Great work! They nerfed the ranking system a lot. In the original you had to gather a lot of items, get all the endings, play fast, almost dont save, kill a lot of enemies both in melee and shooting and suffer a small amount of damage.
@@idi-jq6cj All 4 original silent hills have a ranking system. Pretty strict, with many conditions, and unfortunately, running away skipping all encounters like a survivor is not one of them, you have to fight a lot and suffer a small amount of damage. Search "10 star ranking system" in silent hill wiki.
I missed these no damage commentaries. Hope you will make a commentated version of the latest RE5 playthrough. When I got to the prison, and mannequins started crawling on walls and attack me from blind spots, I nearly threw a punch through my monitor. Fuck them. The devs also like to place them so that they attack you while you are in a mantle animation or something.
It has indeed been a while since I’ve done a walkthrough. When I’ll get to that RE5 walkthrough is unclear. That prison area was so drawn out, soulless, and lacked so much care and it completely ruined the pacing even more.
@FishopolisDoc Having finished it, I can tell Bloober team really had the intent of doing justice to the concepts presented in SH2, not just creating entirely new games wearing the skin of the originals like the RE remakes. Lots of people aren't going to like the combat system, but compared to its contemparies (Alan Wake 2, Alone in the Dark 2024) it easily has the simplest and most bare combat. Because Bloober knew that wasn't why people liked the original.
@@timefades27 intent to do justice to the thing doesn't explain how many things they just removed or modified inapropriately from the game though. eddie took a huge hit to his character, maria as well. on the hospital chase sequence, they have a cutscene showing what you need to run from instead of it just happening naturally. they make boss fights much more annoying and long. you kill twice the amount of enemies in a playthrough of this remilk than of the OG, why? i cannot comprehend how this is doing any justice to anything? all the content in this remilk is also designd to be seen. the OG was not afraid of letting you get lost in the city or in the buildings, and it definitly wasn't afraid of you not seeing stuff or noticing stuff on your first playthrough, the remake though seems like it is afraid of the player getting bored. the level design is abundant with LOOPS and shortcut sequences, the amount of puzzles (most of them very low quality trivial puzzles) has been like duplicated or more, and for what? how is that doing justice to anything? i'm not agaisn't change btw. i'd just prefer POSITVE, interesting changes, not an overall trivialization, while losing all the vibe and feel of the OG even. why even make this remake in the first place? the only intention here is MONEY.
@@dfghj241 OG kinda sucked to play despite its story and artistic vision. This remake is like, dramatically better. I think you're hyper-focusing on meaningless details so you can have a negative take.
@@timefades27 jesus, thats your take huh? i'm genuinely impressed by that opinion. but ok. i not only don't believe the remake is dramatically better, but i also think it misses the mark significantly, and these details i mentioned are important to the overall experience, some less, some more. i think this remake is overly trivialized, quantity over quality and made for an audience of people who don't want to get bored or lost. thats a dramatic shift in tone from the kind of audience who would have enjoyed the og's in the first place. i think the artistically (as in, aesthetically, communication wise) its also an inferior piece, although i'm sure it has its moments, and afterall, the remake still has a solid script, as in, the script from the OG. but now you saying the OG sucked, to me, its OK i guess. i don't expect everyone to love the game you know. i thought the same thing about the OG when i first played it like more than a decade ago. but the fact you can enjoy the remake but not the OG to me is very telling of the kind of audience the remake team wanted to pull. and by that, i mean a more BROAD audience of people. so thus the game is more streamlined in that way. like, in my mind i can only remember the moments i thought were quite brilhiant in the OG. i played the OG many many times, looking at every little corner i could, on all difficulties, hell i almost got a 10 rank star once, just couldn't do it lol. i love that game to death, so of course i'll have a hard time accepting anything more broadly made, with the missing details i think are what made these games "themselves" in the first placce you know;
Very thorough and detailed walkthrough as per usual. Keep it up.
Great work! They nerfed the ranking system a lot. In the original you had to gather a lot of items, get all the endings, play fast, almost dont save, kill a lot of enemies both in melee and shooting and suffer a small amount of damage.
Silent Hill 2 had a ranking system?
