Top 10 WORST Wizard101 Spells of All Time

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  • Опубликовано: 14 янв 2025

Комментарии • 83

  • @Sniffyy
    @Sniffyy  Месяц назад +19

    Under taunt it says it lasts for one turn cmon sniffy stop being stoopid 😒😡

  • @Legoluke197
    @Legoluke197 Месяц назад +34

    Why is cloak pvp banned that’s its entire purpose!

  • @darkblossum4379
    @darkblossum4379 Месяц назад +20

    Spirit Armor is already a pain. Recently went through Marleybone and Muhong. Every life boss I encountered and even boss minions cast that shield, ruining my damage calculations, if it was increased to 800 many lower-level wizards would be screwed over, as the 400 extra hp would double the boss's health in Marleybone. It's like giving them a second hitbox, which is why 400 and 3 pips are good, lowering the pip count would mean the Enemies could spam it more easily, as currently, they would need to reach 3 pips first. It's a lower-level spell, sure it becomes useless at a Higher level, but even as a Life I used it sometimes in lower-level boss fights. It has its uses and by no means is it one of the worst spells.
    Saying it's one of the worst spells seems like a stretch. When Pacify exists.
    But Ice Armor is worse in every way than Spirit Armor consumes all your pips and even at 3 pips Spirit Armor has more value.

    • @picassojulien899
      @picassojulien899 Месяц назад +1

      Yea ice armor early game with 800 damage would be nastyyyy

  • @L0nelyR0se
    @L0nelyR0se Месяц назад +51

    I will never forgive KI for the change to FFA, used to be my favorite shadow hit before it turned into the 3 dots

    • @lifedeather
      @lifedeather Месяц назад +5

      worst change ever, went from good boss finisher to a useless overtime

    • @GearMasters988
      @GearMasters988 Месяц назад

      They need to change it back to a multi hit that puts a triple dot trap on the opponent.

    • @creativeartstudios6792
      @creativeartstudios6792 Месяц назад

      This change makes the Morg the merciless fight even harder.

  • @tminusboom2140
    @tminusboom2140 Месяц назад +8

    How to instantly make Polymorph vaguely playable: It cannot reduce your stats. So, if you transform while having a skewed profile, it can buff some stats and keep the others exactly where they were.

    • @natalieeuley1734
      @natalieeuley1734 День назад

      Polymorph would be useful if it kept everything about your gear in tact. Kept all your gear spells and all your gear stats, with basically just your deck spells being replaced. Or even if all your stats were kept, but your primary school stats are converted to the primary school stats for the polymorph. I feel like that might make them just slightly OP, but anything is better than their current absolutely useless status.

  • @gabecohen-nv7nq
    @gabecohen-nv7nq 24 дня назад +1

    I think an interesting use case for polymorphs should be when you're going up against a boss of your own class, you can polymorph into your opposite class and be good against your class, except for the fact that the polymorphs come with inherent weaknesses to their opposing classes like a normal enemy so it's not even good there. Take away the weaknesses to opposing classes and don't nerf stats and I could see some niche cases for polymorphs being used. It just sucks because it's such a cool concept but the way it's designed means it's always useless unless you're memeing.

  • @kazuichisouda2026
    @kazuichisouda2026 Месяц назад +6

    Taunt and pacify do guarantee they hit the target, this got changed like 4 years ago. They're also useful on the Jade Oni rematches to keep your hitter alive since they hit stupidly hard when storms have under 2.5k

  • @CoolDogGames
    @CoolDogGames Месяц назад +14

    that change to ffa killed that spell. i remember when it came out that spell was filthy

    • @lifedeather
      @lifedeather Месяц назад

      yeah no idea why they changed it from strong single target boss hit to this

    • @saintbrick4629
      @saintbrick4629 Месяц назад

      @@lifedeather to have a bigger difference from fire and storm is the only reason I can think. having fire spells be more based around dot then straight damage

  • @Jwitdaplays
    @Jwitdaplays Месяц назад +8

    Hopefully they’ll rework the polymorph cards one day and make them viable.

