The battering rams were for fixing plates of Elementium Armor on him. Deathwing was so ripe with power and corruption that his body was unstable and falling apart, and the Elementium was used to contain it and keep him together.
I do not know if anyone explained the hammering of the armor in, but essentially his power and insanity was growing so much that his body could not keep together so all the plates and nails that were hammering in the armor was not to protect Deathwing, but to keep him together with the elementium. if he didn't do that he would have fallen apart long ago and be the warped manifestation of the old gods that he becomes in the final fight in the Dragon Soul Raid. also have to state that there was way more involved than what was written from twitch regarding Thrall and the players.
I enjoyed Cataclysm personally, but I only started right at the end of Wrath so I wasn't too attached to the game world at that point. What most people disliked about it was that it irreversibly changed the original continents of Kalimdor and Eastern Kingdoms. Every zone was redone and the questlines were also changed, so the original WoW experience was effectively permanently removed from the game.
Yeah as a kid I remember seeing those in-game areas changed and feeling a bit sad about it. I’d never even played the game, but it felt like something had been lost. It’s a pretty cool and ambitious idea, but it sounds like it wasn’t pulled off or received as well as one might hope. It is pretty funny that Deathwing can just kill you while you’re leveling tho lol XD
@@Sebbywebz Oh yeah the random Deathwing flyovers were great lol. Set the whole zone on fire and killed everyone in it. You even get an achievement if he kills you!
I too came to WoW just before Cata dropped, and unfortunately never got to play through the endgame, because I didn't finish leveling a chr to max until WoD. Yes, it took me two full xpacs to settle on a main and finish leveling them.
@@teabearchurchill5600 lol, It was kinda similar for me. I started playing in wrath with all the celeb commercials, but only hit 60 when the cata prepatch dropped. After I played the DK I never looked back. Unless the class is destroyed I don't thin I'll ever drop it as my main
Lolol the achievement "stand in the fire" when he ganks ya. But honestly I was at Blizzcon main hall when they premiered this cinamatic, and it was unfing real!!
I actually never did the Deathwing fight until into Battle for Azeroth.. and it's not as bad as the comments make out. It's also incredible hard even when you outlevel the raid. It's basically impossible to solo, so you have to bring friends. Thrall basically makes the killing blow using the power of the other Dragon Aspects.. but the PCs keep Deathwing busy until it can happen. And, of course, you earn the right to the title "Savior of Azeroth".
you can solo the rolling dragon part pretty easily by running in a circle on his back the entire time so he never gets the chance to roll, it's like the one time where being a habitual keyboard turner sets you up for success.
@@Shiruvi don't even have to run in circles. Have DBM installed and every time it gives the callout for a roll warning just strafe to the opposite side of his spine. or just keep going side to side nonstop.
It was bad at the time of release. The spine was a huge dps check to the point where there was a ton of class stacking just for their burst dps on the tendons once you lifted a plate. It doesn't help that it was also the first ever raid with LFR meaning a ton of wipes would happen because half the group wouldn't bother to learn the mechanics
It usually plays out like how you describe, where you kill whoever. It's rare where someone else kill steals you. Deathwing is kind of an outlier. And even then, while Thrall does most of the damage, you technically finish him off. The lead up to the raid is that you've recovered this artifact called the Dragon Soul and you and the good guys plan to use it to kill Death Wing, Then, you go through the raid and Deathwing is actually 2 fights. The first fight is you prying off all the armor on his back that you just saw being nailed into him. Then, Thrall uses the Dragon Soul to Kamahameha him in his now exposed back. And while that really fucks him up and knocks him out of the sky and renders his wings useless, he's not quite dead. Instead, he falls into the Maelstrom which is dragging him down. But he manages to cling to some tiny bits of land around the edge of the Maelstrom and is trying to pull himself up. So the second Deathwing fight, is basically you prying up his fingers so he will actually fall to his death.
In the books he would hiss with pain and pleasure as they drove the huge like 6 foot long, red hot bolts into his body to hold the armor on - his body was bloating and swelling to the point that he was starting to fall apart due to the raw power he wielded with the Dragon/Demon Soul
Thing about deathwing I like is he is the end incarnate he just has to breathe and the earth miles away from him will shatter. I’m glad he’s not real 😅. Also thier hammering adamantium armor on him but yes he was banished and locked away cause well dragonflights are immortal but mostly the other dragonflights didn’t want to kill thier kin so he was locked away. Tbh I love cataclysm but them just killing him didn’t really set the mood of him being so powerful that you have to banish him again cause in the book I read even a Paladin said the only solution is the banish him.
Deathwing, once the righteous Aspect of Earth, Warder and Leader of the Black Dragonflight, had been corrupted by the Old Gods and betrayed his brothers and sisters (the other 4 Dragon Aspects). His corruption grew so severe that shadowflame consumed his form, and his very skin was ripping open and fire pouring forth. Those creatures were welding armour onto his body so that he could function. Constantly in pain, and agony.
