Hrmn from actually using RPG's in real life it shouldn't take more then two to take out any mech in the game. I just love how they have unlimited ammo also to shoot at you with so darn realistic that they never run out and not have to return to a reloading station. As always the devs take one step forward and ten steps back. A more realistic approach would be to take out a leg and put it down on the ground to disable it instead of just trying to shoot it in the back same as with armor vehicles, take out the track first. Nice video but I did not like the music.
Thanks for the feedback about the music, I'm trying to find good music but it's a challenge. As for the realism, there is always a trade-off between game performance and realism in a game that tries to be realistic. I can understand the devs simplifying the mechanics of the mechs, as it is the servers take a hit on performance with them which is why most high population servers have them disabled. Increasing the amount of things the server has to track for each mech multiplies that. I do agree with you that more realism would be nice, but I think they have found a pretty good balance.
"Hrmn from actually using RPG's in real life it shouldn't take more then two to take out any mech in the game". Do you not realize how stupid you sound saying this? You basically said "I've shot this real life weapon at something that doesn't exist in real life therefore I know that it should be taken down in two shots". The stupidity is real.
Hrmn from actually using RPG's in real life it shouldn't take more then two to take out any mech in the game. I just love how they have unlimited ammo also to shoot at you with so darn realistic that they never run out and not have to return to a reloading station. As always the devs take one step forward and ten steps back. A more realistic approach would be to take out a leg and put it down on the ground to disable it instead of just trying to shoot it in the back same as with armor vehicles, take out the track first. Nice video but I did not like the music.
Thanks for the feedback about the music, I'm trying to find good music but it's a challenge.
As for the realism, there is always a trade-off between game performance and realism in a game that tries to be realistic. I can understand the devs simplifying the mechanics of the mechs, as it is the servers take a hit on performance with them which is why most high population servers have them disabled. Increasing the amount of things the server has to track for each mech multiplies that.
I do agree with you that more realism would be nice, but I think they have found a pretty good balance.
"Hrmn from actually using RPG's in real life it shouldn't take more then two to take out any mech in the game". Do you not realize how stupid you sound saying this? You basically said "I've shot this real life weapon at something that doesn't exist in real life therefore I know that it should be taken down in two shots". The stupidity is real.