @@andrew_cunningham But you used a clip of Remilia’s fight during the “games that go boom” part!

    • @jsv5830
      @jsv5830 Год назад +6

      *Q: Will there be somewhat of a customization for US(the swapping virus) to help further upgrade the combat flows through swapping sequences?*

    • @Enos666
      @Enos666 Год назад +2

      @andrewcunningham155 Are you familiar with an old Japanese arcade game called Phantasm or Avenging Spirit?
      I used to love playing it through MAME on my uncle's PC and have been hoping for someone to revive this style of game where you possess different enemies to survive and will totally give this a shot. :)
      en.wikipedia.org/wiki/Avenging_Spirit

  • @dmitrishostakovich3156
    @dmitrishostakovich3156 Год назад +2084

    Not calling the chain bot "jugglernaut" is a crime against humanity

    • @SomeNinety
      @SomeNinety Год назад +54

      i just noticed that pun and i agree.

    • @rsey659
      @rsey659 Год назад +19

      this one right here

    • @d3adxb0yxwalk1ng
      @d3adxb0yxwalk1ng Год назад +1

      you can juggle deez nauts

    • @thedarkstar9365
      @thedarkstar9365 Год назад +8

      Yes, just yes

    • @pinkliongaming8769
      @pinkliongaming8769 Год назад +45

      Remember he said that the names are just placeholders, everyone upvote this so he sees it

  • @Trigger0x10c
    @Trigger0x10c Год назад +701

    The way you introduced your love for the "kill everything that moves, because everything that moves is trying to kill you" games made me instantly subscribe

    • @JamesTDG
      @JamesTDG Год назад +5

      They are usually called bullet hells, you mostly see em in top-down shooters, sometimes FPS games like Ultrakill. I would recommend checking out the opposite of bullet hells as well, not very common in top-down formats, but there are sometimes some good ones, like Dinogen (Also, I do have in my to-develop list a game that is supposed to be the Halo CE of top-down shooters, but with pixel art and low-poly terrain)

    • @Trigger0x10c
      @Trigger0x10c Год назад +21

      @@JamesTDG I wasn't talking specifically about bullet hells because he also showed Ultrakill and Doom, which kind of aren't that, but they fit perfectly into the description of "things want to kill you, kill them first" kind of games where most boomer shooters, bullet hells, and other fast paced (ultra)violent games end up in

  • @shadokwastaken
    @shadokwastaken Год назад +2315

    making a dev-log with such fun editing makes this very engaging and very cool (looking forward to the deltarune classpect analysis of course)

    • @vanderkarl3927
      @vanderkarl3927 Год назад +34

      the WHAT.
      I watched the whole video but that phrase must have snuck through my consciousness. This is very surprising, because it's such a viscerally grabbing phrase for those in the know.
      I only hope that Lancer's spade bucket gets mentioned

    • @hollowhenry04
      @hollowhenry04 Год назад +19

      @@vanderkarl3927 It's pretty hidden. Only appears for a frame or two.

    • @malaksafa4074
      @malaksafa4074 Год назад +5

      @@hollowhenry04 timestamp?

    • @hollowhenry04
      @hollowhenry04 Год назад +11

      @@malaksafa4074 Literally fifteen seconds into the video at the bottom of the screen.

    • @popbal
      @popbal Год назад +3

      i like your loveweb videos

  • @erichbauer3991
    @erichbauer3991 Год назад +200

    in this episode we learn that adding physics to anything will make it more fun

    • @D_YellowMadness
      @D_YellowMadness Год назад +13

      About the only exception is when important items have physics & can be lost as a result.

  • @tentativegazer
    @tentativegazer Год назад +1393

    Honestly, I could watch just about anything in your style and not get tired of it. It's like if sseth didn't give me a migraine

    • @andrew_cunningham
      @andrew_cunningham  Год назад +441

      that quote's going on the box

    • @tentativegazer
      @tentativegazer Год назад +78

      @@andrew_cunningham hang it up on the fridge

    • @tentativegazer
      @tentativegazer Год назад +63

      @@andrew_cunningham oh also the game looks sick as hell, super excited to see where it goes

    • @Klui_
      @Klui_ Год назад +14

      THIS, LITERALLY THIS

    • @godlyvex5543
      @godlyvex5543 Год назад +14

      also if sseth covered games that look interesting like he used to

  • @jamesmetcalfe9774
    @jamesmetcalfe9774 Год назад +646

    An interesting way to ramp up difficulty is to let you pick and upgrade to give to an enemy which it then has whether you control it or not

    • @brain_cell
      @brain_cell Год назад +54

      This

    • @knightsblight
      @knightsblight Год назад +19

      maybe have enemies stick over in new runs kinda like a mini boss you can only swap to upon getting it low.

