"simply scroll down" God, please, no. Fuck. Put them all on a single screen. It's a game, if I'm on that screen, I'm looking to compare and plan for how different policy options interact. The Development serves a similar function, ticks the colourful box well enough, and manages to fit way more options with similar screen realestate. You're making me look at my options for two lines, memorize then, go back down to see what my other options are, compare and update, then scroll back up to review my initial options to review them, repeat. And chances are, the rest of the game is already on my mind since I need to consider the current and future state of the region as I decide on its policies. Way too much mental bandwith is asked for given what the screen is. Good vibes otherwise.
Good point, and it's a pretty interesting conversation to have (for the nerd in me lol) Showing every policy at once is definitely better UX, but these things are all balancing acts. When you have a screen like that one, that players will look at once every X hours, you can focus less on UX and go harder on presentation. I agree that scrolling isn't great UX, but if you're rarely doing it, you won't be impacted by it. I don't really know how Slavic Magic's gonna implement policies in the end, but it seems to me that the tiers will unlock gradually. Which would mean even less scrolling than if you were given all policy options from the start. But I could be wrong, of course. The zoom level and layout are things that can be easily tweaked. Heck, the game could have a default zoom level (like with the development screen), and still allow you to zoom out if you want. I'm never against giving players options, though I feel you should think about populating the dead zones on the screen with something interesting if you allow something like that. Great observation though. I love talking about this crap and getting your opinion. Thank you for commenting!
I was thinking of making them bigger to fill the space from top to bottom, and then extending the cards horizonatlly to have them bigger, but also to use some of the dead space on the sides without needing to scroll.
Of course, the game is still in early stage but these are all great ideas. I hope Slavic Magic makes these changes or works with you to implement your style (I like your/ai style) or if none happens please release a mod. Manor Lords is great already, can't wait to play it as final release or with added mods.
I think the development should be on a single screen, but I do love the colors and lighting. The policies could be done a little different, and I think the scroll could also be indicated with a disappearing scrollbar in a medieval bronze-ish appearance - but overall still an improvement. Other than that, I really like most of the updates and hope to see similar changes added to the game!
Seems logical 🤣 I can't say im bothered by this stuff that often. I'm pretty good at turning my brain off and just enjoying the game. The UIs I can think of that really bothered me were Veilguard, vanilla Skyrim (the screens, not the hud) and Fallout 3/NV/4 (putting every screen inside that tiny pip boy). It's also not lost on me that once I point some of these things out, some people might never unsee them 😅
@ I have a hard time with that always over analyzing designs when I dislike the usability. Also when I see friends and family struggling with a UI I like to find out why that is, needless to say that they don’t like this all of the time…
And I am pro graphic designer/photographer with over 15 years of experience and these are great ideas. seriously? the incosistent layout, fonts, color and design. you still do not see this? Yes, the game is still in early release but this and many other things need to be fixed/replaced... who are your instructors? I think I need to have a chat with them LOL
That policy screen could have been done organizing the policies column-wise. Like so, the player wouldn't have to scroll, everything would shown on the full screen and use the screen real-estate on the sides...
Love especially the cards. Awesome. Hate the measuring. Why, because it would incentivise people making more straight lines, which is not medieval and ugly. And what might be improved upon is army units being more distinctive from enemy or even robbers units. And also, are ambushes with troops hiding in the forest even possible? It should be.
Players can use buildings like the corpse pit already as guides for making straight lines. A simple planning tool wouldn't change that. It's a QoL feature. And optional. You don't have have to use it if you don't want to in your city, but its always good to give players options. I dont know about the ambushing. City builders dont tend to have that much depth when it comes to combat. That said, i dont think ambushing like in total war games would be difficult to code in. Thank you for watching and commenting!
Had to reply on my pc cause I needed to copy and paste that into google lol Those look amazing. I just think they're very focused on the person doing the activity inside a building, so there's a risk of having building cards looking too similar in the end because they're all showing a person, instead of the building or something representative of the building itself. I think they would be perfection if they didn't come with the person doing the job. The art style itself is perfect, though I'd add some contrast to make it pop some more, as they're a bit washed out.. probably from being old. Super colorful and cool though, just like you'd imagine medieval art. Awesome suggestion.
