Space Engineers 2 - Modular Copy & Paste

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  • Опубликовано: 27 янв 2025

Комментарии • 86

  • @AegirBuildsAndBeats
    @AegirBuildsAndBeats 14 дней назад +46

    No more tedious rebuilding of the same sections. This is a huge time-saver and will open up so many creative possibilities. Can't wait to see what the community builds with this!

    • @andrewbrowne7831
      @andrewbrowne7831 13 дней назад +4

      I like that this will be in the game, but I hope for survival it’ll still need individual welds.

    • @egor_dmitrievich.8351
      @egor_dmitrievich.8351 13 дней назад +1

      Дааа… можно было бы ещё между мирами, сохранённый в буфер обмена контент, переносить, то цены бы не было 🤤

    • @varenzer_h8jk425
      @varenzer_h8jk425 13 дней назад

      @@egor_dmitrievich.8351 Здесь не упоминается, но ещё на анонсе говорили, что скопированное можно будет сохранять как чертеж.

  • @enshrowd
    @enshrowd 14 дней назад +40

    honestly so hyped that modular building seems to be the core of this new building system! i’m all for it

  • @SmileyReviews
    @SmileyReviews 14 дней назад +50

    Is that LastStandGamers as the voice? Is this an official video? What am I smoking?

    • @alexgrimm354
      @alexgrimm354 13 дней назад +17

      hes now working for keen

    • @JollywoodJoel
      @JollywoodJoel 13 дней назад +6

      Dude, i was thinking the same thing, had to look at the uploader's name a few times cuz i couldn't believe who I was hearing

  • @thephoenixknight0521
    @thephoenixknight0521 14 дней назад +45

    I’m still yet to know, and this is important to me.
    Does the modular copy and paste work with Mirroring?
    I’d assume it does since it’s told to “work like its own block”

  • @Angrymuscles
    @Angrymuscles 13 дней назад +7

    I hope this system works in survival as well. As in, you get the blueprint for pasting onto your build, but you still need the total starting resources for all the blocks, and then still need to weld the whole thing up. I'd love this system put into survival. It would make pre-fabricated assemblies that much easier to mass produce and get right every time.

  • @joshjenkins3815
    @joshjenkins3815 14 дней назад +11

    LSG is one of the ways I found SE1

  • @CaptainJack
    @CaptainJack 14 дней назад +38

    A fundamental, game-changing feature. Personally, I am excited about the Ctrl-Z undo/redo feature, which will save my bacon.

    • @CrispyMuffin2
      @CrispyMuffin2 14 дней назад +3

      i love how i always see your comment less than 2 minutes after an SE video drops xD

    • @CaptainJack
      @CaptainJack 14 дней назад +2

      @ notifications on ;)

    • @kacpergames1606
      @kacpergames1606 14 дней назад

      Idk if you know, but there's mod for CTRL-Z for SE1

    • @ethzero
      @ethzero 14 дней назад +1

      It'll make Creative mode less painful too when you accidently target that one key block.
      Of course, even an "undo block placement" won't also wind back time as far as the physics goes ;)

    • @alexandre069
      @alexandre069 14 дней назад

      @kacpergames1606 yeah but its still have some limitations

  • @Arcanidge
    @Arcanidge 14 дней назад +7

    I got Blessed with it for Xmas. Full package and can't wait. As someone who got in on SE1 alpha this is gonna be a different kind of nostalgia and a whole new world of potential wonders

  • @shadowgamer5scorpio815
    @shadowgamer5scorpio815 14 дней назад +12

    I just realized thd logo your using for Space Engineers 2. Instead of just the one engineer, he now has a friend behind him, so no there is 2

  • @Astro_Wyvern
    @Astro_Wyvern 14 дней назад +1

    Having just spent 2 days building a small grid ship with different sub grids on each side I cannot wait for this

  • @Froggsroxx
    @Froggsroxx 14 дней назад +1

    Wow, a truely, vastly improved building experience. Impressive

  • @Ciph3rzer0
    @Ciph3rzer0 9 дней назад

    This is a great little change!
    One of my biggest issues with space engineers is the challenge of trying to build something as a noob in survival. It often takes time, have to keep running back and forth for the right mats, energy and oxygen, and has the potential for catastrophe when you disconnect the wrong thing. If I would go out of survival into creative to try to design something, it completely killed the immersion for me.
    I love actually trying to build design something while worrying about food or attacks and what not. Can you please let us design in some kind of "Blueprint" mode which will let you attach parts without running around for mats. I remember designing a storage system and wasting an ungodly amount of time running back and forth with mats, deconstructing and reconstructing large storage like a hundred times.
    Also, the projector is sweet but I think grids should have built in memory. Nothing is more frustrating then to have something cool you built get damaged and you can't remember how to fix the corner.