I was there when the exp was released and I remember as you said that it would be nice if Deathwing came and wipe you that it was global event that a fire breath wipes a random zone of the world if you were there, well, you are incinerated.
@@Sebbywebz At this point, more irredeemably mad. The dude had nails driven through his scales and flesh and into his bones to keep his armor on. Used to be good, got corrupted and at this point is so far gone that redeeming him would be suicidal.
@@Sebbywebz The Old Gods had been chipping away at it for millennia on end. Him finally falling to their influence is what lead to the new dragon people, the Dracthyr, to getting imprisoned. And that was like...20k years ago? So he was getting worse all that time. Even had he won at the Hour of Twilight (Some fated destruction of Azeroth) he'd still have died, impaled upon Wyrmrest temple. Actually a pretty badass death. You can see it in the End Times dungeon. Big deathmetal-looking dragon impaled upon a broken temple, still bleeding molten lava.
People hated the expansion but can’t lie that deathwing wasn’t a fucking chad and badass cause when I was a kid reacting to this cinematic with my mom was the best ever cause I read books about deathwing :)
Reason why people hated expansion of cataclysm 1. Half of the players didn’t know who he was 2. The dungeons were extremely hard 3. Dragon soul was literally a guild breaker 4. The world of azeroth was destroyed which broke the nostalgia of those lands
iT WASNT ARMOR. The old gods void madness was tearing him apart the metal pieces are what is holding his body together. At the end of dragonsoul his true form is revealed in the madness of deathwing fight.
I like STWOR and FFXIV because you are the main character. Though in swtor flashpoints it is random on which player talks at points. Still gives me goog vibes for not being a random nobody.
I think both options are pretty cool. Being the main character is mad. But being one of many powerful soldiers who have to team up beat a super boss also rulz. Cause then you don’t feel like you have plot armour. But you should be the ones to get the kill, not Thrall XD
this trailer sold me, and i started playing wow. my goal was to fight this dragon, deathwing. to finally facing him, knowing that destroying his toenails was the way to kill him, put a soar taste in the game for me. but damn, this trailer was badass!
@@Sebbywebz lol hahahahaha omg i cant wait to see this! not directed to you though, the amount of anger and raging on killing deathwing and HOW we did made game of thrones season 8 look like an excellent art form! made the disney star wars triology look like a master piece! but to answer your question at the end of the vid, the reason players didnt like cata, not the end fight, the hard mechanics on trash on heroic dungeons.
The metal armor on him is literally because of his madness and power he is fallling and bursting apart. The metal plate literally keep him together. Which is badass!
@@224224josh But also makes him even more insane, if i remember correctly it was saronite armour. Basically the solidified blood of an old god, one of the lovecraftian beings that first corrupted him. Well, I say lovecraftian, but these guys absolutely do mess with mortal affairs.
I’m ok with me and others players being plebs, but I feel like we should be the ones to get the kill 😆 Then the main characters can show up, say thanks, then do their cutscene kek
I'm sure others have mentioned this - but....this was the expansion announced at PEAK WoW. Nothing could've possible been more hype. And then, WoW died. > Be Blizzard > Announce your most insane expansion to date > Fail, in every possible way > Keep fucking up for a decade more > Steal womens' breast milk out of break fridges > Release Overwatch 2 on Steam.....
Haters are hating. Cata was an amazing Expac. People didnt like the world change...you know...places they went once. They didnt like LFR...something they didnt have to do. The expac was glorious
@@Sebbywebz If Blizz does a Cata Classic. Try it. Honestly some of the best features the game ever introduced was implemented in Cata. Quests were made more fluid. PvP was at its peak. Raiding and dungeons were hard. They took skill and planning. (people didnt like that after the just tank and spank of Wrath dungeons) QoL features that are too numerous. The elitists didnt like Cata for its LFR (something that didnt affect them, or anyone that didnt want to do it) World PVP because flying was everywhere (meaning they could no longer Gank people) the only legit critique was Dragon Soul was...rushed/a mess. But over all not as terrible as people think. I played and raided the crap out of Cata. I miss those days. Firelands was exceptional. Skill ceiling was high.
Cata was not Wrath but I liked it. I felt it was fine personally, but the final raid was just not a good raid at all. That said, the other raids in the expansion were in my opinion solid with Firelands being the ace. Bastion of Twilight was also REALLY good.
