I adore the super weapons in Sins of a Solar Empire. You can interact with systems without actually being there as well, for example TEC can build a giant cannon (I don't mean the railgun titan) that fires shots that fly between systems. Because they don't use the usual FTL your ships do, on huge maps the shots can go for so long you entirely forget which planet you fired shots at, and naturally their impact is a sight.
@@strawberin0 While I think that's a meteor at 23:17, the cannon shell you shoot looks very similar and has the same (if not greater) impact, it's great. After it slams into the planet it massively damages it, and then you can zoom out to see there's 5 more on the way, meaning your opponent either acts immediately in building something like a planetary shield generator, orbital greenhouse, destroying your super gun, or else the planet will be blasted so hard it's uninhabitable for a while.
We need more space real-time strategy games.
I adore the super weapons in Sins of a Solar Empire. You can interact with systems without actually being there as well, for example TEC can build a giant cannon (I don't mean the railgun titan) that fires shots that fly between systems. Because they don't use the usual FTL your ships do, on huge maps the shots can go for so long you entirely forget which planet you fired shots at, and naturally their impact is a sight.
That sounds cool as all hell
@@strawberin0 While I think that's a meteor at 23:17, the cannon shell you shoot looks very similar and has the same (if not greater) impact, it's great. After it slams into the planet it massively damages it, and then you can zoom out to see there's 5 more on the way, meaning your opponent either acts immediately in building something like a planetary shield generator, orbital greenhouse, destroying your super gun, or else the planet will be blasted so hard it's uninhabitable for a while.