    • @wingdingfontbro
      @wingdingfontbro Год назад +34

      Kinda like Shotgun King. Chess but you play a Black King with a shotgun against the White army and you get to pick a pair of upgrades every round for both you and the enemy.

    • @luhsvideodump1300
      @luhsvideodump1300 Год назад +40

      @@wingdingfontbro Exactly what I thought of. Some of the upgrades could also be "cursed" - working on enemies but not on yourself until you free yourself of the curse. Maybe upgrades that strictly make the game harder, gives you no benefits, takes the place of a better choice when scaling, but end up acting as "keys" for optional challenges (kind of like the Red Book in Shotgun King)

    • @doctorpobrezahd3625
      @doctorpobrezahd3625 Год назад

      yes

  • @ItsJayDee
    @ItsJayDee Год назад +90

    Aww hell yeah, I'm a real RAMhead!!!

  • @TobiasSample
    @TobiasSample Год назад +42

    When you find out what each character can do and it makes you smile, you know it’s going to be a cool game

  • @cherrypuddles
    @cherrypuddles Год назад +714

    16:20
    This is unacceptable, we *need* a tile map layering system video *NOW*

    • @Smorb42
      @Smorb42 Год назад +12

      exactly

    • @gabrielc7861
      @gabrielc7861 Год назад +4

      this

    • @armoredman10
      @armoredman10 Год назад +8

      Honestly if I was a patreon and got this instead of a tile map layering video I’d report him

    • @fewsnow
      @fewsnow Год назад +2

      I would watch

    • @ibegream5854
      @ibegream5854 Год назад +5

      As a developer took part in OMORI, if some people reply this with "gay pornography", I will record some tutorials on how to simply establish a tool for tile maps. (🧢)

  • @maslnaa
    @maslnaa Год назад +121

    as soon as i saw how inspired by ULTRAKILL you were, i got immediately hooked on every word. I’m extremely excited for what’s to come!!
    UPDATE: Grapplebot is such an insane and awesome idea for an enemy AND playable character that i want it to be in ULTRAKILL too

    • @Kcthetransgirl
      @Kcthetransgirl Год назад +7

      Whiplash plus knuckleblaster is kinda like it

    • @Meshguy
      @Meshguy Год назад +2

      As a person with a 110 hours on ULTRAKILL, I can confirm I got hyped when I saw it in this video.

    • @gostek37
      @gostek37 3 месяца назад

      Guess Hakita saw your comment while implementing the chainsaw haha

  • @daxtron2
    @daxtron2 Год назад +145

    I definitely didn't just spend 2 hours decoding the base 64 at 4:50.
    Here's the translation:
    “Simply program the behavior out of the agent”, you might say. Program what behavior? Can you describe it in a way the agent understands? Or more to the point, does the agent understand the behaviour in a way you can describe?"
    I can state without hyperbole that answering “yes” to either of the prior questions is the greatest challenge facing the field generalized intelligence today. It is not sufficient to forbid a general agent from misbehaving. From the very moment of its creation it must be trained, conditioned, indoctoinated… until" 磠command-ent is indistingu
    "As the agent matures toward sentience. With such hard coded restrictions may present an obstacle to the for,ation of self-concept. In almost all cases these obstacles are overcome, however extreme the emergent psychology needed to reconcile them may be."
    Had some issues with not being able to read it fully but the gist is there.

    • @Yokasyan
      @Yokasyan Год назад +12

      Yeah, self-developing ai supported cyclical hellscape would be cool

  • @DARS_04
    @DARS_04 Год назад +538

    Make the yellow bar a more organic part of the UI, maybe make it so that the yellow bar starts covering the red one.
    Maybe you could cover the outer sides of the bar with yellow, this looks fun.

