📦 Visit My 3D Printing Channel! www.youtube.com/@3DParts4U ⏱ Visit My Speed Modeling & Timelapses Channel! www.youtube.com/@AllVisuals4USpeed 🤝 Get Commercial Access To My Catalog Of 3D Files! www.patreon.com/3DParts4U (Or Support Me) * Sketch creation can be done directly without showing the planes first. * Circle diameter can also be equal to the projected one.
Thank you very much! I just completed this excellent tutorial with 99% success rate. The sketch of the racket's body had a yellow X, which I discovered was a vertex that was unconstrained. For those who are used to occasional polygonal modeling in Maya, this methodical and linear mode is a little unnerving. It makes me want to pull the edges of the finished racket to change the shape, without having to go back to the sketch eheheh. But it's the price to pay for precision. Let's move on!
📦 Visit My 3D Printing Channel! www.youtube.com/@3DParts4U
⏱ Visit My Speed Modeling & Timelapses Channel! www.youtube.com/@AllVisuals4USpeed
🤝 Get Commercial Access To My Catalog Of 3D Files! www.patreon.com/3DParts4U (Or Support Me)
* Sketch creation can be done directly without showing the planes first.
* Circle diameter can also be equal to the projected one.
Thank you very much!
I just completed this excellent tutorial with 99% success rate.
The sketch of the racket's body had a yellow X, which I discovered was a vertex that was unconstrained.
For those who are used to occasional polygonal modeling in Maya, this methodical and linear mode is a little unnerving. It makes me want to pull the edges of the finished racket to change the shape, without having to go back to the sketch eheheh. But it's the price to pay for precision.
Let's move on!
Thank you! Good job!