hopefully not leading to balance issues, it might be tough for every multiplayer ship not ending up as a super tiny "small grid" everything ship with giant guns
With the improvements to the engine, when the pistons and hinges come around, I could finally make some non-magnetic articulating landing gear that wont explode or clang itself apart. Hopefully.
Instead of just a facelift and new content like most sequels, Space Engineers 2 is a real quantum leap over the first game. Space Engineers pioneered this genre starting way back in 2013 and will continue to do so! Can't wait to see more.
@@ChristoffRevan probably becouse the only thing they see is graphics and blocks there are less blocks sure , but the real deal is the new engine and some just dont see it that way i guess
@@ChristoffRevan But it is just a reskin of existing blocks and the bare minimum of them. Only + most people are holding out on is the the performance of the new engine. They haven't shown any new ores, processing plants, but the rinse and repeat of the existing + water, which I can guarantee the vast majority of top servers will disable or minimize it to get more users per host. Just pray the new Vrage is scalable and not x amount of cores/threads per xyz processes, or we are screwed long term again.
This is why when notch said minecraft 2 I was actually kind of down for it. Doing what keen is doing with se2 is what mojang should do with minecraft. Bring it up to modern tech standards and not a 15 something year old build lol. I think it would help them implement things better and do better content.
@@drakcoreoriginalYou missed the grid system. Having the flexibility of grid sizes immediately makes building more diverse with more detailed/creative possibilities. Not to mention improved lighting and faster (vanilla) movement speed, improved destruction, and several QOL features. These are just the features available to us in the first vertical slice for the game (remember the first alpha in 2013?) Some of these features can’t be backported to SE1 because of engine limitations. To me, that alone is worth 30$ (half the price of a AAA game) if it means we get a more polished, fun game in the next few quarters.
We did have wood-like paint in SE1 but you couldn’t colour just a side of a block . I hope they add a lot of interior blocks too because they have a lot of catching up to do with the first game
@@victorforce2Well, with the smaller blocks we have access to now (the "detailing" blocks), it can let us put a thin layer on the walls on the interior with whatever colour we want and thus not mess up the exterior
@@ChristoffRevan and after you finish one floor your out of pcu... how the hell is this gonna change if keen dont change the pcu system? the detail block cost the same as a full cube
The blocks look so amazing! I think I'm honestly the most excited for different sized gyroscopes because we no longer need 200 of them for our large ships.
Now you need actually less different shapes. You can do partial blueprints, and have them directly in your toolbar. They work exactly like a bigger block when building. This means you can use the 0.25 m blocks to custom-build your own 2.5 m large block to be pretty much any shape you want. You can then use that to build. For armor blocks you are pretty much only limited by the angles of the smaller pieces but otherwise you can build your cube in any fancy shape you want. This makes most of the current SE1 "cut corner" and "sliced" armor blocks obsolete. You can construct them yourself so they don't need to be there as basic shapes.
@pembrokeisland9954 That doesn't solve the lack of 3x1 and 4x1 armor slope blocks that could increase the build variety. It might become one of the first things modded into SE2
The biggest thing for me by far (together with the unified grid system and maybe the much much better graphics) is the ability to build inside the (SE) hitbox of other blocks. Basically compound blocks from Medieval Engineers! Its sooooo sooooo good for detailing, especially in interiors.
@@WulfgarOpenthroat of course they aren't, but all sci-fi fans know of the Star Trek trope of jettisoning or overloading the reactor to cause a self-destruct sequence. So that kind of functionality would appeal to us regardless of "realism"
Amazing work! I love how you guys put the time and effort into modeling the inside of the blocks! Really shows how much you care about detail and quality!
I can already tell there are a couple blocks they would have to add in later, other then the obvious tanks, conveyors, batteries, stuff i expect them to implement later on. But Flat panels for example to get those thinner looking wings in like they do now. Would love to see those added in later.
PLEASE take a look at the Avorion building system and try to replicate how like building with slopes works. It is so limiting to have to build with the amount of slopes in game there will never be enough different random slopes!
this small handful of blocks and stuff look really stunning, you can tell that they are getting people to make them especially good(loved the detail behind the window of the XL gyro) cant wait for the release. Keep 'em coming
One of the things that would really enhance the engineering aspect (especially in survival) is modular assemblies of blocks that work towards a single system. So, instead of installing a bunch of reactors in a ship, you can assemble one very large reactor with a bunch of different supporting components. Extend the same principle to systems like cargo, refineries, thrusters, drills, etc.. Don't just have one "do-it-all" block for a specific function. Leave room for configurations, options, upgrades, expansions, trade-offs. This will help solve the problems SE1 had with "not being interesting" after a certain while. Spaceships should be somewhat complex optimization problems, not just things that look nice (although the systems should ideally be designed in such a way that "solving" them results in aesthetically-pleasing solutions).
