Another couple of changes of note: - the 'spell-casting' commands (FB, DL etc) are now limited to units only, with Heroes not able to use them. - the EoD Monolith goes back to having to cast its surge at the start of the ranged phase again
Slight comment - the errata says that units can only score up to their unit strength in Loot counters rather than can only carry their unit strength in Loot counters as stated in this video. How does this affect scenarios where Loot counters sometimes count double? It could be read either way; do you double the value after taking account of the restriction or does the restriction apply after doubling the value? Not sure I’ve explained that very well.
The command dice change is great. It was too easy to get more than enough dice for everything you wanted to do, and for a minimal investment. Now you'll either need to make some hard choices, or actually invest some real points into the dice.
I like the change with amount of dices. Also the loot token rule is great i really like the change I thought giving 15 attacks to nagari would be better than 3+ but we will see
In true youtuber jumping the gun on news you got something wrong when you put up the text on screen. You can carry any number of loot tokens but you can't score them.
Accuracy is a joke. Can't use it on cannons or anything with blast. Only effects one dice, not a unit. Shooting is so hated in this game it seems. I think it's too nerfed, but then again it's hard to balance also. Regeneration armies coupled with stealth, flying circuses and nimble speedsters are harder to deal with than shooting in it's current form. Some armies just scream shooting, dwarf war machines and elven archers. But I do not see any of those hitting the table.
Another couple of changes of note:
- the 'spell-casting' commands (FB, DL etc) are now limited to units only, with Heroes not able to use them.
- the EoD Monolith goes back to having to cast its surge at the start of the ranged phase again
Go Steve! Thanks for the video.
@@erichtrowbridge2217 no problem! I didn't catch every change but I did my best at short notice :)
I'm so glad Sieve Hilldroo got his name in the credits as he rightfull deserves. Unsung hero of Uk KoW
That guy is an ass!
Monolith change back to the sensible way it worked is pretty important!
Seems alright. Tough on the higher cost commands, but Ive been taking an extra red dice. Pathfinder on 3 for my Fightwagon had been the business.
Nagarri may actually see the table now. Without this i struggled to take them against other options.
Slight comment - the errata says that units can only score up to their unit strength in Loot counters rather than can only carry their unit strength in Loot counters as stated in this video. How does this affect scenarios where Loot counters sometimes count double? It could be read either way; do you double the value after taking account of the restriction or does the restriction apply after doubling the value?
Not sure I’ve explained that very well.
Yeah, I got that wrong. My interpretation would be it's unit strength in _number_ of loot counters, rather than score.
How Exciting!
So exciting!
The command dice change is great. It was too easy to get more than enough dice for everything you wanted to do, and for a minimal investment. Now you'll either need to make some hard choices, or actually invest some real points into the dice.
I like the change with amount of dices.
Also the loot token rule is great i really like the change
I thought giving 15 attacks to nagari would be better than 3+ but we will see
I can't find much here I dislike tbh
I like the changes
1st, does this affect the clash of kings this year? Will we be using command dice.
Hi - the committee is giving them time to bed in - including these changes. We'll take a view mid-year
In true youtuber jumping the gun on news you got something wrong when you put up the text on screen. You can carry any number of loot tokens but you can't score them.
@FleshCloud-ey5ro I didn't get where I am through being in any way accurate. Proud to continue my noble tradition
Accuracy is a joke. Can't use it on cannons or anything with blast. Only effects one dice, not a unit. Shooting is so hated in this game it seems. I think it's too nerfed, but then again it's hard to balance also. Regeneration armies coupled with stealth, flying circuses and nimble speedsters are harder to deal with than shooting in it's current form. Some armies just scream shooting, dwarf war machines and elven archers. But I do not see any of those hitting the table.
I mean accuracy is just 1 command point. It was too good letting it work with spells or blast