Character designer: ". . . So i came up with this guy called Alcryst, and his whole character is that he never ceases to efface himself. He's like the Luigi to Diamant's Mario, only ten times harder on himself for no reason. He could win the lottery and find a way to blame himself for not winning a previous lottery draw instead back when the jackpot was bigger." Director: "I see. Make him comedically over competent with bow skills to make Legolas feel inadequate."
I can't think of a better recipient of your first 1-2 energy drops than Chloe. She's really a spectacular unit. I initially dismissed celine because of her growths but using her on my second playthrough i'm liking her quite a lot. I like to pair her with Corrin for the flame dragon vein and due to corrin giving her more HP and magic both of which make her an efficient chipper, axe breaker and armor slayer. on Bosses even if she's not strong enough to one round them she can still apply draconic hex and torrential rain. I initially stuck corrin on alear but I'm liking it a lot on celine.
My first run, Celine ended up pretty good sitting in Mage KNight, but I wish I'd leveled her as a Mage Knight or Gryffon knight, and then switched her to her personal with a second seal for the end. That speed growth is her real Achilles heel.
On my 2nd run and Louis is once again one of my strongest units. His low dex is an issue but you can give him secret book and it helps a lot. I wound up inheriting Hit +10 from Sigurd for him fairly early on and it was enough to make him consistent pretty much all game. His strength and defense stats are so good and in the case of my second run, his speed is enough to double some enemy armor units, which is admittedly a bit lucky. Put Ike ring on him and teach him Pair Up from Corrin and he will be able to tank almost everything, and his Great Aether is devastating.
I wish I’d put Sigurd on Chloe much sooner. I’m about to enter chapter 10 just missed the 1000 SP for Canter. I went with Advance instead to get more effective range. Other big mistake I did was taking Marth off Alear. I thought building bond levels was important, but I should have kept my best emblem pairings and used the Mercurius. I also needed to move Micaiah around more for Great Sacrifice Experience
If you get the SP and XP you need from mercurius farming on alear, I actually do recommend passing Marth around to Chloe specifically. Chapter 9 in particular is good to farm exp with mercurius
In my maddening run, I've found that giving Louis Emblem Corrin and/or Eirika & Ephraim to be a successful endeavor. With Corrin, GK Louis gets so much mileage to give him the bulk he needed, and being able to filter backups/mages coming his way super useful, especially during Ike's paralogue. Plus the -30 avoid to enemies on the water tile fixes his hit issues, and having a reliable tank that can also debuff the enemies is a role he fulfills extremely well. Plus you need to remember that Torrential Roar is a physical based attack, so more often then not he's hitting multiple enemies very hard and freezing them in their tracks. Later down the line, I gave the corrin ring to sage pandreo so he could become a mage tank with the ability to summon fire and slowly dwindle enemies health and elthunder for debuffs at a safe distance. Meanwhile Louis maintains his roll as a supportive tank but with much better offensive capabilities thanks to how the twins work. They give Louis his much needed +4 dex AND +10 in Luck, coupled with Gentility+ giving in combat 5 to def/res, and another +5 def/res with Resolve, improves his tanking ability significantly. And if he ever in need of some hp healed, he can switch over to Ephraim, and either smash physical enemies with the Leif engrave, or remove any nearby mages with a brave weapon, just to get his health back while saving staff usage. I'm on chapter 18 on maddening and recently did reclass him into hero and so far, from he performed splendidly in sigurd's and byleth's paralogue. No doubt he'll continue to do so.
I think most units need over investment which is super okay and think it should be like that. I think the only two units in my head thag just straight up don’t need any love is Ivy and Cloé and maybe kagestsu
I totally agree about the DLC changing how the game is played, and the 2 main culprits are Tiki and Soren Tiki's growth skill makes pretty much everyone viable and the biggest part is the 15 build growth allowing units like Framme to get some build lvl ups And then we have Soren's decoy skill which messes with maddening AI allowing evade tanks and generals to get attacked when they otherwise would just get ignored
I feel like Celine should be reclassed to a Sword Griffin Knight for the better Spd growth then back to Vidame late game if you want to make use of her mixed Str/Mag growth for Ignis. Her Str/Mag would be the exact same but she would get 15% more Spd. 45% base Spd is pretty decent on its own but with only a total of 50% Spd on Vidame she'd fall off mid-late game.
I have been using diamant with Ike’s ring and he’s actually really insane I suggest trying it out. He also benefits greatly from pair up from corrin when he uses great aether
90% Health 60% Strength 30% Dex 55% Speed 55% Defense 25% Res 30% Luck 20% Build In his unique with a great Personal skill and well above average class skill. He’s almost cheating and has unrivaled Drip. Inherit my man some +Dex and he’s square
I think this is a really good video for units to invest in but I want to focus on the last part, as someone who usually played with DLC and recently did a run without it after wave 2 even with hard restrictions let me just say playing with DLC and without DLC is a very different experience. I think pre wave 2 Edelgard and Tiki were slightly more reasonable if restricted not getting silver card (30% shop discounts), not putting starsphere (15% growth booster) or lineage on units, having to swap tiki around units so arent fully abusing starsphere or getting way too much SP and rush killing tiki on her paralogue to avoid major exp inflation. But now you have a lot of extra resources that you get after chapter 5 that stay there throughout the game, with that you can get high refine weapons easily due to silver and gold, silver weapons, you get SP books around 2000 SP worth that easily lets you put Starsphere on someone immediately changing stats drastically if use them through a playthrough or work on any build immediately, 3 paralogue maps early game that give a buttload of exp and SP even if don't want it but needed if want to play with fun new emblems especially if save it for chapter 10 where you have all the emblems, this alone on gives an insane amount of inflated exp and SP and lets you get canter on everyone early if you want or starsphere and can get boosted further if put lineage on others beforehand and lets you steamroll early and mid game and possibly even late game. I think wave 2 seriously broke balance and am having a hard time finding solid restrictions that would make it more balanced outside of skipping some paralogues and skipping multiple maps with warp to balance EXP for late game.
you think its bad now, just wait for when we get the next set of DLC emblems, i know it only said the Veronica and Chrobin Emblems but i have a hunch there will be something else there that will completely break the game, my running theory is that there will be a 6th map added in that solely exists for EXP/SP farming so you dont have to manipulate for skrimishes.
Frankly the DLC maps after Tiki's seem like they'd be pretty difficult to do on Maddening before chapter 10. If you can manage it you might not have benefited from the power boost to begin with.
@@Ryodraco Honestly its a bit challenging but Soren's Map is 100% easier before chapter 10 then it is later on and tikis as well imo. The maps scale and both of those have a few enemies that one shot units later on but don't at all at low levels making it way more ideal to rush em early game and get a lot of benefit throughout the entire game for it.
@@thatoneguy78228 well that explains a bit. ^_^ Still, I don't want to miss out on the Camilla/Corrin, Lyn/Hector etc. interaction that happens if you wait to do the paralogues, even if it makes things easier.
The SP books just let you salvage like one extra early game unit if you want, or help Alear. I think the best way to handle the Emblem rings is to follow the plot until you get the ring counterpart. I’m not sure if you can do them out of order, but if you can’t you would do Tiki basically right away so you don’t miss her Marth cutscene. You wait until you get Ike to do Soren and Hector. Then wait until you get … what’s her name Hoshido girl to get Camilla. That way you get all the unique interactions and don’t blow up too much early. If the SP Books bug you dump them on Vander as a meme. I think even Coffee would agree giving Vander starsphere isn’t going to break the game. He’s that bad
I notice you talking about bond ring manipulation a lot for dire thunder, just want to give my test results since I watch a lot of your engage vids (love it keep up the work!) Bond ring rank and placement rolls are locked in order each chapter. I've save scummed quite a few times on maddening to test this. For example- you 10 roll on marth and get 2 c rings for the first unit, a B for the second, 1 C and 1 S for the 4th, 1 C for 5th, 2 Bs for 7th, 1 C for 8th and 1 C for 10th, you'll get exactly those rolls for any other emblem ring you roll that first 10 rings on. In this sense you can *technically* manipulate which emblem rings you'll roll, but the RNG doesn't actually reset until you've done another fight. Maybe I'm wrong and you can reset the rng by entering and backing out of a fight, but I've rarely seen good use cases aside from maybe chapters 10-14ish to focus on bond rings as a filthy dlc user myself 😂
Diamant has always felt mid to me. Most of the time he's performed well for me felt like it was just having a strong emblem ring like Ike or DLC, at least when I've stuck him on his unique class. He's probably better in a different class, but i'll probably just use Kagetsu next time and save myself the hassle.
Legit I think there's an argument for Louis just being the best unit in the game. Louis doesn't care how much or how little you baby him, he just works.
Louis as a Wyvern Knight with Lyn has just been hilarious on non-maddening runs. Doubling with alcreacity++ before they can hit your absurdly high defense
It's not that Lapis is bad, it's that she's in the wrong base class. Warrior is really good for her, as one example. But how many players are going to be able to justify two seals for her early game?
@@Ryodraco The biggest reason is that it helps fix Lapis' strength. You could accomplish the same thing with Berserker, but she'll probably have trouble surviving on the front line. As a Warrior, she can sit a little further back and use a Longbow and Tomahawk. Her personal skill helps with the lower accuracy of axes and bows making her attacks more consistent. Warrior is also not represented by another character until pretty late in the game, so she's not stepping on anyone's shoes.
So if you don't want to deal with rng on bond rings, I highly recommend taking advantage of the free heroes bond rings. Alfonse gives +2 strength without having to roll for it. They're solid, not pay to win, and remove some of the annoying RNG
Dunno if you've tried it, but I had put Lynn on my Alcryst in my maddening run and at the beginning of every combat I could just choose to deal massive damage to one unit of my choice from damn near half the map, Covert gets extra range with Lynn's Astra Storm and with Luna he shreds any unit, plus it's basically free stack of Speedtaker. Epilouge map Alcryst dealt the boss's first health bar, by himself, Alcryst was the MVP in that fight hands down
@Anakin Skywalker True enough, but Covert's get that huge range increase, add on top of that Luna and it can drop basically any non-tank enemy, or at the very least put them on death's door
Based on my excel chart Citrinne make a good mage knight, griffin knight (FLAME LANCE), and high priest. She needs some speed growth to avoid getting doubled but she will always reach cap of mag stat by endgame. HP 42.45 STR 10.6 MAG 35.15 DEX 22.8 SPD 23.8 DEF 14.2 RES 33.15 LUCK 19.3 BLD 7.55 INTERNAL LEVEL40 MAGE KNIGHT (If Tiki add like 5 to all stats) If you ever make a discord I have excel chart breaking down all unit classes and internal level 20,40,50.
One thing to note with Amber is.... Paladin is just not the best class in this game from my experience so i swapped him to a Wyvern Knight which allows his skill to proc because of his great mobility and he turned into a fairly decent unit that way. Still a big investment tho
Legit. Besides Mage Knight which does it's own thing, Wolf Knight for knives, and Great Knight on a select handful of specific characters with the stats for it. Just use a Wyvern or Gryphon bro. Paladin, Royal Knight, and Great Knight are all just bad fliers or Wolf Knights with a worse weapon. You'll have plenty of grounded characters to use terrain or counter bows. Just get fliers.
I really want to try Jean on something like paladin or wyvern but I feel like he will always be stuck in the support mage roll for all my playthroughs. He is one of two healers early and you dont get a 2nd seal early enough to level him up not as a healer and you really dont want him leveling up as a monk because he gets terrible spd and str as a monk. Also if you were to reclass him at level 1 into sword fighter or something it would just be hard to give him exp anyways. Idk I want to try it but it seems annoying. But he could be such an insane hard carry on a class with good growths like wyvern, paladin, gryphon.