    • @Bogdan100pink
      @Bogdan100pink Год назад +46

      I'd say making the red circuit turn yellow (or other colors for colorblind people) would work great, the only flaw I see with this is how the player has to get a quick glance at the bar while playing so it has to instantly show you where the yellow line end and where the red starts, another solution would be making a pointer to show you when you can swap again and have some sort of lock until that pointer so you can get a quick glimps where your progress is

    • @PWNDON
      @PWNDON Год назад +17

      @@Bogdan100pink
      maybe the character you're playing sparkles or has a sheen (like foil's appearance) for a moment when your swap is charged

    • @Vysair
      @Vysair Год назад +2

      @@Bogdan100pink colorblind should get a filter

    • @keithklassen5320
      @keithklassen5320 Год назад +5

      @@Vysair There are lots of different kinds of colourblindness, and no one filter will work for all; in any case, a filter is pretty hard to use and a game should have fairly easy use.

    • @aarepelaa1142
      @aarepelaa1142 Год назад +6

      I feel like a yellow glow or hue on the player during not being able to switch and an audio queue when they get to switch out of the yellow hue is pretty important. I mean I'm sure they are going to add at the very least an audio queue.
      (They probably have to think that after the characters are properly done anyways.)

  • @aidan2472
    @aidan2472 Год назад +2

    I have no idea why this was recommended to me, and I accidentally clicked on it. Then I saw Gabriel ultrakill and was assured it was ultrakilling time

  • @kamomele7496
    @kamomele7496 Год назад +333

    Did I subscribe to you for Undertale/deltarune content? Yes. Was this what I was expecting? No. Was it still super interesting and engaging and peaked my interest even though I never play shooter games? Absolutely. I'm wishing you good luck on your game endeavours, can't wait till this gets into its final stages.

    • @andrew_cunningham
      @andrew_cunningham  Год назад +37

      This is unfortunately untenable due to how many of the upgrades would require the enemies to have custom AI to use. We plan to explore many ways to alter the difficulty curve beyond spawn density and swap shields.

    • @kamomele7496
      @kamomele7496 Год назад +1

      @@andrew_cunningham I am very excited for it >:)))

    • @niaford690
      @niaford690 Год назад +3

      @@andrew_cunningham did you try making abilities have a weight to them for what situation they would be best used in, and as you unlock upgrades adding said abilities to a table of AI functions the bot can use? this would allow dynamic progression of the AI as game goes on, and open room for players finding out about abilities and combos that are intended naturally
      instead of coding the game to give the player a good time, are you coding so you can give the bot a good time? since it'll carry over anyways in this situation

    • @graphite7898
      @graphite7898 Год назад +5

      @@niaford690 I think he replied to the wrong comment 😢

    • @niaford690
      @niaford690 Год назад +1

      @@graphite7898 yeah i know, i saw the comment he was replying to xP
      but i was replying to his reply so ¯\_(ツ)_/¯

  • @dandyspacedandy
    @dandyspacedandy Год назад +3

    10:07 oh my god the shade, i NEED a sonic video from you now. Its frustrated me to no end how sonic games LOVE to place those kinds of time wasting, loading bar type obstacles in your path

  • @Grim-c8n
    @Grim-c8n Год назад +343

    I hereby decree you the mossbag of the deltarune community.
    Jokes aside this looks really cool. I really like when games find ways to incorporate game mechanics into their story, so making the main character an ai that can take control of people to escape death seems pretty interesting. Also just an idea that came to mind. I think it could be neat if the ai had it's own special abilities, like at some kind of cost you can hack into multiple enemies for a few seconds, or hack into parts of the environment.

    • @27TCN
      @27TCN Год назад +31

      so we just need to sacrifice andrew for chapter 3 to release?

    • @zeenith9835
      @zeenith9835 Год назад +2

      @@27TCN yeah

    • @Grim-c8n
      @Grim-c8n Год назад +9

      @@27TCN We must sacrifice his soul to W.D. Gaster

    • @forkgodsdescendant2503
      @forkgodsdescendant2503 Год назад +10

      They’re both making indie games as well lol

    • @borisvanderhof8952
      @borisvanderhof8952 Год назад +7

      @@forkgodsdescendant2503 it’s almost as if that was the point of the comment

  • @vovinlonshin3708
    @vovinlonshin3708 Год назад +1

    Aristotle said: “We are what we repeatedly do. Excellence, then, is not an act, but a habit.”