  • @erinfreese9742
    @erinfreese9742 Месяц назад +6

    Half of these being ice 😭😭

  • @titanironwolf7986
    @titanironwolf7986 Месяц назад +19

    Yeah I can't believe they did FFA dirty like that. Before it got changed it was my ace cast for my fire, did devastating hit then the 3 traps to follow made it more easy in PvE but now it's ruined and it makes me sad

    • @dancyshadowstorm943
      @dancyshadowstorm943 Месяц назад

      Right I had it in my trap deck you can put the sun trap chant on it to for more damage on the trap when I got back on 3 months ago from a break I seen the change I'm thinking why change such a good spell for what it did not need changing.

  • @zacharysolano6375
    @zacharysolano6375 Месяц назад +3

    Seriously KI really has fucked up shadow pips and spells.
    Honestly in my opinion KI needs to fix how easily/fast you can get a shadow pip, PVP ban all shadow spells, and then edit all shadow spells to be OP/extremely powerful but also have them have a downside. (Ex: glowbugs doing backlash damage, call of khrulu putting a feint on the caster, etc.) that way it’s a risk Vs reward gamble if you wanna use it. Just something to make shadow pips both important again and also unique in there own way to make them interesting

  • @darknessking2859
    @darknessking2859 Месяц назад +1

    Precision actually has some use when you have allies in the Battle
    Example: you take the time to set up a partner into dealing a massive hit on the turn you're a partner is going to lock into the spell you could throw on a precision to your partner to make sure the attack doesn't miss.
    That's how I use it whenever I have an ally to help me in the Battle the two of us would set up massive hits to take out the opponents planning around using precision to make sure the hit works buy casting it whenever the attack would be released on the opponent

    • @natalieeuley1734
      @natalieeuley1734 День назад

      It's also super useful for minions. I keep a few in my deck to play on my minions for turns that they attack

  • @Saiune
    @Saiune Месяц назад +6

    I will never understand why Gaze of Fate is so cheeks, 5 pips, shadow pip and only does 325 per hit with the 2nd hit being random and then a random bubble. Plus enchanting it splits the damage

    • @SuperSeasonChannel2003
      @SuperSeasonChannel2003 Месяц назад

      it's not a random bubble, it's a balance bubble

    • @andrewosborn7753
      @andrewosborn7753 Месяц назад

      It's a Balance global, not a random global. It's useful in PvP. There can only be one bubble, so casting one while your opponent has one up both denies them their bubble while giving you an edge.

    • @creativeartstudios6792
      @creativeartstudios6792 Месяц назад

      since it hits twice isn't it more like 650 damage?

  • @davwigglesworth
    @davwigglesworth Месяц назад +2

    8:49 Why couldn’t KI just remove the absorb from Sacred Charge and restore the HOT from base Goat Monk

  • @nickolasellinger3353
    @nickolasellinger3353 28 дней назад

    it’s hilarious because when i was farming darkmoor on my ice i got a lot of cooldown value

  • @noon_my_dude
    @noon_my_dude Месяц назад

    There's a storm sacrifice minion spell for 4 pips that's super good for an arc 1 myth, I think that's the only exception to the sacrifices spells really.

  • @Petrol_Sniffa
    @Petrol_Sniffa Месяц назад

    I love how he shows a life rhoshambo spell to say ffa is trash, dots counter several schools. myth has 0 dot counters.

  • @emanuelgoffe839
    @emanuelgoffe839 Месяц назад

    They changed taunt so it guarantees you’re the only person that can get hit, they changed it along with pacify and spells with a hit and pacify like grrnadier

  • @GirlWizardly
    @GirlWizardly Месяц назад

    Polymorphs are so underutilized, I really hope they actually create an astral school to pick as a real class sometime. Pteranodon polymorph is actually pretty good. KI just failed at creating opportunities to entice them to be used, I haven't seen a viable strategy using them basically ever. The only time they really embraced polymorphs was when the boss turned us into as a bad thing! I get that fire from above was too similar to the smore machine and that's why they changed it, I mean you could follow up with a detonate after.