I have Jean as a paladin because I don't want to have a bunch of fliers, and he is extremely strong. He takes a lot of investment to come online, but once he comes online he is easily one of your strongest.
@@louiesatterwhite3885 Yea in terms of taking advantage of his passive Paladin seems like his best class. Did you take him to level 10 in monk before promoting and reclassing or you did just reclass into cavalier right away?
@@theolong6689 I took him to 10 in monk first because I recruited him asap and it would be a pain to bring a level 1 cav up to the proper level after chapter 11 when second seals are avaialble.
@@louiesatterwhite3885 Ok yea that is definitely a lot more convenient for sure but you do waste 10 level ups on magic growths but with starsphere it wouldnt matter lol
I mean. Probably the best way to use him, but I can think of tons of random units reclassed to Wyvern that would be much, much better. Jade, Kagetsu, Lapis, I dunno
Louis' def growth as a Lance Knight is 80%, how much higher does it need to be? He has 50% base and 30% from class, literally he has the highest base def growth in the game until Goldmary (55%), but "It's not that high"?
Yeah, Louis is great. I run him with Ike but he doesn’t take enough damage for Wrath to do much unless he runs into a mage. With a crit and hit engrave, his speed doesn’t matter because the enemy is dead in one shot.
Louis is a literal Pillar Man. The Superior Life Form. Unbreakable form. Impenetrable defense. Gains EXP and SP from Miciah faster than anyone else. Passive skill that activates so readily you may be surprised when he's mysteriously underperforming by a few points and you take a minute to remember why. Armor that sprints at the speed of sound. Great weapons for days. And he doesn't even need any of that to break faces and win maps for you when nobody else can. If there is any unit in this game that wins harder than Louis has? Awaken my master, indeed!
Surprisingly I found Etie really easy and effective to use due to her insane STR growth. She is essentially a glass cannon thst is really fun to play around. She is my candidate for early master seal + second seal to get to warrior class and her STR can easily snow balled to become Panette lite by the time you got chapter 14 (iirc my fixed maddening Etie has 23 str on the chapter Panette join, Panette has 28 str start) I just love the risk and reward play style with Etie since if you build her right (which is pretty much go into Warrior ASAP) she can easily one round fliers till the last map and even two shot mage and axe guys with long bow sometimes.
I'm surprised to hear you say Louis' defense falls off. Man has an 80% def and 95% hp growth rate in his base class. Even when he is getting crit by physical he's taking chip damage regardless. It's magic crits you need to be on the watch out for because those will destroy him. Like he has problems but I don't know what you have to do to make physical durability one of them. If anything his physical durability can ironically be too high where maddening enemies will refuse to attack him cause they do no damage.
If Louis is getting a ton of XP to level this high he is taking XP away from fast units who can reliably 1 round early-midgame and in endgame when built fully
@@erikbell1723 he's not bad but the game hands you so many other units that are overall just better that he's not worth the investment for many people, especially in a game with limited resources. He's low movement, low speed, low luck, low sp. Sure, you can make any unit viable by investing enough in them, but that doesn't mean you should
Louis is fine, having a unit that can't be broken is very helpful. The real issue is that mid ring emblem rings can help with making other units tanky or otherwise baiting enemies safely, there are some nasty late game magic units and the biggest issue is Louis is too good at his job on Maddening. Maddening mode Louis can accidently get so tanky that a lot of enemies just won't bother trying to hit him. He is pretty solid though probably one of the better picks from the early characters but not someone that you are hopeless without
@@boredomkiller99 Funny tech. Once Louis crosses the rubicon into Maddening enemies ignoring him, he turns Lyn illusions into just an impassable wall. I don't think it's necessarily the best use of either, but it's really really funny and can make a few interesting things happen. Such as turning the center spot into essentially a bunker on subsequent turns.
My Alfred carried in my Hard Mode run after getting ultra defense blessed and became a carry unit I could send off in one corner with a Pure Water to tank. But my Alfred in Maddening run right now hit the bench so fast because he got doubled to single digit hp. Some units can get fun builds going in Hard mode with the increased EXP and dumber AI hitting 0 attack damage units. But in Madenning this is all different.
I’ve used Lapis and really enjoyed her as a Swordmaster w/ Eirika, though my view is almost definitely skewed by the fact I didn’t use Chloe, Merrin or Kagetsu in that run. Her magic wasn’t great, but with the Eirika bonus she could do decent with the Levin Sword, and she was my best dodge tank besides Yunaka, healing back any hits that did go through when she was engaged. Otherwise, she got by fine with a Killing Edge and Levin Sword (Brave Wt was too much to be useful though). I will say that if you do use DLC with her, she could make great use of the Folkvangr (Heroes download bonus sword), since at +5 it has 16 Mt, 4 Wt, 10 Crit I think. It’s pretty much the only sword you could engrave for her that wouldn’t negatively impact her speed.
I know the unit itself is broken, but I gotta throw my hat into the ring with Griffin Knight (S/L) Anna. On my runs, I: 1) complete ch 8 asap to unlock a master and two second seals in the shop 2) recruit anna, second seal immediately to mage, and emblem train with Roy (6, sword (marth requires 8, so roy is cheaper)), Sigurd (6, lance), and Celica (6, tomes) 3) deploy her to Jean's paralogue, abuse great sacrifice and heal villagers until level 10 before clearing 4) master seal to sage, then second seal to sword/lance griffin knight 5) give her a levin sword (very easy to have a +2 or +3 one at this point in the game without draining all your resources), all of your spirit dusts, and let her cook the game from ch9 to the end while abusing flier bonded shield. bonus) if you have the DLC and are using it, unlock tiki asap and use Tiki on her until you unlock Camilla. Then use your SP books to give her starsphere and canter and equip the Camilla bracelet. Now she has magic sword, lance, and axe, as well as tomes, extra move, and infinite spammable healing cones. Starsphere increases her GK growths to 70HP/80MAG/80DEX/85SPD/65RES/75LCK/20BLD, so the sooner you get Tiki/Starsphere, the better. The "investment" sounds high, needing a master seal and two second seals before chapter 9, but at this point in the game second seals aren't worth a lot and you are already going to use 1 master and 1 second on her at minimum if you're doing axe fighter 10 > warrior/berserker 1 > magic class of choice. I just prefer to second seal her immediately for 10 levels of 75MAG before swapping to GK
Also, Halberdier Amber gives him a purpose. He has the highest base STR growth in the game tied with Panette and Rosado, decent defense and HP, and low-ish speed. This gives him a very particular niche that makes him amazing as a Halberdier, especially paired with Sigurd Chloe/Louis and Swordmaster Kagetsu's Run Through when you first unlock him. The only drawback of it is you have better units to Master Seal in the early game and an overabundance of Lance users, so you have to sort of force it.
Lapis is awesome in the Swordmaster class, the only downside is that her Strength growth isn't great. Her Dex and Speed will be insane though. I've had really good results with a Brave Sword + Crit engraving (Lyn?) so she hits x4 with 40ish crit chance pretty consistently. Give her an Armor Slayer for utility and she can just start deleting units like crazy.
Paladin is a good fit for her as she will get more Strength and defence. You only lose 5% speed growth in return. wyvern is a good choice for her too but I like to keep her speedy. Paladin is like the middle ground of both strength and speed
I'm so tempted to switch class on Céline, first her Str growths are better than her Mag growths and with her high Res she could be decent antimage unit, and second...personal stupid reason... God I hate her outfit as Noble/Vidame XD
honestly, i kind hate her vidame outfit aswell, but the weiss schnee crit animation is worth it. what ive been doing and what i think everyone should do even if they want to keep her in vidame, is making her a sword griffin knight for at least 10 levels, she only really loses 5 def, but gains 15 spd, 10 dex, and if you give her an emblem with tome access like micaiah, soren, camilla, she can still use them for 4 turns with a round or two of downtime
You don’t think + 11 effective damage to her attack helps? And doesn’t Marth’s sword agility remove Crit? Wouldn’t trying to get as much damage on a forged killing edge be more effective?
I got two Olwen S rings by just randomly creating bond rings, which is hilarious. I thought I would have to save up C rings and meld them all the way up to S rank, but I got the two S rings while rolling. Took 100 rolls total ( 10 rolls of 10 rings).
1500sp is steep though. I'd recommend Lineage over Starsphere for most units. 20% faster leveling adds up and I would rather spend that extra SP on Canter.
To the credit of tiki, starsphere may help make average units good, but it'll be superior units monsters so imo doesn't really affect the power gap between units much, just makes some able to be used. That said, still haven't done the dlc 2 maps yet, and apparently those ones are mega strong
@@erikbell1723 I feel like Celica has definitely been edged out for me over the utility of other emblems, but early game I loved using her I feel like Aether on Ike is still amazing and really helped me tackle a lot of maps. Hector is also amazing And imo Corrin is more of a sidegrade with Camilla depending on what terrain you want. I like Corrin on thieves but I wouldn’t bother with Camilla on a thief. Torrential Rain feels like a better engage attack compared to Camilla’s, but I’m sure that’s still super useful! I just haven’t played around with it much yet
She is OK but I don't think tanks are worth the investment because middlegame hands you tons of emblem rings that can allow any unit to tank or delay large groups of enemies.
@@Cayden.1 she’s got good strength growth but her dex is rough and she specializes axes. I would say great knight but when Leif goes away she’ll struggle. Honestly Wolf Knight would balance her growths out and give her a reliable ranged attack. Might be doable I think Louis is more reliable as a general
I like her as a Wolf Knight or wyvern. Her stats compliment both pretty well General is a little funky, and Great Knight... I mean, just stick it on Louis or meme units
I turn Louis to a lance/axe hero he was very good tank in my play through and framme through my play I turn to a thief and turned into avoid and Dodge master and hits hard
Jean Berserker hits slightly less hard than Pannette, but he has way more speed to the point where he can double quite a lot of non swordmaster enemies. After he gets enough build you can reclass him into Warrior where he gets more speed and defenses. I don't think Jean is worth running on other classes. While he may exceed in a stat over the course of a very long time, he still would lack in other areas. For example, he would be the fastest swordmaster but even then he would still have 40% strength growth and thus will always be weaker than Kagetsu. Same goes for Sage, where he is even with Anna on magic but will still be slower and cannot generate money. Berserker is the only class where Jean is truly uncontested since he has the highest strength and enough speed and build growth to back it up. Paladin works too but Jean's base build is really really bad and Paladin gives no build. A lot of the things Jean is technically the best at aren't things where he is needed. 10% build growth from berserker = 20% due to expertise. Then you add his base 5% build growth to get 25%, meaning that he will get build every 4 levels. Literally Boucheron but with higher strength and speed. Louis has a 50% defense growth with 30% from armor. He also has 45% strength with 20% from armor. He also outscale Jade and other defense oriented units. As long as you keep him fed, he really isn't taking much damage and he can easily chunk most enemies. Louis accuracy is also helped by his wide range of supports. Yunaka, Zelkov, Ivy and Chloe are all omnipresent basically units on most teams that can help to fix his accuracy and dodge. Compare this to Jean and Anna who have basically no supports very early on. Especially Jean who both has less supports than most other characters and most of those supports are from bad units or late game characters. The only reason I run Zelkov over Yunaka is because he has supports with Anna, Kagetsu and Jean. Yunaka is faster in the long term and of has access to Marth's avoid skills.
