[SIGGRAPH 2022] Physics-based Character Controllers Using Conditional VAEs

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  • Опубликовано: 5 сен 2024

Комментарии • 7

  • @m.vandepanne
    @m.vandepanne 2 года назад +1

    Great work!

  • @myelinsheathxd
    @myelinsheathxd 2 года назад

    Amazing! is this configurable with different Mass of characters with existing models?

    • @jungdamwon5934
      @jungdamwon5934  2 года назад +1

      I guess existing models might work for slight mass change to some extent similarly to other physics-based controllers. However, to get the best performance, the controller needs to be trained for the new character.

  • @mikhailhumphries
    @mikhailhumphries Год назад

    What engine are you using?

  • @joeym6610
    @joeym6610 Год назад

    Anyway to get this working in unreal engine?

  • @agpxnet
    @agpxnet 2 года назад

    Is it possible to make two actors fighting?

    • @li_tsz_fung
      @li_tsz_fung 2 года назад

      I also would like to know if there is some good way to do physics based interaction between characters. The common approach is not physics based, is just playing animation on each character and match their position