I guess existing models might work for slight mass change to some extent similarly to other physics-based controllers. However, to get the best performance, the controller needs to be trained for the new character.
I also would like to know if there is some good way to do physics based interaction between characters. The common approach is not physics based, is just playing animation on each character and match their position
Great work!
Amazing! is this configurable with different Mass of characters with existing models?
I guess existing models might work for slight mass change to some extent similarly to other physics-based controllers. However, to get the best performance, the controller needs to be trained for the new character.
What engine are you using?
Anyway to get this working in unreal engine?
Is it possible to make two actors fighting?
I also would like to know if there is some good way to do physics based interaction between characters. The common approach is not physics based, is just playing animation on each character and match their position