I love how the lines in the texture of the armor actually line up between 2 blocks of different sizes and colors (as long as they intersect on a straight edge)
I've found the first bug. At 1:20, the small spot light has what I'm guessing is a shadow from a sphere? And now I'm actually noticing all of the small lights don't have correct shadows, the should have effectively a shadow that's being lit by the light, so it's not as dark as an unlit shadow, but they should still have a shadow, unless of course they're the same exact brightness as the sun, which seemingly is what has to be happening if this is actual ray tracing. More likely the parts just don't have shadows for some other reason though.
I sincerely hope they add *_all_* the armor blocks to the tiny grid ones. It'd be a damn shame to have this unified grid system and not be able to use the half blocks etc on the smallest scale.
Given the fact that grids are unified now, I LOVE the design choice of having the Large Thrusters be dual-nozzle, really helps to differentiate the two
This is a sufficient starting point for building in the early alpha and, while I look forward to more blocks & utilities being added later, I am excited to see what these limitations can produce in the way of improvised thinking & design with ships and bases, for the time being.
I think one big missed opportunity is the "contaner" sized cargo container, which is a bit shorter and less narrower than the large one but just as long, like a real container. There is a big gap between the two and with the new grid system that would be very cool.
@@castalt5132 yes, that is cool! but i was thinking bigger, since that is basically still just small ship large cargo container, more like a "large grid medium cargo container" way of thinking. if nothing else I guess I'll make a mod for it I guess
@ Yeah got wacha you mean I was just meaning like the dimesons of it being long and short - or mab you just straight up ment like a 2 by 2 instead of the 1 by 1 and 3 by 3
Hello Keen, it would be great to have a larger variety of landing gears. Having retractable landing gears is great for immersion the ships feels more realistic
@@unab84 oh while your at it have keen make you an easy block that just does everything for you.... FK people cant engineer something in a FKN engineering game FK you want keen to build the ships for you as well? lazy ass MFs...................keen is already giving you the tools to FKN build it TF
I’m really happy that all of these blocks are full sized so once air tightness comes to SE2 they wont cause any issues with pressurising ships and bases.
i do hope we can get a system similar to the skins system in SE-1 but mix them together, like skins and textures, we could have damaged retrofuture or damaged wood, or battered woodland camo, ect ect
Pay to support the development of a game I really like to a game studio that a trust? Sure. Keen doesn't make much money off SE-1 except for the DLCs so I'll be happy to help fund development and get some perks if it happens
Love the look of these blocks! Really hope we get to see a way to upload images (maybe even short videos or GIFs?) to LCDs to help compliment this gorgeous work
I'd love to see other power plant options like fusion reactors and gas/diesel generators. More variety on where your power comes from depending on what resources you encounter in survival.
So strange hearing Aaron say "our designer and artists". It was his SE videos that first got me into the game all those years ago and now its a part of its sequal.
@@rustynx01 Hey, he said "our" and he has done a lot of the voice overs. I mean look at Joel, he started off just voicing announcements and became community management. We know the team has been working with creators internally, I asume Aaron must be invovled. (ofc he isn't coding or modeling, but there is a lot more than just that.
Two particular things I like are the L-shaped wall and the "half cube" with a third face. This will make internal divisions in building so much easier to build
we are 100% going to need the cylinder block in the 25cm block along with all the connections and stuff because faux pipes would look so good at that scale
I feel like the hit box bring in the shape of the item it’s for and on should have been like how it is in SE2 where it is basically inside the block to where you can build inside blocks like I feel it should have been like that in SE1
I don't like nagging a bunch, but disappointed that a lot of armor shapes are missing. I know this is an alpha release, but armor shape is a relatively simple add. I had hoped to see more shapes, not less
Well, i hope there also make a elevator block that can go every direction when needed for easy acces to decks. Also some other things that would be nice, like shields and a new reactor that can produce power but also jump possibility's, even better with depending on other blocks like cooling systems and so on. It could be the most important center place for a ship. Also not forget upgradable blocks also for thrusters.
its called a timer with warhead.. you can engineer your way to a self-destruct option.... keen wont add to the game what you can already build... you have the tools use them (>.>)
I hope they add space engineers 1 DLC armor textures, it's something that make ships so different and interesting. I always use them to build ships. They make the difference between a normal ship and a cool looking one.