I’ve talked about the songs you guys use in the last video. So how about that transaction at 12:35. I appreciate when people pay attention to music in there videos. Nice
dude, the names in the building tooltips lol i love it for those wondering, the women are named after Lady Gaga and the men after the names in Alejandro, Lady Gaga's song
I dont know your other videos, I just stumbled on your channel, but can you do more content like this? Give feedback to more games, more UI's etc, giving your reasoning? You have some good insight and ideas and I (and I am sure many others) would love to learn some of these perspectives and ideas. Also uh- dry your face. >_>
@@Loreworx i live in phoenix arizona brother anyways that aside seriously you have a fun energy and some good insight. stay chill and friendly and im positive you can land a good following
Please please do CK3. It's a medieval set game but it's UI is just terrible for immersion. It looks like an excel, not medieval at all. Please do your best to make it look as medieval as possible. And if possible, release a mod for us players to enjoy it!!! Thanks
Overall great redesign, only couple of point I disagree with: 1. Putting ingame shots as a portait for a citizen doesn't feel right to me. The thing is too small to make out its features anyway. You'll have to make the window bigger or keep simpler icons for the citizens. 2. I think policy cards are unnecessarily large, I hate this in modern UI design not only in games but in mobile apps and web sites also. They make everything into a card or a cirlce and fucking scale that shit to like quarter of my screen! STOP! It's ridiculous!
Great points and thanks for commenting! 1) You're absolutely right. Ideally, (if I were making the game) every citizen would have their own little window, where you'd see more personalized info and a bigger portrait. Same window that would let you pin the citizen to get notified about events etc. That's what I had in mind, though I probably could have done a better job vocalizing that. That's why I'm not really bothered by the size of the portraits in that screen: because it wouldn't be the actual citizen screen, and instead would act as a link to that citizen. 2) I wasn't at all thinking about mobile games when redesigning this. The reason they're cards is because the original screen had cards. They could definitely be smaller, but its a balancing act between being large enough for you to see the art inside the cards, and seeing a lot more cards without perceiving what's inside them. These things are easily adjusted though, and you could always set that as the default zoom level, while letting players zoom out. I'm always for giving players options. If I did that though, I'd think of some way to use the dead space you're left with on the sides.
yeaaa, how dare a small content creator not commission a dozen artworks or draw likely much poorer renditions of what they have in mind resulting in not getting the idea across well or using existing art which is really the only accessible option they could have done.
He literally said that he's not an illustrator and used AI just to visualize how the UI could be redesigned, the guy wanted to share knowledge and some ideas. Of course the development team would hire an actual graphic designer. Why don't you criticize giant companies using AI for actual movie posters or advertisements instead of a guy actually using it how it's supposed to be used - to give a rough indication as to how an element should look especially when you don't have the skill to do it yourself.
I think you missed the whole thing when he said “I’m not an illustrator and without this there would be no video, it’s just a place holder for the idea” kind of thing
"simply scroll down"
God, please, no. Fuck. Put them all on a single screen.
It's a game, if I'm on that screen, I'm looking to compare and plan for how different policy options interact. The Development serves a similar function, ticks the colourful box well enough, and manages to fit way more options with similar screen realestate.
You're making me look at my options for two lines, memorize then, go back down to see what my other options are, compare and update, then scroll back up to review my initial options to review them, repeat. And chances are, the rest of the game is already on my mind since I need to consider the current and future state of the region as I decide on its policies. Way too much mental bandwith is asked for given what the screen is.
Good vibes otherwise.
Good point, and it's a pretty interesting conversation to have (for the nerd in me lol)
Showing every policy at once is definitely better UX, but these things are all balancing acts. When you have a screen like that one, that players will look at once every X hours, you can focus less on UX and go harder on presentation. I agree that scrolling isn't great UX, but if you're rarely doing it, you won't be impacted by it.
I don't really know how Slavic Magic's gonna implement policies in the end, but it seems to me that the tiers will unlock gradually. Which would mean even less scrolling than if you were given all policy options from the start. But I could be wrong, of course.
The zoom level and layout are things that can be easily tweaked. Heck, the game could have a default zoom level (like with the development screen), and still allow you to zoom out if you want. I'm never against giving players options, though I feel you should think about populating the dead zones on the screen with something interesting if you allow something like that.