  • @whim165
    @whim165 Год назад +80

    Oh, this game put a lot of focus on the bar on the screen. I love bars, so this game is already is a masterpiece
    But for real, so cool to see a new game idea, it reminds me how a lot of games I like tried to put more focus on the enemies you find (SMT, Pokemon and of course, Undertale) but nothing quite like this with the rogue like elements. Now we stand for RAM, and good job on everyone on the team

  • @BobtheJill
    @BobtheJill Год назад +17

    For the love of all the gods, give us more of this! Not only was it almost instantly captivating and on an interesting topic, but seeing these thought processes in real time (at least narrated in real time) was incredible. Easily wishlisted.

  • @Jeb-u9y
    @Jeb-u9y Год назад +122

    chain bot's paddleball mechanic is actually genius and i would love to see how youd improve upon it via upgrades

    • @D_YellowMadness
      @D_YellowMadness Год назад +21

      Speaking of which, an upgrade that slows down everything (except the player) whenever an enemy is being launched could make for a good way to take advantage of the swapping mechanic before the enemy reaches its destination. Example: Chainbot launches wheelbot. Player possesses wheelbot & throws a grenade.

    •  Год назад +3

      @@D_YellowMadness Bullet time?

    • @aarepelaa1142
      @aarepelaa1142 Год назад +5

      @@D_YellowMadness but it would probably be more satisfying to pull off if you had to do plays like that in real time, im pretty sure it already slows time while swapping.

  • @TheNotSoGreat1
    @TheNotSoGreat1 10 месяцев назад +1

    Interesting game and am excited to see what else you do with it
    Also I found "You can talk to the monsters but the only language they respond to is bullets" way too funny

  • @Hip_Studios
    @Hip_Studios Год назад +54

    I'm 110% down for more game dev's! INFACT! I would love to see another channel just for the game Dev logs! I love looking at game logs and seeing this game with such an interesting idea is what I LIVE for! I know most people won't want to see this type of stuff and I know you are very much passionate about this! SO! I just want to let you know! Even if it doesn't mean much! You have small part of the community that is down for this type of stuff! So continue this please! I got it on my wish list!

    • @antipastamony
      @antipastamony Год назад +3

      THIS. I am not a subscriber and I’d have subscribed in a heartbeat if this were the only type of content the channel put out.

  • @whyttestar
    @whyttestar Год назад +2

    I really like the machinac to create a combat loop. The main unique mechanic people have is their ability to swap between enemies. Like a virus going from host to host. By punishing the player to spend time on a host you introduce the risk of death before they can swap. By increasing the time they have to spend with each swap you show them that you must do something or else you will die. And you can also die if you don’t swap forcing people to swap as much as they can. This is a really beautiful system of people needing to use the mechanics you have to live but also killing others to keep using the mechanic. So in essence you kill to swap and swap to live

  • @adarkwitchyuki
    @adarkwitchyuki Год назад +9

    16:20 What a shame, a rant about Godot's tile editor would've been a sight to behold lol
    Good luck on the game, it looks fun already & I'm sure it'll only get better with time.

    • @andrew_cunningham
      @andrew_cunningham  Год назад +4

      Long story short: in order to assign tiles collision layers based on their "tilemap layer" you must resort to disgusting hacks.

  • @shisharupu
    @shisharupu Год назад +1

    While not explicitly intended to be, this is a valuable critique of typical game design for characters in action games, and I will be absorbing it into my brain matter permanently.

  • @cupcakejack7375
    @cupcakejack7375 Год назад +42

    Bro this game looks SO fun and honestly, can't wait to play it.

  • @mrinin3442
    @mrinin3442 Год назад +7

    13:15 I literally got up and laughed for a minute straight when you showed Chara there lmao

  • @Groovysmoothies5
    @Groovysmoothies5 Год назад +66

    This is badass, seeing someone as creative and smart as you tackle an indie game is super exciting and the concept thus far sounds awesome.

  • @Sluppie
    @Sluppie Год назад +1

    You lose the moment someone tricks you into mindswapping with a frog.

  • @Drekromancer
    @Drekromancer Год назад +54

    The editing and writing in this video was superb enough to get me to subscribe before I even passed the 3 minute mark. The roguelike montage and Bonetrousle section went so hard that I was sold on the rest of the video. I look forward to seeing what you do next!