Yeah I heard Firelands was actually sick. A lot of ppl have told me it wasn’t bad, it just wasn’t nearly as good overall as the previous 3 expansions. Thanks for watching 🤙
@@Sebbywebz Full disclosure, I did play in this era so I remember it well. And some who also did will have different takes of course. There were three real raid phases. The first one was really good. The big controversy in this phase was they made heroics require you to use CC and coordinate and not just zug everything. You had to think. Now to me this was fine but some people wanted zug. The raids in this phase were solid though. Boss fights had unique mechanics and this was the first time a boss whose tactics change weekly was introduced. Firelands was the gem of this expansion. You got a decent addition with the war vs Ragnaros and got to take the first WoW Raid big bad on his home turf this time. It wasn't as grandiose as Ulduar was, but it was incredibly good. The mechanics were engaging and it was a lot of fun for people. Dragon Soul kind of fell apart. The Deathwing fights were bad yes, but the entire raid was not well-designed really. I always felt the raid in general lacked the polish we had grown accustomed to in the previous two raid tiers and in the previous expansion. It also felt more desperate than badass. Where at the end of WotLK you were boldly storming Arthas' citadel and for most the expansion you felt you were storming enemy strongholds, this time you were more on defense for most to all of it. Now, overall I have the mindset that Cata if you look at it without the WotLK comparison is actually a decent expansion for most of it. If you made the last raid better it would be a solid example of a good expansion. Not a great one, those are rare no matter what you play, but something that would be the standard for what a good, solid expansion should be. It's no Wrath, but Wrath was a banger. It was an exceptional expansion. But you can't expect every expansion to be at that level. And I think Cata overall, minus that last raid, is a good example of where the expectation should be.
@@Sebbywebz The only expansion i consider outright bad was BFA, not even shadowlands which comes second bad BUT not matter how much bad they are in terms of mechanics, the Art team ALWAYS creates masterpieces.... Goblin starter zone is one of my favorite too :DD
@@danaos4120 yeah the game always looks so cozy and cool 🔥 I’ve heard Worgan is the other starting zone with great story/characters. Looking forward to doing that some day
Just quit WoW a week or so again. Deleted all my characters, disbanded my guild, gave away thousands of gold to strangers, and uninstalled. I played for 14 years and can attest that a lot of the big bads got killed by someone else more important than us and we just helped.
the downfall of WoW started with Cataclysm. Ironic really, given the name of the expansion. during and after this expansion, the sub numbers plummeted to the bottom, Legion changed that, but then Battle for Azeroth and Shadowlands would undo that again.
OK first, it is HILARIOUS that you say Thrall gets the kill and you are a no name... because after that point they reversed course to the point where THAT got even more annoying. You're literally this champion that stopped space Satan who stabbed a giant sword into the world and are the only one (read: every player) who can pass through the realms of death. The "chosen one" narrative was MUCH worse. As far as the expansion itself, it was frontloaded with more content than any expansion ever has been. The first big shock for the player base was that heroic dungeons were challenging. Originally you had to use crowd control to control packs of enemies, and the expansion before this eliminated it by having the heroic dungeon content WAY too easy. Everyone in Wrath just chain pulled without thinking and it definitely needed a boost in difficulty. Initially they stuck with their guns, since gearing up will make it easier, but then eventually caved and lowered the difficulty. Now, this was at the point when most people had already went back to the old way of playing or had figured it out or learned from someone else, and likely had gear from the content. That was the wrong point to lower it since now those players were upset. The timing was the worst possible as people were starting to adjust and it made them better players. With the first content patch two new heroic dungeons were added that were remakes of older raids into 5 man content. They were well designed and initially loved, and they really nailed the difficulty perfectly. The problem is they offered higher ilvl gear than all the other heroic dungeons... so now everyone was funneled into doing the same two over and over. The final patch brought a new group of three, which is slightly better than two, but was the same problem. The end result was so bad they didn't do anymore patch dungeons for years and years until they developed new systems to support dungeons as a more repeatable form of end game content. All of that is SO sad since these are my FAVORITE batch of heroics from any expansion, plus the fact that they have solutions being used now on both retail and Wrath Classic that can solve this. Next was the raiding. The first tier was probably the best first tier from any expansion... it was THAT good. The second tier, firelands, added much needed world content and a really beloved raid with memorable fights and unique assets. Now, there wasn't quite as much raiding content as the first tier, but what was there was good. Originally they had planned for a water counterpart, but decided that it reused too many assets and the fights were not memorable. Fair enough.. So the third and final raid tier it's a dud. It is a reused location (that is also used TWICE in two different patch dungeons) with mostly reused assets and fights that weren't memorable. Just a patch ago that was content that would have been cut... so wtf happened?! Worst of all was the last two boss fights. They wanted to really show it's scale, and the ideas sound good on paper but did NOT pan out in game. Even worse it was two boring add fights in a row. This last raid tier also lasted for about a year with no new content, and considering there was no world content with this patch it left a bad taste in everyone's mouth. This is the main reason the expansion is hated. Then there are a few other issues. Certain features like LFR (looking for raid) were added that are typically removed for private servers