  • @sahqoyoltaasah9453
    @sahqoyoltaasah9453 Месяц назад

    Haven't touched the game in almost a decade but a rework to the Polymorph/Minion spells would bring me back. I remember wanting to create a build that revolved around either back in the day. Especially because I mostly played the game solo but it just wasn't viable.

    • @natalieeuley1734
      @natalieeuley1734 День назад

      I remember being so enthusiastic about moon school and then trying it and realizing how sucky it is. Monstrology has changed the game for minions, though. Minions are more viable than ever now.

  • @natalieeuley1734
    @natalieeuley1734 День назад

    Personally I gotta disagree on a few of these. When you are working with a minion, taunt and pacify are so useful. Now you may be like, aren't minions useless? Honestly, no. I'm a level 94 in Azteca still using my minions (Vassanji currently, but also with Monstrology as an option there's so many possibilities). And all of the shield spells are also super useful when you have a minion. Over healing is always wasted, but over shielding never is. Shielding gives you more life than your life total, or it gives your minion more life than their life total. Shields enable you to give your minion more hit points than they naturally have, helping them last longer. Precision is also good when working with a minion, because you always go right before them and know what they will cast, so if they cast a low accuracy attack spell, you can give it to them to guarantee that they hit. I do agree that the sacrifice minion spells are absolute trash... you never want to sacrifice your minion because the entire point of them is that they benefit you. I've never had a situation where I would choose having more life over having my minion... if anything, I would come within the edge of death to be able to save or summon a minion instead. All the benefits a minion provides are way greater than a few pips or health.

  • @joshuahenneberg6020
    @joshuahenneberg6020 Месяц назад +1

    Loved the best spells vid! Looking forward to this one! 😁👍🏼

  • @HelperKaiGlenn
    @HelperKaiGlenn Месяц назад

    Dimension shift was a life saver against Jade Jujus.

  • @ValToadstool
    @ValToadstool Месяц назад

    The problem with the sacrifice minion spells is really just that minions are bad. If minions were useful then sacrificing them when you no longer need them would be decent

  • @floralvixen
    @floralvixen Месяц назад

    ill forever be mad at the FFA changes as a fire main, we barely have good single target spells as is and then they take away the one that everyone used consistently 🙄

  • @AlwaysTheBackup
    @AlwaysTheBackup Месяц назад +1

    I will admit precision is good for me and my gf were doing storm balance duo since she picked storm because it looked cool for her first playthrough and since i blade her i use the accuracy before she hits very niche but still good low level

  • @MrPacktool
    @MrPacktool Месяц назад +1

    Fire from above used to deal damage instead of a dot. Idk what happened

  • @blindidiot382
    @blindidiot382 Месяц назад

    I mean, not entirely fair for a few comparisons here. Things like “Why use the inferior ice armor?” are relatively easily answered by noting that its a precursor. You get it earlier. Same as keen eyes.
    Ill also defend the armor spells in general briefly. Take Spirit Armor, as an example. Life gets it pretty early, and it effectively gives you 400 HP, same as fairy. You pay an extra pip for the ability to effectively heal over max health, a pretty valuable skill in the early game, especially if you are questing with wizards who dont have high max health. Similar idea with the Ice Armor, though it is admittedly worse.
    And to offer a brief defense of the accuracy blades, those things are incredibly helpful early, especially the storm one. You havent played early storm if you havent lost a battle in Krok to fizzling 3 times in a row on a hit that should kill.
    Cant offer any defense for pacify or taunt, even if they actually do require enemies hit you, since they still get outright countered by aoes and (I think) boss cheats.