I might be more aggressive than most players, I have a hard time letting him get XP because he can't 1 round. I don't really use tactics where he counter attacks a huge group of enemy phys early to mid and instead optimize for dive strats to power level my DPS units so he always stays underleveled because I don't need the tanking he provides. As midgame rolls in you get Lucina/Lyn both of which can tank with clones for body blocking/lightning rods and Lucina for bonded shield.
@@IcedCoffeeGaming Whenever I run louis in maddening, killing enemies in 1 round has never been a problem. Though I usually give him sigurd (from your videos I assume you almost always slap sigurd on chloe) at least until he promotes to great knight. In mid game, giving him a steel/silver great lance (engraved with ike when you get him) helps tremendously. I would argue out of the early units, only chloe and yunaka need less resources to be really good.
I think your view on DLC Emblems is a bit skewed. It's not strictly a "win more" situation because I think most of them are fairly competitive with most Emblems. The exceptions to this are Tiki, who can salvage units on Maddening (but the ring itself is rather middling IMO) and Soren who is flat out, cartoonishly broken. I think a lot of them open up some interesting playstyles for units and isn't just a case of people coping with their favs suddenly becoming good or anything
Even if the relative power of the emblems is comparable to current in game emblems you start with extra resources and 5 more emblems than normal ruining the difficulty curve of the game. It is like starting a game of chess with 3-5 more queens.
@@IcedCoffeeGaming I think you're right that it affects the balance tremendously, but ruining's a bit of an over-exaggeration. It allows for more team flexibility and makes certain bad units without heavy investment worthwhile. And I'm not just talking about Tiki, but Hector specifically making Armor's viable instead of absolutely bottom class. More Emblem rings means there's less of an incentive to heavily focus on the same OP characters since SP gain is tied to Emblem Rings. More Emblem rings mean you don't really need to rely on exploits to grind up units as well IMO.
Is the FEH gear in your mind the same as the paid DLC? Honestly, the FEH gear is good, but it's like, mostly early game assist to making units perform more consistently. Similarly to the Steel weapon set, they're strong early refine options, and they're just going to let a unit perform better and be easier to train with less investment. You say Chloe is great with a Steel Lance +3, and that's all she needs. Well, there's actually a lot of units fighting for lances early game, and that could be seen as a big investment because of that, and other lance users are left with weaker weapon options because your Chloe always has that one lance you've invested in. The Askr weapons are all +1 Mt, +5 Hit (+10 for the Axe), and -2 Wt compared to Steel+0, and they're easy to obtain, and it doesn't seem they'll ever not be available to get from FEH for free, you do it once, and you'll just always have these weapons available from the start of Ch. 4. Then there's also the fairly decent 3 Bond Rings from it, allowing units to boost other units, one of them is +2 atk to adjacent, this makes someone else in your army almost as good to stand next to as Alear when you need that damage boost. I don't think it's too much of a game changer to use these Askr weapons, they just expand the amount of units you can depend upon to do what you want them to do, instead of relying solely upon 3 "hard carries" who have just been the backbone of all your runs. Be interesting to see your results from not using Anna and Chloe as crutches, as it feels like every other unit is just being compared to them, and if they're not them, they're not good, and only could be good if the rest of us are using the paid DLC (which I do agree is a different game, but the FEH stuff isn't paywalled)
I know this is not how you play but I go by Digimon Story Cyber Sleuth/Hackers Memory. Wait until they are level 20 in their Base Class then level them up. I know that is not how you play FE but DSCS/HM had more boosts if you wait until you get your Digimon to the max level then evolve them
@@DARKMalice9000 in previous fire emblem games, you would have a max level of 20 in your base class, but are able to promote as early as 10. If you promote early, you risk your unit falling off in the late game as they would have a level cap of 30 instead of 40. Nowadays with second seals, there is no level cap, so it's generally considered best to promote ASAP for the flat stat buffs and the improved growth rates.
Jean does not take more to get going than Anna. He takes less, which is why most people give Anna special treatment. Jean can level just as effectively by spamming Micaiah Great Sacrifice as Anna can. But he can also level effectively as just a regular healer, or get in some decent attacks by pairing with Celica. When Jean promotes, he's immediately in a viable class option. Anna really needs a second seal as well to really be worthwhile. Anna appears easier to level because most people give her the best power leveling tools. And she's given those tools because she takes more to get going than anybody else.
Both are okay if you use them normally, and both are resource dumps that are frankly kinda traps imo. Jean is solid as an immediate replacement/supplement to Framme, who better takes over Clanne's role if you decide to save him from misclass hell. Don't fall for Martial Monk shenanigans, just go High Priest and/or reclass to Sage later, bro. Doing cringe level optimization strats with Jean is pretty bad, let alone smoking the 25% Build Berserker meth I've seen Walter White passing out. Anna is fine as an Axe Fighter into Warrior, or reclass into Sage, either is actually just fine. Doing Luck optimization for her is giga cringe since you're making your entire army worse for probably less than 2000 gold in a Maddening playthrough. Both are fine units. I think Jean might even crest mount Good in the context of making Clanne easier to use too, but both are mediocre dumps for your resources that could be spent on much, much, much better units. Like your early options aren't great, so maybe babying one gently isn't much opportunity cost, but just like, hold out bro. Alcryst and Lapis, Diamant, Jade, Ivy, Kagetsu, and Zelkov(?) are like RIGHT there, chill
IÄm not playing on maddening, idk how that plays into it, but for me Louis and Lapis are like the two most busted units in my team (along with Céline and Alear), all the way to endgame. I just love them, lol
On maddening, enemies get much higher stats, most importantly spd. This means your characters with lower spd are going to get doubled a lot more. Louis drops off early because he has the lowest speed growth in the game at 25%. Lance Armor adds 0%, so he only gets 1 spd every 4 levels with fixed growths. He has good HP, Str, and Def, but he always gets doubled. Lapis is a different story. She has a base spd growth of 55% and Sword Fighter adds 20%, so she's getting 3 spd every 4 levels. But her str drops off, so she can struggle to do damage. I think Lapis is better because spd is so important.
I will let you know once I do runs with both but Momentum is 1k SP and more available while Speedtakers 2k can only be run on certain units and seems to unlock at ch 17 onward. For reference my highest SP unit is Timerra on CH16 sitting at 1700 SP but starts with 1500. Speedtaker feels like an endgame only thing while momentum is mid game onward.
So I know you talked about fix growth or the other one before but what’s the difference and how do I pick which growth they get? I’m confused about that
Let’s ignore class “growth rate” for now. Each unit has a default “growth rate” for each stat (e.g., speed, dex, str, etc.). In fixed mode, the unit will level up stats at a predetermined rate. In random mode, they will level up at a random rate. For example, if a unit has a default “growth rate” of 50 in speed, this means that in random mode they will have a 50% chance on each level up to gain an increase in speed. In fixed mode, that unit will gain an increase in speed every two levels (i.e., every time they hit “100” points, they level up once. In this example, if in fixed mode, they will gain 50 “points” every level.).
to add to that, maddening is locked to fixed growths till you complete one run, then you can choose when making a new game which growth you'd prefer anything lower than maddening is locked to random till you complete one run
Céline... Oh boy, can someone tell me exactly how good fixed growths Céline is? Because she's a solid unit... When you get her growths fixed. I TRIED to not use Tiki, but I got her to level 20, and she had no stats close to 20 except speed, and her Str, and Mag were at 14, 15 specifically. I only waited, because I know for a fact her growths aren't much better in Vidame, and her base increases were outdone by literally every other unit. The girl is trying to do too much, and none of her personal class growths help her. I'm only using Tiki, because it will give me the same results as Sword Master, or Sage, with less resources.
Yunaka I argue is better at sword master she's one of the few units who specialize in speed and dex but also have good enough strength growth where she's not relying entirely on crits for damage like lapis. Only issue is in maddening seals are a much more limited resource so I suppose you could argue it's not worth making yunaka sword master when she works well enough as thief.
I prefer having the 1-2 range weapon on her with daggers, as I have a vantage wrath build on her with Cinquedae+5 (silver grinding was a pain) with the Camilla engrave to reduce avoid slightly, and Corrin. With Camilla engraved Cinquedae, her passive, and wrath, she can reach 95 crit before dex is figured in. This makes her enemy phase even stronger as she only needs to take 1 hit and then she enemy phase crits everything.
@Louie Satterwhite honestly like I said she works just fine she's an amazing thief it's just because her personal skill doesn't require her to be covert to take advantage of it you can cheese alot in the bushes as sword master even without the covert extra avoid because their speed cap is really high. But in maddening the chances of you reaching speed cap without farming trial tower for days seems quite unlikely I can personally see that as another reason why people prefer her being thief. If you want ranged sword I suppose you could use Levin but yunaka from my personal experience has magic growth just as bad as alear so it's unlikely she will be useful with Levin past a certain point of the game.
@TommySkywalker11 not necessarily, both have their pros and cons. Sword master actually is better in circumstances where enemies are tankier but not armored because knives as much as I hate to admit it their Mt is too low even on silver once you get to a certain point. The only reason why I said Sword master yunaka is better than thief tho over berserker is because weapon wt is a huge factor for her. I don't honestly think she would do well on axes and they are objectively better in general if you have the bld to wield them. Thief is actually my fav class I'm not downplaying it tho I'm just stating facts it's not really yunaka's best but the difference isn't enough to justify a seal tho.
I have all the bias in the world for Etie but I won't say she is better then the top units listed. Alear seems really bad to me though had two maddening playthoughs and a Hard and even on hard they fell off by the Solm chapters. Yes I can go Corrin or Byleth on them to make them a good support but that can be said for most characters. Also yes I am using DLC but no nothing special is going into my Etie every stat bosster and special skill has been spent on other units. If you need to twist it some way then it is not too far off from saying that I am using the DLC to invest into units not named Etie so Etie can get most of the investment you can allow from the base game.
@@aprinnyonbreak1290 Yeah Alear isn't completely awful combat wise but the utility Alear gets from support based emblem and their own damage boosting personal makes it clear that the heavy lifting should be done by other units normally. Though Engage plus is kind of great late game but that is late game.
Jade's meh as an armor, but is pretty solid to rebuild into imagination. Wolf Knight is a particular bright spot for her, but really, go nuts with her.
I never found Celine or Chloe to be good at all. But I had some pretty bad stat ups playing in Hard. I got lucky with Louis though, his defense was so crazy high for me
I don't get why people are so obsessed with Levin sword on Celine only advantage it has over bolganone is it breaks axes and she has quite limited on inventory space.
@@erikbell1723 ahh I remember now. When I got it I ended up comparing it to elfire which for the cost of 2 might has 4 less wt and available even earlier. Think Levin sword is supposed to give units who can use swords a magic option to target armors.
levin swords let's her break. It also let's her do sword based engage skills with it and since her personal class is a sword wielding mystical class she gets a damage bonus on stuff like override and I believe lodestar. Think Excellben been making use of that on his current maddening mode playthrough fir that reason. This gives her a niche over the other non-noble mage units who end up going mage knight to be a worse Paedro.
Man I've never had a bad Louis....my end game Louis had over 50 defense near end game a with a Silver greatlance +3 his attack will reach over 70 on fixed mode. Jus leave Sigurd on him and he will be fine. The only units that even does damage to him are Berserkers and Magic units no other unit can touch him.