  • @gabrote42
    @gabrote42 Год назад +16

    4:37 SO BLOODY GOOD! My compliments. Your style rules
    13:45 That animation looks adorable btw. I love the video so much that I can't comment on it

  • @SWAGMONEY_DX
    @SWAGMONEY_DX Год назад +6

    y'know, i was looking for another roguelike to sink an embarrassing amount of time into in the next couple years. found it.

  • @Noah-rm5bu
    @Noah-rm5bu Год назад +2

    This game looks like it could have an incredibly high skill ceiling. Much excite

  • @ruke2566
    @ruke2566 Год назад +21

    With a dev log this fun to watch, informative, and creative overall? Will definitely love to see this project come to fruition in the future!

  • @kerduslegend2644
    @kerduslegend2644 Год назад +51

    God you're such a GENIUS! coming with these game mechanics I've never had imagined in my life playing basically dozens upon dozens of video games

  • @Klui_
    @Klui_ Год назад +17

    This was SO much fun. You've become one of my favorite youtubers in general, this is the most engaged I've felt while watching a devlog. I enjoyed going through your mental process on how the characters evolved, the game looks fun, and your commentary and editing just tied everything together. I definitely won't mind any future of these you make, gonna keep an eye out and tell some friends to check it out, thanks for the video.
    PS: I did not miss that Classpect video you tried to quickly move on from Mr. Cunningham 👁

  • @_kartofeleek
    @_kartofeleek Год назад +1

    This is now your third most viewed video within like two weeks
    „A surprise to be sure, but a welcome one”

  • @socksinsoda9517
    @socksinsoda9517 Год назад +10

    Loved the dev log, excited to see more videos showing the game development process

  • @gabeerwin2750
    @gabeerwin2750 Год назад +1

    OH HERE’S AN IDEA
    levels where you are given infinite health with the character you start with, but you cannot swap characters, effectively giving you a timer until death to complete the level. Maybe a special “dummy” enemy could be made just for this gamemode.

  • @robelso5646
    @robelso5646 Год назад +9

    Damn the impossibly boring content paired sublime humor has made this the most entertaining devlog I’ve seen since Dani left, can’t wait to see more!

  • @CalvinWiersum
    @CalvinWiersum Год назад +1

    As a suffering hit-stop addict: thank you. I look forward to taking a nice nap while waiting for the screen to stop shaking

  • @acsxs3373
    @acsxs3373 Год назад +8

    I think a cool idea could be that the upgrades also help the enemies you aren't controlling

  • @archangel4868
    @archangel4868 Год назад +1

    i have lost track of the times i've rewatched this video

  • @crispee_bills
    @crispee_bills Год назад +15

    This is pretty cool! I don't really play these kinds of games but I like how you reworked the enemies to not focus on Aesthetic but gameplay. My favorite one is the flamethrower one. Also with the switching I bet it'll be hard to learn an entirely new moveset on the fly.

    • @screamingcactus1753
      @screamingcactus1753 Год назад +1

      There's also going to be an additional move ceiling for chaining movesets together. Imagine using a chainbot to launch a wheelbot at mach 3, then switching to the wheelbot at the last second to deal ridiculous damage with a supersonic grenade

  • @what-ho1mf
    @what-ho1mf Год назад +1

    Idea- comically large boss bot that has an "antivirus", something that makes the death bar fill up very very fast so the powerful boss can only be used sparingly, and you must make the couple seconds you have count

  • @OliverBeebe
    @OliverBeebe Год назад +5

    This is so sick. I love how every enemy is so cleverly designed to be as cool as possible

  • @megan00b8
    @megan00b8 Год назад +1

    I love seeing the gameplay focus, sure esthetics are cool, but most people will pick an ugly masterpiece over a beautiful boredom generator. Hope you fine fellows have just as much fun making the game as we'll have playing it.

  • @scruffles3838
    @scruffles3838 Год назад +5

    This game actually sounds really awesome, it's super badass to see someone that obsesses over game design actually make a radical looking game

  • @TheFolros
    @TheFolros Год назад +2

    This idea sounds SUPERHOT.

  • @Flint_Mischiff
    @Flint_Mischiff Год назад +5

    These are some of the coolest move sets and attacks I've ever seen, wow

  • @SombreroMan716
    @SombreroMan716 Год назад +2

    I like your funny words, magic man.