It shouldn't be any more complicated than the add-on modules for assemblers and refineries in SE1, so it must be a design decision, or something they're saving for later.
@ I was thinking a system akin to a dumbed down version of how From the Depths does it (because thats too damn complicated). If they'd make building custom turrets a bit less off a hastle would be fantastic too, though with the switch to one grid system i feel it WILL be easier by quite a bit.
I think its the MPM pack, you guys need to look at it. The catwalks, tables, railings, and several other parts have a large amount of expansion options. This ought to be the way things are done. Same for hanger doors. Just make them in all sizes up to like 10 or 12 long.
Interested to see what SE2 does with pipes. There appear to be smaller ports on the refinery and assembler, possibly for small conveyors like we have currently on small grid in SE1 - far, far easier to get to places for uranium, for gasses and so forth, but cannot transport bulkier items and some ammo. Having that option on larger builds in SE2 would be very interesting indeed, and I expect small conveyors to return in some form anyways to make what would in SE1 be a small grid ship have any reasonable size to it. And I'm very curious how tanks for both gasses and, presumably, liquids will be handled. Hoping for the little 50cm cargo container to return, also, as compact builds are always a fun challenge when we're given the tools to go wild with. Still holding on to the pipe dream of a custom armor shape system, for making our own armor shapes on the fly in vanilla. Would solve the problem of adding every requested shape for every situation being an endless task.
It's likely not the intent but the thing I'm looking forward to most is the ability to actually fit more things on the toolbars since there aren't large/small variants to worry about for blocks like armor blocks. Plus the modular blueprints will help as well. Still, I just hope they'll do a better job grouping related objects (oxygen/hydrogen pieces, gyros, windows, I'm looking at all of you).
Радует, что идёт работа, новые фишки и т.п. Те же стены с колоннами, но при условии, что большинство блоков - те, что были из первой части хотелось бы увидеть уже большинство существующих блоков... С другой стороны это только альфа. Будем ждать. Блоки и т.п. - это хорошо, но от новой части больше всего жду оптимизации и сетевой оптимизации, чтобы можно было комфортно нормально играть с друзьями или на серверах.
I miss armor panels already. Also we need some marching cubes filler pieces, so instead of 392 block variants we can have these basic shapes and something that will skin over and smoothly connect shapes. I'm also hoping for enough parts in the tiny size to build tiny drones and also mechs once mechanical parts get added. Lots to look forward to!
Hello! I’d like to know if support for other languages is planned in the future. If so, when can we approximately expect this update? And will there be a feature for voice-over using artificial intelligence?
its unfortunate that the ship weapons don't work yet and that there's only the gatling gun, one of my favourite parts of the first game was building massive war ships and one of my hopes for SE2 was more variety of weapons and I hope we get to see that in the future of the game, in my opinion warfare 2 was the most important update for SE1 and really made the game, so please bigger and more guns
I literally left a comment asking for this info on one of the recent videos, awesome! Something I'm still wondering is whether you're planning to add half-height variants and other misc. wedge variants of the smallest-size armor blocks (the detailing ones). This video mentions plans to add more, but don't say specifically which ones (maybe still being decided?).
Am i the only one that wants to see 25cm, .5m, and 2m conveyor systems? Obviously they'd support different rolls like 25cm being used for small ammo, or air ducting, .5m for ores and large ammo types, then 2m for all your building supplies and larger things. I only want this to keep some systems compact, and it would be nice to have hidden air vents in the wall once survival comes around plus they could provide different flow rates for water in the future.
Will detailing cubes get stuff like 25cm batteries and remote control modules? Would be nice to build a drone fleet that can infiltrate ships undetected.
I wonder if we could someday get a landing gear that has some suspension movement in it? Just so that when you land on things it’s not such an abrupt event, and would look super nice
you can engineer yourself some like we all have in se1.. keen will give us the tools and we will build. wait for pistons rotors and hinges and have fun
@ true, but for those who don’t have the room or knowledge to make landing gear out of rotors and pistons (not to mention clang and performance issues) it would be nice to have something fully self contained in a single block, kinda like wheels having suspension, but for landing legs
I get the feeling that a big or at least sizeable portion of the things people build will be building in se2 will be replicas of se1 blocks. I can imagine memes about it. Imagine: "Mom can we have prototech thruster?" "We have prototech thruster at home" and then the protetech thruster dhown is a replica
I really wish we could have at least 4x different sizes - and within different skins, not just colours - of useful blocks like beacon/medical room etc.. to have variety in building with small and huge stations/ships
Idea, hacer que algunos bloques sean escalables, ejemplo: "Medical Room" que empiece siendo el "Survival Kit" y poder agregar módulos hasta convertirla en "Medical Room" no se si es muy difícil de implementar pero seria una buen manera de modificar el "game play" sin romper las mecánicas del juego. Saludos desde Argentina.