How many level ups is that though? 30-40 to achieve that level of defense? My main issue with Louis is I'd rather dump that XP into my damage carries who can 1 round reliably
@@IcedCoffeeGaming it wasnt hard to level him up and he was one of my main damage carry and plug. Miciah power level units easily as well as Mercurius. Also early game I focused on only using Alear, Chloe, Louis, Anna, Yunaka. Then I added Kagetsu (Hero), Fogado (as a Warrior), Panette(as a Warrior), Ivy, Hortensia, Sedall, Pandrero. Those where my main 12 and I had a relatively fair run up until chapter 25 where I decided to Rewarp and Rescue skip to the boss quickly to avoid all the infinite spawn reinforcement as that chapter was annoying. My Alear kept Corrin for the majority of the mid to late game for map control until I got a certain spoiler character. Team comp madenning: Alear: first as a Paladin for increased growths on fixed mode then once I got Corrin second seal to Divine dragon. Then Marth once Marth returned. Chloe: Sword Wyvern Knight with forged Brave Lance and Levin Sword with Speed taker. She had Erika all game once got her. Louis: Lance General with Ike at first and then Sigurd once I got him back Yunaka: Theif then Wolf Knight with Lucina until I got Roy who gives Cavs extra move plus I didn't have anyone else who needed Roy Anna: Sage with Dire Thunder... Panette: Killer Axe and Bow forge as a Warrior with Leif for that 10% extra Crit, then once I got Sigurd for Louis she took Ike. Fogado: Warrior with Radiant, Long and Silver Bow and Claude Wind God Ring then got Leif once I took it from Panette Ivy: her canonical class with Byleth. Byleth gives her alot of stats most importantly luck to mitigate crits. Speedtaker and Canter as skills. Hortensia: Staff bot Supreme with Miciah Pandrero: Mage Knight with Levin Sword and celica Ring Kagetsu: Hero with Lyn (Brave Assist is good and even better with Dual Assist) and Lyn I busted so why not make an already busted unit even more busted...give him a busted ring. Sedall: Dancer with Lucina...I like lucina for her skills and Bonded Shield is good especially 100% on Qi Adepts, but I didn't need it as much it was mostly niche uses. Also since Sedall doesn't take part in battles it is nice at times when he does a Dual Assist attack, even though I wasn't relying on it. I honestly got more luck from my 3 Backup units and Dire Thunder Anna. 2 spoiler characters: Veyle: Fell child with Corrin as Marth went on Alear. Mauvier: Griffin Knight as I found it to be a better Royal Knight and it fixes his speed while keeping most of his bulk and Offense. Just gave him Canter plus and Switched between Staff Mastery and Reposition depending on the map. He was another staff bot with a Flame Lance.
your hate for lapis makes me sad.....pure Character wise she is one of the best characters in the game.i know Lapis is completely trumped by Diamant Kogetsu etc....but shes just the best personality lol......and yea Louis falls off so fkn hard mid game maddening its depressing. good early. but mid late he drops like a bad habit.
I don't hate Lapis, I actually like her design because she reminds me of Estelle from Tales of Vesperia. Statistics don't lie though and I've run her a few times on Maddening and Kagetsu casts a long shadow over her.
I wanted to use lapis in my current run cuse she's cute af. And she hard core carried the early and mid game, but good God did she fall off like a sack of rocks late game. So definitely reclass her when she caps or just use kagetsu. I refuse to use Diamant because his dex cap is aids, worse than Ivy. Sol bros are taking this L. Amber is tied with pannette and rosado for the highest base strength gain in the game at 45. So he could be good. Celine can be pretty good, but I'd just replace her with either Anna or Ivy.
the amount of time i m in disagreement with your statments in all the videos are insane. seems like we te playing 2 different games ( and i am at the third mmaddening run too)
@@IcedCoffeeGaming i ve done 1 run without, One with the First wave and the third One with the second wave. But i know what dlc can do but i mesn what i meant in a more general line in unit evaluation and stuff like that (like o know Hector + something Is broken but i dont evaluate a characters Just for this combo)
@@michaelpaul92 yeah i know and i Will do but my comment didnt want to be mean. i was Just thinking about the fact i evaluate characters and stuffs so much differently. and this Is why i Watch his video, to see his motivation about the various evaluation
I dunno man, Lapis has been one of the best mixed Swordmasters for me maddening no dlc. The only SM that can use the magic sword well. I feel a lot of the units you describe as bad just don't fit your play style. Citrine has been very good at busting down high res units for me. But I always put my units in winning positions. Maybe you arent putting them in fights they can excel at? Just a thought, love your vids!
@@IcedCoffeeGaming And also, Lapis gets better strength over Chloe. I take Lapis and put her in fights that are favourable for her. I probably use her similarly to how you use Chloe. Put her in fights she can win. Avoid fights where she loses. She has been a fairly decent levin sword user, as she gets more magic than Kagetsu. I dont even need to upgrade her weapons to +5 like you had to do to make Chloe viable. For me, putting Chloe in Martial master made her damage insane on maddening, and she still keeps staff utility. You can put her in High priest if you want, and its probably better to do that for the 2 range alone, but was fine for me in Martial Master. Kagetsu cant even levin well, on my original save on HARD mode, he cant even irk out that much damage with a levin sword on no resistance enemies. The second Kagetsu is up against a unit with decent defense, you can't even levin out of the situation, where as even 5 points of magic cant make a round winning difference.
I used Lapis for my initial playthrough which was on hard mode. She was fine there. On maddening she would probably still work but likely need either Roy or Eirika to excel.
@@yuukiv7502 Question: how do you reclass Chloe to Martial Master when Byleth is obtained at Chapter 14, since he’s literally the only emblem that gives arts prof?
I love lapis, but she just can’t keep up due to her low strength and build. You also have to use 2 seals for her to be useful, which in the early game are hard to come by. No matter what you reclass her into there’s someone who will always be better. Swordmaster? Kagetsu is better. Wyvern? Chloe is better. Berserker? Panette is 10x better.
Make her a hero as it takes only a master seal. She gets Brave assist, chain attacks are broken and really helps deal with tanky bosses you fight on both hard and maddening, axes give her a bit more damage, you may need a build+3 but that is fairly optional since you rather try to get canter. That and most enemies where her build hurts her enough to not double are probably not enemies that are her job to deal with. She does surprising while just chunking hand axes all game which helps her avoid counters when she can't break. It also helps making her a hero early since Vander is starting to reach his limit and bouchern has some issues getting started due to bad early game accuracy. Best part is unlike other classes it is hard to have too many heroes because brave assist and chain attacks only get better with more units who can do them
Can confirm. She's great as a hero. Keep her hands off Cringemaster, and welcome her to the Jam. Later on she can make an interesting Warrior or Wyvern, but she's perfectly fine just being a Hero.
@@aprinnyonbreak1290 Ironically since Lapis is already speedy making her sword master offers little to her, the speed is overkill but doesn't make up for her lower strength and durability and swords doing lower damage and she is not lacking accuracy. The main reason to run sword master is for someone already decently bulky and strong so you can do dumb stuff like run through into canter for aggressive play. Been doing that with Kagetsu and it is surprisingly fun whether it is optimal is...questionable but I will get back on that one
@@boredomkiller99 Mmm. Kagetsu and Swordmaster is a lot like Louis and Great Knight in my mind. This specific character, in this specific class, is such an exception to the norm that it probably shouldn't factor into the feeling of the class as a whole. That said, now that I think about it, Swordmaster Louis may be a wonderful and terrible creature in equal measure...
Just sucks that Celine is such a mixed unit. A few points away from str to distribute to speed/mag and she would have been S tier I feel. Or higher dex/dex cap so she could reliably use her ability to compensate for middling other stats
Is diamant actually good? he feels so mediocre to me. his personal skill fixes axes and he can vantage/wrath/holding out/sol enemies to death. however his dex cap is pretty low, isn't it? his level ups are not great. to me, it just feels like alcryst is a better unit as a whole.
Some people run crit builds on him apparently, I usually just run other things because he doesn't do anything other units can't also do well but he seems to be an A tier
Celine sucks, the only reason to use her is for her unique class - which IMO is not worth running a subpar unit. She gets pointless strength growths. I guess if you need a staff user go for it but there is no shortage of those...
She’s been hard carrying for me as a griffin knight on my current maddening run. But she’s objectively worse at it than Chloe and takes an early second seal. Her speed keeps her viable, there’s just better options I think.
@@bdl6779 iĺl stick with the characters i love. even if everyone else thinks there are better options, i grown attached and rather not drop em. im just glad framme is getting some love
Please get the DLC I watch all of your videos and would really enjoy your content with the new viable builds and insight on the maps and stuff. If you dont like all the free stuff dont use it?
I always try to use Céline, however each time she was benched to keep Chloé on the team...
Character designer: ". . . So i came up with this guy called Alcryst, and his whole character is that he never ceases to efface himself. He's like the Luigi to Diamant's Mario, only ten times harder on himself for no reason. He could win the lottery and find a way to blame himself for not winning a previous lottery draw instead back when the jackpot was bigger."
Director: "I see. Make him comedically over competent with bow skills to make Legolas feel inadequate."
Always raving on about how he’s not Diamant. True, he’s 10 times better
In every playthrough of the game, I make a point of maxing out every single Alcryst support because he deserved to be popular
I think his Japanese name is different… I swear they call him Stark
Alcryst normally: Please don't waste your time on my unworthy self.
Alcryst in battle: GET BEHIND!!! imma about to waste these fools.
We must protect Alcryst at all costs, I gave him the pact ring.
Céline worked out so much for me that she went from being a backline unit that heals, to a mid line units that heals and jumpscares the enemy.
I can't think of a better recipient of your first 1-2 energy drops than Chloe. She's really a spectacular unit. I initially dismissed celine because of her growths but using her on my second playthrough i'm liking her quite a lot. I like to pair her with Corrin for the flame dragon vein and due to corrin giving her more HP and magic both of which make her an efficient chipper, axe breaker and armor slayer. on Bosses even if she's not strong enough to one round them she can still apply draconic hex and torrential rain. I initially stuck corrin on alear but I'm liking it a lot on celine.
Alear? Heck even Alcryst
My first run, Celine ended up pretty good sitting in Mage KNight, but I wish I'd leveled her as a Mage Knight or Gryffon knight, and then switched her to her personal with a second seal for the end. That speed growth is her real Achilles heel.
I dare you to make a video about the perfect Tiki Ring user with high uptime dragon form, that sounds interesting to WATCH + your knowledge of scaling
On my 2nd run and Louis is once again one of my strongest units. His low dex is an issue but you can give him secret book and it helps a lot. I wound up inheriting Hit +10 from Sigurd for him fairly early on and it was enough to make him consistent pretty much all game. His strength and defense stats are so good and in the case of my second run, his speed is enough to double some enemy armor units, which is admittedly a bit lucky. Put Ike ring on him and teach him Pair Up from Corrin and he will be able to tank almost everything, and his Great Aether is devastating.
I wish I’d put Sigurd on Chloe much sooner. I’m about to enter chapter 10 just missed the 1000 SP for Canter. I went with Advance instead to get more effective range.
Other big mistake I did was taking Marth off Alear. I thought building bond levels was important, but I should have kept my best emblem pairings and used the Mercurius. I also needed to move Micaiah around more for Great Sacrifice Experience
If you get the SP and XP you need from mercurius farming on alear, I actually do recommend passing Marth around to Chloe specifically. Chapter 9 in particular is good to farm exp with mercurius
In my maddening run, I've found that giving Louis Emblem Corrin and/or Eirika & Ephraim to be a successful endeavor.