  • @ZACandCODYinferno
    @ZACandCODYinferno Месяц назад

    Spirit armor was essential and the GOAT in 2011 during 4v4 PVP battles. It had a very good use during the games early years, but yeah if you consider everything past lvl 50+ its semi useless i guess.
    Taunt - Used to be 0 pips or 1 pip , it was funny to spam this in pvp just for the laugh animation , but this spell was useless early game if you wanted an ice wiz to straight up tank

  • @parkycod
    @parkycod Месяц назад

    This is not a bad list by any means, but a lot of these spells are supposed to be a strat for early game content. I vividly remember absorb being "meta" in level 10-15 questing pvp. That was back in the day though.

  • @greenchilistudioz4537
    @greenchilistudioz4537 Месяц назад

    I use spirit armor on my Storm wizard, helped me a lot lmao

  • @CYPHER-ks3vc
    @CYPHER-ks3vc Месяц назад

    tbh pacify deserve some credits, as for low lvl wiz who farm sometimes with high lvl wiz in higher lvl bosses, pacify comes in useful sometimes as they damage alot and low wiz often die, if ever you think you can skip them hitting you, you can pacify yourself from dying and let your team hit next turn, as for some people who says "just flee and come back" i would rather pacify if i need to than using 3k potion to flee and come back, it aint worth it, so yeah in these cases pacify is useful.

  • @MeowModeFGC
    @MeowModeFGC Месяц назад

    lightning strike is good as a low level storm. my damage was good enough to one shot most things with bats, but didn't have perfect pips or accuracy. might as well spend my turn to guarantee my hit with lightning strike instead of using a useless blade or passing.

  • @sioncrush5336
    @sioncrush5336 Месяц назад

    Fire from above used to good because it had base damage but got changed. Why? Only the geniuses at Kingsilse know.

  • @creativeartstudios6792
    @creativeartstudios6792 Месяц назад

    since ffa and other fire spells apply multiple over times now.. cooldown value

  • @aaronbaker2757
    @aaronbaker2757 Месяц назад

    Are you still gonna do the Arc Storyline Explanations?

  • @ValToadstool
    @ValToadstool Месяц назад

    I really wish dots were good in pve outside of scald incindiate. A huge dot like FFA should be good for fire but it just isn't

  • @EricSp33r
    @EricSp33r Месяц назад

    We really went through the whole video without mentioning Wings of Fate?

  • @TheWholf
    @TheWholf Месяц назад

    My main question is FFA worse than rain of fire? I miss pre change both of them...

    • @ValToadstool
      @ValToadstool Месяц назад

      Both are held back by being damage over time which isn't favorable in pve. It's just a matter of AOE vs single target

  • @Diphenhydra
    @Diphenhydra Месяц назад

    Any of the death spells that do self damage for blades or heal seem utterly useless (although keep in mind im only level 92 so i dont know everything). Especially sacrifice that's supposed to heal you. Because they include your stats in the damage calculations you end up doing an insane amount of damage to yourself for such little return. And if you want the heal, it would be infinitely more impactful to cast vampire, maybe even ghoul.

    • @creativeartstudios6792
      @creativeartstudios6792 Месяц назад +1

      base on the meaning of the word sacrifice.. i think you're meant to cast it on other wizards not yourself.

    • @Diphenhydra
      @Diphenhydra Месяц назад

      @@creativeartstudios6792 Even if that's the case, you're doing an insane amount of damage for very little health to others. It would be better to pixie or satyr.

    • @creativeartstudios6792
      @creativeartstudios6792 Месяц назад

      @@Diphenhydra efficiency is over rated XD

    • @damousx6860
      @damousx6860 Месяц назад

      It can be helpful if you have any weakness of yourself, especially -50, -60 and -90 ones.

  • @PhazedxWizard
    @PhazedxWizard Месяц назад

    I’m surprised mutate wasn’t on this list, ig the school pips make them ‘usable’ again 🤔

  • @bravejonah
    @bravejonah Месяц назад

    i quit wizard101 more than a decade ago. Can anyone explain to me why they ban so much spells for pvp.