Don't bother, you'll be bored of it in a few hours at most, there's almost nothing build with here except for some armour and decorative bits, I am very aware that more will be added and that this is an Alpha build so I had no expectation of such and is mostly just a demo of the engine in its current state.
@@WelshProgrammerthis is the weirdest fucking take i’ve ever heard i don’t think creativity and sandbox games are for you, man. try something like Black Ops 6!
It’s going to be such a mind bender not having to worry about the difference between small grid and large grid blocks.
medieval engineers prepared me for this.
@@M-Z-E-U-J-HB yes
Definitely going to be making a fighter built around the large thruster.
hopefully not leading to balance issues, it might be tough for every multiplayer ship not ending up as a super tiny "small grid" everything ship with giant guns
@@godforge8338I’m sure they’ll be some sort of balance, if not server rules.
With the improvements to the engine, when the pistons and hinges come around, I could finally make some non-magnetic articulating landing gear that wont explode or clang itself apart. Hopefully.
I fully expect Lord Clang to make his presence known in SE2
@@jacoblansman8147 Praise be to Klang. Long may it reign.
Clang is fun 😂 like in real life. Something always comes up in a disastrous way.
I was thinking the same! But don't let Clang hear you talking like that
Plus with the added no damage under 20m/s it won't take damage
Instead of just a facelift and new content like most sequels, Space Engineers 2 is a real quantum leap over the first game. Space Engineers pioneered this genre starting way back in 2013 and will continue to do so! Can't wait to see more.
Yeah...I don't get why there's some people whining and saying that there's nothing new and that it's just new graphics...
@@ChristoffRevan probably becouse the only thing they see is graphics and blocks
there are less blocks sure , but the real deal is the new engine and some just dont see it that way i guess
@@ChristoffRevan But it is just a reskin of existing blocks and the bare minimum of them.
Only + most people are holding out on is the the performance of the new engine.
They haven't shown any new ores, processing plants, but the rinse and repeat of the existing + water, which I can guarantee the vast majority of top servers will disable or minimize it to get more users per host.
Just pray the new Vrage is scalable and not x amount of cores/threads per xyz processes, or we are screwed long term again.
This is why when notch said minecraft 2 I was actually kind of down for it. Doing what keen is doing with se2 is what mojang should do with minecraft. Bring it up to modern tech standards and not a 15 something year old build lol. I think it would help them implement things better and do better content.
@@drakcoreoriginalYou missed the grid system. Having the flexibility of grid sizes immediately makes building more diverse with more detailed/creative possibilities. Not to mention improved lighting and faster (vanilla) movement speed, improved destruction, and several QOL features. These are just the features available to us in the first vertical slice for the game (remember the first alpha in 2013?) Some of these features can’t be backported to SE1 because of engine limitations.
To me, that alone is worth 30$ (half the price of a AAA game) if it means we get a more polished, fun game in the next few quarters.
Two days! So excited! Pre-loaded and ready to go!
ready for download!
@@cipriemil7302 every block looks amazing a little disappointed with a cargo container tho
Finally can build without worrying about where blocks facing, placing glass panels and detailing around them was a nightmare
Interior blocks with wood or more homely materials would be so good! Now interior of spaceships looks quite similar as the outside…
We did have wood-like paint in SE1 but you couldn’t colour just a side of a block . I hope they add a lot of interior blocks too because they have a lot of catching up to do with the first game
@@victorforce2Well, with the smaller blocks we have access to now (the "detailing" blocks), it can let us put a thin layer on the walls on the interior with whatever colour we want and thus not mess up the exterior
@@ChristoffRevan and after you finish one floor your out of pcu... how the hell is this gonna change if keen dont change the pcu system? the detail block cost the same as a full cube
@@Only_Some how do you know that, do you have some special RUclipsr access?
Make this a suggestion on the forums. There will be trees you can theoretically cut down for lumber
The blocks look so amazing! I think I'm honestly the most excited for different sized gyroscopes because we no longer need 200 of them for our large ships.