With Corrin, GK Louis gets so much mileage to give him the bulk he needed, and being able to filter backups/mages coming his way super useful, especially during Ike's paralogue. Plus the -30 avoid to enemies on the water tile fixes his hit issues, and having a reliable tank that can also debuff the enemies is a role he fulfills extremely well. Plus you need to remember that Torrential Roar is a physical based attack, so more often then not he's hitting multiple enemies very hard and freezing them in their tracks.
Later down the line, I gave the corrin ring to sage pandreo so he could become a mage tank with the ability to summon fire and slowly dwindle enemies health and elthunder for debuffs at a safe distance.
Meanwhile Louis maintains his roll as a supportive tank but with much better offensive capabilities thanks to how the twins work.
They give Louis his much needed +4 dex AND +10 in Luck, coupled with Gentility+ giving in combat 5 to def/res, and another +5 def/res with Resolve, improves his tanking ability significantly. And if he ever in need of some hp healed, he can switch over to Ephraim, and either smash physical enemies with the Leif engrave, or remove any nearby mages with a brave weapon, just to get his health back while saving staff usage.
I'm on chapter 18 on maddening and recently did reclass him into hero and so far, from he performed splendidly in sigurd's and byleth's paralogue. No doubt he'll continue to do so.
I think most units need over investment which is super okay and think it should be like that. I think the only two units in my head thag just straight up don’t need any love is Ivy and Cloé and maybe kagestsu
I think Pannette is similar, just engrave some axes on her and she seems end game ready
I love Alcryst, Lyn and Luna is fun also Brave Bow + Luna when doing 0 damage to generals is funny
I totally agree about the DLC changing how the game is played, and the 2 main culprits are Tiki and Soren
Tiki's growth skill makes pretty much everyone viable and the biggest part is the 15 build growth allowing units like Framme to get some build lvl ups
And then we have Soren's decoy skill which messes with maddening AI allowing evade tanks and generals to get attacked when they otherwise would just get ignored
I feel like Celine should be reclassed to a Sword Griffin Knight for the better Spd growth then back to Vidame late game if you want to make use of her mixed Str/Mag growth for Ignis. Her Str/Mag would be the exact same but she would get 15% more Spd.
45% base Spd is pretty decent on its own but with only a total of 50% Spd on Vidame she'd fall off mid-late game.
I have been using diamant with Ike’s ring and he’s actually really insane I suggest trying it out. He also benefits greatly from pair up from corrin when he uses great aether
90% Health
60% Strength
30% Dex
55% Speed
55% Defense
25% Res
30% Luck
20% Build
In his unique with a great Personal skill and well above average class skill.
He’s almost cheating and has unrivaled Drip.
Inherit my man some +Dex and he’s square
have diamont inherit holdout from roy, and give him ike when you get ike, he's ridiculous
Lapis has been an absolute UNIT for my no dlc run. I pair her up with Lyn and she's untouchable
I think this is a really good video for units to invest in but I want to focus on the last part, as someone who usually played with DLC and recently did a run without it after wave 2 even with hard restrictions let me just say playing with DLC and without DLC is a very different experience. I think pre wave 2 Edelgard and Tiki were slightly more reasonable if restricted not getting silver card (30% shop discounts), not putting starsphere (15% growth booster) or lineage on units, having to swap tiki around units so arent fully abusing starsphere or getting way too much SP and rush killing tiki on her paralogue to avoid major exp inflation. But now you have a lot of extra resources that you get after chapter 5 that stay there throughout the game, with that you can get high refine weapons easily due to silver and gold, silver weapons, you get SP books around 2000 SP worth that easily lets you put Starsphere on someone immediately changing stats drastically if use them through a playthrough or work on any build immediately, 3 paralogue maps early game that give a buttload of exp and SP even if don't want it but needed if want to play with fun new emblems especially if save it for chapter 10 where you have all the emblems, this alone on gives an insane amount of inflated exp and SP and lets you get canter on everyone early if you want or starsphere and can get boosted further if put lineage on others beforehand and lets you steamroll early and mid game and possibly even late game. I think wave 2 seriously broke balance and am having a hard time finding solid restrictions that would make it more balanced outside of skipping some paralogues and skipping multiple maps with warp to balance EXP for late game.
you think its bad now, just wait for when we get the next set of DLC emblems, i know it only said the Veronica and Chrobin Emblems but i have a hunch there will be something else there that will completely break the game, my running theory is that there will be a 6th map added in that solely exists for EXP/SP farming so you dont have to manipulate for skrimishes.
Frankly the DLC maps after Tiki's seem like they'd be pretty difficult to do on Maddening before chapter 10. If you can manage it you might not have benefited from the power boost to begin with.
@@Ryodraco Honestly its a bit challenging but Soren's Map is 100% easier before chapter 10 then it is later on and tikis as well imo. The maps scale and both of those have a few enemies that one shot units later on but don't at all at low levels making it way more ideal to rush em early game and get a lot of benefit throughout the entire game for it.
@@thatoneguy78228 well that explains a bit. ^_^ Still, I don't want to miss out on the Camilla/Corrin, Lyn/Hector etc. interaction that happens if you wait to do the paralogues, even if it makes things easier.
The SP books just let you salvage like one extra early game unit if you want, or help Alear.
I think the best way to handle the Emblem rings is to follow the plot until you get the ring counterpart.
I’m not sure if you can do them out of order, but if you can’t you would do Tiki basically right away so you don’t miss her Marth cutscene.
You wait until you get Ike to do Soren and Hector. Then wait until you get … what’s her name Hoshido girl to get Camilla.
That way you get all the unique interactions and don’t blow up too much early.
If the SP Books bug you dump them on Vander as a meme.
I think even Coffee would agree giving Vander starsphere isn’t going to break the game. He’s that bad
I notice you talking about bond ring manipulation a lot for dire thunder, just want to give my test results since I watch a lot of your engage vids (love it keep up the work!)
Bond ring rank and placement rolls are locked in order each chapter. I've save scummed quite a few times on maddening to test this. For example- you 10 roll on marth and get 2 c rings for the first unit, a B for the second, 1 C and 1 S for the 4th, 1 C for 5th, 2 Bs for 7th, 1 C for 8th and 1 C for 10th, you'll get exactly those rolls for any other emblem ring you roll that first 10 rings on. In this sense you can *technically* manipulate which emblem rings you'll roll, but the RNG doesn't actually reset until you've done another fight.
Maybe I'm wrong and you can reset the rng by entering and backing out of a fight, but I've rarely seen good use cases aside from maybe chapters 10-14ish to focus on bond rings as a filthy dlc user myself 😂
Chloe gets the early energy drop which helps her a ton
Eeeeeh.
Nah.
positive videos are cool 😎
Diamant has always felt mid to me. Most of the time he's performed well for me felt like it was just having a strong emblem ring like Ike or DLC, at least when I've stuck him on his unique class. He's probably better in a different class, but i'll probably just use Kagetsu next time and save myself the hassle.
Louis has been a mainstay on my end game team.
Legit
I think there's an argument for Louis just being the best unit in the game.
Louis doesn't care how much or how little you baby him, he just works.
Louis as a Wyvern Knight with Lyn has just been hilarious on non-maddening runs. Doubling with alcreacity++ before they can hit your absurdly high defense
It's not that Lapis is bad, it's that she's in the wrong base class. Warrior is really good for her, as one example. But how many players are going to be able to justify two seals for her early game?
Why Warrior specifically? I'm thinking of restarting my current Maddening run and Wyvern Knight Lapis has been underperforming.
I like her in swordmaster. Her speed can get kind of nuts so she's great for a brave sword.
@@Ryodraco The biggest reason is that it helps fix Lapis' strength. You could accomplish the same thing with Berserker, but she'll probably have trouble surviving on the front line. As a Warrior, she can sit a little further back and use a Longbow and Tomahawk. Her personal skill helps with the lower accuracy of axes and bows making her attacks more consistent. Warrior is also not represented by another character until pretty late in the game, so she's not stepping on anyone's shoes.
Hero only takes a master seal and is really solid
@@shoobitybebopboo4798 the armor is so ugly though... ^_^
It seems odd Alear being Wyvern Knight. A dragon riding a wyvern...
So if you don't want to deal with rng on bond rings, I highly recommend taking advantage of the free heroes bond rings. Alfonse gives +2 strength without having to roll for it. They're solid, not pay to win, and remove some of the annoying RNG
Dunno if you've tried it, but I had put Lynn on my Alcryst in my maddening run and at the beginning of every combat I could just choose to deal massive damage to one unit of my choice from damn near half the map, Covert gets extra range with Lynn's Astra Storm and with Luna he shreds any unit, plus it's basically free stack of Speedtaker. Epilouge map Alcryst dealt the boss's first health bar, by himself, Alcryst was the MVP in that fight hands down
@Anakin Skywalker True enough, but Covert's get that huge range increase, add on top of that Luna and it can drop basically any non-tank enemy, or at the very least put them on death's door
Based on my excel chart Citrinne make a good mage knight, griffin knight (FLAME LANCE), and high priest. She needs some speed growth to avoid getting doubled but she will always reach cap of mag stat by endgame.
HP 42.45 STR 10.6 MAG 35.15 DEX 22.8 SPD 23.8 DEF 14.2 RES 33.15 LUCK 19.3 BLD 7.55 INTERNAL LEVEL40 MAGE KNIGHT (If Tiki add like 5 to all stats)
If you ever make a discord I have excel chart breaking down all unit classes and internal level 20,40,50.
One thing to note with Amber is.... Paladin is just not the best class in this game from my experience so i swapped him to a Wyvern Knight which allows his skill to proc because of his great mobility and he turned into a fairly decent unit that way. Still a big investment tho
Legit.
Besides Mage Knight which does it's own thing, Wolf Knight for knives, and Great Knight on a select handful of specific characters with the stats for it.
Just use a Wyvern or Gryphon bro.
Paladin, Royal Knight, and Great Knight are all just bad fliers or Wolf Knights with a worse weapon. You'll have plenty of grounded characters to use terrain or counter bows. Just get fliers.
I really want to try Jean on something like paladin or wyvern but I feel like he will always be stuck in the support mage roll for all my playthroughs. He is one of two healers early and you dont get a 2nd seal early enough to level him up not as a healer and you really dont want him leveling up as a monk because he gets terrible spd and str as a monk. Also if you were to reclass him at level 1 into sword fighter or something it would just be hard to give him exp anyways. Idk I want to try it but it seems annoying. But he could be such an insane hard carry on a class with good growths like wyvern, paladin, gryphon.
I have Jean as a paladin because I don't want to have a bunch of fliers, and he is extremely strong. He takes a lot of investment to come online, but once he comes online he is easily one of your strongest.
@@louiesatterwhite3885 Yea in terms of taking advantage of his passive Paladin seems like his best class. Did you take him to level 10 in monk before promoting and reclassing or you did just reclass into cavalier right away?
@@theolong6689 I took him to 10 in monk first because I recruited him asap and it would be a pain to bring a level 1 cav up to the proper level after chapter 11 when second seals are avaialble.
@@theolong6689 I also had him inherit starsphere from tiki because lmao
@@louiesatterwhite3885 Ok yea that is definitely a lot more convenient for sure but you do waste 10 level ups on magic growths but with starsphere it wouldnt matter lol
I would like to make a case for boucheron as a wyvern. Still high investment, but wyvern fixes his biggest downside which is his strength growth.
I mean.
Probably the best way to use him, but I can think of tons of random units reclassed to Wyvern that would be much, much better.