and could easily be done for a Classic launch of Cataclysm. Lastly, even though the talent and spell changes for classes made the leveling experience more enjoyable, the consequence was it made players far more powerful than they were previously, especially at lower levels. Combined with this was the addition of even more pieces of heirloom gear (which have an xp boost and scaling stats). It led to the leveling experience losing all semblance of challenge which was a great loss. It was a great expansion for alts and leveling, and increasing the difficulty of mobs in the open world would have made a big difference. In addition, with fewer gear slots that would actually require upgrades and the increased speed of the process, gear ceased to be a meaningful form of progression while leveling until into the current expansion's content. The icing on the cake though was now the most efficient way to level is to queue up for dungeons, which are way too easy since the leveling mobs weren't buffed. But even more efficient is if you just sit in the inn of a capital city; you gain rested xp while you wait for your queue to pop and have a vendor to clear your inventory so you don't ever have to stop for that. So this led to the rise of two things: sitting in an inn queuing instead of going out into the world, and the "rush rush go go" attitude of leveling to get to "the real game" at cap became the norm. There are SIMPLE fixes to this. 1) Make the leveling mobs harder; EVERYTHING should feel like the "real" game and that involves some challenge to overcome. 2) Nerf the efficiency in xp gain slightly from leveling dungeons; at the very least you should be encouraged to quest and explore the world while waiting for queues instead of doing nothing being the most efficient. The other problems I mentioned with raiding and heroics share a theme; with each patch there is LESS content and the quality of the content DECLINES. The solution for Classic is simple: with the release of a new tier of dungeons and raids, the ilvl of those previous tiers is raised to that of the new tier. The starting profession items get new versions for each patch that raise those up by the same ilvl jump (both for PvE and PvP starting sets). This has the added benefit of keeping professions viable throughout the expansion. This way more content is simply ADDED as the expansion goes on. Well anyway, that should answer any question you have about what went wrong with Cataclysm, and how easy it could have been fixed to boot. I've gone back and replayed this expansion, and it is underrated. A few bad choices really ruined an otherwise amazing experience.
Deathwing was a plot device to justify scrapping all of the slower more immersive aspects of the game. He was a herald for Activision more than he was a herald for the Old Gods.
Thanks for watching! 🙏
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The battering rams were for fixing plates of Elementium Armor on him. Deathwing was so ripe with power and corruption that his body was unstable and falling apart, and the Elementium was used to contain it and keep him together.
Thank you for letting me relive the trauma of the roar being the very first thing of the Cataclysm login screen you hear. Every Single TIME.
LOL happy to be of service 😆
@@Sebbywebz See if you can find a video of the log in screen
@@tjestelle4886 just watched it. Seems pretty damn awesome. So intense and in-your-face lol
I do not know if anyone explained the hammering of the armor in, but essentially his power and insanity was growing so much that his body could not keep together so all the plates and nails that were hammering in the armor was not to protect Deathwing, but to keep him together with the elementium. if he didn't do that he would have fallen apart long ago and be the warped manifestation of the old gods that he becomes in the final fight in the Dragon Soul Raid. also have to state that there was way more involved than what was written from twitch regarding Thrall and the players.
Yeah I came in totally blind to this trailer. Thankfully a few ppl have explained it to me since. Thanks for watching 🤙
I always love the part where he moves his wings and it creates a tsunami, favorite part for me.
Yeah he’s so insanely powerful
The voiceover at the end was so good haha
Thanks heaps man XD
I enjoyed Cataclysm personally, but I only started right at the end of Wrath so I wasn't too attached to the game world at that point. What most people disliked about it was that it irreversibly changed the original continents of Kalimdor and Eastern Kingdoms. Every zone was redone and the questlines were also changed, so the original WoW experience was effectively permanently removed from the game.
Yeah as a kid I remember seeing those in-game areas changed and feeling a bit sad about it. I’d never even played the game, but it felt like something had been lost. It’s a pretty cool and ambitious idea, but it sounds like it wasn’t pulled off or received as well as one might hope.
It is pretty funny that Deathwing can just kill you while you’re leveling tho lol XD
@@Sebbywebz Oh yeah the random Deathwing flyovers were great lol. Set the whole zone on fire and killed everyone in it. You even get an achievement if he kills you!
I too came to WoW just before Cata dropped, and unfortunately never got to play through the endgame, because I didn't finish leveling a chr to max until WoD.
Yes, it took me two full xpacs to settle on a main and finish leveling them.
@@teabearchurchill5600 lol, It was kinda similar for me. I started playing in wrath with all the celeb commercials, but only hit 60 when the cata prepatch dropped. After I played the DK I never looked back. Unless the class is destroyed I don't thin I'll ever drop it as my main
Lolol the achievement "stand in the fire" when he ganks ya. But honestly I was at Blizzcon main hall when they premiered this cinamatic, and it was unfing real!!
Barrens Chat is legendary in WoW dude holy hell. The most degenerate hilarious arguments.
I’ve had a lot of good laughs lurking in Barrens 😆
The fucking "... Zug-Zug!" at the end killed me xD
LOK TAR
I actually never did the Deathwing fight until into Battle for Azeroth.. and it's not as bad as the comments make out. It's also incredible hard even when you outlevel the raid. It's basically impossible to solo, so you have to bring friends.
Thrall basically makes the killing blow using the power of the other Dragon Aspects.. but the PCs keep Deathwing busy until it can happen.