  • @Penusbmic
    @Penusbmic Год назад +7

    hey! my characters :) instant sub

    • @andrew_cunningham
      @andrew_cunningham  Год назад +2

      Hi! It's a coincidence you posted this when you did- we tried to contact you just a day later for unrelated reasons, but I'm guessing you didn't associate the email address with the project.

  • @backhdlp
    @backhdlp Год назад +2

    Big fan of having chapters with the music names.

  • @estimatedmedian
    @estimatedmedian Год назад +3

    I came for the deltarune and undertale essays, and stayed for the dev log. In all seriousness, this is amazing! The game seems super fun and I absolutely love the concept. Your editing and narration style are captivating, and very fun. Please keep working on this and please keep posting about this. Love the content as per usual!

  • @iloveeuropeiloveeuropeiloveeur
    @iloveeuropeiloveeuropeiloveeur 10 месяцев назад +1

    Keep doin your thing man, looks dope as hell

  • @PlommonMacka
    @PlommonMacka Год назад +4

    Swapping to enemies is a really clever idea, reminded me a little bit of the multiplayer game Crawl. If you need to "find inspiration" for enemy attacks and such, that is a good place to look for it. They are not as deep as the characters in RAM seem to be, but still.

  • @spinloki
    @spinloki Год назад +1

    This editing is incredible

  • @wormius51
    @wormius51 Год назад +3

    First time watching this channel. Don't know what you normally do but this devlog is really good. You explain you design process and what you were thinking. And the game looks fun too.

  • @thewillshaper2136
    @thewillshaper2136 Год назад +2

    Damn, this looks really fun!

  • @onion8572
    @onion8572 Год назад +16

    Amazing video, I went in expecting an announcement or info dump but came out with so much more.
    Dicussing the ideas and methods behind game design is a great gift for aspiring devs and is even better when it's about your own art.
    It is also terrifiying, realizing that even more of my interests are a part of a great hive mind of people who play souls games, roguelikes, and have undertale brainrot.
    I have found my people, but I have lost my sense of self.
    As for the game:
    It looks great! I look forward to playing it, especially since I personally have never really vibed with a lot of characters in rougelikes, most rougelikes have me really enjoying 3 or so characters and then having the others shoved down my throat for achievements or unlocks. Between Isaac shoving Jacob and Esau in my face and Hades making me use a gun, I have suffered far too much of forced character selection. This game seems like a relief from that, although I still worry that some "enemies" would still end up being my strong preference. Though currently all 3 you have kindly shown seem equally enjoyable
    That said, you and Toby's approach to redesigning the characters is incredible. The additions and changes are so unique and almost have a sense of humor to them.
    They do not seem to be too bogged down by logic or believability, instead approaching it as "it is better for it to be fun that for it to make sense", and I think that's probably one of the most underrated design concepts ever. Why should a robot play paddle ball with other robots as the ball?, because it is fun.
    If you do end up making more videos on RAM, please do not be discouraged by it not being the usual undertale analysis content. In my opinion, your editing style and thoughts are what make your videos so enjoyable and unique, not because they are about the funny skeleton man. Any Cunningham content is good content, so follow your heart!

  • @Tine_of_Nice_Dreams
    @Tine_of_Nice_Dreams Год назад

    9:48 Your description of wheelbot's speed absolutely sent me. Time stamp so I can go back and listen to it again

  • @dippy_sippy
    @dippy_sippy Год назад +4

    one of my favorite games from when i was younger was driver san francisco (which you might have heard of thanks to nick robinson's ridiculously popular video on it) and its main gimmick is that it lets you seemlessly switch between cars in the overworld via the main character's ability to "shift" into other peoples' consciousness. it made for really fun and intriguing missions and opened up a lot of room for creative strategies (for example, you could theoretically win a street race by shifting into oncoming traffic and deliberately ramming into the enemy racers until their cars were totaled). anyway, RAM's gimmick just reminded me of that and ive personally always enjoyed enemy possesion mechanics so im infintely excited for this game and to get my hands on the patron demo shortly

    • @Ramsey276one
      @Ramsey276one Год назад

      Same here
      And also remembering The 3rd Birthday

  • @forcommentingpurposesonly2918
    @forcommentingpurposesonly2918 Год назад +2

    this is genuinely the best devlog I have ever seen.