They also fin in much more and look way more like they should
I'd love some more Armour Blocks that we had modded in for Space Engineers One, life would be complete ;)
Yeah yeah yeah, we know you like your modded blocks 🙄
@ glad you do ;)
We need those slopes, in my honest opinion. The only alternative is subgrids and those won't be in SE2 for a while
Now you need actually less different shapes. You can do partial blueprints, and have them directly in your toolbar. They work exactly like a bigger block when building. This means you can use the 0.25 m blocks to custom-build your own 2.5 m large block to be pretty much any shape you want. You can then use that to build. For armor blocks you are pretty much only limited by the angles of the smaller pieces but otherwise you can build your cube in any fancy shape you want. This makes most of the current SE1 "cut corner" and "sliced" armor blocks obsolete. You can construct them yourself so they don't need to be there as basic shapes.
@pembrokeisland9954 That doesn't solve the lack of 3x1 and 4x1 armor slope blocks that could increase the build variety. It might become one of the first things modded into SE2
Aaron voicing an official space engineers video... LSG went FAR
The biggest thing for me by far (together with the unified grid system and maybe the much much better graphics) is the ability to build inside the (SE) hitbox of other blocks. Basically compound blocks from Medieval Engineers! Its sooooo sooooo good for detailing, especially in interiors.
Yes! The ability to make smaller spaces work instead of having a large block completely taken over by a single window pane. Going to be fun.
Probably going to preorder the Game but not gonna play it until we have Rotors, Hinges and Pistons available!
i guess you will wait then for some months.
I'm going to keep an eye on development but I won't be getting the game until Multiplayer goes live I reckon
i just gona do some struture for my projects then i will wait for hidrogen
@@GeorgeThoughts see you in about 2-3 years lol mp wont be till v slice 2
@@Only_Some we can wait 😊 im waiting for 10 Years now 🤣
Please add a Self-destruct Option to the Reactor if possible :)
That's called hiding a warhead under the reactor. :p
Unless you mean just slagging the reactor; nuclear reactors aren't actually nuclear bombs.
@@WulfgarOpenthroat of course they aren't, but all sci-fi fans know of the Star Trek trope of jettisoning or overloading the reactor to cause a self-destruct sequence. So that kind of functionality would appeal to us regardless of "realism"
@@WulfgarOpenthroatgood thing this is space engineers where the rule of cool is best
I feel like no one actually puts in the time for a self destruct button anymore.
Only when your plot armor let's you retake your ship and turn off the countdown at one second remaining.
Amazing work! I love how you guys put the time and effort into modeling the inside of the blocks! Really shows how much you care about detail and quality!
I can already tell there are a couple blocks they would have to add in later, other then the obvious tanks, conveyors, batteries, stuff i expect them to implement later on.
But Flat panels for example to get those thinner looking wings in like they do now. Would love to see those added in later.
For big-ass windows i would love boundless windows
Transparent glass armour block textures would be nice.
Yes! I would also love smaller sized window blocks as well, so we maybe could build our own custom mini-cockpits.
I am pretty disappointed theres no conveyor blocks, hopefully those are coming soon
those solar panels looks so nice man
PLEASE take a look at the Avorion building system and try to replicate how like building with slopes works. It is so limiting to have to build with the amount of slopes in game there will never be enough different random slopes!
This is the first game I've ever pre-ordered.... Because of all the fun I've had in SE1, I know it's well worth it! :D
this small handful of blocks and stuff look really stunning, you can tell that they are getting people to make them especially good(loved the detail behind the window of the XL gyro) cant wait for the release. Keep 'em coming
One of the things that would really enhance the engineering aspect (especially in survival) is modular assemblies of blocks that work towards a single system. So, instead of installing a bunch of reactors in a ship, you can assemble one very large reactor with a bunch of different supporting components. Extend the same principle to systems like cargo, refineries, thrusters, drills, etc.. Don't just have one "do-it-all" block for a specific function. Leave room for configurations, options, upgrades, expansions, trade-offs. This will help solve the problems SE1 had with "not being interesting" after a certain while. Spaceships should be somewhat complex optimization problems, not just things that look nice (although the systems should ideally be designed in such a way that "solving" them results in aesthetically-pleasing solutions).
the assembler having windows is something I've wanted ever since I started playing in 2015
The only armor shape missing from the base Space Engineers 1 is the Corner Square.
I can't wait to build though!
I love how the lines in the texture of the armor actually line up between 2 blocks of different sizes and colors (as long as they intersect on a straight edge)
I love the detail! Keep that great quality!!!!!
