Would going through the livestreams and take notes myself, give me all that the course does (except for questions, and more work)? Or have you done work on the RTS outside of the livestreams?
@CodeMonkeyUnity works for games as well. If your game has only one mechanic and does it well, it's better than a game that has lots of mechanics and none works in the barely minimum
@CodeMonkeyUnity You use visual studio to right, do you have any problems with it freezing when tabbing between scripts? It happens only if Unity is open so is there some syncing that gets screwed up maybe, have had no problems for months and the last 2 months I have to restart visual studio several times every day.
Actually I had this happening a while ago, specifically when working on a DOTS project, I'm guessing the sourcecode generation was making something slow in the background. But after updating to the latest VS version, now it's working great. Beyond that I don't normally have issues, although it is normal to get a little bit slower as your project grows and grows
Can you please make a long tutorial on player animations? Idle, walk, run animation blends and playing these animations while player arm does a different animation like holding a flashlight/sword. I wanted to buy a tutorial on this topic but couldn’t find a good one.
hi thanks again for you effort on videos, i have a question: when making your game do you think about cheaters/hackers(especially if your making a multiplayer games) i do know some tricks but nothing is 100% prof so I'm trying to search to more better ways to protected my games. I will be grateful if you teach me some of them or if you have some sources that can help. Thanks
Nope, trying to stop cheaters is nearly impossible. If billion dollar companies can't do it then I certainly won't be able to solve that problem by myself. So personally I would avoid hyper competitive multiplayer games. Or if you really want to do those then at least follow the rule of "never trust the client" But yeah you can never stop cheaters 100%
Please help me I bought your udemy course on how to make games with no code and today I log into my udemy account and I see that this course is not purchased by me. I see that this course was not refunded. Is there a way that you can please help me?
Maybe you logged into a different account? Double check your emails to see that you bought it on the correct account. I can't see much of that type of data on my end, Udemy handles everything related to accounts/payments, so maybe try contacting Udemy support
You should adjust the price of your course based on country reality. I can pay R$ 150,00. It's expressive but it's an investment. $150 it's out of the reality here (R$ 750). It's half of the minimum salary.
If you have something really complex then looking into one of the many dialogue tools that exist on the store would be a great option If you want to build it yourself, I would use lots of scriptable objects to store the text and the connections between dialogues
🌍 DOTS RTS Course soon! cmonkey.co/dotscourse_soon
I already lost the count how many times (even in older videos) that you remember everyone that you are NOT a fan of terror 😂👻
I gotta say, I have been looking it up every week to see if it is released yet :D Recently got your turn based course what great content!
Would going through the livestreams and take notes myself, give me all that the course does (except for questions, and more work)? Or have you done work on the RTS outside of the livestreams?
Was about to buy the humble bundle, then your video popped up. Made sure I bought the bundle from your referral link. Keep up the good work
Thanks! I hope you put those assets to good use!
"It does exactly what it says"
I love assets like that! Just do one thing and do it well
@CodeMonkeyUnity works for games as well. If your game has only one mechanic and does it well, it's better than a game that has lots of mechanics and none works in the barely minimum
Greate video to fast catch up if there is something new useful for our games. Thanks ✌
@CodeMonkeyUnity You use visual studio to right, do you have any problems with it freezing when tabbing between scripts? It happens only if Unity is open so is there some syncing that gets screwed up maybe, have had no problems for months and the last 2 months I have to restart visual studio several times every day.
Actually I had this happening a while ago, specifically when working on a DOTS project, I'm guessing the sourcecode generation was making something slow in the background. But after updating to the latest VS version, now it's working great.
Beyond that I don't normally have issues, although it is normal to get a little bit slower as your project grows and grows
@@CodeMonkeyUnity Tnx for the response, I use Copilot also and I guess the combination of Unity and Copilot don't help the performance:/
Thank You 💯👍🏻
Thanks!
Hello, I was wondering if you will upload a versions of how to use netcode but for WebGL
There's no difference, as long as you're using Unity Transport 2.0+ it will work in WebGL
@@CodeMonkeyUnity ok ok thanks for your answer
Can you please make a long tutorial on player animations? Idle, walk, run animation blends and playing these animations while player arm does a different animation like holding a flashlight/sword. I wanted to buy a tutorial on this topic but couldn’t find a good one.
That's by using Avatar masks, you can play a certain animation on the legs and a different one on the hands
@@CodeMonkeyUnity thank you very much
I love the UI pack ❤ thanks men
Yes.
hi thanks again for you effort on videos, i have a question:
when making your game do you think about cheaters/hackers(especially if your making a multiplayer games) i do know some tricks but nothing is 100% prof so I'm trying to search to more better ways to protected my games. I will be grateful if you teach me some of them or if you have some sources that can help.
Thanks
Nope, trying to stop cheaters is nearly impossible. If billion dollar companies can't do it then I certainly won't be able to solve that problem by myself.
So personally I would avoid hyper competitive multiplayer games. Or if you really want to do those then at least follow the rule of "never trust the client"
But yeah you can never stop cheaters 100%
How to make a companion (which leads the way like in cod missions) in unity 3d ??? Please help..
That's just basic AI with some level scripting, I covered some basics here ruclips.net/video/db0KWYaWfeM/видео.html
Please help me I bought your udemy course on how to make games with no code and today I log into my udemy account and I see that this course is not purchased by me. I see that this course was not refunded. Is there a way that you can please help me?
Maybe you logged into a different account? Double check your emails to see that you bought it on the correct account.
I can't see much of that type of data on my end, Udemy handles everything related to accounts/payments, so maybe try contacting Udemy support
@@CodeMonkeyUnity Thank you so much!
You should adjust the price of your course based on country reality. I can pay R$ 150,00. It's expressive but it's an investment. $150 it's out of the reality here (R$ 750). It's half of the minimum salary.
Yeah I wish I could but sadly Teachable does not support regional pricing :(
No.7 top down 2d sprites have a number of FREE characters from mixamo. I don't think that is right for a paid asset
Oh is it? That's definitely a bit shady
Why don't you make devlogs about your game
I did, got an entire playlist with 18 videos ruclips.net/p/PLzDRvYVwl53ueGEHkpRtO9e-7QZDHNcfa
What about total world liberation
Oh that one is currently in hiatus, I plan to get back to working on it near the end of this year.
Good luck
I’m early!!! ❤
❤
Cool
'nice'
Would love a video regarding how to write dialogue for games 😢 currently struggling since all my projects are dialogue heavy
Be more specific please, the vague question is almost impossible answer since it could mean so many different things in this specific context
If you have something really complex then looking into one of the many dialogue tools that exist on the store would be a great option
If you want to build it yourself, I would use lots of scriptable objects to store the text and the connections between dialogues
Cut or Slice sprites in unity using shader graph
ruclips.net/video/QcXHuxxpX5Y/видео.html
✅Inspired! 😉