And, of course, you earn the right to the title "Savior of Azeroth".
Yeah it seems pretty divisive, like many things in WOW lol. The hard part is making it new when several dragon boss fights already exist.
you can solo the rolling dragon part pretty easily by running in a circle on his back the entire time so he never gets the chance to roll, it's like the one time where being a habitual keyboard turner sets you up for success.
@@Shiruvi don't even have to run in circles. Have DBM installed and every time it gives the callout for a roll warning just strafe to the opposite side of his spine. or just keep going side to side nonstop.
It was bad at the time of release. The spine was a huge dps check to the point where there was a ton of class stacking just for their burst dps on the tendons once you lifted a plate. It doesn't help that it was also the first ever raid with LFR meaning a ton of wipes would happen because half the group wouldn't bother to learn the mechanics
@@Achonas I've always been of the opinion that you shouldn't *have* to do homework to play a game.
You have a very keen eye, I've seen this trailer many times and even I have not noted the details you noted so easily
Thanks so much! Appreciate it 🙏
It usually plays out like how you describe, where you kill whoever. It's rare where someone else kill steals you. Deathwing is kind of an outlier. And even then, while Thrall does most of the damage, you technically finish him off. The lead up to the raid is that you've recovered this artifact called the Dragon Soul and you and the good guys plan to use it to kill Death Wing, Then, you go through the raid and Deathwing is actually 2 fights. The first fight is you prying off all the armor on his back that you just saw being nailed into him. Then, Thrall uses the Dragon Soul to Kamahameha him in his now exposed back. And while that really fucks him up and knocks him out of the sky and renders his wings useless, he's not quite dead. Instead, he falls into the Maelstrom which is dragging him down. But he manages to cling to some tiny bits of land around the edge of the Maelstrom and is trying to pull himself up. So the second Deathwing fight, is basically you prying up his fingers so he will actually fall to his death.
I have seen this cinematic a hundred times since the expansion was announced, and I had never noticed the ship caught in the wave
It’s a cool detail
The jawline we all aspire to
Gigachadwing
Fun fact, Deathwing or known as Neltharion had to have armor plates welded on him, because his body was litterally falling apart.
Cheers man. I know now. The WOW community’s been mad helpful with lore 🙏
Wasn't the power of the dragon soul so dangerous that when Deathwing used it, it nearly destroyed him? Back in War of the Ancients.
ROFL I choked on my spit when you said "so we are just Hoary Boulder" XD
Thanks so much XD And thanks for watching!
In the books he would hiss with pain and pleasure as they drove the huge like 6 foot long, red hot bolts into his body to hold the armor on - his body was bloating and swelling to the point that he was starting to fall apart due to the raw power he wielded with the Dragon/Demon Soul
that voice impression at the end had me dying 😂
Thanks XD
the analysis at the end was so on point. hilarious and sad. the deathwing fight could've been so good.
At least we got a cool trailer 🥲 Thanks for watching
You got an amazing voice, honestly! I could see you doing Voice acting
Thank you! I mainly do it on Twitch, but one day I might break into the OG industry
Young Markiplier? Is that you my king?
@@rexn97 I’m 2 years older than him, but close enough XD
1:59 his minions are attaching his Elementium armor plates to his body.
Thing about deathwing I like is he is the end incarnate he just has to breathe and the earth miles away from him will shatter. I’m glad he’s not real 😅. Also thier hammering adamantium armor on him but yes he was banished and locked away cause well dragonflights are immortal but mostly the other dragonflights didn’t want to kill thier kin so he was locked away. Tbh I love cataclysm but them just killing him didn’t really set the mood of him being so powerful that you have to banish him again cause in the book I read even a Paladin said the only solution is the banish him.
anyone else think that deathwing's dragon form looks like the orks from warhammer 40k were the ones putting the armor on him in the intro?
Deathwing, once the righteous Aspect of Earth, Warder and Leader of the Black Dragonflight, had been corrupted by the Old Gods and betrayed his brothers and sisters (the other 4 Dragon Aspects). His corruption grew so severe that shadowflame consumed his form, and his very skin was ripping open and fire pouring forth. Those creatures were welding armour onto his body so that he could function. Constantly in pain, and agony.
We are here now in cata classic and arms warrior feel so good right now
It launched?
@@Sebbywebz I’m counting prepatch as a launch and enjoying warriors delete scrubs left and right
I was there when the exp was released and I remember as you said that it would be nice if Deathwing came and wipe you that it was global event that a fire breath wipes a random zone of the world if you were there, well, you are incinerated.
Yeah I heard Deathwing could just randomly kill you on the map, and that’s a close as it got. Still pretty cool tho
The term armor is misleading...the armor was being nailed to him to keep his body together. His endless rage essentially turn his insides into lava.
That’s heaps intense XD Thanks for clearing it up
Fun fact, the entire reason Deathwing pulled up on Stormwind like that was he was retrieving his daughter's head.
I didn’t know that. Is Deathwing a pure evil villain, or a bit of a misunderstood anti-hero?
