Ue4 - Starwars hovercar / speeder
HTML-код
- Опубликовано: 8 сен 2024
- Well....happy Star Wars Day! Here's a little something I threw together in UE4. I was messing around with physics and decided to try and make a Star Wars landspeeder. The physics and model still need a lot of work, but for a couple hours I think it turned out well!
Pls show us how it works ;) WE LOVE it
Is there a chance to share the Blueprint on how you made this so smooth? Good job btw, really nice one.
Tutorial?
Looks great! How did you get it to work so smoothly..? With some float curves?
+Derzo No...The hovering is done with a single box trace downward, then applying a force in the positive Z vector at the speeders center of mass. I lerped the hover force based on the distance to the ground. I also figured out a way to apply torque to the speeder to align it to the terrain and keep it upright, without having to use multiple traces. It works pretty well in my opinion.
Its sooo smooth :o
Any tutorial on how to do this? Any that you would recommend?
Hey, so I started with this - ruclips.net/video/cPVaDndT7tY/видео.html and modified it to get those results.
Thanks a lot :)
It won't work for me. I can't get Init Component to show up.
Marko Prpic Zets Maybe try turning off "Context Sensitive"? Idk. I dont use that method anymore. I just use some of the logic for hovering, but dont have many components.
Hey nice work ! Is there a way you share us the blueprints ? I would like to create a game and this would be very useful to begin !
Would you like show us , how it works?
Nice work. Are you working on a private star wars project?
+Profet Gaming No....Not at the moment. Just messing around.
+KingTumTum101 Oh nice, it looks great.
Profet Gaming Thanks!