Jade, Kagetsu, Lapis, I dunno
Louis' def growth as a Lance Knight is 80%, how much higher does it need to be? He has 50% base and 30% from class, literally he has the highest base def growth in the game until Goldmary (55%), but "It's not that high"?
Yeah, Louis is great. I run him with Ike but he doesn’t take enough damage for Wrath to do much unless he runs into a mage. With a crit and hit engrave, his speed doesn’t matter because the enemy is dead in one shot.
If anything the real issue is his defense is too good.
Louis is a literal Pillar Man. The Superior Life Form.
Unbreakable form. Impenetrable defense. Gains EXP and SP from Miciah faster than anyone else. Passive skill that activates so readily you may be surprised when he's mysteriously underperforming by a few points and you take a minute to remember why. Armor that sprints at the speed of sound. Great weapons for days. And he doesn't even need any of that to break faces and win maps for you when nobody else can.
If there is any unit in this game that wins harder than Louis has?
Awaken my master, indeed!
Surprisingly I found Etie really easy and effective to use due to her insane STR growth. She is essentially a glass cannon thst is really fun to play around. She is my candidate for early master seal + second seal to get to warrior class and her STR can easily snow balled to become Panette lite by the time you got chapter 14 (iirc my fixed maddening Etie has 23 str on the chapter Panette join, Panette has 28 str start) I just love the risk and reward play style with Etie since if you build her right (which is pretty much go into Warrior ASAP) she can easily one round fliers till the last map and even two shot mage and axe guys with long bow sometimes.
I'm surprised to hear you say Louis' defense falls off. Man has an 80% def and 95% hp growth rate in his base class. Even when he is getting crit by physical he's taking chip damage regardless. It's magic crits you need to be on the watch out for because those will destroy him.
Like he has problems but I don't know what you have to do to make physical durability one of them. If anything his physical durability can ironically be too high where maddening enemies will refuse to attack him cause they do no damage.
If Louis is getting a ton of XP to level this high he is taking XP away from fast units who can reliably 1 round early-midgame and in endgame when built fully
Louis can reliably one round too.
@@erikbell1723 he's not bad but the game hands you so many other units that are overall just better that he's not worth the investment for many people, especially in a game with limited resources. He's low movement, low speed, low luck, low sp. Sure, you can make any unit viable by investing enough in them, but that doesn't mean you should
Louis is fine, having a unit that can't be broken is very helpful. The real issue is that mid ring emblem rings can help with making other units tanky or otherwise baiting enemies safely, there are some nasty late game magic units and the biggest issue is Louis is too good at his job on Maddening.
Maddening mode Louis can accidently get so tanky that a lot of enemies just won't bother trying to hit him.
He is pretty solid though probably one of the better picks from the early characters but not someone that you are hopeless without
@@boredomkiller99
Funny tech.
Once Louis crosses the rubicon into Maddening enemies ignoring him, he turns Lyn illusions into just an impassable wall.
I don't think it's necessarily the best use of either, but it's really really funny and can make a few interesting things happen.
Such as turning the center spot into essentially a bunker on subsequent turns.
My Alfred carried in my Hard Mode run after getting ultra defense blessed and became a carry unit I could send off in one corner with a Pure Water to tank. But my Alfred in Maddening run right now hit the bench so fast because he got doubled to single digit hp. Some units can get fun builds going in Hard mode with the increased EXP and dumber AI hitting 0 attack damage units. But in Madenning this is all different.
I’ve used Lapis and really enjoyed her as a Swordmaster w/ Eirika, though my view is almost definitely skewed by the fact I didn’t use Chloe, Merrin or Kagetsu in that run. Her magic wasn’t great, but with the Eirika bonus she could do decent with the Levin Sword, and she was my best dodge tank besides Yunaka, healing back any hits that did go through when she was engaged. Otherwise, she got by fine with a Killing Edge and Levin Sword (Brave Wt was too much to be useful though).
I will say that if you do use DLC with her, she could make great use of the Folkvangr (Heroes download bonus sword), since at +5 it has 16 Mt, 4 Wt, 10 Crit I think. It’s pretty much the only sword you could engrave for her that wouldn’t negatively impact her speed.
So basically everyone but Alfred, got it
Still gonna use him though
I tend to drop Celine and citrine once I get Anna.
Viable :) Anna has the best stats of the 3
I know the unit itself is broken, but I gotta throw my hat into the ring with Griffin Knight (S/L) Anna.
On my runs, I:
1) complete ch 8 asap to unlock a master and two second seals in the shop
2) recruit anna, second seal immediately to mage, and emblem train with Roy (6, sword (marth requires 8, so roy is cheaper)), Sigurd (6, lance), and Celica (6, tomes)
3) deploy her to Jean's paralogue, abuse great sacrifice and heal villagers until level 10 before clearing
4) master seal to sage, then second seal to sword/lance griffin knight
5) give her a levin sword (very easy to have a +2 or +3 one at this point in the game without draining all your resources), all of your spirit dusts, and let her cook the game from ch9 to the end while abusing flier bonded shield.
bonus) if you have the DLC and are using it, unlock tiki asap and use Tiki on her until you unlock Camilla. Then use your SP books to give her starsphere and canter and equip the Camilla bracelet. Now she has magic sword, lance, and axe, as well as tomes, extra move, and infinite spammable healing cones. Starsphere increases her GK growths to 70HP/80MAG/80DEX/85SPD/65RES/75LCK/20BLD, so the sooner you get Tiki/Starsphere, the better.
The "investment" sounds high, needing a master seal and two second seals before chapter 9, but at this point in the game second seals aren't worth a lot and you are already going to use 1 master and 1 second on her at minimum if you're doing axe fighter 10 > warrior/berserker 1 > magic class of choice. I just prefer to second seal her immediately for 10 levels of 75MAG before swapping to GK
Also, Halberdier Amber gives him a purpose. He has the highest base STR growth in the game tied with Panette and Rosado, decent defense and HP, and low-ish speed. This gives him a very particular niche that makes him amazing as a Halberdier, especially paired with Sigurd Chloe/Louis and Swordmaster Kagetsu's Run Through when you first unlock him. The only drawback of it is you have better units to Master Seal in the early game and an overabundance of Lance users, so you have to sort of force it.
Did Clanne die? Where is he? 😢
Lapis is awesome in the Swordmaster class, the only downside is that her Strength growth isn't great. Her Dex and Speed will be insane though. I've had really good results with a Brave Sword + Crit engraving (Lyn?) so she hits x4 with 40ish crit chance pretty consistently. Give her an Armor Slayer for utility and she can just start deleting units like crazy.
Paladin is a good fit for her as she will get more Strength and defence. You only lose 5% speed growth in return. wyvern is a good choice for her too but I like to keep her speedy. Paladin is like the middle ground of both strength and speed
I'm so tempted to switch class on Céline, first her Str growths are better than her Mag growths and with her high Res she could be decent antimage unit, and second...personal stupid reason... God I hate her outfit as Noble/Vidame XD
honestly, i kind hate her vidame outfit aswell, but the weiss schnee crit animation is worth it.
what ive been doing and what i think everyone should do even if they want to keep her in vidame, is making her a sword griffin knight for at least 10 levels, she only really loses 5 def, but gains 15 spd, 10 dex, and if you give her an emblem with tome access like micaiah, soren, camilla, she can still use them for 4 turns with a round or two of downtime
I love framme
Thoughts on Lapis with Roy emblem and inherit build passive from Leif? She just seems like Chloe to me but swords instead of Lances to me
You don’t think + 11 effective damage to her attack helps? And doesn’t Marth’s sword agility remove Crit? Wouldn’t trying to get as much damage on a forged killing edge be more effective?
I got two Olwen S rings by just randomly creating bond rings, which is hilarious. I thought I would have to save up C rings and meld them all the way up to S rank, but I got the two S rings while rolling. Took 100 rolls total ( 10 rolls of 10 rings).
The Sacred Twins:
Ivy's Ike-Engraved Thunder+5
Lindon's Eirika-Engraved Thunder+5
Alot of ppl have the dlc so if you do, slap starsphere on alfred and it puts him over the top
1500sp is steep though. I'd recommend Lineage over Starsphere for most units. 20% faster leveling adds up and I would rather spend that extra SP on Canter.
How's Diamant's Dex though? I've heard a lot of people complain about him not hitting.
My Celine currently has not had a magic level up in like 5/6 levels. I wanna use her but.... ugh
To the credit of tiki, starsphere may help make average units good, but it'll be superior units monsters so imo doesn't really affect the power gap between units much, just makes some able to be used.
That said, still haven't done the dlc 2 maps yet, and apparently those ones are mega strong
The maps or the emblems?
Emblem wise I think they’re upgrades over Celica, Ike and Corrin
@@erikbell1723 I feel like Celica has definitely been edged out for me over the utility of other emblems, but early game I loved using her
I feel like Aether on Ike is still amazing and really helped me tackle a lot of maps. Hector is also amazing
And imo Corrin is more of a sidegrade with Camilla depending on what terrain you want. I like Corrin on thieves but I wouldn’t bother with Camilla on a thief. Torrential Rain feels like a better engage attack compared to Camilla’s, but I’m sure that’s still super useful! I just haven’t played around with it much yet
what about Jade? She was the only early game retainer you didn't cover
She is OK but I don't think tanks are worth the investment because middlegame hands you tons of emblem rings that can allow any unit to tank or delay large groups of enemies.
@@IcedCoffeeGaming could she worth investing into as another unit type outside of tanking?
@@Cayden.1 she’s got good strength growth but her dex is rough and she specializes axes.
I would say great knight but when Leif goes away she’ll struggle.
Honestly Wolf Knight would balance her growths out and give her a reliable ranged attack. Might be doable
I think Louis is more reliable as a general
I like her as a Wolf Knight or wyvern.
Her stats compliment both pretty well
General is a little funky, and Great Knight... I mean, just stick it on Louis or meme units
I turn Louis to a lance/axe hero he was very good tank in my play through and framme through my play I turn to a thief and turned into avoid and Dodge master and hits hard
Jean Berserker hits slightly less hard than Pannette, but he has way more speed to the point where he can double quite a lot of non swordmaster enemies. After he gets enough build you can reclass him into Warrior where he gets more speed and defenses. I don't think Jean is worth running on other classes. While he may exceed in a stat over the course of a very long time, he still would lack in other areas. For example, he would be the fastest swordmaster but even then he would still have 40% strength growth and thus will always be weaker than Kagetsu. Same goes for Sage, where he is even with Anna on magic but will still be slower and cannot generate money. Berserker is the only class where Jean is truly uncontested since he has the highest strength and enough speed and build growth to back it up. Paladin works too but Jean's base build is really really bad and Paladin gives no build.
A lot of the things Jean is technically the best at aren't things where he is needed.
10% build growth from berserker = 20% due to expertise. Then you add his base 5% build growth to get 25%, meaning that he will get build every 4 levels.
Literally Boucheron but with higher strength and speed.
Louis has a 50% defense growth with 30% from armor. He also has 45% strength with 20% from armor.
He also outscale Jade and other defense oriented units. As long as you keep him fed, he really isn't taking much damage and he can easily chunk most enemies.
Louis accuracy is also helped by his wide range of supports. Yunaka, Zelkov, Ivy and Chloe are all omnipresent basically units on most teams that can help to fix his accuracy and dodge. Compare this to Jean and Anna who have basically no supports very early on. Especially Jean who both has less supports than most other characters and most of those supports are from bad units or late game characters.
The only reason I run Zelkov over Yunaka is because he has supports with Anna, Kagetsu and Jean.
