Sin Kiske full combo guide for rev2.1
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- Опубликовано: 28 янв 2025
- Xrd rollback announced!!!!
For anyone wondering this is up to date
Sin discord: / discord
Picture from thumbnail: www.pixiv.net/...
Music used: 1. Six black heavens guns 2. Just do it
00:00 basic combos
01:30 hawk bb loops
02:55 counter hit confirms
03:56 beakwinder combos
04:48 voltic dein okizeme
05:38 RTL combos
06:27 other combos
Great video, however here are a few things I would like to add:
- The aircombo filling part barely matter in actuality, jSPS jKS is consistently shown here, I personally do jSK jS6H. You can actually do anything you want as long as you get the beak at the end. jP is only here to do tight pickups (jD vulture j9 jP) or bait bursts. jK is for raising your opponent more than jS. jS is a filler and a gatling towards j6H (into vulture j.beak).
- 5P 5H as an ender is good for baiting bursts, but if your combo starts with a jab or is being extended, it will drop, and dropping on your ender is not acceptable. Prefer cS or 5K if you don't really know yet the theory behind the enders yet.
- CHbeak leap jH 5P is very unstable, I would not recommend it at all. Prefer jK pickup on Elphelt Jam and I-No, the rest of the cast can be picked up normally with jS.
Thanks for this, I'm looking forward to them adding Sin in Strive, hopefully in Season 2 🤞
Oh yes please, he’s the only one I would want to main. I’m not really feeling the base cast.
@@Blearcord you guys got what you wanted 😎
Thanks a lot for the upload, there weren't any recent videos on Sin combos
ABSOLUTE LEGEND!! THANK YOU!!
I just came here to see my favorite Character combos
Thank you for this insanely helpful guide!
Thanks alot for the upload
great video, i've learned a lot
Doing gods work bro
my goat, needed a guide to play myself (im sin they put me in ggxrd)
A growing boi
Awesome video ty
"Universal" RRC confirm drops on Potemkin. After BB do P leap (4) j.S j.6H to make it consistent. Only tested with Potemkin. Kum might be the same.
dont mind me just preparing myself for rollback :)
thanks!
who is here after the rollback confirmation lol
not him fighting his dad and grandpa 🤣
With Xrd getting rollback now, io think there will be a huge spike of views here....
So... I've been trying some combos of your video for some time now, and there's a thing that I couldn't link:
hawk(blue) -> BB -> (hold 4) P leap -> J.S
The J.S dont want to combo, it always whiff, there's some specific angle for it? Do I need to delay the J.S?
Who are you doing the combo on? Some characters require some variation to the combo. I have it all covered in this video so just watch the whole hawk bb loops section
The first bb loop after the 5S into the 6HS always mess up. The 6HS pulls him to the other side instead of in front of me
change up your timing a bit and keep trying
@@TheMariox222 does the blue hawk bb work on sol and bedman or do you need the specific combo?
Also make sure you are holding 4 during p-leap bc i wanst doing that and it gave me the same problem
What’s the song for this? Is this Sin’s theme?
second song is sin's theme
@@TheMariox222 I mean the first song
Six black heavens guns
Dizzy Next Please
I don't know how to play dizzy
the Dizzy community has compiled a list of combos here: m.ruclips.net/p/PLbODQyuqXIOGXQhV4cTM0kZSUVd1gbEM1
if you need more info, the Dizzy discord or Dustloop's Xrd Dizzy page may be able to help.
What does hold 4 mean?
hold back
@@TheMariox222 oh ok thx
what's a guilty gear
A gear with an unknown amount of guilt
@@CherryDKaya I'm pretty sure the amount is massive
Bohdan Herasymenko now that I am better informed on the mythos of guilty gear, the amount is acceptable enough for him to be called guilty
How do you get that freeze during the IK?
It has to be golden IK, an not red IK. Check "comboing into IK" section on this page www.dustloop.com/wiki/index.php?title=GGXRD-R/Offense
Okay, so what's oki?
short for okizeme
it's the common term for "knockdown advantage"
both Infil's Fighting Game Glossary and Dustloop's (Guilty Gear Wiki) Character Okizeme/Strategy pages break it down
What do you mean by beak "(1)" what does the one in parenthesis mean?
the number in the parenthesis mean the amount of hits, so 2H (2) is the first 2 hits of 2H and beak (1) is only the first hit of the beak driver
1:51
0:20
omfg, a throw > IK confirm 🤣
it's unburstable in it's entirety
@@TheMariox222 ...i love this game 🤣
such a good video ty
Im having trouble catching some of the lighter characters with cS/5P after j6HS in the red hawk combos, are you supposed to delay the j6HS a bit or might be something else?
yeah, do the j.6H as late as possible, you can even delay the leap cancel if you want