@@Sebbywebz At this point, more irredeemably mad. The dude had nails driven through his scales and flesh and into his bones to keep his armor on. Used to be good, got corrupted and at this point is so far gone that redeeming him would be suicidal.
@@Servellion ah so he’s just lost his mind at this point. Siiiick
@@Sebbywebz The Old Gods had been chipping away at it for millennia on end. Him finally falling to their influence is what lead to the new dragon people, the Dracthyr, to getting imprisoned. And that was like...20k years ago? So he was getting worse all that time. Even had he won at the Hour of Twilight (Some fated destruction of Azeroth) he'd still have died, impaled upon Wyrmrest temple. Actually a pretty badass death. You can see it in the End Times dungeon. Big deathmetal-looking dragon impaled upon a broken temple, still bleeding molten lava.
People hated the expansion but can’t lie that deathwing wasn’t a fucking chad and badass cause when I was a kid reacting to this cinematic with my mom was the best ever cause I read books about deathwing :)
Deathwing’s jawline proves he is a gigachad
Could recognize Chris Metzen and his voice anywhere! What a legend,i wish he stayed with Blizzard tho miss him
He makes Deathwing sound so brutal lol
Reason why people hated expansion of cataclysm
1. Half of the players didn’t know who he was
2. The dungeons were extremely hard
3. Dragon soul was literally a guild breaker
4. The world of azeroth was destroyed which broke the nostalgia of those lands
PvP got harder too, the entire endgame content suddenly got harder and people just couldn't handle it 😂
as impresive as deathwing looks in this cinematic,keep in mind by comparison to the original father of dragons galakrond,this guy looks like a fly
Ah that’s sick. I’m late to the party and have a never seen Galakrond
iT WASNT ARMOR. The old gods void madness was tearing him apart the metal pieces are what is holding his body together. At the end of dragonsoul his true form is revealed in the madness of deathwing fight.
Ah cheers, I’m still learning the lore. That’s pretty metal XD
@@Sebbywebz sorry for caps I didn't even realize I was in such a hurry to comment and get back to playing the video I didn't proof read.
@@highlordaideren6579 you’re alright don’t mate don’t worry about it 😆
@@Sebbywebz =D Just a huge Deathwing fan!
I like STWOR and FFXIV because you are the main character. Though in swtor flashpoints it is random on which player talks at points. Still gives me goog vibes for not being a random nobody.
I think both options are pretty cool. Being the main character is mad. But being one of many powerful soldiers who have to team up beat a super boss also rulz. Cause then you don’t feel like you have plot armour. But you should be the ones to get the kill, not Thrall XD
this trailer sold me, and i started playing wow.
my goal was to fight this dragon, deathwing.
to finally facing him, knowing that destroying his toenails was the way to kill him,
put a soar taste in the game for me.
but damn, this trailer was badass!
My next vid is literally me reacting to the toenail fight 😆 I never played the expac, but the trailer is 10/10. His power level is off the charts
@@Sebbywebz lol hahahahaha omg i cant wait to see this!
not directed to you though, the amount of anger and raging on killing deathwing and HOW we did made game of thrones season 8 look like an excellent art form! made the disney star wars triology look like a master piece!
but to answer your question at the end of the vid, the reason players didnt like cata, not the end fight, the hard mechanics on trash on heroic dungeons.
I started playing wow ever since I saw the Cataclysm trailer and for me it's the best ever.
Yeah I totally lost my life to it for a couple months straight 😆
this is the only expansion i want to play in classic because i didnt get to play it when it came out
Before streaming WOW in the last couple weeks, I’d only played Classic for 2 months in 2019 lol. I’ve got a lot of catching up to do XD
A like for you sir.. Just for the Zug Zug!
Thank you
LOK TAR
Великолепная реакция
Thank you!
Being Thrall's Hoary Boulder basically sums up why I left WoW. XD
I love how Hoary Boulder is the poster child for trash NPCs 😆
The metal armor on him is literally because of his madness and power he is fallling and bursting apart. The metal plate literally keep him together. Which is badass!
Ah thanks for clarifying! Heaps intense backstory lol
the metal is armor is made out of also enhances his already considerable power.
@@224224josh But also makes him even more insane, if i remember correctly it was saronite armour. Basically the solidified blood of an old god, one of the lovecraftian beings that first corrupted him. Well, I say lovecraftian, but these guys absolutely do mess with mortal affairs.
The game should be called World of NPCs Stronger than You
I’m ok with me and others players being plebs, but I feel like we should be the ones to get the kill 😆 Then the main characters can show up, say thanks, then do their cutscene kek
I'm sure others have mentioned this - but....this was the expansion announced at PEAK WoW. Nothing could've possible been more hype. And then, WoW died.
> Be Blizzard
> Announce your most insane expansion to date
> Fail, in every possible way
> Keep fucking up for a decade more
> Steal womens' breast milk out of break fridges
> Release Overwatch 2 on Steam.....