Yunaka is faster in the long term and of has access to Marth's avoid skills.
I run Louis for literally every playthrough and have never had an issue with getting crit (now on my 3rd)
I might be more aggressive than most players, I have a hard time letting him get XP because he can't 1 round. I don't really use tactics where he counter attacks a huge group of enemy phys early to mid and instead optimize for dive strats to power level my DPS units so he always stays underleveled because I don't need the tanking he provides. As midgame rolls in you get Lucina/Lyn both of which can tank with clones for body blocking/lightning rods and Lucina for bonded shield.
@@IcedCoffeeGaming Whenever I run louis in maddening, killing enemies in 1 round has never been a problem. Though I usually give him sigurd (from your videos I assume you almost always slap sigurd on chloe) at least until he promotes to great knight.
In mid game, giving him a steel/silver great lance (engraved with ike when you get him) helps tremendously. I would argue out of the early units, only chloe and yunaka need less resources to be really good.
I think your view on DLC Emblems is a bit skewed. It's not strictly a "win more" situation because I think most of them are fairly competitive with most Emblems. The exceptions to this are Tiki, who can salvage units on Maddening (but the ring itself is rather middling IMO) and Soren who is flat out, cartoonishly broken. I think a lot of them open up some interesting playstyles for units and isn't just a case of people coping with their favs suddenly becoming good or anything
Even if the relative power of the emblems is comparable to current in game emblems you start with extra resources and 5 more emblems than normal ruining the difficulty curve of the game. It is like starting a game of chess with 3-5 more queens.
I mostly just think it's funny making the purchase sour.
Buying the Maddening Easy Mode DLC is pretty cringe bro.
@@IcedCoffeeGaming I think you're right that it affects the balance tremendously, but ruining's a bit of an over-exaggeration. It allows for more team flexibility and makes certain bad units without heavy investment worthwhile. And I'm not just talking about Tiki, but Hector specifically making Armor's viable instead of absolutely bottom class. More Emblem rings means there's less of an incentive to heavily focus on the same OP characters since SP gain is tied to Emblem Rings.
More Emblem rings mean you don't really need to rely on exploits to grind up units as well IMO.
@@aprinnyonbreak1290 yeah, well your mother is... Eh you know the rest
Is the FEH gear in your mind the same as the paid DLC? Honestly, the FEH gear is good, but it's like, mostly early game assist to making units perform more consistently. Similarly to the Steel weapon set, they're strong early refine options, and they're just going to let a unit perform better and be easier to train with less investment. You say Chloe is great with a Steel Lance +3, and that's all she needs. Well, there's actually a lot of units fighting for lances early game, and that could be seen as a big investment because of that, and other lance users are left with weaker weapon options because your Chloe always has that one lance you've invested in.
The Askr weapons are all +1 Mt, +5 Hit (+10 for the Axe), and -2 Wt compared to Steel+0, and they're easy to obtain, and it doesn't seem they'll ever not be available to get from FEH for free, you do it once, and you'll just always have these weapons available from the start of Ch. 4. Then there's also the fairly decent 3 Bond Rings from it, allowing units to boost other units, one of them is +2 atk to adjacent, this makes someone else in your army almost as good to stand next to as Alear when you need that damage boost.
I don't think it's too much of a game changer to use these Askr weapons, they just expand the amount of units you can depend upon to do what you want them to do, instead of relying solely upon 3 "hard carries" who have just been the backbone of all your runs. Be interesting to see your results from not using Anna and Chloe as crutches, as it feels like every other unit is just being compared to them, and if they're not them, they're not good, and only could be good if the rest of us are using the paid DLC (which I do agree is a different game, but the FEH stuff isn't paywalled)
I know this is not how you play but I go by Digimon Story Cyber Sleuth/Hackers Memory.
Wait until they are level 20 in their Base Class then level them up. I know that is not how you play FE but DSCS/HM had more boosts if you wait until you get your Digimon to the max level then evolve them
Its how FE used to work, but now it just means you'll have worse stats.
@@Tornicute That is how FE used to be like?
Fire emblem is different every game. Some games you promote Early some you promote later
@@DARKMalice9000 in previous fire emblem games, you would have a max level of 20 in your base class, but are able to promote as early as 10. If you promote early, you risk your unit falling off in the late game as they would have a level cap of 30 instead of 40. Nowadays with second seals, there is no level cap, so it's generally considered best to promote ASAP for the flat stat buffs and the improved growth rates.
@@megaspacewaffles That is cool
Jean does not take more to get going than Anna. He takes less, which is why most people give Anna special treatment.
Jean can level just as effectively by spamming Micaiah Great Sacrifice as Anna can.
But he can also level effectively as just a regular healer, or get in some decent attacks by pairing with Celica.
When Jean promotes, he's immediately in a viable class option. Anna really needs a second seal as well to really be worthwhile.
Anna appears easier to level because most people give her the best power leveling tools. And she's given those tools because she takes more to get going than anybody else.
Both are okay if you use them normally, and both are resource dumps that are frankly kinda traps imo.
Jean is solid as an immediate replacement/supplement to Framme, who better takes over Clanne's role if you decide to save him from misclass hell. Don't fall for Martial Monk shenanigans, just go High Priest and/or reclass to Sage later, bro. Doing cringe level optimization strats with Jean is pretty bad, let alone smoking the 25% Build Berserker meth I've seen Walter White passing out.
Anna is fine as an Axe Fighter into Warrior, or reclass into Sage, either is actually just fine. Doing Luck optimization for her is giga cringe since you're making your entire army worse for probably less than 2000 gold in a Maddening playthrough.
Both are fine units. I think Jean might even crest mount Good in the context of making Clanne easier to use too, but both are mediocre dumps for your resources that could be spent on much, much, much better units.
Like your early options aren't great, so maybe babying one gently isn't much opportunity cost, but just like, hold out bro. Alcryst and Lapis, Diamant, Jade, Ivy, Kagetsu, and Zelkov(?) are like RIGHT there, chill
This is my final battle team
1. Alear
2. Alfred
3. Diamant
4. Ivy
5. Timerra
6. Seadall
7. Spoiler 1
8. Spoiler 2
9. Céline
10. Yunaka
11. Hortensia
12. Rosado
13. Chloé
14. Alcryst
Spoiler 1 and 2 are my most deployed units
@@IcedCoffeeGaming Spoiler 2 is my favorite character in Engage.
IÄm not playing on maddening, idk how that plays into it, but for me Louis and Lapis are like the two most busted units in my team (along with Céline and Alear), all the way to endgame. I just love them, lol
On maddening, enemies get much higher stats, most importantly spd. This means your characters with lower spd are going to get doubled a lot more. Louis drops off early because he has the lowest speed growth in the game at 25%. Lance Armor adds 0%, so he only gets 1 spd every 4 levels with fixed growths. He has good HP, Str, and Def, but he always gets doubled. Lapis is a different story. She has a base spd growth of 55% and Sword Fighter adds 20%, so she's getting 3 spd every 4 levels. But her str drops off, so she can struggle to do damage. I think Lapis is better because spd is so important.
So i dont play maddening so i really cant add anything important but martial master is alot of fun.
Do you prefer momentum or speedtaker?
I will let you know once I do runs with both but Momentum is 1k SP and more available while Speedtakers 2k can only be run on certain units and seems to unlock at ch 17 onward. For reference my highest SP unit is Timerra on CH16 sitting at 1700 SP but starts with 1500. Speedtaker feels like an endgame only thing while momentum is mid game onward.
@@IcedCoffeeGaming thanks mang
Why you always do our boy Louis like that 😂😂😂
Armorphobic
So I know you talked about fix growth or the other one before but what’s the difference and how do I pick which growth they get? I’m confused about that
Let’s ignore class “growth rate” for now. Each unit has a default “growth rate” for each stat (e.g., speed, dex, str, etc.). In fixed mode, the unit will level up stats at a predetermined rate. In random mode, they will level up at a random rate. For example, if a unit has a default “growth rate” of 50 in speed, this means that in random mode they will have a 50% chance on each level up to gain an increase in speed. In fixed mode, that unit will gain an increase in speed every two levels (i.e., every time they hit “100” points, they level up once. In this example, if in fixed mode, they will gain 50 “points” every level.).
to add to that, maddening is locked to fixed growths till you complete one run, then you can choose when making a new game which growth you'd prefer
anything lower than maddening is locked to random till you complete one run
he made a video on it called “random vs. fixed growths”
Céline...
Oh boy, can someone tell me exactly how good fixed growths Céline is?
Because she's a solid unit...
When you get her growths fixed.
I TRIED to not use Tiki, but I got her to level 20, and she had no stats close to 20 except speed, and her Str, and Mag were at 14, 15 specifically.
I only waited, because I know for a fact her growths aren't much better in Vidame, and her base increases were outdone by literally every other unit.
The girl is trying to do too much, and none of her personal class growths help her.
I'm only using Tiki, because it will give me the same results as Sword Master, or Sage, with less resources.
Yunaka I argue is better at sword master she's one of the few units who specialize in speed and dex but also have good enough strength growth where she's not relying entirely on crits for damage like lapis. Only issue is in maddening seals are a much more limited resource so I suppose you could argue it's not worth making yunaka sword master when she works well enough as thief.
I prefer having the 1-2 range weapon on her with daggers, as I have a vantage wrath build on her with Cinquedae+5 (silver grinding was a pain) with the Camilla engrave to reduce avoid slightly, and Corrin. With Camilla engraved Cinquedae, her passive, and wrath, she can reach 95 crit before dex is figured in. This makes her enemy phase even stronger as she only needs to take 1 hit and then she enemy phase crits everything.
@Louie Satterwhite honestly like I said she works just fine she's an amazing thief it's just because her personal skill doesn't require her to be covert to take advantage of it you can cheese alot in the bushes as sword master even without the covert extra avoid because their speed cap is really high. But in maddening the chances of you reaching speed cap without farming trial tower for days seems quite unlikely I can personally see that as another reason why people prefer her being thief. If you want ranged sword I suppose you could use Levin but yunaka from my personal experience has magic growth just as bad as alear so it's unlikely she will be useful with Levin past a certain point of the game.
Thief is better than swordmaster in every way, there's no reason to reclass
@TommySkywalker11 not necessarily, both have their pros and cons. Sword master actually is better in circumstances where enemies are tankier but not armored because knives as much as I hate to admit it their Mt is too low even on silver once you get to a certain point. The only reason why I said Sword master yunaka is better than thief tho over berserker is because weapon wt is a huge factor for her. I don't honestly think she would do well on axes and they are objectively better in general if you have the bld to wield them. Thief is actually my fav class I'm not downplaying it tho I'm just stating facts it's not really yunaka's best but the difference isn't enough to justify a seal tho.
@@RaidenKaiser except.. daggers have higher mt than swords when forged
Will you buy the DLC?
Maybe eventually
I have the DLC's so this is not good then?.
The DLC makes units stronger, so you could run the worse starter units and be ok
I have all the bias in the world for Etie but I won't say she is better then the top units listed. Alear seems really bad to me though had two maddening playthoughs and a Hard and even on hard they fell off by the Solm chapters. Yes I can go Corrin or Byleth on them to make them a good support but that can be said for most characters.
Also yes I am using DLC but no nothing special is going into my Etie every stat bosster and special skill has been spent on other units. If you need to twist it some way then it is not too far off from saying that I am using the DLC to invest into units not named Etie so Etie can get most of the investment you can allow from the base game.
Alear in particular uses Byleth well due to boosting +3 to all stats which is super useful since it helps everyone
@@boredomkiller99
Also cuz honestly Pepsiman is kinda booty cheeks, so they miss the turn they use to dance or instruct much much less than most.