  • @ianfromwiisports
    @ianfromwiisports Месяц назад +1

    pacify is only good for one pve fight and the fight in question is rage from wallaru. he puts 3 fire dispels on himself the first time you cast pacify, and 1 dispel every cast after

  • @ericestrada3530
    @ericestrada3530 Месяц назад

    Two youtubers get taunt wrong and think it doesn't force enemies to target you with single target spells lol

  • @captain_reaper2295
    @captain_reaper2295 Месяц назад

    Bruh KI gotta have an iq of 0 for that ffa change. Why? I would of been ok with it doing lower damage and overtime type similar to fire dragon but for a single target. At least raging bull is still good.

  • @starterking
    @starterking Месяц назад

    FFA is weird since before its change it was a question of it vs smores. Because they originally both very similar spells with only slight differences in damage, cost, and the type of trap applied.
    While the change fits with fire's intended identity as a dot focused school, but nobody likes dots and we generally only use them in specific boss situations.
    Frankly if the change needed to happen I feel like smorse should have been the one to take fire's change since it came later, as to not affect level 100 fire pvp not that i play anything other than max level pvp, and it specifically applied dot traps.

  • @chromefox4
    @chromefox4 Месяц назад

    Sauce mentioned!!!!!

  • @UnofficialViewer-n2s
    @UnofficialViewer-n2s Месяц назад

    cooldown had a unique reaction with delayed OTs, being able to skip their damage on the last turn, so it wasn't completely useless
    Dimension shift was one of the best counters to trap stacking, being able to clear out every trap
    Mega pacify/taunt is literally an X pip versions of those spells
    Shadow Seraph and sent literally have more downsides that upsides and would be better to just have a jade life support than using either of those 2. The 2 pip ones are arguably the worst except dark nova
    Cloak was useless and only got banned because it caused rounding errors when used with some spells

  • @thatcomputergeek2940
    @thatcomputergeek2940 Месяц назад +1

    First! And another banger as always king

  • @ZizzlyWizard
    @ZizzlyWizard Месяц назад

    I think sacrafice minion could be good as a TC, summon a wooden doll and use it and you can get a quick heal if you dont wanna waste training points for saytar

  • @felecianajera7590
    @felecianajera7590 Месяц назад

    i would say cloak is also pretty useless

  • @abdulbari2823
    @abdulbari2823 Месяц назад

    Ark3

  • @AnthonyMccoy-v1r
    @AnthonyMccoy-v1r Месяц назад +1

    Most of these spells are good. You don't know how to use them. Try better spell combination. Learn to work with others better. Also, I have personal use Sap a minion. Then used the pips to drop a fire dragon on a player. Your point of view is short sighted. You have a responsibility. Not to confuse your opinion with fact. There are impressionable wizards that watch you.

    • @Jwitdaplays
      @Jwitdaplays Месяц назад +8

      Get a load of this guy 😂

    • @Sniffyy
      @Sniffyy  Месяц назад +4

      Im sorry you feel that way but i can confidently say this gotta be rage bait or ur just horrendous at the game. Youre saying with a straight face that your combo is
      summon minion
      sap
      fire dragon
      tf did i just read...

    • @DarkZ0l
      @DarkZ0l Месяц назад +1

      what is this atrocious strat

    • @AnthonyMccoy-v1r
      @AnthonyMccoy-v1r Месяц назад

      @@Sniffyy in the old days before amulets came out. Yes, I did that. The point is to work on better spell combination. Not call a card useless. Because you don't know how to use it.

    • @AnthonyMccoy-v1r
      @AnthonyMccoy-v1r Месяц назад

      @@DarkZ0l As a Life Wizard before the Amulets came out. We would trade Our Grand Master spells. Using keen eyes and tough, and ect. A player would then trade for Rebirth, Fire Dragon, Storm Lord, ect. Then summon a 0 or 1 pip minion. Crown minions work too. Sap the minion to max out your pips. And Then summon Fire Dragon. Thanks to your Fire Wizard. Ect. It was fixed. So no one could enchant a card a trade it. However, it can still be done. Works well till you have full power pips.

  • @SuperSeasonChannel2003
    @SuperSeasonChannel2003 Месяц назад

    Power Play is no longer trainable, being replaced altogether by Balance of Power