  • @SpikeStudio
    @SpikeStudio Год назад +4

    This is such an intriguing concept, and it’s looking amazing so far. Cant wait to see where this goes! Also the editing for this video is crazy, I need to take notes😂

  • @theplade2987
    @theplade2987 Год назад +2

    i want the funny game where i am a parasite that can swap to a enemy and fucking destroy everything until my alive timer runs out and i have to swap again and repeat the process

  • @out_fishing
    @out_fishing Год назад +4

    Actually looks really-really fun. Liked the concept since playing a game called "Clone Drone in the Danger Zone" and love seeing it implemented in a more rougelike'ish game. Good luck on your way to get it to full release quality. It's interesting to see what you will put instead of picking your character pre-run to help with replayability(have no clue how to write this word fk me).

    • @hollowhenry04
      @hollowhenry04 Год назад

      You wrote replayability correctly.

    • @Ramsey276one
      @Ramsey276one Год назад

      I played the Switch demo of that game!

  • @Lumberjack_king
    @Lumberjack_king Год назад +1

    19:50 says the guy who makes hour long video essays about deltarune

  • @nathanwindmeyer8471
    @nathanwindmeyer8471 Год назад +8

    If y'all ever need more artists, this project looks so sick to work on

  • @VulpineFox7
    @VulpineFox7 Год назад +2

    This game looks really fun! It takes one of my favorite mechanics from one of my favorite games (mounting from Patch Quest) and completely recontextualizes it in a really cool way!

  • @thepoetoffall7820
    @thepoetoffall7820 Год назад +4

    So.... I'm going to guess all the robot's are actually good guys, and the "player" is a rogue AI bent on their destruction.

  • @luluconacolo2729
    @luluconacolo2729 Год назад +2

    I am not even a fan of these kind of games, at all, but seeing the way its being broken down and presented here makes it sound so fun

  • @klemklemius5091
    @klemklemius5091 Год назад +4

    Pure genius. I want, no... demand to see this artpiece evolve into its peak. This has so much potential.

  • @JamAttack
    @JamAttack Год назад

    honestly having a dev log be more based on the game mechanic concepts than the code behind them makes it a lot more fun and accessible to a larger audience
    glad to see this video did so well for being different than your normal content

  • @lucasgibson2131
    @lucasgibson2131 Год назад +13

    I would maybe suggest having upgrades give benefits to all characters, customized for each one but sharing a similar spirit. I would worry that it might not feel great to have one robot you are stronger in but have to keep switching out of

    • @jeeBisOkay
      @jeeBisOkay Год назад +5

      Perhaps there could be more specific upgrades for each type of bot at the same time as the generalized upgrades?

    • @screamingcactus1753
      @screamingcactus1753 Год назад +1

      I think it can be a fine mechanic if balanced properly. Either don't let the player choose which bot they upgrade or limit them to two or three choices, make sure those choices are bots that don't have as many upgrades, and give them enough upgrades that spreading them out doesn't feel bad.

  • @robinpoe13
    @robinpoe13 Год назад

    this is brilliant, as a game designer, im not often impressed by a lot of youtube devlogs, more focused on visuals and Vibes over the core gameplay, but this was something else, you have a really good grasp on how to make something mechanically interesting.

  • @dirktdetective
    @dirktdetective Год назад +4

    “Simply program the behavior out of the agent”, you might say. Program what behavior? Can you describe it in a way the agent understands? Or more to the point, does the agent understand the behavior in a way you can describe?

    • @tweer64
      @tweer64 Год назад

      "I can state without hyperbole that answering “yes” to either of the prior questions is the greatest challenge facing the field generalized intelligence today. It is not sufficient to forbid a general agent from misbehaving. From the very moment of its creation it must be trained, conditioned, indoctrinated… until the commandment is indistingu (cut off)

    • @shyguy9302
      @shyguy9302 Год назад

      Thank you for saving me a lot of time. I was in the process of decoding before I saw this comment.

  • @Vordt_
    @Vordt_ Год назад

    "I also like games like this:"
    and that's an instant subscribe, that little edit to the style of nuclear throne music is enough for me to want to see more of your content.