  • @SWATDRUMMUH
    @SWATDRUMMUH 13 дней назад +2

    that ram always breaks my heart!

  • @iamasquidinspace
    @iamasquidinspace 6 дней назад

    Finally! No longer assembling parts separately and painstakingly puzzling them together into a potentially working ship!

  • @Ahsmic
    @Ahsmic 13 дней назад

    The ships in this game are gonna be wild

  • @unab84
    @unab84 14 дней назад +1

    I'm gonna buy when survival comes out. Love u Keen keep up thegood work!

  • @giorgosdim9845
    @giorgosdim9845 13 дней назад +1

    Why do i feel like there will be many unwelded parts on our ships when survival comes out😂

  • @OmegaDoesThings
    @OmegaDoesThings 14 дней назад +2

    Aaaaa I love this collab with LSG! I'm hoping to stream SE2 on release day!

  • @rolandmine6693
    @rolandmine6693 13 дней назад

    Is there a mirror feature with modular copy and pasting?

  • @kaspedkk
    @kaspedkk 14 дней назад +2

    Heck yea

  • @thatrandomguycommenting1261
    @thatrandomguycommenting1261 14 дней назад

    Workshop about to be wild

  • @armorhide406
    @armorhide406 9 дней назад

    Getting Arron to do voiceover work; when he's been stealing Workshop entries for no credit for years is certainly a bold choice

  • @delindsay
    @delindsay 13 дней назад

    So hyped!

  • @schrodi-ed5sq
    @schrodi-ed5sq 13 дней назад +1

    Ich frage mich wie beliebt das Game im Deutschsprachigem raum ist :)
    The 27.01 is allready in my Calender

    • @nvorwerkmusic
      @nvorwerkmusic 13 дней назад +1

      Ich freue mich auf jeden Fall auch schon! Hoffentlich erlebt das Spiel eine goldene Serverzeit, wenn Survival rauskommt

    • @captaindarksign3589
      @captaindarksign3589 13 дней назад

      Ich liebe das 1. Spiel!! 1300 Stunden, das zweite wird nur besser!

  • @CubeAtlantic
    @CubeAtlantic 12 дней назад

    Those ships are going to be large & dead-on detailed via Space Engineers 2.

  • @captainforrix956
    @captainforrix956 13 дней назад

    Really hoping that this modular copying also copies any settings on the blocks

  • @xecutor3459
    @xecutor3459 14 дней назад +12

    Nice to see LSG narrating!

    • @SolearGnG
      @SolearGnG 14 дней назад

      I wanted to ask who was the narrator, great voice choice for sure.

  • @treasend-o7
    @treasend-o7 6 дней назад

    great VO

  • @RiffZifnab
    @RiffZifnab 13 дней назад

    I hope ya'll already have Splitsie recording tutorials for the SE2 alpha (:

  • @PrimeAtlas231
    @PrimeAtlas231 14 дней назад

    Awesome, race everybody to the first blueprint!

  • @UllyrWuldan
    @UllyrWuldan 13 дней назад

    I don’t preorder games as a rule. But this is looking very good.

  • @jasperbarley9816
    @jasperbarley9816 13 дней назад

    No more decoration blocks… Truly, times are changing.

  • @joeschmalhofer6109
    @joeschmalhofer6109 12 дней назад

    Like SE 1, I'll wait for them to add realistic mode before I buy it

  • @ChainsWorld1
    @ChainsWorld1 13 дней назад

    We need the multiplayer on release

  • @capacamaru
    @capacamaru 13 дней назад

    Can I cut and paste myself, or do I still need a medbay for cloning purposes?

    • @Vessekx
      @Vessekx 12 дней назад

      Rumor has it that the medbay is currently non functional, and you’ll need to conserve your soylent reserves.

  • @zlobakerlive6105
    @zlobakerlive6105 13 дней назад

    Dear developers, I really hope that you will add folding landing gear to Space Engineers 2

  • @AOD_AnkGrooger
    @AOD_AnkGrooger 13 дней назад +1

    I am hoping this isn't part of survival. Still need that challenge and grind :)

    • @alexgrimm354
      @alexgrimm354 13 дней назад

      Survival is gonna be pretty different then SE1, i think i heard that they plan to add a projector building mode or something like that, so you just have to weld it afterwards.

    • @AOD_AnkGrooger
      @AOD_AnkGrooger 13 дней назад

      @@alexgrimm354 We technically already have that. Where you design a ship in creative, and have it on a projector in survival and weld it.
      I think this new system is just going to be a little more advanced.
      I just hope we don't get sub-blueprinting for survival, or well, I don't mind it, if we have to still weld it. But justplacing a full complete sub-blueprint would ruin survival.

