Mesh to Metahuman more in-depth

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  • Опубликовано: 17 окт 2024
  • I wanted to go a bit more in depth on unreal engine metahuman than just what the auto trackers give you. I select a more stylized character and go over the process of moving the different markers for the eyes nose and ear to get interesting results. please excuse the pops as I didnt notice until after the recording and I don't often upload to youtube.

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