Thrall didn't kill Deathwing, he just knocked him out of the air. The player characters finished the job with the help of the dragon aspects.
I’m a bit of a Warcraft 3 boomer who can’t picture Thrall doing a kamehameha 😆 Thanks for watching tho
Haters are hating. Cata was an amazing Expac. People didnt like the world change...you know...places they went once. They didnt like LFR...something they didnt have to do. The expac was glorious
I might try it sometime. Ripping Vanilla apart is a super high risk dev idea, but yeah some would’ve loved it. Everyone says Firelands was excellent 🔥
@@Sebbywebz If Blizz does a Cata Classic. Try it. Honestly some of the best features the game ever introduced was implemented in Cata. Quests were made more fluid. PvP was at its peak. Raiding and dungeons were hard. They took skill and planning. (people didnt like that after the just tank and spank of Wrath dungeons) QoL features that are too numerous. The elitists didnt like Cata for its LFR (something that didnt affect them, or anyone that didnt want to do it) World PVP because flying was everywhere (meaning they could no longer Gank people) the only legit critique was Dragon Soul was...rushed/a mess. But over all not as terrible as people think. I played and raided the crap out of Cata. I miss those days. Firelands was exceptional. Skill ceiling was high.
Thrall aka Green Jesus
So I’ve heard lol XD
5:08 Markiplier face and Markiplier voice 😂
Thanks 😆
Cata was not Wrath but I liked it. I felt it was fine personally, but the final raid was just not a good raid at all. That said, the other raids in the expansion were in my opinion solid with Firelands being the ace. Bastion of Twilight was also REALLY good.
Yeah I heard Firelands was actually sick. A lot of ppl have told me it wasn’t bad, it just wasn’t nearly as good overall as the previous 3 expansions. Thanks for watching 🤙
@@Sebbywebz Full disclosure, I did play in this era so I remember it well. And some who also did will have different takes of course. There were three real raid phases. The first one was really good. The big controversy in this phase was they made heroics require you to use CC and coordinate and not just zug everything. You had to think. Now to me this was fine but some people wanted zug. The raids in this phase were solid though. Boss fights had unique mechanics and this was the first time a boss whose tactics change weekly was introduced.
Firelands was the gem of this expansion. You got a decent addition with the war vs Ragnaros and got to take the first WoW Raid big bad on his home turf this time. It wasn't as grandiose as Ulduar was, but it was incredibly good. The mechanics were engaging and it was a lot of fun for people.
Dragon Soul kind of fell apart. The Deathwing fights were bad yes, but the entire raid was not well-designed really. I always felt the raid in general lacked the polish we had grown accustomed to in the previous two raid tiers and in the previous expansion. It also felt more desperate than badass. Where at the end of WotLK you were boldly storming Arthas' citadel and for most the expansion you felt you were storming enemy strongholds, this time you were more on defense for most to all of it.
Now, overall I have the mindset that Cata if you look at it without the WotLK comparison is actually a decent expansion for most of it. If you made the last raid better it would be a solid example of a good expansion. Not a great one, those are rare no matter what you play, but something that would be the standard for what a good, solid expansion should be. It's no Wrath, but Wrath was a banger. It was an exceptional expansion. But you can't expect every expansion to be at that level. And I think Cata overall, minus that last raid, is a good example of where the expectation should be.
I used to trash this guy but since he mentioned barrens chat I know he og 😂
@@DiorElixir69 I appreciate that XD I also ganked thousands of ppl in Ratchet, for the Horde
@@Sebbywebz good gurl 👌
It's a shame that Cataclysm was such a divisive and disappointing expansion cause this cinematic was so fucking GOOD!
Yeah it’s 10/10 awesome from start to finish XD
Expansion was awesome....
I never played it, but the Goblin Starting Zone was awesome. Some of the best writing and funniest mission design in gaming
@@Sebbywebz The only expansion i consider outright bad was BFA, not even shadowlands which comes second bad BUT not matter how much bad they are in terms of mechanics, the Art team ALWAYS creates masterpieces....
Goblin starter zone is one of my favorite too :DD
@@danaos4120 yeah the game always looks so cozy and cool 🔥
I’ve heard Worgan is the other starting zone with great story/characters. Looking forward to doing that some day
@@Sebbywebz All starting zones for races are cool for the lore, especially the new races starting zone, i agree :)
Cataclysm is pretty good. For me is better than Burning Crusade
Just quit WoW a week or so again. Deleted all my characters, disbanded my guild, gave away thousands of gold to strangers, and uninstalled. I played for 14 years and can attest that a lot of the big bads got killed by someone else more important than us and we just helped.
But why tho? Sounds like quite the emotional response to a game lmao.
Noob
deathwing? more like chadwing
Dat jawline
the downfall of WoW started with Cataclysm. Ironic really, given the name of the expansion. during and after this expansion, the sub numbers plummeted to the bottom, Legion changed that, but then Battle for Azeroth and Shadowlands would undo that again.