@@aprinnyonbreak1290 Yeah Alear isn't completely awful combat wise but the utility Alear gets from support based emblem and their own damage boosting personal makes it clear that the heavy lifting should be done by other units normally.
Though Engage plus is kind of great late game but that is late game.
Is jade any good? I tried running her instead of Louis but she seemed to take even more damage than he did most of the time.
She is OK, on General she can tank to some degree, I'm not a fan of armored units in general because alternate strats exist that seem more reliable
Jade's meh as an armor, but is pretty solid to rebuild into imagination.
Wolf Knight is a particular bright spot for her, but really, go nuts with her.
I never found Celine or Chloe to be good at all. But I had some pretty bad stat ups playing in Hard. I got lucky with Louis though, his defense was so crazy high for me
I don't get why people are so obsessed with Levin sword on Celine only advantage it has over bolganone is it breaks axes and she has quite limited on inventory space.
You can get a Levin sword it like chapter 8, Bolganone is a bit more of a reach to get early
@@erikbell1723 ahh I remember now. When I got it I ended up comparing it to elfire which for the cost of 2 might has 4 less wt and available even earlier.
Think Levin sword is supposed to give units who can use swords a magic option to target armors.
levin swords let's her break. It also let's her do sword based engage skills with it and since her personal class is a sword wielding mystical class she gets a damage bonus on stuff like override and I believe lodestar. Think Excellben been making use of that on his current maddening mode playthrough fir that reason.
This gives her a niche over the other non-noble mage units who end up going mage knight to be a worse Paedro.
Man I've never had a bad Louis....my end game Louis had over 50 defense near end game a with a Silver greatlance +3 his attack will reach over 70 on fixed mode. Jus leave Sigurd on him and he will be fine. The only units that even does damage to him are Berserkers and Magic units no other unit can touch him.
How many level ups is that though? 30-40 to achieve that level of defense? My main issue with Louis is I'd rather dump that XP into my damage carries who can 1 round reliably
@@IcedCoffeeGaming it wasnt hard to level him up and he was one of my main damage carry and plug. Miciah power level units easily as well as Mercurius. Also early game I focused on only using Alear, Chloe, Louis, Anna, Yunaka. Then I added Kagetsu (Hero), Fogado (as a Warrior), Panette(as a Warrior), Ivy, Hortensia, Sedall, Pandrero. Those where my main 12 and I had a relatively fair run up until chapter 25 where I decided to Rewarp and Rescue skip to the boss quickly to avoid all the infinite spawn reinforcement as that chapter was annoying. My Alear kept Corrin for the majority of the mid to late game for map control until I got a certain spoiler character. Team comp madenning:
Alear: first as a Paladin for increased growths on fixed mode then once I got Corrin second seal to Divine dragon. Then Marth once Marth returned.
Chloe: Sword Wyvern Knight with forged Brave Lance and Levin Sword with Speed taker. She had Erika all game once got her.
Louis: Lance General with Ike at first and then Sigurd once I got him back
Yunaka: Theif then Wolf Knight with Lucina until I got Roy who gives Cavs extra move plus I didn't have anyone else who needed Roy
Anna: Sage with Dire Thunder...
Panette: Killer Axe and Bow forge as a Warrior with Leif for that 10% extra Crit, then once I got Sigurd for Louis she took Ike.
Fogado: Warrior with Radiant, Long and Silver Bow and Claude Wind God Ring then got Leif once I took it from Panette
Ivy: her canonical class with Byleth. Byleth gives her alot of stats most importantly luck to mitigate crits. Speedtaker and Canter as skills.
Hortensia: Staff bot Supreme with Miciah
Pandrero: Mage Knight with Levin Sword and celica Ring
Kagetsu: Hero with Lyn (Brave Assist is good and even better with Dual Assist) and Lyn I busted so why not make an already busted unit even more busted...give him a busted ring.
Sedall: Dancer with Lucina...I like lucina for her skills and Bonded Shield is good especially 100% on Qi Adepts, but I didn't need it as much it was mostly niche uses. Also since Sedall doesn't take part in battles it is nice at times when he does a Dual Assist attack, even though I wasn't relying on it. I honestly got more luck from my 3 Backup units and Dire Thunder Anna.
2 spoiler characters:
Veyle: Fell child with Corrin as Marth went on Alear.
Mauvier: Griffin Knight as I found it to be a better Royal Knight and it fixes his speed while keeping most of his bulk and Offense. Just gave him Canter plus and Switched between Staff Mastery and Reposition depending on the map. He was another staff bot with a Flame Lance.
your hate for lapis makes me sad.....pure Character wise she is one of the best characters in the game.i know Lapis is completely trumped by Diamant Kogetsu etc....but shes just the best personality lol......and yea Louis falls off so fkn hard mid game maddening its depressing. good early. but mid late he drops like a bad habit.
I don't hate Lapis, I actually like her design because she reminds me of Estelle from Tales of Vesperia. Statistics don't lie though and I've run her a few times on Maddening and Kagetsu casts a long shadow over her.
I wanted to use lapis in my current run cuse she's cute af. And she hard core carried the early and mid game, but good God did she fall off like a sack of rocks late game. So definitely reclass her when she caps or just use kagetsu.
I refuse to use Diamant because his dex cap is aids, worse than Ivy. Sol bros are taking this L.
Amber is tied with pannette and rosado for the highest base strength gain in the game at 45. So he could be good.
Celine can be pretty good, but I'd just replace her with either Anna or Ivy.
the amount of time i m in disagreement with your statments in all the videos are insane.
seems like we te playing 2 different games ( and i am at the third mmaddening run too)
Are you running DLC? Also what statements?
@@IcedCoffeeGaming i ve done 1 run without, One with the First wave and the third One with the second wave. But i know what dlc can do but i mesn what i meant in a more general line in unit evaluation and stuff like that (like o know Hector + something Is broken but i dont evaluate a characters Just for this combo)
@@level_994 if you disagree then make your case in the comments. he’s open to changing his position if a good argument is made.
@@michaelpaul92 yeah i know and i Will do but my comment didnt want to be mean. i was Just thinking about the fact i evaluate characters and stuffs so much differently. and this Is why i Watch his video, to see his motivation about the various evaluation
Chloe is a great mage early on!
untill Anna and Citrine make her benched ASAP
I dunno man, Lapis has been one of the best mixed Swordmasters for me maddening no dlc. The only SM that can use the magic sword well. I feel a lot of the units you describe as bad just don't fit your play style.
Citrine has been very good at busting down high res units for me.
But I always put my units in winning positions. Maybe you arent putting them in fights they can excel at? Just a thought, love your vids!
Can you describe how you use Lapis in combat as well as how you got her from start to finish over each chapter?
@@IcedCoffeeGaming And also, Lapis gets better strength over Chloe.
I take Lapis and put her in fights that are favourable for her. I probably use her similarly to how you use Chloe.
Put her in fights she can win. Avoid fights where she loses. She has been a fairly decent levin sword user, as she gets more magic than Kagetsu. I dont even need to upgrade her weapons to +5 like you had to do to make Chloe viable.
For me, putting Chloe in Martial master made her damage insane on maddening, and she still keeps staff utility. You can put her in High priest if you want, and its probably better to do that for the 2 range alone, but was fine for me in Martial Master.
Kagetsu cant even levin well, on my original save on HARD mode, he cant even irk out that much damage with a levin sword on no resistance enemies. The second Kagetsu is up against a unit with decent defense, you can't even levin out of the situation, where as even 5 points of magic cant make a round winning difference.
I used Lapis for my initial playthrough which was on hard mode. She was fine there. On maddening she would probably still work but likely need either Roy or Eirika to excel.
Haven't tried her on maddening yet though. Didn't use her for my second playthrough which was on maddening difficulty.
@@yuukiv7502
Question: how do you reclass Chloe to Martial Master when Byleth is obtained at Chapter 14, since he’s literally the only emblem that gives arts prof?
I love lapis, but she just can’t keep up due to her low strength and build. You also have to use 2 seals for her to be useful, which in the early game are hard to come by. No matter what you reclass her into there’s someone who will always be better. Swordmaster? Kagetsu is better. Wyvern? Chloe is better. Berserker? Panette is 10x better.
Make her a hero as it takes only a master seal. She gets Brave assist, chain attacks are broken and really helps deal with tanky bosses you fight on both hard and maddening, axes give her a bit more damage, you may need a build+3 but that is fairly optional since you rather try to get canter. That and most enemies where her build hurts her enough to not double are probably not enemies that are her job to deal with. She does surprising while just chunking hand axes all game which helps her avoid counters when she can't break.
It also helps making her a hero early since Vander is starting to reach his limit and bouchern has some issues getting started due to bad early game accuracy.
Best part is unlike other classes it is hard to have too many heroes because brave assist and chain attacks only get better with more units who can do them
Can confirm.
She's great as a hero. Keep her hands off Cringemaster, and welcome her to the Jam.
Later on she can make an interesting Warrior or Wyvern, but she's perfectly fine just being a Hero.
@@aprinnyonbreak1290 Ironically since Lapis is already speedy making her sword master offers little to her, the speed is overkill but doesn't make up for her lower strength and durability and swords doing lower damage and she is not lacking accuracy.
The main reason to run sword master is for someone already decently bulky and strong so you can do dumb stuff like run through into canter for aggressive play. Been doing that with Kagetsu and it is surprisingly fun whether it is optimal is...questionable but I will get back on that one
@@boredomkiller99
Mmm.
Kagetsu and Swordmaster is a lot like Louis and Great Knight in my mind.
This specific character, in this specific class, is such an exception to the norm that it probably shouldn't factor into the feeling of the class as a whole.
That said, now that I think about it, Swordmaster Louis may be a wonderful and terrible creature in equal measure...
Just sucks that Celine is such a mixed unit. A few points away from str to distribute to speed/mag and she would have been S tier I feel.
Or higher dex/dex cap so she could reliably use her ability to compensate for middling other stats
How dare you skip lapis
Is diamant actually good? he feels so mediocre to me. his personal skill fixes axes and he can vantage/wrath/holding out/sol enemies to death. however his dex cap is pretty low, isn't it? his level ups are not great. to me, it just feels like alcryst is a better unit as a whole.
Some people run crit builds on him apparently, I usually just run other things because he doesn't do anything other units can't also do well but he seems to be an A tier
I usually class him out of his base class into Warrior or Wyvern or Hero or something.
I just kinda don't like his promoted class
Can't listen to the Lapis truthers anymore. Shes just sword Etie. Maybe even glassier due to less range
Celine sucks, the only reason to use her is for her unique class - which IMO is not worth running a subpar unit. She gets pointless strength growths. I guess if you need a staff user go for it but there is no shortage of those...
General Celine Stans Rise Up
no respect for lapis, she been my mvp in my runs
She’s been hard carrying for me as a griffin knight on my current maddening run. But she’s objectively worse at it than Chloe and takes an early second seal.
Her speed keeps her viable, there’s just better options I think.
@@bdl6779 iĺl stick with the characters i love. even if everyone else thinks there are better options, i grown attached and rather not drop em. im just glad framme is getting some love
The DLC for this game is actually terrible. Three Houses DLC felt like a supplement to the Main Game.
This Game's DLC is just an Upgrade.
Please get the DLC I watch all of your videos and would really enjoy your content with the new viable builds and insight on the maps and stuff. If you dont like all the free stuff dont use it?
It's not free stuff if you buy it with money bro