The Maxim was always a weird one to me. In our current militaries an armored personal carrier will generally carry a squad, but not a full platoon. The Maxim can carry a full platoon, which in BattleTech is 21 jump pack soldiers, or 28 foot soldiers (both being a bit light, as real world platoons are often over 30 to even upwards of 50 soldiers). To my mind, just the mechanics of this means the Maxim has to be about the size of a bus. It won't be a small vehicle.
The Maxim is a beast, a nasty beast, and one I like to have working for me. The firepower is easily enough to worry Mechs, and the infantry can be a nasty surprise.
As far as most conventional vehicles go, I find Loose's artwork anywhere from acceptable to quite good. It's his 'mech depictions that have always bothered me, particularly any joints/actuators/points of articulation.
They could sometimes look very jagged with the movement on the 'mechs granted. Honestly until I started making these I had more and more people stating how they disliked his art and I always thought he did a really good job with the designs for a first TRO release.
Modern militaries would call that an infantry fighting vehicle, not a transport. And a stupidly huge and over-gunned one to boot. Says something about how badly BT treats infantry that the idea of spreading your infantry out across multiple vehicles to reduce casualties when one is lost is anathema to commanders, they'd rather just pack everyone into as few vehicles as possible. Putting a whole platoon in one a single basket is a good way to break a whole lot of eggs at once. Ah well, still less suicidal than riding on the outside of a mech like those poor battle armor troopers do. Ever play Ring of Red? Old PS2 game, noteworthy for having small mech walkers that carried a fire team of infantry on a kind-of-sheltered fighting platform on the back of the hull. The riders would provide supporting fire, snipe at other infantry, lay down smoke or even make fields repairs, and somehow remained largely unhurt by incoming fire on their ride owing to the power of video game logic. Now that was truly suicidal - I'm surprised no Periphery pirate has tried it (or if they have, I haven't heard about it). Having a small crew of grunts riding a scrap-metal platform welded to your mech wouldn't help in a fight much, but they'd be real handy for smash-and-grab looting, especially if you hang cargo netting and storage bins off the carrier platform.
“Whatever happens,
We have got,
The Maxim bus,
And they have not.”
The Maxim was always a weird one to me. In our current militaries an armored personal carrier will generally carry a squad, but not a full platoon. The Maxim can carry a full platoon, which in BattleTech is 21 jump pack soldiers, or 28 foot soldiers (both being a bit light, as real world platoons are often over 30 to even upwards of 50 soldiers).
To my mind, just the mechanics of this means the Maxim has to be about the size of a bus. It won't be a small vehicle.
The Maxim is a beast, a nasty beast, and one I like to have working for me. The firepower is easily enough to worry Mechs, and the infantry can be a nasty surprise.
"...Of DEATH!!!" that had me rolling!
"Transport of death!" got a good laugh of me. Good video as always. Looking forward to next one.
Tasty ,excellent special ops vehicle.
More transports like this are needed.
this thing is badass
If that was a subtle challenge it is one I'm sure could be met before the next table. 05:32
Considering the modular nature of battletech. Wouldn't be surprised that it is a modded tank.
LATER! Good vid.
Thanks Sid.
Duane Loose is a Battletech *treasure*!
Just checked ironwinds model for this... They have it! The latest sculpt looks very much like a tactical blob fish... OF DOOOM. I need a few of these
As far as most conventional vehicles go, I find Loose's artwork anywhere from acceptable to quite good. It's his 'mech depictions that have always bothered me, particularly any joints/actuators/points of articulation.
They could sometimes look very jagged with the movement on the 'mechs granted. Honestly until I started making these I had more and more people stating how they disliked his art and I always thought he did a really good job with the designs for a first TRO release.
Modern militaries would call that an infantry fighting vehicle, not a transport. And a stupidly huge and over-gunned one to boot. Says something about how badly BT treats infantry that the idea of spreading your infantry out across multiple vehicles to reduce casualties when one is lost is anathema to commanders, they'd rather just pack everyone into as few vehicles as possible. Putting a whole platoon in one a single basket is a good way to break a whole lot of eggs at once.
Ah well, still less suicidal than riding on the outside of a mech like those poor battle armor troopers do.
Ever play Ring of Red? Old PS2 game, noteworthy for having small mech walkers that carried a fire team of infantry on a kind-of-sheltered fighting platform on the back of the hull. The riders would provide supporting fire, snipe at other infantry, lay down smoke or even make fields repairs, and somehow remained largely unhurt by incoming fire on their ride owing to the power of video game logic. Now that was truly suicidal - I'm surprised no Periphery pirate has tried it (or if they have, I haven't heard about it). Having a small crew of grunts riding a scrap-metal platform welded to your mech wouldn't help in a fight much, but they'd be real handy for smash-and-grab looting, especially if you hang cargo netting and storage bins off the carrier platform.