I've found the first bug. At 1:20, the small spot light has what I'm guessing is a shadow from a sphere? And now I'm actually noticing all of the small lights don't have correct shadows, the should have effectively a shadow that's being lit by the light, so it's not as dark as an unlit shadow, but they should still have a shadow, unless of course they're the same exact brightness as the sun, which seemingly is what has to be happening if this is actual ray tracing. More likely the parts just don't have shadows for some other reason though.
I sincerely hope they add *_all_* the armor blocks to the tiny grid ones. It'd be a damn shame to have this unified grid system and not be able to use the half blocks etc on the smallest scale.
Keen, stop teasing me! I'll be at work when it comes out!
Longer Slopes! Longer Slopes! Longer Slopes! Longer Slopes! and more transitional blocks
As cool as the chunky ones are, I do hope thin solar panels make a comeback as well!
Would be neat to see a Solar Panel skin so any Armor Block can gather solar energy, streamlining hull design.
The wall pieces are great. I hope we get floor pieces as well, ideally fitting well with ladders and stairs.
In Zero G there is no Up... so.... you already have your floors LMFAO
every block looks amazing a little disappointed with a cargo container thp
Given the fact that grids are unified now, I LOVE the design choice of having the Large Thrusters be dual-nozzle, really helps to differentiate the two
This is a sufficient starting point for building in the early alpha and, while I look forward to more blocks & utilities being added later, I am excited to see what these limitations can produce in the way of improvised thinking & design with ships and bases, for the time being.
I think one big missed opportunity is the "contaner" sized cargo container, which is a bit shorter and less narrower than the large one but just as long, like a real container.
There is a big gap between the two and with the new grid system that would be very cool.
kinda like the new one in the last update of SE1
@@castalt5132 yes, that is cool!
but i was thinking bigger, since that is basically still just small ship large cargo container, more like a "large grid medium cargo container" way of thinking.
if nothing else I guess I'll make a mod for it I guess
@ Yeah got wacha you mean I was just meaning like the dimesons of it being long and short - or mab you just straight up ment like a 2 by 2 instead of the 1 by 1 and 3 by 3
Hello Keen, it would be great to have a larger variety of landing gears. Having retractable landing gears is great for immersion the ships feels more realistic
It's an engineering game, make them yourself.
@@thedarkdragon89 Wow, genius. Never thought about that...
@@unab84 oh while your at it have keen make you an easy block that just does everything for you.... FK people cant engineer something in a FKN engineering game
FK you want keen to build the ships for you as well? lazy ass MFs...................keen is already giving you the tools to FKN build it TF
I’m really happy that all of these blocks are full sized so once air tightness comes to SE2 they wont cause any issues with pressurising ships and bases.
I love the new models for the blocks, they have a really nice and consistent feeling to them that I didn't realize I was missing
i do hope we can get a system similar to the skins system in SE-1 but mix them together, like skins and textures, we could have damaged retrofuture or damaged wood, or battered woodland camo, ect ect
just like in se1 you will pay as well
Pay to support the development of a game I really like to a game studio that a trust? Sure. Keen doesn't make much money off SE-1 except for the DLCs so I'll be happy to help fund development and get some perks if it happens
Sounds like LastStandGamers.... God, can't wait for the 27th!
Love the look of these blocks! Really hope we get to see a way to upload images (maybe even short videos or GIFs?) to LCDs to help compliment this gorgeous work
I'd love to see other power plant options like fusion reactors and gas/diesel generators. More variety on where your power comes from depending on what resources you encounter in survival.
The assembler looking like a 3D printer is a nice detail, hope it's animated when it works
Finally decent length of a video!
Interior walls with the micro grid will let us make functional ship interiors like never before.
I am SO stoked! I want to stress-test this to see how large a ship my rig can handle.
So strange hearing Aaron say "our designer and artists". It was his SE videos that first got me into the game all those years ago and now its a part of its sequal.
He's only doing a voice over not making the game
@@rustynx01 Hey, he said "our" and he has done a lot of the voice overs. I mean look at Joel, he started off just voicing announcements and became community management. We know the team has been working with creators internally, I asume Aaron must be invovled. (ofc he isn't coding or modeling, but there is a lot more than just that.
Two particular things I like are the L-shaped wall and the "half cube" with a third face. This will make internal divisions in building so much easier to build
Love the detail, looking forward to begin building! 🚀🛰
It will be crazy to work with one grid - and it will be incredibly fun to try to mod these from the get go!
Hopefully conveyor systems and logistics pieces are on the horizon soon, really looking forward to greebling my ships to actually look decent
we are 100% going to need the cylinder block in the 25cm block along with all the connections and stuff because faux pipes would look so good at that scale
It's been a long time since I started a fresh build. Looks like now's a good time to start.
