Cut content The range of item toss can be used to judge when vikala is able to toss into cannon as well. Bomb causes a soft knockdown on hit If smokebomb is tossed at you when you’re close to the corner it can create the shroud offscreen and become useless. (Star Stuff) Star can bounce over or under some projectiles Vikala’s star starts off at minus 6 on block but distance and interactions can make it plus. If vikala is at a point blank range, unless you’re a character with a bigger model like vaseraga, a toss with her unique action will hit or get blocked by you once, then go behind you. At this point she is about minus 6 on block and punishable with a far light. Unless You are in the corner where it bounces back at you. Leaving a gap that is too short for a normal. And she will be like plus 19. If you’re around half a character away, like after a close light or triple attack, it will go forward after it connects, hitting you a second time. There’s a small gap between hits, but its too short for normals and vikala recovers before your invincible move or dodge goes off, turning those options into guesses. And after the second hit, Vikala will be around plus 19 on block. Really specific specials like yuels invincible backdash could get out though. For the first and second range scenarios even if you get hit its like a 1 frame gap where you can block or guess a dp. If its a longer range, star will bounce off of you, then go in the another direction when it connects. Technically, there’s a range for this interaction where you block star once, and its your turn. But since its such a small zone, I recommend just thinking that vikala is plus. When vikala does a toss with back and u, and its close enough for star to hit you before really going into the air, It will connect then, drop from above for a second hit. In this gap, vikala is minus 6 letting you punish. I don’t see the niche for jumping and doing a really low to the ground item toss as yet but if this situation happens its possible to block the star or ball and its still your turn . Situation that prob won’t occur- If Vikala ever presses back and unique at a certain spacing, where the item gets to fall from above, There’s like 50 frames before it reaches you. So you can punish Vikala with a normal, before the item connects.
Love your guides, Vund3r. Excellent work as always.
Thank you, I appreciate it. Gonna try to post more frequently as well .
Crazy useful, good stuff!
Thank you and I'm cooking up a lot more useful stuff against Belial and Vikala rn.
Cut content
The range of item toss can be used to judge when vikala is able to toss into cannon as well.
Bomb causes a soft knockdown on hit
If smokebomb is tossed at you when you’re close to the corner it can create the shroud offscreen and become useless.
(Star Stuff)
Star can bounce over or under some projectiles
Vikala’s star starts off at minus 6 on block but distance and interactions can make it plus.
If vikala is at a point blank range, unless you’re a character with a bigger model like vaseraga, a toss with her unique action will hit or get blocked by you once, then go behind you. At this point she is about minus 6 on block and punishable with a far light. Unless You are in the corner where it bounces back at you. Leaving a gap that is too short for a normal. And she will be like plus 19.
If you’re around half a character away, like after a close light or triple attack, it will go forward after it connects, hitting you a second time. There’s a small gap between hits, but its too short for normals and vikala recovers before your invincible move or dodge goes off, turning those options into guesses. And after the second hit, Vikala will be around plus 19 on block. Really specific specials like yuels invincible backdash could get out though.
For the first and second range scenarios even if you get hit its like a 1 frame gap where you can block or guess a dp.
If its a longer range, star will bounce off of you, then go in the another direction when it connects. Technically, there’s a range for this interaction where you block star once, and its your turn. But since its such a small zone, I recommend just thinking that vikala is plus.
When vikala does a toss with back and u, and its close enough for star to hit you before really going into the air, It will connect then, drop from above for a second hit. In this gap, vikala is minus 6 letting you punish.
I don’t see the niche for jumping and doing a really low to the ground item toss as yet but if this situation happens its possible to block the star or ball and its still your turn .
Situation that prob won’t occur- If Vikala ever presses back and unique at a certain spacing, where the item gets to fall from above, There’s like 50 frames before it reaches you. So you can punish Vikala with a normal, before the item connects.
Noted
@@Avelohn Ye its a lot. Vikala has been the hardest character since 2024 to do a guide for. Summarizing the interactions made it that way.