@@idi-jq6cj All 4 original silent hills have a ranking system. Pretty strict, with many conditions, and unfortunately, running away skipping all encounters like a survivor is not one of them, you have to fight a lot and suffer a small amount of damage. Search "10 star ranking system" in silent hill wiki.
@@idi-jq6cj Yes, all 4 original SH had such a system, pretty strict with many conditions.
@@idi-jq6cj is this your first Silent Hill game??
@@GXTHIE I played Silent Hill 1 on the PS3 a while back
You can always dodge cancel an attack animation, helps with fighting the mannequins.
Not always with certain animations, and also, there’s no telling what speed the mannequin attacks at.
I missed these no damage commentaries. Hope you will make a commentated version of the latest RE5 playthrough.
When I got to the prison, and mannequins started crawling on walls and attack me from blind spots, I nearly threw a punch through my monitor. Fuck them. The devs also like to place them so that they attack you while you are in a mantle animation or something.
It has indeed been a while since I’ve done a walkthrough. When I’ll get to that RE5 walkthrough is unclear.
That prison area was so drawn out, soulless, and lacked so much care and it completely ruined the pacing even more.
I wonder if they'll patch the spotty detection when picking up items. *has flashbacks of RE0*
Doubt it. That kind of stuff can't be patched.
Seems like an easy fix, though I wonder what's stopping them from doing so.
Im not impressed by this game so far, ill stick to the original, timeless classic
nice good sir. thats the right thing to do IMO
Not a remilk???
That’s unclear at this time.
@FishopolisDoc Having finished it, I can tell Bloober team really had the intent of doing justice to the concepts presented in SH2, not just creating entirely new games wearing the skin of the originals like the RE remakes. Lots of people aren't going to like the combat system, but compared to its contemparies (Alan Wake 2, Alone in the Dark 2024) it easily has the simplest and most bare combat. Because Bloober knew that wasn't why people liked the original.
@@timefades27 intent to do justice to the thing doesn't explain how many things they just removed or modified inapropriately from the game though. eddie took a huge hit to his character, maria as well. on the hospital chase sequence, they have a cutscene showing what you need to run from instead of it just happening naturally. they make boss fights much more annoying and long. you kill twice the amount of enemies in a playthrough of this remilk than of the OG, why? i cannot comprehend how this is doing any justice to anything? all the content in this remilk is also designd to be seen. the OG was not afraid of letting you get lost in the city or in the buildings, and it definitly wasn't afraid of you not seeing stuff or noticing stuff on your first playthrough, the remake though seems like it is afraid of the player getting bored. the level design is abundant with LOOPS and shortcut sequences, the amount of puzzles (most of them very low quality trivial puzzles) has been like duplicated or more, and for what? how is that doing justice to anything? i'm not agaisn't change btw. i'd just prefer POSITVE, interesting changes, not an overall trivialization, while losing all the vibe and feel of the OG even. why even make this remake in the first place? the only intention here is MONEY.
@@dfghj241 OG kinda sucked to play despite its story and artistic vision. This remake is like, dramatically better. I think you're hyper-focusing on meaningless details so you can have a negative take.
@@timefades27 jesus, thats your take huh? i'm genuinely impressed by that opinion. but ok. i not only don't believe the remake is dramatically better, but i also think it misses the mark significantly, and these details i mentioned are important to the overall experience, some less, some more. i think this remake is overly trivialized, quantity over quality and made for an audience of people who don't want to get bored or lost. thats a dramatic shift in tone from the kind of audience who would have enjoyed the og's in the first place. i think the artistically (as in, aesthetically, communication wise) its also an inferior piece, although i'm sure it has its moments, and afterall, the remake still has a solid script, as in, the script from the OG. but now you saying the OG sucked, to me, its OK i guess. i don't expect everyone to love the game you know. i thought the same thing about the OG when i first played it like more than a decade ago. but the fact you can enjoy the remake but not the OG to me is very telling of the kind of audience the remake team wanted to pull. and by that, i mean a more BROAD audience of people. so thus the game is more streamlined in that way. like, in my mind i can only remember the moments i thought were quite brilhiant in the OG. i played the OG many many times, looking at every little corner i could, on all difficulties, hell i almost got a 10 rank star once, just couldn't do it lol. i love that game to death, so of course i'll have a hard time accepting anything more broadly made, with the missing details i think are what made these games "themselves" in the first placce you know;