I feel like the hit box bring in the shape of the item it’s for and on should have been like how it is in SE2 where it is basically inside the block to where you can build inside blocks like I feel it should have been like that in SE1
The Space Engineers (2) animations and trailers look I think serene and invented.
애니메이션과 트레일러는 조용하고 독창적으로 보입니다.
Thanks for the info. Still going to need to get use to hearing Aaron voice in the official Space Engineers vids.
Love having the full block preview straight from the source! Will we get this every time blocks are added to SE2?
I liked gyroscopes, reactors and antennas so much!
I can't wait till we get rotors and other moving parts, Im looking forward to how subgrids will be improved
I love the way he says "foonctionaliteh"
Ok
Difference between large and small spotlight is funny. I hope they will add medium parts in scale of 150cm or 3 small blocks
I don't like nagging a bunch, but disappointed that a lot of armor shapes are missing. I know this is an alpha release, but armor shape is a relatively simple add. I had hoped to see more shapes, not less
Well, i hope there also make a elevator block that can go every direction when needed for easy acces to decks. Also some other things that would be nice, like shields and a new reactor that can produce power but also jump possibility's, even better with depending on other blocks like cooling systems and so on. It could be the most important center place for a ship. Also not forget upgradable blocks also for thrusters.
Please add a self-destruct option to the reactor when possible!
its called a timer with warhead.. you can engineer your way to a self-destruct option.... keen wont add to the game what you can already build... you have the tools use them (>.>)
@ I’m perfectly aware of timers and warheads. But what if I want a bigger boom? One that’s a little more spectacular?
I hope they add space engineers 1 DLC armor textures, it's something that make ships so different and interesting. I always use them to build ships. They make the difference between a normal ship and a cool looking one.
Just needs the second block of the 2x1 slope to be a perfect start. Just two days!
I was sort of hoping for modular weapons/thrusters, though im guessing that would be too complicated engine or gameplay wise
It shouldn't be any more complicated than the add-on modules for assemblers and refineries in SE1, so it must be a design decision, or something they're saving for later.
custom cannons fitted into a custom made rotor turret... yeah, id love to see that
@ I was thinking a system akin to a dumbed down version of how From the Depths does it (because thats too damn complicated). If they'd make building custom turrets a bit less off a hastle would be fantastic too, though with the switch to one grid system i feel it WILL be easier by quite a bit.
I think its the MPM pack, you guys need to look at it. The catwalks, tables, railings, and several other parts have a large amount of expansion options. This ought to be the way things are done. Same for hanger doors. Just make them in all sizes up to like 10 or 12 long.
Interested to see what SE2 does with pipes. There appear to be smaller ports on the refinery and assembler, possibly for small conveyors like we have currently on small grid in SE1 - far, far easier to get to places for uranium, for gasses and so forth, but cannot transport bulkier items and some ammo. Having that option on larger builds in SE2 would be very interesting indeed, and I expect small conveyors to return in some form anyways to make what would in SE1 be a small grid ship have any reasonable size to it. And I'm very curious how tanks for both gasses and, presumably, liquids will be handled. Hoping for the little 50cm cargo container to return, also, as compact builds are always a fun challenge when we're given the tools to go wild with.
Still holding on to the pipe dream of a custom armor shape system, for making our own armor shapes on the fly in vanilla. Would solve the problem of adding every requested shape for every situation being an endless task.
It's likely not the intent but the thing I'm looking forward to most is the ability to actually fit more things on the toolbars since there aren't large/small variants to worry about for blocks like armor blocks. Plus the modular blueprints will help as well. Still, I just hope they'll do a better job grouping related objects (oxygen/hydrogen pieces, gyros, windows, I'm looking at all of you).
Радует, что идёт работа, новые фишки и т.п. Те же стены с колоннами, но при условии, что большинство блоков - те, что были из первой части хотелось бы увидеть уже большинство существующих блоков... С другой стороны это только альфа. Будем ждать.
Блоки и т.п. - это хорошо, но от новой части больше всего жду оптимизации и сетевой оптимизации, чтобы можно было комфортно нормально играть с друзьями или на серверах.
It would be very cool to see some type of fusion reactor as the most end game power generation
Lemme just fast forward through the weekend so it can be the 27th already!
I miss armor panels already.
Also we need some marching cubes filler pieces, so instead of 392 block variants we can have these basic shapes and something that will skin over and smoothly connect shapes.