Pity, cause the trailer is so mad. Legion sounds like the last great expansion before Dragonflight
im sorry but deathwing was 1000000x cooler than nidhog ever was
OK first, it is HILARIOUS that you say Thrall gets the kill and you are a no name... because after that point they reversed course to the point where THAT got even more annoying. You're literally this champion that stopped space Satan who stabbed a giant sword into the world and are the only one (read: every player) who can pass through the realms of death. The "chosen one" narrative was MUCH worse.
As far as the expansion itself, it was frontloaded with more content than any expansion ever has been. The first big shock for the player base was that heroic dungeons were challenging. Originally you had to use crowd control to control packs of enemies, and the expansion before this eliminated it by having the heroic dungeon content WAY too easy. Everyone in Wrath just chain pulled without thinking and it definitely needed a boost in difficulty. Initially they stuck with their guns, since gearing up will make it easier, but then eventually caved and lowered the difficulty. Now, this was at the point when most people had already went back to the old way of playing or had figured it out or learned from someone else, and likely had gear from the content. That was the wrong point to lower it since now those players were upset. The timing was the worst possible as people were starting to adjust and it made them better players.
With the first content patch two new heroic dungeons were added that were remakes of older raids into 5 man content. They were well designed and initially loved, and they really nailed the difficulty perfectly. The problem is they offered higher ilvl gear than all the other heroic dungeons... so now everyone was funneled into doing the same two over and over. The final patch brought a new group of three, which is slightly better than two, but was the same problem. The end result was so bad they didn't do anymore patch dungeons for years and years until they developed new systems to support dungeons as a more repeatable form of end game content. All of that is SO sad since these are my FAVORITE batch of heroics from any expansion, plus the fact that they have solutions being used now on both retail and Wrath Classic that can solve this.
Next was the raiding. The first tier was probably the best first tier from any expansion... it was THAT good. The second tier, firelands, added much needed world content and a really beloved raid with memorable fights and unique assets. Now, there wasn't quite as much raiding content as the first tier, but what was there was good. Originally they had planned for a water counterpart, but decided that it reused too many assets and the fights were not memorable. Fair enough..
So the third and final raid tier it's a dud. It is a reused location (that is also used TWICE in two different patch dungeons) with mostly reused assets and fights that weren't memorable. Just a patch ago that was content that would have been cut... so wtf happened?! Worst of all was the last two boss fights. They wanted to really show it's scale, and the ideas sound good on paper but did NOT pan out in game. Even worse it was two boring add fights in a row. This last raid tier also lasted for about a year with no new content, and considering there was no world content with this patch it left a bad taste in everyone's mouth. This is the main reason the expansion is hated.
Then there are a few other issues. Certain features like LFR (looking for raid) were added that are typically removed for private servers and could easily be done for a Classic launch of Cataclysm. Lastly, even though the talent and spell changes for classes made the leveling experience more enjoyable, the consequence was it made players far more powerful than they were previously, especially at lower levels. Combined with this was the addition of even more pieces of heirloom gear (which have an xp boost and scaling stats). It led to the leveling experience losing all semblance of challenge which was a great loss. It was a great expansion for alts and leveling, and increasing the difficulty of mobs in the open world would have made a big difference.
In addition, with fewer gear slots that would actually require upgrades and the increased speed of the process, gear ceased to be a meaningful form of progression while leveling until into the current expansion's content. The icing on the cake though was now the most efficient way to level is to queue up for dungeons, which are way too easy since the leveling mobs weren't buffed. But even more efficient is if you just sit in the inn of a capital city; you gain rested xp while you wait for your queue to pop and have a vendor to clear your inventory so you don't ever have to stop for that.
So this led to the rise of two things: sitting in an inn queuing instead of going out into the world, and the "rush rush go go" attitude of leveling to get to "the real game" at cap became the norm. There are SIMPLE fixes to this. 1) Make the leveling mobs harder; EVERYTHING should feel like the "real" game and that involves some challenge to overcome. 2) Nerf the efficiency in xp gain slightly from leveling dungeons; at the very least you should be encouraged to quest and explore the world while waiting for queues instead of doing nothing being the most efficient.
The other problems I mentioned with raiding and heroics share a theme; with each patch there is LESS content and the quality of the content DECLINES. The solution for Classic is simple: with the release of a new tier of dungeons and raids, the ilvl of those previous tiers is raised to that of the new tier. The starting profession items get new versions for each patch that raise those up by the same ilvl jump (both for PvE and PvP starting sets). This has the added benefit of keeping professions viable throughout the expansion. This way more content is simply ADDED as the expansion goes on.
Well anyway, that should answer any question you have about what went wrong with Cataclysm, and how easy it could have been fixed to boot. I've gone back and replayed this expansion, and it is underrated. A few bad choices really ruined an otherwise amazing experience.
Deathwing was a plot device to justify scrapping all of the slower more immersive aspects of the game. He was a herald for Activision more than he was a herald for the Old Gods.