Great observation though. I love talking about this crap and getting your opinion. Thank you for commenting!
How about making them bigger when you put your mouse point on them maintaning default size? It can embrace both strength perhaps.
I was thinking of making them bigger to fill the space from top to bottom, and then extending the cards horizonatlly to have them bigger, but also to use some of the dead space on the sides without needing to scroll.
Please emphasize more on HUD elements instead of menu UI. HUD is the most difficult thing to get right especially medieval and fantasy HUDs
There are a couple of games in the horizon where Ill focus a bit more on trying to stylize the hud
If they dont implement this into the game pls make a mod which adds this.Respects sir!Outstanding work.
Glad you liked it! Heres hoping slavic sees it and gets some ideas from it. They are very good at listening to their community 👍
Of course, the game is still in early stage but these are all great ideas. I hope Slavic Magic makes these changes or works with you to implement your style (I like your/ai style) or if none happens please release a mod. Manor Lords is great already, can't wait to play it as final release or with added mods.
I think the development should be on a single screen, but I do love the colors and lighting. The policies could be done a little different, and I think the scroll could also be indicated with a disappearing scrollbar in a medieval bronze-ish appearance - but overall still an improvement. Other than that, I really like most of the updates and hope to see similar changes added to the game!
Yeah, a disappearing scrollbar is also a great option! Thank you for watching and commenting
All really makes sense to me. Way better than before. I need this.
Thank you for watching. Im glad you liked it! 😊
As someone studying UI / UX Design, I think you have to be bothered by these insignificant things to be interested in them.
Seems logical 🤣
I can't say im bothered by this stuff that often. I'm pretty good at turning my brain off and just enjoying the game. The UIs I can think of that really bothered me were Veilguard, vanilla Skyrim (the screens, not the hud) and Fallout 3/NV/4 (putting every screen inside that tiny pip boy).
It's also not lost on me that once I point some of these things out, some people might never unsee them 😅
@ I have a hard time with that always over analyzing designs when I dislike the usability.
Also when I see friends and family struggling with a UI I like to find out why that is, needless to say that they don’t like this all of the time…
And I am pro graphic designer/photographer with over 15 years of experience and these are great ideas. seriously? the incosistent layout, fonts, color and design. you still do not see this? Yes, the game is still in early release but this and many other things need to be fixed/replaced... who are your instructors? I think I need to have a chat with them LOL
Oh my god YES! Please! Amazing :)
really enjoyed this. thanks man
Thank you for watching!
This is impressive. PLZ make mod like this if you don't mind.
That policy screen could have been done organizing the policies column-wise. Like so, the player wouldn't have to scroll, everything would shown on the full screen and use the screen real-estate on the sides...
Wow never knew there was so much thought behind UI hah nice video mate!
Well, you have to have an obsession to notice these things, but yeah 🤣
Thank you for watching!
Love especially the cards. Awesome. Hate the measuring. Why, because it would incentivise people making more straight lines, which is not medieval and ugly. And what might be improved upon is army units being more distinctive from enemy or even robbers units.
And also, are ambushes with troops hiding in the forest even possible? It should be.
Players can use buildings like the corpse pit already as guides for making straight lines. A simple planning tool wouldn't change that. It's a QoL feature. And optional. You don't have have to use it if you don't want to in your city, but its always good to give players options.
I dont know about the ambushing. City builders dont tend to have that much depth when it comes to combat. That said, i dont think ambushing like in total war games would be difficult to code in.
Thank you for watching and commenting!
I think for the building icons something like the art from the "Hausbuch der Landauerschen Zwölfbrüderstiftung Band 1" would be pretty awsome.
Had to reply on my pc cause I needed to copy and paste that into google lol
Those look amazing. I just think they're very focused on the person doing the activity inside a building, so there's a risk of having building cards looking too similar in the end because they're all showing a person, instead of the building or something representative of the building itself. I think they would be perfection if they didn't come with the person doing the job. The art style itself is perfect, though I'd add some contrast to make it pop some more, as they're a bit washed out.. probably from being old. Super colorful and cool though, just like you'd imagine medieval art. Awesome suggestion.