    • @BobyLaPoisse
      @BobyLaPoisse 13 дней назад

      Survival's difficulty should be about interesting gameplay mechanics and fun challenges, not about fighting a tedious user unfriendly interface. I'm all for the new easier building system.

    • @AOD_AnkGrooger
      @AOD_AnkGrooger 13 дней назад

      @ Thats not what survival is lmao. "fighting a tedious user unfriendly interface"?
      The UI was fine as long as you actually understood it. The problem was a lack of AI, weapons, and game performance. Not UI.
      If you struggled, you simply have a skill issue.

    • @BobyLaPoisse
      @BobyLaPoisse 13 дней назад

      @@AOD_AnkGrooger The fact you talk about "skills" necessary to navigate a UI tells a lot about your lack of comprehension of what the actual purpose of a UI is.
      Keen themselves have aknowledged that it needs rework, and if you play any other UGC game you can easily understand the point I am making.

  • @TheBojaboja
    @TheBojaboja 14 дней назад

    Wondering if the modular building will exist in survival in some way.

  • @andrewlukachko4103
    @andrewlukachko4103 13 дней назад

    The real question will the work in some capacity in survival or so we need to just cook the blue prints and weld them up . I'm indifferent but I would like better building tools in survival

  • @Fragalfnf
    @Fragalfnf 14 дней назад

    HYPE!

  • @ifthenelse7956
    @ifthenelse7956 13 дней назад

    Ok but how does it work in Survival mode?

    • @BobyLaPoisse
      @BobyLaPoisse 13 дней назад

      @@ifthenelse7956 Basically you'll have the option to "build a projection" in survival mode without the need of any component to place blocks that won't have physical presence until you weld them. Similar ti switching from survival to creative mode on the go.

  • @ec-norsemanzero-drake7031
    @ec-norsemanzero-drake7031 14 дней назад +1

    Aaron!!!!!! :-)

  • @jackomr2717
    @jackomr2717 13 дней назад

    ❤❤❤❤

  • @Osman_Alp
    @Osman_Alp 12 дней назад

    Is this LSG??????

  • @graullas8981
    @graullas8981 14 дней назад +1

    just work on multiplayer, most important aspect of SE

    • @AOD_AnkGrooger
      @AOD_AnkGrooger 13 дней назад +1

      They already have worked on it. You'd know if you watched the streams haha

  • @lancearmada
    @lancearmada 13 дней назад

    The LSG?!

  • @TheTrickshot77
    @TheTrickshot77 13 дней назад

    When will this game be released on xbox?

  • @cypress1337
    @cypress1337 14 дней назад +1

    Take my Money!!

  • @MarkMcDaniel
    @MarkMcDaniel 13 дней назад

    Not doing Early Access, I'll buy the game in 5 years once the v1.0 release happens.

  • @luizmiguelcamilo1203
    @luizmiguelcamilo1203 13 дней назад

    Will Space Engineers 2 be available for Playstation 4 or only for the new generation, like PlayStation 5?

  • @nochannel8811
    @nochannel8811 14 дней назад

    I'll ask again, will we see this on console anytime in the next 10 years?

  • @Krisfallion
    @Krisfallion 14 дней назад

    Aaron?

  • @elis7081
    @elis7081 12 дней назад

    Is space engineers 2 coming to xbox?

  • @havocking9224
    @havocking9224 14 дней назад

    give us demo

  • @cnorris5474
    @cnorris5474 14 дней назад +4

    God. Stop it! All your doing is cutting the first demo up in to little pieces and trying to feed it to us like it is new content. We are not children and we are not stupid. Stop treating your fans like this. It is disguising.

    • @ethzero
      @ethzero 14 дней назад +3

      This is NOT a "demo". It's an Alpha. Respectfully, please read a little on Software release life cycles (Wikipedia) before making comments that will only embarrass yourself.

    • @AceTheBirb
      @AceTheBirb 14 дней назад +2

      Don't be alarmed, but marketing like this is common. Bite-sized clips like this help people understand everything offered.
      Besides, we got the longer videos already. Chill out.

    • @kurzninja
      @kurzninja 14 дней назад +5

      Next time, just don't click on the video. "Problem" solved.

    • @engineer1178
      @engineer1178 13 дней назад +2

      They need time to develop everything, and by getting us the community in as early as possible, we are able to help shape this game, we already have changed their approach to the workshop. Keen Software House are great devs and a great community, they will actually use early access. and 3 years is not that long for early access, especially compared to the first one or even other games such as grounded.

    • @sovahc
      @sovahc 13 дней назад +1

      That's how yt algo work. Push like, subscribe, and play the video again if you want more money for SE2 development.))