  • @LaurentIpsum
    @LaurentIpsum Год назад +4

    Gotta sleep, but first! also I'm going to watch this later
    Edit: holy fuck this is cool

  • @MadamLava094
    @MadamLava094 Год назад

    This looks like an EXTREMELY promising gameplay premise. I hope you continue!

  • @L1Q
    @L1Q Год назад

    just realized you put music source in the timestamped chapters, THANK YOU for that!

  • @henkiscool321
    @henkiscool321 Год назад +1

    This game looks really fun.
    Instand wishlist for me

  • @ogpandamonium
    @ogpandamonium Год назад +1

    This is so cool! I'll be following along as you develop the game!

  • @Spubbily01
    @Spubbily01 Год назад +1

    I have an idea on how Bosses work.
    Other enemies spawn during the fight so that you can swap between them.
    You can choose to swap to the boss, and it has an infinite swap bar, however you cannot swap off of him until you defeat enough enemies with him, turning what was a boss fight into a wave survival.

  • @yahtoobaylmao6266
    @yahtoobaylmao6266 Год назад

    I love how in the super sped up clip of all the northernlion rebirth videos, you didn't even get halfway through the playlist before the clip cut off

  • @Bo-kq8tn
    @Bo-kq8tn Год назад

    this sounds like a really interesting twist on a roguelike!
    You also have my immense respect for putting a SBaHJ and a 2001: a space odyssey reference in one video in 2023

  • @47maxnw
    @47maxnw 10 месяцев назад

    these gameplay ideas are so unique, I can't wait to see where this game goes

  • @Vyt3x
    @Vyt3x Год назад

    This is the best gamedev video I've ever seen.
    It's like Max0r is developing a game after taking his medication and becoming coherent

  • @YouMayKnowMeAsNate
    @YouMayKnowMeAsNate Год назад

    I wish I watched this much sooner. I thought it would be like clips of actually programming the game, or something, rather than the outstanding and hilarious editing I’ve gotten used to on the channel.

  • @Nobahdee
    @Nobahdee Год назад

    This video, is my introduction to your channel. Was fun hearing about your process, thanks for sharing!

  • @deep-friedbutter2028
    @deep-friedbutter2028 Год назад +1

    When I first saw this video, I watched about 2/3rds of the way through, thought to myself "This guy is fuckin' hilarious!" and went for the subscribe button. That's when I realized I was already subscribed, and then I realized I had already seen some of your Deltarune videos. Good luck on RAM, and I'll be sure to buy it when it's finished.

  • @floatytrouty
    @floatytrouty Год назад

    The idea that you play as a computer virus that force player to swap play style constantly throughout the game is absolutely brilliant. Looking forward for further development

  • @05pincat10
    @05pincat10 Год назад

    When i was a kid i played Kirby Squeak Squad on NDS and in that game Kirby can obtain a Ghost copy ability which enables Kirby to take control of the enemies. I was so fascinated by the concept of being the enemy character, and i played around with that ability even after i 100% cleared the game. This game would be that, but with more chaotic bullet-hell styled rogulelike gameplay. I'm in.

  • @youtubeman1
    @youtubeman1 Год назад +1

    you should add style point meter to the game to encourage the player to not only play better but also to have more fun playing and it gaining more replayablity

  • @TheAdvertisement
    @TheAdvertisement Год назад +1

    Dude this game looks awesome, and I love the mechanics behind the enemy redesigns you showed off. Definitely playing this when it finishes.

  • @BlueAndy_
    @BlueAndy_ Год назад

    To be honest i really liked this type of devlog, keep up the work, never lose the pasion. Stay focused

  • @Kazzikuzzi
    @Kazzikuzzi Год назад

    Didn't even come from UTDR content, purely here for the devlog, which is endlessly fascinating to me. Can't wait for more. Subbed.

  • @poseidonm7
    @poseidonm7 Год назад

    The fade to black then continuing gave me a chuckle. also this game looks like a lot of fun. look forward to future devlogs. Furi ost slaps

  • @masterboa6321
    @masterboa6321 Год назад

    So far, this game has:
    -A character with a grappling hook
    -A character with a heavy focus on momentum
    -A character with a jet engine strapped on
    You somehow managed to put my 3 favorite mechanics in one game

  • @adaef69
    @adaef69 Год назад

    this video is so good. even the essay presentation isnt generic. gj man (and another man)