I liked how you guys closed out with some footage from your current progress on the game. You should bring that back for these and let the project close you out.
Yeah we've been thinking a lot about this. It's really tricky because we want to be true to the period but also utilize modern screens. It would kind of suck to have a massive ultra wide monitor and only use the middle of it. We've talked about having the tvs in the back of the van 4:3 (the quad view) and then it warps to your screen's aspect ratio when you go fullscreen.
that would work too. i'm sure that whatever you end up doing will turn out great. the pedestrian is one of the most polished and artistic games i've ever played so i have absolutely zero doubt in anything you guys do.
Since Quiet On Set is a story driven game, naturally it will be heavy on dialog so in the future if you guys need any help translating the game in Arabic I'd do it gladly (for free of course). I'm a native Arabic speaker and can fully understand, speak and write in English.
Great content! Good luck with this project. What's the avantage of the Houdini texture based displacement thingy over simply playing back the alembic? File size? Performance?
I love the devlogs, but I think your decision to switch to Unreal has slowed you down considerably and I think you can get great looking graphics in unity too, anyway good luck with your game dev and keep it up
I agree, but I think they have carefully considered and taken this downside (meaning slowing down development) into account. In the end, it will pay off. At the very least, it's admirable that they voluntarily came out of the "safe" space of Unity into the "wild jungle" of Unreal (which isn't so wild for them anymore), there must have been a lot going on there if they decided it was worth the move. Fingers crossed
We definitely went into this knowing it would add more time, we're guessing it might add 6 months to development. We outlined our reasoning in a different video and it's not about having better visuals. It's primarily because of the direction Unreal is heading vs Unity. So while initially we'll be a lot slowing, we're hoping that in the long run it'll speed up our workflow with the tools and technology that Unreal provides (Especially for our style of game). To be honest, the real slowdown for this new game is going to be the change in genre, switching from puzzle to story. Writing a good story, having believable characters and building a rather large world are the big ones. I guess we like pain :)
New youtube set looks great!
I liked how you guys closed out with some footage from your current progress on the game. You should bring that back for these and let the project close you out.
great job so far, don't forget the 4:3 aspect ratio when in playback mode
Yeah we've been thinking a lot about this. It's really tricky because we want to be true to the period but also utilize modern screens. It would kind of suck to have a massive ultra wide monitor and only use the middle of it. We've talked about having the tvs in the back of the van 4:3 (the quad view) and then it warps to your screen's aspect ratio when you go fullscreen.
that would work too. i'm sure that whatever you end up doing will turn out great. the pedestrian is one of the most polished and artistic games i've ever played so i have absolutely zero doubt in anything you guys do.
Since Quiet On Set is a story driven game, naturally it will be heavy on dialog so in the future if you guys need any help translating the game in Arabic I'd do it gladly (for free of course). I'm a native Arabic speaker and can fully understand, speak and write in English.
@@MohamedSaber007 Awesome! Thanks so much. It'll be a bit until we need any translation but we'd love your help when the time comes :)
Be sure to setup sun lux values, light lumen values and exposure compensation correctly it will help lighting to look great!
Great work keep it up!
best game devolapment chenel no joke🤠
Guys you're spiring, wishing lucking to your next game be a success. A technical question: Are you using Rider with UE 5.1? Are working?
We're still on Unreal 5.0 with Rider. Is there a difference with 5.1?
Great content! Good luck with this project. What's the avantage of the Houdini texture based displacement thingy over simply playing back the alembic? File size? Performance?
I'm excited
Are you hiring?
Hey Adam. Thanks for the interest! But we're not hiring at the moment.
I love the devlogs, but I think your decision to switch to Unreal has slowed you down considerably and I think you can get great looking graphics in unity too, anyway good luck with your game dev and keep it up
I agree, but I think they have carefully considered and taken this downside (meaning slowing down development) into account. In the end, it will pay off. At the very least, it's admirable that they voluntarily came out of the "safe" space of Unity into the "wild jungle" of Unreal (which isn't so wild for them anymore), there must have been a lot going on there if they decided it was worth the move. Fingers crossed
We definitely went into this knowing it would add more time, we're guessing it might add 6 months to development. We outlined our reasoning in a different video and it's not about having better visuals. It's primarily because of the direction Unreal is heading vs Unity. So while initially we'll be a lot slowing, we're hoping that in the long run it'll speed up our workflow with the tools and technology that Unreal provides (Especially for our style of game). To be honest, the real slowdown for this new game is going to be the change in genre, switching from puzzle to story. Writing a good story, having believable characters and building a rather large world are the big ones. I guess we like pain :)
@@SkookumArts no pain, no gain 🤣
USE java 🙂
Your game is really hard to understand