I love the mideval artwork. It's so pleasant to look at, even if it is AI.
I’ve talked about the songs you guys use in the last video. So how about that transaction at 12:35. I appreciate when people pay attention to music in there videos. Nice
Now he's really gonna ask for a raise 🤣
I love this UI/UX series!
But I hate working on it for games. I'm currently dealing with UI stuff in UE5 and it's making me cry T-T
I feel ya. Thankfully my co-founder is the programmer. Im usually just bugging him for not centering things correctly 🤣
Fernando must be the best of the worst on off topic jokes 😂😭 It takes talent
And you dont see the ones i cut 🙄
@@Loreworxwould love to 😂😂😂😂
dude, the names in the building tooltips lol i love it
for those wondering, the women are named after Lady Gaga and the men after the names in Alejandro, Lady Gaga's song
It always brightens my day when someone catches the easter egg 🤣
Great video dude, and I'd love to hear your views about the UI in the Yakuza games
Thank you for watching and for the suggestion!
great idea
basically ostriv have better everything than manor lord . sadly there are no mods for ostriv
I dont know your other videos, I just stumbled on your channel, but can you do more content like this? Give feedback to more games, more UI's etc, giving your reasoning? You have some good insight and ideas and I (and I am sure many others) would love to learn some of these perspectives and ideas.
Also uh- dry your face. >_>
🤣 it's hooot where i live
More of this kind of content is the plan!
Thanks for watching
@@Loreworx i live in phoenix arizona brother
anyways that aside
seriously you have a fun energy and some good insight. stay chill and friendly and im positive you can land a good following
those policies are nice, but no scrolling
Please please do CK3. It's a medieval set game but it's UI is just terrible for immersion. It looks like an excel, not medieval at all. Please do your best to make it look as medieval as possible. And if possible, release a mod for us players to enjoy it!!! Thanks
Overall great redesign, only couple of point I disagree with:
1. Putting ingame shots as a portait for a citizen doesn't feel right to me. The thing is too small to make out its features anyway. You'll have to make the window bigger or keep simpler icons for the citizens.
2. I think policy cards are unnecessarily large, I hate this in modern UI design not only in games but in mobile apps and web sites also. They make everything into a card or a cirlce and fucking scale that shit to like quarter of my screen! STOP! It's ridiculous!
i think a major reason for 2) is very much useability in mobile games and on tablets that you control with a touch screen
@undertakernumberone1 it's oversized even for mobile devices in mind, that's the thing.
Great points and thanks for commenting!
1) You're absolutely right. Ideally, (if I were making the game) every citizen would have their own little window, where you'd see more personalized info and a bigger portrait. Same window that would let you pin the citizen to get notified about events etc. That's what I had in mind, though I probably could have done a better job vocalizing that. That's why I'm not really bothered by the size of the portraits in that screen: because it wouldn't be the actual citizen screen, and instead would act as a link to that citizen.
2) I wasn't at all thinking about mobile games when redesigning this. The reason they're cards is because the original screen had cards. They could definitely be smaller, but its a balancing act between being large enough for you to see the art inside the cards, and seeing a lot more cards without perceiving what's inside them. These things are easily adjusted though, and you could always set that as the default zoom level, while letting players zoom out. I'm always for giving players options. If I did that though, I'd think of some way to use the dead space you're left with on the sides.
Stopped watching and thumbed down for AI art usage. What a shame
yeaaa, how dare a small content creator not commission a dozen artworks
or draw likely much poorer renditions of what they have in mind resulting in not getting the idea across well
or using existing art which is really the only accessible option they could have done.
this is a concept for the UI, nobody selling you AI generated art. You are actually so braindead.
He literally said that he's not an illustrator and used AI just to visualize how the UI could be redesigned, the guy wanted to share knowledge and some ideas. Of course the development team would hire an actual graphic designer. Why don't you criticize giant companies using AI for actual movie posters or advertisements instead of a guy actually using it how it's supposed to be used - to give a rough indication as to how an element should look especially when you don't have the skill to do it yourself.
Silly human.. there are some really nice ideas in the video.
I think you missed the whole thing when he said “I’m not an illustrator and without this there would be no video, it’s just a place holder for the idea” kind of thing