I'm also hoping for enough parts in the tiny size to build tiny drones and also mechs once mechanical parts get added.
Lots to look forward to!
I‘d love to see a bit more filigree solar panels, those are really thick
Looks like my second favorite game of all time will be a sequel to my favorite game of all time.😎
Hello! I’d like to know if support for other languages is planned in the future. If so, when can we approximately expect this update? And will there be a feature for voice-over using artificial intelligence?
its unfortunate that the ship weapons don't work yet and that there's only the gatling gun, one of my favourite parts of the first game was building massive war ships and one of my hopes for SE2 was more variety of weapons and I hope we get to see that in the future of the game, in my opinion warfare 2 was the most important update for SE1 and really made the game, so please bigger and more guns
lets look at all blocks that doesnt work
big gyro is what we needed in se1 finally its here
Are there no conveyer blocks yet, or were they just not shown?
They will not be there on launch, but we already saw some previews of conveyers.
"Jarvis, what are the hype levels at" *Uncalcuable sire*
two of my favorite things in SE2 are the lighting and the new skybox, SE1 has terrible dynamic brightness you cannot change.
Nice coverage, please take a look at your video's volume levels, they always seem to be a bit low :)
I literally left a comment asking for this info on one of the recent videos, awesome! Something I'm still wondering is whether you're planning to add half-height variants and other misc. wedge variants of the smallest-size armor blocks (the detailing ones). This video mentions plans to add more, but don't say specifically which ones (maybe still being decided?).
Am i the only one that wants to see 25cm, .5m, and 2m conveyor systems? Obviously they'd support different rolls like 25cm being used for small ammo, or air ducting, .5m for ores and large ammo types, then 2m for all your building supplies and larger things. I only want this to keep some systems compact, and it would be nice to have hidden air vents in the wall once survival comes around plus they could provide different flow rates for water in the future.
My ship builds about to get really, really cramped. 😊
also i am exited for the voxel water (the game is on my wishlist)
ah yes the classic "build a giant flat platform to check out all the new stuff"
old engineer saying - "if it ain't broke, don't F*** it up by over-designing it!
Oh as in se1 first release door didnt function as well 😊 its cool to see same approach
Will detailing cubes get stuff like 25cm batteries and remote control modules? Would be nice to build a drone fleet that can infiltrate ships undetected.
I wonder if we could someday get a landing gear that has some suspension movement in it? Just so that when you land on things it’s not such an abrupt event, and would look super nice
you can engineer yourself some like we all have in se1.. keen will give us the tools and we will build. wait for pistons rotors and hinges and have fun
@ true, but for those who don’t have the room or knowledge to make landing gear out of rotors and pistons (not to mention clang and performance issues) it would be nice to have something fully self contained in a single block, kinda like wheels having suspension, but for landing legs
looks like the cargo and couple other blocks have less ports on them than normal also will there be conveyor ports
I get the feeling that a big or at least sizeable portion of the things people build will be building in se2 will be replicas of se1 blocks.
I can imagine memes about it. Imagine:
"Mom can we have prototech thruster?" "We have prototech thruster at home" and then the protetech thruster dhown is a replica
Given that the block fractures use pieces of the blocks, i wonder if different skins will be a thing like se1
Few blocks but incredibly well detailed !
I really wish we could have at least 4x different sizes - and within different skins, not just colours - of useful blocks like beacon/medical room etc.. to have variety in building with small and huge stations/ships
Idea, hacer que algunos bloques sean escalables, ejemplo: "Medical Room" que empiece siendo el "Survival Kit" y poder agregar módulos hasta convertirla en "Medical Room" no se si es muy difícil de implementar pero seria una buen manera de modificar el "game play" sin romper las mecánicas del juego. Saludos desde Argentina.
so unbelievably excited
i wish i took this week off ;(
Don't bother, you'll be bored of it in a few hours at most, there's almost nothing build with here except for some armour and decorative bits, I am very aware that more will be added and that this is an Alpha build so I had no expectation of such and is mostly just a demo of the engine in its current state.
@@WelshProgrammerthis is the weirdest fucking take i’ve ever heard
i don’t think creativity and sandbox games are for you, man. try something like Black Ops 6!
@@WelshProgrammerlame ass take
If only SE 1 looked this good...
un grand plus serait l'intégration de rampe automatique ou des pistons de porte hermetique plus longue
Every time i see SE2 stuf i go... yeah but you have to sub.... oooo yeah unified
because your based.... its all people can talk about.... funny how much more info you miss out on because your attention is on 1 aspect of the sim